The cult of the dragon has been very active lately After the sacking of Greenest and the reports of the horrors and a blue dragon from the battle, Leosin a well to do monk and friend of yours has been in the city of Elturel frequenting the Black Antlers He's asked you to a rare treat of attending a meeting there at the Inn.
Hello, looking for someone to replace our Rogue We have a Paladin a Sorcerer/Wizard and a cleric No evil alignments The use of thieves tools is a must.
Level 4
Ability scores: Roll once Reroll ones always Standard Array or point buy
Backstory: Knicknack has a knack for nicking things. This gutter rat is more like a gutter cat and can steal your heart while she steals your keys. She was born to a slave of a dao in the Great Dismal Delve, and spent her early childhood carrying buckets of rubble with the other genasi children. She asked her exhausted mother so many questions that the woman helped her escape to the Material Plane just to have some peace and quiet. Knicknack is curious about the world, new people, and what they have in their pockets. She becomes attached to people who seem to be as curious as she is.
Character Sheet: ddb.ac/characters/78512735/pk3Xm6
This post has potentially manipulated dice roll results.
Ability scores: 81514141211
Name: Tix
Race: Kolbold
Class: Artificer
Background: smuggler
Backstory: Tix grew up on the outskirts of the city, often looked down on by those within the city itself. Making an early living as a scavenger, often making his own things out of thrle scavenged materials. Eventually he turned his scavenging into smuggling things in and out of the city, learning to enchant every day items and even make his own magical ones.
Finding himself looking towards adventuring, he now set his sights on doing something other than smuggling.
This post has potentially manipulated dice roll results.
This sounds like fun, I’m interested to see where this will go.
Ability scores: 151515131216
Name: Marven
Class: fighter, arcane shot
Thieves tools: Gained proficiency with skilled feat
Race: rock gnome
Background: Mercenary
Marven has spent many years on the road working as a mercenary for hire, though he tends to take work that would eventually help the common folk rather than hurt them. His years on the job has taught him many skills, including how to disarm traps and open locks to many restricted areas. Marven prefers to work at range with his trusty longbow and help control the battlefield by making opponents suffer at his magical tricks. Many don’t see Marven as a threat in battle due to his size and build, but that quickly changes when the arrows start flying. For a while now he has been hearing talk of a cult forming, a force to be reckoned with that doesn’t care about civilian casualties in there quest for their god. Now usually Marven just waits for a contract to be written before he goes for a job, but this case is unusual. He knows if he does nothing a lot of people will get hurt. And that’s something that he can’t accept.
Lenguua Argat had been a petty criminal in Neverwinter. He managed to keep his nose clean by meticulously casing his targets. The schedules and diligence of security teams. Valuable secrets and vulnerabilities could always be coaxed from an unwitting relative or associate.
But Lenguua's professional caution did not extend to his personal life. He had a fondness for drink and gambling which soon led him into considerable debt. One of his largest creditors offered a way out. A rival crime boss was known to host a high-stakes but exclusive card game, which Lenguua had achieved access to.
Lenguua was to help facilitate a heist. It should have been an easy job. He knew the layout as well as the relative loyalty of the henchmen on guard duty. But for reasons yet to be discovered, that night's game had been moved to a different warehouse, overseen by a different boss. Obviously the mission needed to be aborted. Yet the loan shark couldn't see reason. Lenguua's life depended on completing the job that night.
The attackers were quickly dispatched by the other boss' security. But not before one blurted out Lenguua's involvement in a futile attempt to spare their own life. Lenguua understood that he needed to flee. Not just the warehouse, but the city of Neverwinter. He allowed himself to be seen buying a ship's passage to Luskan, and then snuck aboard a freighter to Waterdeep.
The City of Splendors proved too suspicious for Lenguua to find work. Taking on the moniker "Lorban", he eventually settled on guarding a merchant caravan down the Trade way to Scornubel. It was there that he was introduced to the monk Leosin.
Tis open again we're at daggerford 5th level, we have a Rogue/Bard a cleric and a Wizard/Sorcerer
add to your backstory
From Mirt You have been sent to Daggerford From Waterdeep by the Harpers to investigate the cult of the dragon, whom are traveling in a caravan. The orders are to shadow them not to engage, and to find out where they are going.
