Lesqeyn was the child of a Human mother and Half-elf father. The father was evidently passing through town and her mother was left with an unwanted child. Thus, before she was even old enough to really realize it, she was taken in at a temple of Lliira. The temple was remote but in frequent contact with neighboring towns. They happily provided for the child's needs, though there was certainly no luxury. And the older she got, the more she was expected to contribute in the way of chores. They also provided her with an education, leading to her becoming an acolyte. She always was glad of the temple providing for her, and eagerly studied and prepared to serve Lliira.
This all began to change when a new acolyte joined the temple when Lesqeyn was 18. She ended up a bit enamored with the boy. In secret he told her that he had learned arcane arts before joining. And he offered to teach her a few things - simple cantrips basically. Lesqeyn found she was really good at this sort of magic. And became more and more interested in learning more spells an increasing her knowledge. At first it was great, but things started to seem to go bad for the temple. A string of bad luck it seemed; the gardens that provided food for the order failed; an accident took the life of one of the favorite clerics. Over the next several years, things were tough at the temple, but the new acolyte was always able to lend a hand. He became well-loved by all in the temple.
It was only later that Leqryn leaned the truth. The new acolyte was in league with a cult, worshipping a devil they hoped to summon to the material plane. As part of their plan, they needed to sacrifice a large number of people. And this false acolyte was to lure the acolytes of Lliira to be these victims. Through his manipulations, he managed to lure everyone into a cave, where he was able to trap them as the devil and his minions were summoned. Lesqueyn was there amidst all the horror. All of her fellow followers of Lliira were killed in the most gruesome manner. She too was hurt, but somehow she made it out of that cave.
In the back of her mind, she has always wondered how she managed to survive. The event changed her. Although she was close to becoming a priestess of Lliira, she never went back, despite offers from other temples to join. She did continue to work on her arcane magic, become a wizard instead. Her bleak outlook has made it difficult for her to get close to anyone. So for the past few years she has traveled, mostly on her own, trying to eke out a living.
This is her state now, as she travels to yet another new town, searching but not even sure what it is she wants.
Personality: In her life as an acolyte of Lliira, Lesqeyn embraced an attitude of joy and happiness. The events she witnessed drained that away. She is gloomy, neagtive, and cynical most of the time. But the guilt of having survived drives her to continue to go on and to help others, even though she has no faith it will help. - Personality: I don’t run from evil. Evil runs from me. I am intolerant of other faiths even though I struggle to fully embrace my own god. - Ideals: Though I usually try to help others, I have a dark calling that puts me above the law. - Bonds: A terrible guilt consumes me. I hope that I can find redemption through my actions. - Flaws: I tend to spread doom and gloom as it is hard for me to have hope in the world. - Fears: Caves or rocky underground areas, dense fog
You can fill out a pdf character sheet online, then take a screenshot of it and upload it. Some DMs won't pick you if you do that, but many don't see a problem with it. I buy all my D&D stuff physical, which really can make things like this hard.
Rollback Post to RevisionRollBack
Will everyone stop calling him "The Demogorgon"? It's his name, not a title!
Class (If Homebrew, run it by me!) : Ranger (Monster Slayer)
Backstory (No less than a paragraph or two please! Get creative and have fun writing!) :
Hunk was the oldest of 3 siblings and his mother a seamstress. They lived in a rundown shack after his father died in an accident, it was an ordinary life. He Worked the fields, had friends, and life was good. One evening during the coldest of winters, Hunk heard a noise coming from the fields. He looked around, but couldn’t find his family. No one was where they were sleeping.
Hearing the noise again Hunk went out to the fields. There he saw It, a creature something feasting on his family. His siblings and mother torn apart, the look of despair still on their faces. The creature drop the remains, sulking close to him. Its eyes a deep red burned into Hunks mind. It slicked its claw a crossed Hunk’s cheek, and left him there.
Shocked and terrified Hunk couldn’t moved, it wasn’t until the early morning. That he snapped, he went to the village but the entire village was destroyed. Bodies and blood everywhere, not understanding why this happened Hunk searched everywhere. Not a soul was left…
Struck with grief and anger Hunk scavenged what he could from the village. After that, he took it upon himself to become the first line of defense against creatures of the night. He spent years working with organizations learning from wizards, learning from priest, and clerics he kept a journal of everything he encountered. He studied every chance he could get so that one day he could avenge his family and village.
