"It seems someone was here looking for that book." Sorsha says nodding to herself as she finishes her sweep in the library, then moving on to the room at the end of the corridor, peeking inside. Perception: 9
(OOC: Sorsha has no intention of going through the books, I think it was just a clue saying someone was here looking for a book, or am I missing something?)
Sparhawk briefly looks through the Tome of Foes and tried to determine if it would be a helpful book for him to take. He looks up " BUGBEARS" to see if he can gain any knowledge and strategy against their upcoming foe. Strengths, weaknesses, etc.
Vars checks for books pertaining to the Red Wizards of Thay. Perhaps Abernath showed interest in them before all this happened.
Investigation: 16
Vars does find several books on the subject. Covering the politics and laws of Thay, the history of Thay’s wars against their neighbors and one titled “ Szass Tam: True King of Thay” by Abernathy Softbotham, known as the infernal.
Sparhawk briefly looks through the Tome of Foes and tried to determine if it would be a helpful book for him to take. He looks up " BUGBEARS" to see if he can gain any knowledge and strategy against their upcoming foe. Strengths, weaknesses, etc.
He flips through the thick volume seeing all kinds of notes and drawings of some seriously strange things, and finally comes upon the bugbear.
Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Actions
Morningstar. Melee Weapon Attack:+4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.
Javelin. Melee or Ranged Weapon Attack:+4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2)piercing damage in melee or 5 (1d6 + 2) piercing damage at range.
Description
Bugbears are hairy goblinoids born for battle and mayhem. They survive by raiding and hunting, but are fond of setting ambushes and fleeing when outmatched.
Bugbears are born for battle and mayhem. Surviving by raiding and hunting, they bully the weak and despise being bossed around, but their love of carnage means they will fight for powerful masters if bloodshed and treasure are assured.
Goblinoids. Bugbears are often found in the company of their cousins, hobgoblins and goblins. Bugbears usually enslave goblins they encounter, and they bully hobgoblins into giving them gold and food in return for serving as scouts and shock troops. Even when paid, bugbears are at best unreliable allies, yet goblins and hobgoblins understand that no matter how much bugbears might drain a tribe of resources, these creatures are a potent force.
Followers of Hruggek. Bugbears worship Hruggek, a lesser god who dwells on the plane of Acheron. In the absence of their goblinoid kin, bugbears form loose war bands, each one led by its fiercest member. Bugbears believe that when they die, their spirits have a chance to fight at Hruggek’s side. They try to prove themselves worthy by defeating as many foes as possible.
Venal Ambushers. Despite their intimidating builds, bugbears move with surprising stealth. They are fond of setting ambushes and flee when outmatched. They are dependable mercenaries as long as they are supplied food, drink, and treasure, but a bugbear forgets any bond when its life is on the line. A wounded member of a bugbear band might be left behind to help the rest of the band escape. Afterward, that bugbear might help pursuers track down its former companions if doing so saves its life.
[Oh, could be. I was thinking maybe Abernath had been referencing a few books and didn't take the time to put them where they belonged.]
Either way, being overly thorough here would give Bjorn the time to snatch the booze on the way out, so he'll search, lol. 16
As Bjorn half heartedly pulls out books and pretends to look at them, he grabs one especially thick tome on the subject of Succubi and other enchanting demonoids. When he pulls it out he notices a small door behind the book, about the same size as the book in his hand
"Ah, friend Bjorn, nice work. I was sure there was no secret doors here but your keen eyes found one." He calls out to the rest of the group, "hey crew, don't spread out to thin. We think we found a hidden door."
"A door the size of a book..?" Bjorn begins to reach his hand towards it, but catches himself. Instead, he peers into the gap, looking to see if it's latched in some way.
There is a small, half-moon notch on the right hand side of the little door. It’s big enough to get a fingernail or other flat device to pull it open with
This post has potentially manipulated dice roll results.
"Abernathy eh? Huh, looks like this chap was quite interested in Thay."
Vars pulls the book by Abernathy off of the shelf and thumbs through it, searching for anything that could hint at an artifact or book. Perhaps this Szass Tam could have some relation to this whole ordeal.
Investigation: 16
He perks up at the mention of a hidden door, "What now?" He walks over to Bjorn and Sparhawk, the book by Abernath still open in one hand.
"Abernathy eh? Huh, looks like this chap was quite interested in Thay."
Vars pulls the book by Abernathy off of the shelf and thumbs through it, searching for anything that could hint at an artifact or book. Perhaps this Szass Tam could have some relation to this whole ordeal.
Investigation: 24
He perks up at the mention of a hidden door, "What now?" He walks over to Bjorn and Sparhawk, the book by Abernath still open in one hand.
The first page of the book gives a short summary of who Szass Tam is.
Szass Tam is a powerful lich and a member of a group of eight Zulkirs who ruled the country of Thay. He is the Zulkir of Necromancy and commands the Legion of Bone, a huge legion of undead soldiers, led by his vampire and lich generals. Szass Tam is the ruler of castle Thaymount, and those in the know say he is the true ruler of all Thay.
