Nemean will pick up his longbow and stay towards the rear of the group as they progress. He nods at the doorway ahead of them which Tochi is already approaching.
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Vercinius Thrax: Lizardfolk Cleric - Hoard of the Dragon Queen
L’Ouverture Zinn: Kobold Sorcerer - Waterdeep: Dungeon of the Mad Mage
Titus Vorenus: Dragonborn Paladin - Waterdeep: Dragon Heist
Nemean Goldenmane: Tabaxi Fighter - Lost Mine of Phandelver (Retired)
The hallway is silent, and the slain hobgoblin who had warned King Grol of the party's presence remains slain on the floor, the pool of blood having dried some time ago. A wooden door is closed across from King Grol's room, and a heavy curtain to the south leads to the hobgoblin's room and the other unexplored tower.
Tochi feels he's the healthiest of the group, so takes upon himself to be in the front. Therefore, he's the one to open the door carefully and look in, to see what is beyond.
Roland follows along with the others, drawing his short swords and walking slowly, and cautiously. He tries to stick to the shadows and let the others take the lead.
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Roland Drask:Human Rogue - Lost Mine of Phandelver
The door opens on creaking hinges, and Tochi leads the way into a central tower of the castle.
The tower has almost completely collapsed, although the ground floor still has a little open space. Rotting crates and ancient barrels show that provisions were once stored here. The intact door to the east that you entered through is the only door in the room, though a heavy curtain blocks a crumbling area to the south. To the north, a short passage through the rubble ends before a screen of canvas.
OOC: Certainly! You can always try to be stealthy.
Do keep in mind that in certain situations, even the best stealth roll might mean something still sees you, like if you open a door that is being watched by a guard on the other side. Otherwise, staying out of an enemy's gaze is possible as long as you have something to hide behind (or shadows caused by dim light to hide beneath).
Roland will try to keep to the shadows and let the others make any bold actions, still limping a little from his wound earlier but trying to push through it.
Tochi looks around, trying to find anything of interest or value in the room, checking the items laid there.
Perception - 8
After this, he will approach the canvas screen and listen for a few seconds for any noise coming from behind it. If there is nothing, he will carefully peek through.
Tochi finds nothing of interest among the crates and barrels of the room, which rotted long ago. Hearing no noise behind the canvas screen, he brushes it aside to find an exit to the side of the castle, where a footpath leads out to the surrounding forest.
"Well, that was a waste of time"Tochi says, and turns to the group "Let's see the other place that is yet to be checked out" and with that, he moves south, to see the final unopened door.
OOC: There are two routes to the unexplored area to the south; through the heavy curtain to the immediate south, or back through the room where you fought two hobgoblins. Which way would you like to take?
The way with curtains seems more straightforward, and since the aim is to make sure that no enemies are remaining, taking this route makes more sense to Tochi.
Nemean stays a few feet behind Nimble, his bow drawn and ready as they turn each corner. His hair stands on end and he still limps a bit as they enter the room.
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Vercinius Thrax: Lizardfolk Cleric - Hoard of the Dragon Queen
L’Ouverture Zinn: Kobold Sorcerer - Waterdeep: Dungeon of the Mad Mage
Titus Vorenus: Dragonborn Paladin - Waterdeep: Dragon Heist
Nemean Goldenmane: Tabaxi Fighter - Lost Mine of Phandelver (Retired)
"If I recall correctly, the way to the west leads to places that are cleared out"Says Tochi and continues "And It has been said, that one should always try to have his back to the place he knows is safe, so let us first try to open the westward door, so that from then on, our backs are safe, if you do not oppose such a plan" And, with that, if nobody minds, Tochi will open the door to the left and carefully peek through.
Rollback Post to RevisionRollBack
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Nemean will pick up his longbow and stay towards the rear of the group as they progress. He nods at the doorway ahead of them which Tochi is already approaching.
Vercinius Thrax: Lizardfolk Cleric - Hoard of the Dragon Queen
L’Ouverture Zinn: Kobold Sorcerer - Waterdeep: Dungeon of the Mad Mage
Titus Vorenus: Dragonborn Paladin - Waterdeep: Dragon Heist
Nemean Goldenmane: Tabaxi Fighter - Lost Mine of Phandelver (Retired)
The hallway is silent, and the slain hobgoblin who had warned King Grol of the party's presence remains slain on the floor, the pool of blood having dried some time ago. A wooden door is closed across from King Grol's room, and a heavy curtain to the south leads to the hobgoblin's room and the other unexplored tower.