Personality (And what scares the character) : Focused,Cold, silent, and devoid of emotion. What scares Hunk the most is his past failures which have led him up to this point. I’ll dm you the rest on this.
What topics would you rather avoid? You deserve to be respected!: Don’t have any issues really; I’m game for most things.
Backstory: Revenge is what drives me. I shall get back at those who murdered my family in order to be closer to world domination. My name is Noxus Nailo. I am an Assassin. This bank, from what I have heard, is a key financial institute for the Templars. Raiding this bank will put a big dent in the Templar funds.
Personality (And what scares the character) : A kind man, Noxus Has a wife Named Jackie, and a son named Aries. What scares him is the thought of the Templars murdering them.
Rollback Post to RevisionRollBack
“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat." -Sun Tzu
“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat." -Sun Tzu
Class (If Homebrew, run it by me!) : Wizard bladesinger (he doesn’t even know where these skills came from) Haunted one background.
Backstory (No less than a paragraph or two please! Get creative and have fun writing:
“What am I?” Is the constant question in Abraxus’ mind. It had been several months since he woke, buried in a shallow grave in the fens, and he still had no answers. Haunted by foggy memories of another life, his nights filled with visions of horror whenever he closes his eyes, and constantly fighting a unslakable hunger for blood, Abraxus appears as a tortured soul.
Brooding and morose, leaning heavily on a carved staff that appears partially rotten, he’s dressed in black and dark grey clothes, and spends every spare moment obsessively reading ancient arcana, seeking answers to his questions, and ultimately, perhaps, a cure to his condition- before more innocent lives suffer. His lone companion- a black owl with a vacant eye socket and a bedraggled appearance also doesn’t appear to be fully alive.
Fears:: losing control of his urges, and a general aversion to the undead.
Backstory: After being lost in a void due to an experiment gone wrong for what seemed like an eternity, his soul was forced into a host. When his wits started to return to him, he realized he was in some sort or stone structure with a bunch of undead. The undead seemed to be overwhelming a bunch of adventures. Instincts td him to cast a fireball in the center if them all to eliminate the adventures and undead alike. When he raised his hands, he realized he was holding on to a rapier. But he didn't know how to use it, he never had much use for physical weapons. Then a more disturbing discovery then the rapier, his hands had no flesh same with his arms. Forgetting about the skirmish happening around him, he discovered that he was in the body of a skeleton, wearing armor and weilding a weapon. The shock was almost to much for his newly revised conscious to handle, but the discovery he couldn't cast spells anymore was was the straw that broke his will and he fell unconscious.
When he came to the skirmish was over. None seemed to be left standing, dead or alive. He decided to look around and see if he could discover what happened to him, try to jog his memories, and discover where he was. Exploring the room he was discovering this boney body was very nimble and good at getting around. Play around with the rapier he discovered this body had good "magical muscle" memory with it, very good. When one of the bodies of the adventures started to stir, without realizing it, he whipped out a bow and drew it, he hadn't even realized he had the bow on him. The adventurer was in rough shape and unable to resist if he attacked, but he knew information was worth more to him then the threat this elf posses.
Turns out the elf was very talkative and after a short standoff, they both realized they could really use one another's assistance. The elf told him all about his late groups employer, the Kargat. After he let slip a few memories that had returned to him, the two realize that whoever he was before, he had a connection to the Lich king, Azalin Rex. They decided to return to Kargat headquarters and tell the elf's handlers of this discovery. But by the time they arrived, this elf usefulness had run out, what he had left to offer was his identity and his silence. Heiric Sandoral the wood elf died in an Il Aluk alley, the Heiric Sandoral the Reborn High Elf emerged and returned as the Kargat handler and the sole surviver of the group with a new curse upon him.
Personality: Driven to meet his goals, willing to suffer loss for ultimate gain. He is driven to regain his old powers, sure they are not lost to him for ever. He is most scared of loosing his memories of what he what once for that's what keeps him moving forward. He can be impulsive and not have much concern for safety. Information to him is more dangerous then any weapon.
