"Image of Trisk reading the letters out loud, and making sure Elidon here's it." She also plays music that sounds like fear and then shows an "image of the dragon in the castle" (wondering if that is the jabberwock.)
Trisk will read the letters out loud for Elidon and all to hear.
"Good guess Piccolo, I recall hearing the dragon in the castle referred to as the Jabberwock but I can't remember where at the moment."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"Image of Trisk reading the letters out loud, and making sure Elidon here's it." She also plays music that sounds like fear and then shows an "image of the dragon in the castle" (wondering if that is the jabberwock.)
It is. Pretty much anyone in Prismeer could confirm this.
So, what do yiu want to do? You have the power to unfreeze anyone you can name. So, if you asked the dwarf feom the pit the name of the knight...
Also, you know you've got some bad guys in the castle, according to the dwarf. And then there's Zybilna and the Jabberwock coiled about the cauldron, and some others, like the butler and a frog and a fomorian, not to mention the Hart and whoever else you can think of. Plenty of options. What do you want to do?
(OOC: We have to decide who are the "good guys" and who are the "bad guys." I think if we release a few we are confident in, we can then get more answers to help in our other choices.)
(I'm a bit confused, how if we know their name can we release them?)
"Perhaps we should start with the Knight. He might be grateful enough to answer a few questions and appeared to be frozen while confronting the hags so he could be a potential ally. And didn't one of the hags or someone else mention his name?"
Trisk waits to see if anyone else agrees or has another option of who to free.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(OOC: We have to decide who are the "good guys" and who are the "bad guys." I think if we release a few we are confident in, we can then get more answers to help in our other choices.)
(I'm a bit confused, how if we know their name can we release them?)
I thought you uncovered rhis already. You say their name and touch them with a unicorn horn. Pretty sure Thinnings, the butter told you about this. I think that's how ... wait.. for Sparhawk I let a PCs spell do the trick. I gave someone a unicorn horn and they gave it to a tree, so I let the spell work to move things along. Anyhow, that's it. You just gotta use the horn and touch them with it while saying their name.
Elkhorn the dwarf would have indicated that the knight was Steongheart. He claims that he devotes himself to an ideal: that the world can be spared from evil by those who have enough courage to stand against it.
"Elidon, can you please touch your horn to the knight and speak his name, Strongheart?"
Trisk watches from a relatively safe distance, not sure if there is going to be any kind of strange backlash from the magical process.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(ooc: the illusory bridge only lasts a minute, but if someone left their rope there it should still be there... unless someone else came along and absconded with it.)
(plus: I can remake the illusory bridge if needed to have Elidon reach Strongheart.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
I don't think the unicorn is going to walk rhe tightrope, but if someone wants to make a dex check, they can try it. Am I piloting Elidon? If anyone else wants to take over, please feel welcome to do so any time.
I think I'm hearing cast the bridge illusion again. As Elidon ventures onto the bridge, he sees the tall slender hag still lookong out over the pit from her place above the throne room in the central tower. She might be frozen like the knight, motionless as she is.
Armed with the knowledge of the knight's name, Elidon fearlessly ventures out on the illusiory bridge made firm, touches the falling knight with his horn and says, "Strongheart, revive!"
This post has potentially manipulated dice roll results.
As Elidon touches the falling frozen fighter, the hag in the central tower speaks a single sound, "قف" instantly appears beside him, her four arms outstretched, her elaborate dress drawn as curtains revealing the puppet theater she carries about her waist. She grabs hold of the unicorn with both pairs of arms and squeezes him. 19 for 35 bludgeoning and target is grappled. Escape DC 15, with 36 additional damage at the start of each of the hags turns while the grapple persists.
<so, did the illusory bridge become permanent, that's how I'm picturing it. Otherwise this takes place on a tightrope, which would be pretty fun, too.>
This post has potentially manipulated dice roll results.
As the hag grabs the unicorn, Strongheart shouts, oblivious to the current events surrounding him, ".. in the name of all that us good and.. whaaahhh!" He shouts as the effe ts if gravity begin to pull him toward the swirling chaos below, still unaware of the rope tied around him.
Elidon, finding himself bound by the hag, struggles to break free. 19
Unable to loose himself from the slender woman's four-aemwd grasp, Elidon reacts quickly, teleporting himself, the knight and the hag, unwilling to release the unicorn, bound thus to her fate, willing for the purposes ilof the spell, caught in the terms of the arcane contract. The trio vanish from sight.
Players: your path to the throne room is clear, if that's where you were headed. Otherwise, where to?
"We should help get Strongheart grounded both literally and figuratively."
(Where else was there someone frozen?)
Trisk thinks for a moment, "Maybe we should avoid the throne room for now." (Is this the same throne room Trisk was in before or a new one?)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
— A basic prayer.
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Piccolo will play her instrument
"Image of Trisk reading the letters out loud, and making sure Elidon here's it."