[ roll ]4d6dl1[ /roll ], [ roll ]4d6dl1[ /roll ], [ roll ]4d6dl1[ /roll ], [ roll ]4d6dl1[ /roll ], [ roll ]4d6dl1[ /roll ], [ roll ]4d6dl1[ /roll ], [ roll ]4d6dl1[ /roll ]
The Cult of the Dragon continues its efforts to establish a dracolich lair within the lands inhabited by Zahn's people. Clan leadership has, therefore, directed Zahn to work with the Harpers in monitoring--and possibly eliminating--the threat posed by the cultists' activities. Far from home, Zahn now heads to Daggerford to investigate the cult members, who are traveling in a caravan. The orders are to shadow them not to engage, and to find out where they are going...
Alignment: Lawful/Good (But being in debt to someone, he makes choices he wouldn't otherwise make. He wants to do the right thing, but his hands are tied.)
Backstory: Jathas had never been one for greed or wrongdoing. He always followed the rules, whether that be human or Eladrin, and has always wanted for the betterment and good condition of all who live in the world's gentle ecosystem. Jathas's a natural-born hunter, as he is an Eladrin Elf, and his spirit animal would help him in the chase. One day, his spirit animal (a dire wolf) got caught in a trap and was taken away by an underground sect of the Harpers. This sect within the Harpers believed in the betterment of society, by any means necessary. According to this philosophy, they now use Jathas's spirit animal as leverage, getting him to do their dirty work. The Harpers have dubbed him the code name "Human Hunter", due to his uncanny ability to track down humans, and other humanoids (OOC: Dragonborn). This time, he has been sent to Daggerford from Waterdeep. His mission is to investigate the Cult of the Dragon, to shadow them, and to find out where they're going. The shadow sect has promised this to be Jathas's last mission, and that he would be reunited with his dire wolf after completion.
Postage availability: Can post 2-3 times a day, and once a day on weekends.
OOC: hope this is to your liking. if there's anything you'd want tweeked (alignment, archtype, parts of the backstory), I'd be happy to do so!
The cult of the dragon has been very active lately After the sacking of Greenest and the reports of the horrors and a blue dragon from the battle, Leosin a well to do monk and friend of yours has been in the city of Elturel frequenting the Black Antlers He's asked you to a rare treat of attending a meeting there at the Inn.
Hello, looking for someone to replace our Rogue We have a Paladin a Sorcerer/Wizard and a cleric No evil alignments The use of thieves tools is a must.
Level 4
Ability scores: Roll once Reroll ones always Standard Array or point buy
Name:
Link to character sheet:
Race:
Class and subclass:
Backstory:
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
This is a PbP campaign, correct? I am interested. Let me roll ability scores first.
Ability scores: 15 16 15 12 13 11
(Inspiration for character design, minus the wings)
Name: Knicknack
Race: Earth Genasi
Class: Rogue (Arcane Trickster)
Background: Urchin
Backstory:
Knicknack has a knack for nicking things. This gutter rat is more like a gutter cat and can steal your heart while she steals your keys. She was born to a slave of a dao in the Great Dismal Delve, and spent her early childhood carrying buckets of rubble with the other genasi children. She asked her exhausted mother so many questions that the woman helped her escape to the Material Plane just to have some peace and quiet. Knicknack is curious about the world, new people, and what they have in their pockets. She becomes attached to people who seem to be as curious as she is.
Character Sheet: ddb.ac/characters/78512735/pk3Xm6
Ability scores: 8 15 14 14 12 11
Name: Tix
Race: Kolbold
Class: Artificer
Background: smuggler
Backstory: Tix grew up on the outskirts of the city, often looked down on by those within the city itself. Making an early living as a scavenger, often making his own things out of thrle scavenged materials. Eventually he turned his scavenging into smuggling things in and out of the city, learning to enchant every day items and even make his own magical ones.
Finding himself looking towards adventuring, he now set his sights on doing something other than smuggling.
Character sheet: https://ddb.ac/characters/78530710/mJIprg
I have a Tiefling Arcane Trickster in mind.
Whoops! Forgot to roll!
Ability scores: 11 17 12 14 15 12
This sounds like fun, I’m interested to see where this will go.
Ability scores: 15 15 15 13 12 16
Name: Marven
Class: fighter, arcane shot
Thieves tools: Gained proficiency with skilled feat
Race: rock gnome
Background: Mercenary
Marven has spent many years on the road working as a mercenary for hire, though he tends to take work that would eventually help the common folk rather than hurt them. His years on the job has taught him many skills, including how to disarm traps and open locks to many restricted areas. Marven prefers to work at range with his trusty longbow and help control the battlefield by making opponents suffer at his magical tricks. Many don’t see Marven as a threat in battle due to his size and build, but that quickly changes when the arrows start flying. For a while now he has been hearing talk of a cult forming, a force to be reckoned with that doesn’t care about civilian casualties in there quest for their god. Now usually Marven just waits for a contract to be written before he goes for a job, but this case is unusual. He knows if he does nothing a lot of people will get hurt. And that’s something that he can’t accept.