Class (If Homebrew, run it by me!) : Monk/Way of the Cobalt Soul
Backstory (No less than a paragraph or two please! Get creative and have fun writing!) : Jashin lived to unravel and discover the secrets of the Lich Kings, and over the years, he had learned of many ancient relics that endangered the Multiverse itself. Jashin was shocked by the power and weapons that the Lich King kept within his vaults, and in learning this, he knew that he had to do something. And so he disguised himself as a adventurer, and joined a group known as the Order of the Guardians, and in order to avoid anyone else from getting the artifacts, he helped them steal and hide them. He then took a vow to protect and guard them with his life.
Personality (And what scares the character) : He is smart, very wise, and is alwalys looking for a oppourtunity to learn. He is afraid however of the weapons and powerful artifacts being put in the wrong hands. He fears that if such powerful objects were to be put in the wrong hands, that it would bring the end of the Multiverse. He can also sometimes be a bit paranoid about artifacts, even if it is just a fossil of a old creature.
and lastly PM’s containing a crucial piece of information… what are your do’s and dont’s for a D&D game? What topics would you rather avoid? You deserve to be respected!
Grew up on the streets having to steal to keep alive. Was forced to work for the local mage who treated him like a lab rat practicing their spells on them.
After one of the spells went drastically wrong the building burnt down. Once Wade woke up he saw his chance to escape his prison and start his own path.
On the streets life was somehow harder, not having a regular meal and being unable to trust anyone he had to steal just to feed himself. With just the scorched clothes on his back he dreams of a future where he can provide for himself.
Personality (And what scares the character) : - Personality: Has a need to steal whatever they see fit to survive in the tough world - Ideals: To be able to live in a world where he no longer needs to steal - Flaw: Does not trust others easily - Terrified of Magic
Backstory: The earliest thing I can remember is training. Slash. Stab. Seduce. Charm. Quietly walking through cinderblock halls. Darkness. Everyone in all black, all the time. Pain. Blood. Pleasure? I don't remember much about my family or friends before this training. But I remember that I was the best at it. Top of my class, I spent my teen and young adult years perfecting the skills that I needed to escape this hell. But I was forever broken. Now I use my skills with the blade to entertain. Throwing knives and insults to delight and enthrall the masses in various circuses and taverns as I travel. No one knows me long enough to trust me, but I wish they would. On silent feathers I can infiltrate the most well guarded vaults. With my wit and enchantments I can seduce even the most stalwart of guards. And with an unfailing loyalty, I will die to protect those who can find a way to be my friend.
Personality: Background - spy. Alignment - Neutral. I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. I am incredibly slow to trust. Those who seem the fairest often have the most to hide. Ideals - People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. Bonds - I will become the greatest thief that ever lived. Flaws - When I see something valuable, I can’t think about anything but how to steal it.
Rollback Post to RevisionRollBack
Ori: Kender Bard/Rogue - Dragonlance: Shadow of Takhisis
Ability scores: 10 12 11 15 14 13
Panic is a mechanism that strengthens the gene pool.
Boy, those kinda suck.
Panic is a mechanism that strengthens the gene pool.
Those aren’t too terrible tbh
Name: Lesqwyn Hokhi
Species: Half-Elf (used Custom Lineage)
Class: Wizard (Abjuration)
Backstory:
Lesqeyn was the child of a Human mother and Half-elf father. The father was evidently passing through town and her mother was left with an unwanted child. Thus, before she was even old enough to really realize it, she was taken in at a temple of Lliira. The temple was remote but in frequent contact with neighboring towns. They happily provided for the child's needs, though there was certainly no luxury. And the older she got, the more she was expected to contribute in the way of chores. They also provided her with an education, leading to her becoming an acolyte. She always was glad of the temple providing for her, and eagerly studied and prepared to serve Lliira.
