[Oops, typo'd that first roll as 2d20. I'll take those two, 6(+1) and 18(+1), so still one fail and one pass. Which means it's time for the time-honoured DM tradition of having a conversation with yourself…]
"Oh, uh, well I'm Reginald, and this is Geoffrey," the first Giff replies to Erma.
"What the hell are you doing?" the second—Geoffrey—hisses quietly at Reginald. Then, louder to Roy, "The only person we take orders from is Captain Shultz, and those orders are to secure this vessel."
"Oh but that doesn't mean these folk have to leave, does it? They've been fixing the ship up nice for us, we could at least let them finish…"
"They can't be here when the extraction team gets here! All of you, off! And you can join them if you don't like it, Reg!"
“Geoffrey is it?” Roy says with a wink, “Like you, we too have our orders and they don’t come from you. If you want to change our order go speak with the Dockmaster and make sure you bring the appropriate forms filled out in triplicate, using black ink for the first two copies and blue ink for the last one. No before you get all huffy, I don’t make the rules, I just follow them, just like any good disciplined unit would. Now if you insist on trying to remove us without consulting the Dockmaster then we will be obliged to raise a ruckus and get the attention of the entire dock……”
Zaius moves up next to Reginald and gives him a sympathetic smile. “How do you work with him, is he always this pushy, mate? A real stick in the mud.”Zaius jerks a thumb toward Geoffrey. “What does Captain Shultz want with this rust bucket anyway? We got more work to do to even make it fit to get underway. I think the extraction team will be disappointed.” Zaius keeps watch on the damselfly out of the corner of his eye, looking for the extraction team.
This post has potentially manipulated dice roll results.
"We're the, uh, 'exit strategy'," Reginald explains to Zaius, puffing his chest out slightly. "Cap'n figures why risk his ship when there's all the others already here, he can just drop us in and we leave on this one. He didn't say anything about it being repaired, though…"
Geoffrey gives an exasperated sigh at his crewmate. "All right, enough chitchat! I've got your ruckus right here!" He takes some kind of small ceramic cylinder from his belt, raises above his head, and pulls a metal tab from it.
[I think that's time for some initiative rolls! Giff initiative: 5[
This post has potentially manipulated dice roll results.
Zaius vaults off of the railing of the sterncastle, rolling as he lands and coming up swinging his scimitar at the closest Giff, trying to disarm it “We tried to do this the easy way.”
Attack: 14 Damage: 5. plus 8 superiority die on a hit.
(On a hit, Giff has to make a DC14 Strength save or be disarmed. If the Giff is disarmed, Zaius will use his bonus action to grab the weapon and pull it away with his dexterous feet. )
This post has potentially manipulated dice roll results.
Roy aims for the metal cylinder Geoffrey's hands hoping to either knock it out of his hands down to his feet, or possibly even safely overboard with either the crossbow or force ballista.
Roy aims for the metal cylinder Geoffrey's hands hoping to either knock it out of his hands down to his feet, or possibly even safely overboard with either the crossbow or force ballista.
Crossbow Attack: 6 Damage: 6
Force Ballista Attack: 7 Damage: 13
Roy contemplates throwing himself overboard in shame......
This post has potentially manipulated dice roll results.
"Woah, woah, I thought we were all getting along!" Reginald exclaims in surprise as Zaius's blade cuts into his arm. In his surprise he doesn't even raise his guard, which is the only thing that saves him from losing the hand, and the longsword it holds, altogether. It puts him off balance though, and he can't resist Erma's psychic shove.
Erma's hammer connects with Geoffrey's thick skin, but is more insult than injury.
Having already pulled the pin, Geoffrey has to throw the grenade, and so he lobs is toward the starboard railing. The resulting explosion encompasses all three of our heroes, and well as the spot Reginald was shoved into. [Make a DC 15 Dexterity saving throw, taking 19 force damage on a failed save, or 9 on a successful one. (Ammo: 4) Reginald Dex save: 3]
Zaius recognises the ship as a Damselfly class. Fast and sturdy, they're often used as couriers—or armoured troop transports.
[Wis save #1: 25, #2: 13]
[Oops, typo'd that first roll as 2d20. I'll take those two, 6(+1) and 18(+1), so still one fail and one pass. Which means it's time for the time-honoured DM tradition of having a conversation with yourself…]
"Oh, uh, well I'm Reginald, and this is Geoffrey," the first Giff replies to Erma.