See my profile for all my PbP threads!
Tochi feels he's the healthiest of the group, so takes upon himself to be in the front. Therefore, he's the one to open the door carefully and look in, to see what is beyond.
Nemean stands a few feet back from Tochi with his bow drawn. He watches intently as Tochi opens the door.
Vercinius Thrax: Lizardfolk Cleric - Hoard of the Dragon Queen
L’Ouverture Zinn: Kobold Sorcerer - Waterdeep: Dungeon of the Mad Mage
Titus Vorenus: Dragonborn Paladin - Waterdeep: Dragon Heist
Nemean Goldenmane: Tabaxi Fighter - Lost Mine of Phandelver (Retired)
Nimble allows Tochi to take the lead and follows.
Lot's of stuff ...
Roland follows along with the others, drawing his short swords and walking slowly, and cautiously. He tries to stick to the shadows and let the others take the lead.
Roland Drask: Human Rogue - Lost Mine of Phandelver
The door opens on creaking hinges, and Tochi leads the way into a central tower of the castle.
The tower has almost completely collapsed, although the ground floor still has a little open space. Rotting crates and ancient barrels show that provisions were once stored here. The intact door to the east that you entered through is the only door in the room, though a heavy curtain blocks a crumbling area to the south. To the north, a short passage through the rubble ends before a screen of canvas.
See my profile for all my PbP threads!
OOC: Am I able to stealth at this time by creeping along and trying to go unseen?
Roland Drask: Human Rogue - Lost Mine of Phandelver
OOC: Certainly! You can always try to be stealthy.
Do keep in mind that in certain situations, even the best stealth roll might mean something still sees you, like if you open a door that is being watched by a guard on the other side. Otherwise, staying out of an enemy's gaze is possible as long as you have something to hide behind (or shadows caused by dim light to hide beneath).
See my profile for all my PbP threads!
Roland will try to keep to the shadows and let the others make any bold actions, still limping a little from his wound earlier but trying to push through it.
Stealth: 10
Roland Drask: Human Rogue - Lost Mine of Phandelver
Tochi looks around, trying to find anything of interest or value in the room, checking the items laid there.
Perception - 8
After this, he will approach the canvas screen and listen for a few seconds for any noise coming from behind it. If there is nothing, he will carefully peek through.
Tochi finds nothing of interest among the crates and barrels of the room, which rotted long ago. Hearing no noise behind the canvas screen, he brushes it aside to find an exit to the side of the castle, where a footpath leads out to the surrounding forest.
See my profile for all my PbP threads!
Nimble continues to follow Tochi and stays aware. (OOC: Both of my daughters moved this weekend. I'm a little tired!)
Lot's of stuff ...
"Well, that was a waste of time" Tochi says, and turns to the group "Let's see the other place that is yet to be checked out" and with that, he moves south, to see the final unopened door.
OOC: There are two routes to the unexplored area to the south; through the heavy curtain to the immediate south, or back through the room where you fought two hobgoblins. Which way would you like to take?
See my profile for all my PbP threads!
The way with curtains seems more straightforward, and since the aim is to make sure that no enemies are remaining, taking this route makes more sense to Tochi.
Tochi leads the way through the heavy curtains to the south, into an all but ruined hallway that ends with doors straight ahead and to the right.
See my profile for all my PbP threads!
Nimble continues to follow behind Tochi, he is ready to defend or protect as needed.
Lot's of stuff ...
Nemean stays a few feet behind Nimble, his bow drawn and ready as they turn each corner. His hair stands on end and he still limps a bit as they enter the room.
Vercinius Thrax: Lizardfolk Cleric - Hoard of the Dragon Queen
L’Ouverture Zinn: Kobold Sorcerer - Waterdeep: Dungeon of the Mad Mage
Titus Vorenus: Dragonborn Paladin - Waterdeep: Dragon Heist
Nemean Goldenmane: Tabaxi Fighter - Lost Mine of Phandelver (Retired)
"If I recall correctly, the way to the west leads to places that are cleared out" Says Tochi and continues "And It has been said, that one should always try to have his back to the place he knows is safe, so let us first try to open the westward door, so that from then on, our backs are safe, if you do not oppose such a plan" And, with that, if nobody minds, Tochi will open the door to the left and carefully peek through.