This all began to change when a new acolyte joined the temple when Lesqeyn was 18. She ended up a bit enamored with the boy. In secret he told her that he had learned arcane arts before joining. And he offered to teach her a few things - simple cantrips basically. Lesqeyn found she was really good at this sort of magic. And became more and more interested in learning more spells an increasing her knowledge. At first it was great, but things started to seem to go bad for the temple. A string of bad luck it seemed; the gardens that provided food for the order failed; an accident took the life of one of the favorite clerics. Over the next several years, things were tough at the temple, but the new acolyte was always able to lend a hand. He became well-loved by all in the temple.
It was only later that Leqryn leaned the truth. The new acolyte was in league with a cult, worshipping a devil they hoped to summon to the material plane. As part of their plan, they needed to sacrifice a large number of people. And this false acolyte was to lure the acolytes of Lliira to be these victims. Through his manipulations, he managed to lure everyone into a cave, where he was able to trap them as the devil and his minions were summoned. Lesqueyn was there amidst all the horror. All of her fellow followers of Lliira were killed in the most gruesome manner. She too was hurt, but somehow she made it out of that cave.
In the back of her mind, she has always wondered how she managed to survive. The event changed her. Although she was close to becoming a priestess of Lliira, she never went back, despite offers from other temples to join. She did continue to work on her arcane magic, become a wizard instead. Her bleak outlook has made it difficult for her to get close to anyone. So for the past few years she has traveled, mostly on her own, trying to eke out a living.
This is her state now, as she travels to yet another new town, searching but not even sure what it is she wants.
Personality: In her life as an acolyte of Lliira, Lesqeyn embraced an attitude of joy and happiness. The events she witnessed drained that away. She is gloomy, neagtive, and cynical most of the time. But the guilt of having survived drives her to continue to go on and to help others, even though she has no faith it will help.
- Personality: I don’t run from evil. Evil runs from me. I am intolerant of other faiths even though I struggle to fully embrace my own god.
- Ideals: Though I usually try to help others, I have a dark calling that puts me above the law.
- Bonds: A terrible guilt consumes me. I hope that I can find redemption through my actions.
- Flaws: I tend to spread doom and gloom as it is hard for me to have hope in the world.
- Fears: Caves or rocky underground areas, dense fog
Lesqeyn Hokhi
Rabbit Sebrica | Skarai | Katryl Brightfury | Rylia Lionrage | Roxana Raincrest | Janek Whitmor | Lokilia Vaelphin
Stats Roll for Lesqeyn: Ability scores: 13 13 13 11 12 15
Rabbit Sebrica | Skarai | Katryl Brightfury | Rylia Lionrage | Roxana Raincrest | Janek Whitmor | Lokilia Vaelphin
Oof... aaaaand I just tried to make my character and discovered how D&D Beyond works.
Paying $30 to be able to use basic content from a book I already own is going to be a hard pass. Thanks anyway.
You can fill out a pdf character sheet online, then take a screenshot of it and upload it. Some DMs won't pick you if you do that, but many don't see a problem with it. I buy all my D&D stuff physical, which really can make things like this hard.
Will everyone stop calling him "The Demogorgon"? It's his name, not a title!
Journey through Inustwaith in my campaign here!
I’ll take Standard Array for my stats
Name: Hunk
Species: Human Variant
Class (If Homebrew, run it by me!) : Ranger (Monster Slayer)
Backstory (No less than a paragraph or two please! Get creative and have fun writing!) :
Hunk was the oldest of 3 siblings and his mother a seamstress. They lived in a rundown shack after his father died in an accident, it was an ordinary life. He Worked the fields, had friends, and life was good. One evening during the coldest of winters, Hunk heard a noise coming from the fields. He looked around, but couldn’t find his family. No one was where they were sleeping.
Hearing the noise again Hunk went out to the fields. There he saw It, a creature something feasting on his family. His siblings and mother torn apart, the look of despair still on their faces. The creature drop the remains, sulking close to him. Its eyes a deep red burned into Hunks mind. It slicked its claw a crossed Hunk’s cheek, and left him there.
Shocked and terrified Hunk couldn’t moved, it wasn’t until the early morning. That he snapped, he went to the village but the entire village was destroyed. Bodies and blood everywhere, not understanding why this happened Hunk searched everywhere. Not a soul was left…
Struck with grief and anger Hunk scavenged what he could from the village. After that, he took it upon himself to become the first line of defense against creatures of the night. He spent years working with organizations learning from wizards, learning from priest, and clerics he kept a journal of everything he encountered. He studied every chance he could get so that one day he could avenge his family and village.