"What the hell are you doing?" the second—Geoffrey—hisses quietly at Reginald. Then, louder to Roy, "The only person we take orders from is Captain Shultz, and those orders are to secure this vessel."
"Oh but that doesn't mean these folk have to leave, does it? They've been fixing the ship up nice for us, we could at least let them finish…"
"They can't be here when the extraction team gets here! All of you, off! And you can join them if you don't like it, Reg!"
“Geoffrey is it?” Roy says with a wink, “Like you, we too have our orders and they don’t come from you. If you want to change our order go speak with the Dockmaster and make sure you bring the appropriate forms filled out in triplicate, using black ink for the first two copies and blue ink for the last one. No before you get all huffy, I don’t make the rules, I just follow them, just like any good disciplined unit would. Now if you insist on trying to remove us without consulting the Dockmaster then we will be obliged to raise a ruckus and get the attention of the entire dock……”
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
Zaius moves up next to Reginald and gives him a sympathetic smile. “How do you work with him, is he always this pushy, mate? A real stick in the mud.” Zaius jerks a thumb toward Geoffrey. “What does Captain Shultz want with this rust bucket anyway? We got more work to do to even make it fit to get underway. I think the extraction team will be disappointed.” Zaius keeps watch on the damselfly out of the corner of his eye, looking for the extraction team.
"We're the, uh, 'exit strategy'," Reginald explains to Zaius, puffing his chest out slightly. "Cap'n figures why risk his ship when there's all the others already here, he can just drop us in and we leave on this one. He didn't say anything about it being repaired, though…"
Geoffrey gives an exasperated sigh at his crewmate. "All right, enough chitchat! I've got your ruckus right here!" He takes some kind of small ceramic cylinder from his belt, raises above his head, and pulls a metal tab from it.
[I think that's time for some initiative rolls!
Giff initiative: 5[
Erma initiative: 9
Roy Initiative: 16
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
Zaius sighs and grabs his scimitar "Sorry, Reg.."
Initiative: 23.
.
Ok what happened? It showed a nat 20 (green 23) earlier.
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
[I'll take your word for it :)]
[Zaius, Roy, then Erma all get to act first]
Zaius vaults off of the railing of the sterncastle, rolling as he lands and coming up swinging his scimitar at the closest Giff, trying to disarm it “We tried to do this the easy way.”
Attack: 14 Damage: 5. plus 8 superiority die on a hit.
(On a hit, Giff has to make a DC14 Strength save or be disarmed. If the Giff is disarmed, Zaius will use his bonus action to grab the weapon and pull it away with his dexterous feet. )
Erma sighs, grips her hammer tighter, and walks to be between the two, then takes a swing with Geoffrey: Attack: 19 Damage: 4.
Then she goes "BOO!" towards #2 and attempts to Telekinetic Shove him 5ft away (DC14 WIS save)
Roy aims for the metal cylinder Geoffrey's hands hoping to either knock it out of his hands down to his feet, or possibly even safely overboard with either the crossbow or force ballista.
Crossbow Attack: 18 Damage: 6
Force Ballista Attack: 16 Damage: 8
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
Roy contemplates throwing himself overboard in shame......
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
[Reginald Str save: 21, Wis save: 4]
"Woah, woah, I thought we were all getting along!" Reginald exclaims in surprise as Zaius's blade cuts into his arm. In his surprise he doesn't even raise his guard, which is the only thing that saves him from losing the hand, and the longsword it holds, altogether. It puts him off balance though, and he can't resist Erma's psychic shove.
Erma's hammer connects with Geoffrey's thick skin, but is more insult than injury.
Having already pulled the pin, Geoffrey has to throw the grenade, and so he lobs is toward the starboard railing. The resulting explosion encompasses all three of our heroes, and well as the spot Reginald was shoved into.
[Make a DC 15 Dexterity saving throw, taking 19 force damage on a failed save, or 9 on a successful one. (Ammo: 4)
Reginald Dex save: 3]
[The party is up again!]
Erma dex save: 19
She growls, "I just repaired that part!"
She'll then cast a quick toll the dead on Geoffrey for 7 damage (or nothing if WIS14 save is successful).
And she'll attempt to Telekinetic Shove Reginald again (DC14 WIS save), attempting to push him off the side.
Roy Dex Save: 18
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
We had a long rest or 2 before this correct?
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
Zaius Dex Save: 23.
.