Character sheet: https://ddb.ac/characters/78537684/4R8OOg
Name: Lorban LLeguma
Link to character sheet: https://ddb.ac/characters/64308040/viDjkY
Race: Tiefling
Class and subclass: Rogue Arcane Trickster
Backstory:
Lenguua Argat had been a petty criminal in Neverwinter. He managed to keep his nose clean by meticulously casing his targets. The schedules and diligence of security teams. Valuable secrets and vulnerabilities could always be coaxed from an unwitting relative or associate.
But Lenguua's professional caution did not extend to his personal life. He had a fondness for drink and gambling which soon led him into considerable debt. One of his largest creditors offered a way out. A rival crime boss was known to host a high-stakes but exclusive card game, which Lenguua had achieved access to.
Lenguua was to help facilitate a heist. It should have been an easy job. He knew the layout as well as the relative loyalty of the henchmen on guard duty. But for reasons yet to be discovered, that night's game had been moved to a different warehouse, overseen by a different boss. Obviously the mission needed to be aborted. Yet the loan shark couldn't see reason. Lenguua's life depended on completing the job that night.
The attackers were quickly dispatched by the other boss' security. But not before one blurted out Lenguua's involvement in a futile attempt to spare their own life. Lenguua understood that he needed to flee. Not just the warehouse, but the city of Neverwinter. He allowed himself to be seen buying a ship's passage to Luskan, and then snuck aboard a freighter to Waterdeep.
The City of Splendors proved too suspicious for Lenguua to find work. Taking on the moniker "Lorban", he eventually settled on guarding a merchant caravan down the Trade way to Scornubel. It was there that he was introduced to the monk Leosin.
Made my decision. Thanks for the great applications this is now closed
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Tis open again we're at daggerford 5th level, we have a Rogue/Bard a cleric and a Wizard/Sorcerer
add to your backstory
From Mirt You have been sent to Daggerford From Waterdeep by the Harpers to investigate the cult of the dragon, whom are traveling in a caravan. The orders are to shadow them not to engage, and to find out where they are going.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
I am interested as an oath of the watchers paladin.
Ability scores: 14 14 13 11 8 11
PM me the word “Tomato”
Question: what is my starting equipment?
PM me the word “Tomato”
Rolling first
15 16 15 12 13 11
Testing sry
test 3 for stats
Ability scores: 13 11 15 14 10 17
Here we go…
Ability scores for Zahn, goliath barbarian: 15 14 12 11 13 15
Link to character sheet coming soon...
Zahn | Goliath barbarian | Path of the Giant
Name: Jathas (yes, just Jathas, he has no last name)
Race: Eladrin (Variant)
Class: Lvl5 Ranger (Archtype: Hunter w/ Horde Breaker)
Background: Criminal/Spy
Alignment: Lawful/Good (But being in debt to someone, he makes choices he wouldn't otherwise make. He wants to do the right thing, but his hands are tied.)
Backstory: Jathas had never been one for greed or wrongdoing. He always followed the rules, whether that be human or Eladrin, and has always wanted for the betterment and good condition of all who live in the world's gentle ecosystem. Jathas's a natural-born hunter, as he is an Eladrin Elf, and his spirit animal would help him in the chase. One day, his spirit animal (a dire wolf) got caught in a trap and was taken away by an underground sect of the Harpers. This sect within the Harpers believed in the betterment of society, by any means necessary. According to this philosophy, they now use Jathas's spirit animal as leverage, getting him to do their dirty work. The Harpers have dubbed him the code name "Human Hunter", due to his uncanny ability to track down humans, and other humanoids (OOC: Dragonborn). This time, he has been sent to Daggerford from Waterdeep. His mission is to investigate the Cult of the Dragon, to shadow them, and to find out where they're going. The shadow sect has promised this to be Jathas's last mission, and that he would be reunited with his dire wolf after completion.
Postage availability: Can post 2-3 times a day, and once a day on weekends.
OOC: hope this is to your liking. if there's anything you'd want tweeked (alignment, archtype, parts of the backstory), I'd be happy to do so!
Jathas's Character Sheet - D&D Beyond (dndbeyond.com)
-Archie
Ability scores: Ability scores: 15 15 11 18 12 11
Name: Raeland Davioren
Link to character sheet: Here
Race: Changeling
Class and subclass: Warlock 1 (Hexblade) / Bard 4 (Swords)
Backstory: (WiP)
Bring out your inner chatacter class...