Personality (And what scares the character) : Focused,Cold, silent, and devoid of emotion. What scares Hunk the most is his past failures which have led him up to this point. I’ll dm you the rest on this.
What topics would you rather avoid? You deserve to be respected!: Don’t have any issues really; I’m game for most things.
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAHeya Cantal!
Name: Noxus Nailo
Species: Tiefling
Class: Fighter ( Makes for a Good Assassin)
Backstory: Revenge is what drives me. I shall get back at those who murdered my family in order to be closer to world domination. My name is Noxus Nailo. I am an Assassin. This bank, from what I have heard, is a key financial institute for the Templars. Raiding this bank will put a big dent in the Templar funds.
Personality (And what scares the character) : A kind man, Noxus Has a wife Named Jackie, and a son named Aries. What scares him is the thought of the Templars murdering them.
“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat." -Sun Tzu
Ability scores
STR 13
DEX 11
CON 10
INT 11
WIS 10
CHA 14
“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat." -Sun Tzu
Ability scores: 15 15 13 18 15 15
Name: Abraxus Acerbus (the risen)
Species: dhampir (but looks human)
Class (If Homebrew, run it by me!) : Wizard bladesinger (he doesn’t even know where these skills came from) Haunted one background.
Backstory (No less than a paragraph or two please! Get creative and have fun writing:
“What am I?” Is the constant question in Abraxus’ mind. It had been several months since he woke, buried in a shallow grave in the fens, and he still had no answers. Haunted by foggy memories of another life, his nights filled with visions of horror whenever he closes his eyes, and constantly fighting a unslakable hunger for blood, Abraxus appears as a tortured soul.
Brooding and morose, leaning heavily on a carved staff that appears partially rotten, he’s dressed in black and dark grey clothes, and spends every spare moment obsessively reading ancient arcana, seeking answers to his questions, and ultimately, perhaps, a cure to his condition- before more innocent lives suffer. His lone companion- a black owl with a vacant eye socket and a bedraggled appearance also doesn’t appear to be fully alive.
Fears:: losing control of his urges, and a general aversion to the undead.
By the way, starting level is three in case anyone missed it. 😌
Name: Heiric "Bones" Sandoral
Species: Reborn High Elf
Class: Rogue (Thief)
Background: Sage
Character Sheet: https://www.dndbeyond.com/characters/93961312
Backstory: After being lost in a void due to an experiment gone wrong for what seemed like an eternity, his soul was forced into a host. When his wits started to return to him, he realized he was in some sort or stone structure with a bunch of undead. The undead seemed to be overwhelming a bunch of adventures. Instincts td him to cast a fireball in the center if them all to eliminate the adventures and undead alike. When he raised his hands, he realized he was holding on to a rapier. But he didn't know how to use it, he never had much use for physical weapons. Then a more disturbing discovery then the rapier, his hands had no flesh same with his arms. Forgetting about the skirmish happening around him, he discovered that he was in the body of a skeleton, wearing armor and weilding a weapon. The shock was almost to much for his newly revised conscious to handle, but the discovery he couldn't cast spells anymore was was the straw that broke his will and he fell unconscious.
When he came to the skirmish was over. None seemed to be left standing, dead or alive. He decided to look around and see if he could discover what happened to him, try to jog his memories, and discover where he was. Exploring the room he was discovering this boney body was very nimble and good at getting around. Play around with the rapier he discovered this body had good "magical muscle" memory with it, very good. When one of the bodies of the adventures started to stir, without realizing it, he whipped out a bow and drew it, he hadn't even realized he had the bow on him. The adventurer was in rough shape and unable to resist if he attacked, but he knew information was worth more to him then the threat this elf posses.