“Where others see misfortune, I see only opportunity.” — Zulkir Szass Tam
"It seems someone was here looking for that book." Sorsha says nodding to herself as she finishes her sweep in the library, then moving on to the room at the end of the corridor, peeking inside.
Perception: 9
(OOC: Sorsha has no intention of going through the books, I think it was just a clue saying someone was here looking for a book, or am I missing something?)
[Oh, could be. I was thinking maybe Abernath had been referencing a few books and didn't take the time to put them where they belonged.]
Either way, being overly thorough here would give Bjorn the time to snatch the booze on the way out, so he'll search, lol. 16
Sparhawk surmises there are often secret doors in libraries, often triggered by moving or pulling on a book. (search for secret doors) Perception: 5
(certainly, none here!)
Sparhawk briefly looks through the Tome of Foes and tried to determine if it would be a helpful book for him to take. He looks up " BUGBEARS" to see if he can gain any knowledge and strategy against their upcoming foe. Strengths, weaknesses, etc.
Vars does find several books on the subject. Covering the politics and laws of Thay, the history of Thay’s wars against their neighbors and one titled “ Szass Tam: True King of Thay” by Abernathy Softbotham, known as the infernal.
He flips through the thick volume seeing all kinds of notes and drawings of some seriously strange things, and finally comes upon the bugbear.
Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Morningstar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2)piercing damage in melee or 5 (1d6 + 2) piercing damage at range.
Description
Bugbears are hairy goblinoids born for battle and mayhem. They survive by raiding and hunting, but are fond of setting ambushes and fleeing when outmatched.
Bugbears are born for battle and mayhem. Surviving by raiding and hunting, they bully the weak and despise being bossed around, but their love of carnage means they will fight for powerful masters if bloodshed and treasure are assured.
Goblinoids. Bugbears are often found in the company of their cousins, hobgoblins and goblins. Bugbears usually enslave goblins they encounter, and they bully hobgoblins into giving them gold and food in return for serving as scouts and shock troops. Even when paid, bugbears are at best unreliable allies, yet goblins and hobgoblins understand that no matter how much bugbears might drain a tribe of resources, these creatures are a potent force.
Followers of Hruggek. Bugbears worship Hruggek, a lesser god who dwells on the plane of Acheron. In the absence of their goblinoid kin, bugbears form loose war bands, each one led by its fiercest member. Bugbears believe that when they die, their spirits have a chance to fight at Hruggek’s side. They try to prove themselves worthy by defeating as many foes as possible.
Venal Ambushers. Despite their intimidating builds, bugbears move with surprising stealth. They are fond of setting ambushes and flee when outmatched. They are dependable mercenaries as long as they are supplied food, drink, and treasure, but a bugbear forgets any bond when its life is on the line. A wounded member of a bugbear band might be left behind to help the rest of the band escape. Afterward, that bugbear might help pursuers track down its former companions if doing so saves its life.
"Very Interesting" Sparhawk muses as he studies his upcoming opponent. He commits this to memory and moves on to the group.
As Bjorn half heartedly pulls out books and pretends to look at them, he grabs one especially thick tome on the subject of Succubi and other enchanting demonoids. When he pulls it out he notices a small door behind the book, about the same size as the book in his hand
"Ah, friend Bjorn, nice work. I was sure there was no secret doors here but your keen eyes found one." He calls out to the rest of the group, "hey crew, don't spread out to thin. We think we found a hidden door."
"A door the size of a book..?" Bjorn begins to reach his hand towards it, but catches himself. Instead, he peers into the gap, looking to see if it's latched in some way.
There is a small, half-moon notch on the right hand side of the little door. It’s big enough to get a fingernail or other flat device to pull it open with
Search for a key that would fit in the shape of a half-moon in the room, embossed on a book cover, etc. (Investigation: 21
Roll a d10
10
Wierd, its showing up as a d20 roll on my side, but here is what I see when I edit the post: 6.
"Abernathy eh? Huh, looks like this chap was quite interested in Thay."
Vars pulls the book by Abernathy off of the shelf and thumbs through it, searching for anything that could hint at an artifact or book. Perhaps this Szass Tam could have some relation to this whole ordeal.
Investigation: 16
He perks up at the mention of a hidden door, "What now?" He walks over to Bjorn and Sparhawk, the book by Abernath still open in one hand.
Now it changed the initial roll: I got a 3 on 1d10, then when I posted to edit, it added another 1d10 I think.
Bjorn stops with his lockpicks inches away from the door, and stares at the book Vars is holding. "Wait."
He takes a step back and stands up straight, a look of utter disbelief on his face.
"His name is Abernathy Soft-bottom?"
The first page of the book gives a short summary of who Szass Tam is.
Szass Tam is a powerful lich and a member of a group of eight Zulkirs who ruled the country of Thay. He is the Zulkir of Necromancy and commands the Legion of Bone, a huge legion of undead soldiers, led by his vampire and lich generals. Szass Tam is the ruler of castle Thaymount, and those in the know say he is the true ruler of all Thay.
“Where others see misfortune, I see only opportunity.” — Zulkir Szass Tam
( now you understand why he goes by the infernal, lol)