She also plays music that sounds like fear and then shows an "image of the dragon in the castle" (wondering if that is the jabberwock.)
Trisk will read the letters out loud for Elidon and all to hear.
"Good guess Piccolo, I recall hearing the dragon in the castle referred to as the Jabberwock but I can't remember where at the moment."
It is. Pretty much anyone in Prismeer could confirm this.
So, what do yiu want to do? You have the power to unfreeze anyone you can name. So, if you asked the dwarf feom the pit the name of the knight...
Also, you know you've got some bad guys in the castle, according to the dwarf. And then there's Zybilna and the Jabberwock coiled about the cauldron, and some others, like the butler and a frog and a fomorian, not to mention the Hart and whoever else you can think of. Plenty of options. What do you want to do?
(OOC: We have to decide who are the "good guys" and who are the "bad guys." I think if we release a few we are confident in, we can then get more answers to help in our other choices.)
(I'm a bit confused, how if we know their name can we release them?)
"Perhaps we should start with the Knight. He might be grateful enough to answer a few questions and appeared to be frozen while confronting the hags so he could be a potential ally. And didn't one of the hags or someone else mention his name?"
Trisk waits to see if anyone else agrees or has another option of who to free.
I thought you uncovered rhis already. You say their name and touch them with a unicorn horn. Pretty sure Thinnings, the butter told you about this. I think that's how ... wait.. for Sparhawk I let a PCs spell do the trick. I gave someone a unicorn horn and they gave it to a tree, so I let the spell work to move things along. Anyhow, that's it. You just gotta use the horn and touch them with it while saying their name.
Piccolo agrees, the knight is a good start.
Elkhorn the dwarf would have indicated that the knight was Steongheart. He claims that he devotes himself to an ideal: that the world can be spared from evil by those who have enough courage to stand against it.
"Elidon, can you please touch your horn to the knight and speak his name, Strongheart?"
Trisk watches from a relatively safe distance, not sure if there is going to be any kind of strange backlash from the magical process.
<You tied a rope to him using an illusory bridge. Is it still there or just 1 minute and gone? >
(ooc: the illusory bridge only lasts a minute, but if someone left their rope there it should still be there... unless someone else came along and absconded with it.)
(plus: I can remake the illusory bridge if needed to have Elidon reach Strongheart.)
I don't think the unicorn is going to walk rhe tightrope, but if someone wants to make a dex check, they can try it. Am I piloting Elidon? If anyone else wants to take over, please feel welcome to do so any time.
I think I'm hearing cast the bridge illusion again. As Elidon ventures onto the bridge, he sees the tall slender hag still lookong out over the pit from her place above the throne room in the central tower. She might be frozen like the knight, motionless as she is.
Armed with the knowledge of the knight's name, Elidon fearlessly ventures out on the illusiory bridge made firm, touches the falling knight with his horn and says, "Strongheart, revive!"
Piccolo helps Ellison (acrobatics:27) she will play a heroic tune to further assist (bardic inspiration: add 1d10 to roll)
As Elidon touches the falling frozen fighter, the hag in the central tower speaks a single sound, "قف" instantly appears beside him, her four arms outstretched, her elaborate dress drawn as curtains revealing the puppet theater she carries about her waist. She grabs hold of the unicorn with both pairs of arms and squeezes him. 19 for 35 bludgeoning and target is grappled. Escape DC 15, with 36 additional damage at the start of each of the hags turns while the grapple persists.
<so, did the illusory bridge become permanent, that's how I'm picturing it. Otherwise this takes place on a tightrope, which would be pretty fun, too.>
<so, who is running Elidon? Is it me?>
(You can play Ellison as Nov, he has 1d10 on save firm bardic inspiration)
piccolo has had quite enough of these ill tempered witches
she plays a shrill note on her instrument, casting Tasha’s hideous laughter on the witch (wisdom dc 21)
then teleports using fey step (autumn) looks into the eyes of the witch, charm (creature) dc 19 wisdom save.
As the hag grabs the unicorn, Strongheart shouts, oblivious to the current events surrounding him, ".. in the name of all that us good and.. whaaahhh!" He shouts as the effe ts if gravity begin to pull him toward the swirling chaos below, still unaware of the rope tied around him.
Elidon, finding himself bound by the hag, struggles to break free. 19
Unable to loose himself from the slender woman's four-aemwd grasp, Elidon reacts quickly, teleporting himself, the knight and the hag, unwilling to release the unicorn, bound thus to her fate, willing for the purposes ilof the spell, caught in the terms of the arcane contract. The trio vanish from sight.
Players: your path to the throne room is clear, if that's where you were headed. Otherwise, where to?
(Ooc did piccolos spell go off?)
"We should help get Strongheart grounded both literally and figuratively."
(Where else was there someone frozen?)
Trisk thinks for a moment, "Maybe we should avoid the throne room for now." (Is this the same throne room Trisk was in before or a new one?)