Turns out the elf was very talkative and after a short standoff, they both realized they could really use one another's assistance. The elf told him all about his late groups employer, the Kargat. After he let slip a few memories that had returned to him, the two realize that whoever he was before, he had a connection to the Lich king, Azalin Rex. They decided to return to Kargat headquarters and tell the elf's handlers of this discovery. But by the time they arrived, this elf usefulness had run out, what he had left to offer was his identity and his silence. Heiric Sandoral the wood elf died in an Il Aluk alley, the Heiric Sandoral the Reborn High Elf emerged and returned as the Kargat handler and the sole surviver of the group with a new curse upon him.
Personality: Driven to meet his goals, willing to suffer loss for ultimate gain. He is driven to regain his old powers, sure they are not lost to him for ever. He is most scared of loosing his memories of what he what once for that's what keeps him moving forward. He can be impulsive and not have much concern for safety. Information to him is more dangerous then any weapon.
Still taking applications! This is gonna be tough choosing though
Name: Jashin
Species: Eladrin Elf
Class (If Homebrew, run it by me!) : Monk/Way of the Cobalt Soul
Backstory (No less than a paragraph or two please! Get creative and have fun writing!) : Jashin lived to unravel and discover the secrets of the Lich Kings, and over the years, he had learned of many ancient relics that endangered the Multiverse itself. Jashin was shocked by the power and weapons that the Lich King kept within his vaults, and in learning this, he knew that he had to do something. And so he disguised himself as a adventurer, and joined a group known as the Order of the Guardians, and in order to avoid anyone else from getting the artifacts, he helped them steal and hide them. He then took a vow to protect and guard them with his life.
Personality (And what scares the character) : He is smart, very wise, and is alwalys looking for a oppourtunity to learn. He is afraid however of the weapons and powerful artifacts being put in the wrong hands. He fears that if such powerful objects were to be put in the wrong hands, that it would bring the end of the Multiverse. He can also sometimes be a bit paranoid about artifacts, even if it is just a fossil of a old creature.
and lastly PM’s containing a crucial piece of information… what are your do’s and dont’s for a D&D game? What topics would you rather avoid? You deserve to be respected!
I rolled my physical stats.
ddb.ac/characters/94194683/7YSVMO
Name: Wade Jericho
Species: Eladrin (variant)
Class : Monk
Backstory: Criminal/Spy
Grew up on the streets having to steal to keep alive. Was forced to work for the local mage who treated him like a lab rat practicing their spells on them.
After one of the spells went drastically wrong the building burnt down. Once Wade woke up he saw his chance to escape his prison and start his own path.
On the streets life was somehow harder, not having a regular meal and being unable to trust anyone he had to steal just to feed himself. With just the scorched clothes on his back he dreams of a future where he can provide for himself.
Personality (And what scares the character) :
- Personality: Has a need to steal whatever they see fit to survive in the tough world
- Ideals: To be able to live in a world where he no longer needs to steal
- Flaw: Does not trust others easily
- Terrified of Magic
do’s and dont’s for a D&D game: None
Character sheet
I am new to D&D but this is not my first game
Name: Lektra
Species: Owlin
Class: Swords Bard 2 / Rogue 1
Backstory: The earliest thing I can remember is training. Slash. Stab. Seduce. Charm. Quietly walking through cinderblock halls. Darkness. Everyone in all black, all the time. Pain. Blood. Pleasure? I don't remember much about my family or friends before this training. But I remember that I was the best at it. Top of my class, I spent my teen and young adult years perfecting the skills that I needed to escape this hell. But I was forever broken. Now I use my skills with the blade to entertain. Throwing knives and insults to delight and enthrall the masses in various circuses and taverns as I travel. No one knows me long enough to trust me, but I wish they would. On silent feathers I can infiltrate the most well guarded vaults. With my wit and enchantments I can seduce even the most stalwart of guards. And with an unfailing loyalty, I will die to protect those who can find a way to be my friend.
Personality: Background - spy. Alignment - Neutral. I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. I am incredibly slow to trust. Those who seem the fairest often have the most to hide. Ideals - People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. Bonds - I will become the greatest thief that ever lived. Flaws - When I see something valuable, I can’t think about anything but how to steal it.
Ori: Kender Bard/Rogue - Dragonlance: Shadow of Takhisis
For the applicants, what time zone is everyone in?
Mountain time for me
Ori: Kender Bard/Rogue - Dragonlance: Shadow of Takhisis