Years ago, the unthinkable happened in the Domain of Dread known as Darkon…. Azalin Rex, Lich king of the Domain suddenly vanished, leaving his castle known as Castle Avernus trapped in a permanent state of magic induced implosion. Believed dead by some, by others ascended - Azalin Rex’s castle lies relatively empty - leading thrill seekers or treasure hunters to attempt to enter into its walls. Most do not return - but one group was successful.. a group known as the Order of the Guardians. They have pilfered Castle Avernus and sent its artifacts into the Mists, as far away from Darkon as possible and locked them away in heavily guarded vaults so that they may never see the light of day again.
Or so the Order hopes, as Darkon’s secret police - the Kargat - has plans to retrieve them. Few have been found due to the inner squabbling of the secret police force - but their leader is hatching plans. Members of the Kargat might be identified right away - but not ordinary adventurers… so she sends out her men and women of the Kargat to capture them and bring them to Il Aluk, Darkon’s capital, so that they can be used as the needed tools to bring back Azalin’s storehouse from the hands of the Order.
—-
Howdy, I’m Cantal, and I’m doing yet another Ravenloft game. This game will, for now, be based around one mission - but can open up into more should there be more demand. It will start at level 3, and is, also for now, more heist centric than my other game(s). I’m looking for four to five dedicated players that can post frequently (Daily if not every two or three days consistently). Applications will end for this game on Sunday, the 19th at 10:00 AM (CST). Good luck to the applicants, as this is what I will need from them!
Name:
Species:
Class (If Homebrew, run it by me!) :
Backstory (No less than a paragraph or two please! Get creative and have fun writing!) :
Personality (And what scares the character) :
and lastly PM’s containing a crucial piece of information… what are your do’s and dont’s for a D&D game? What topics would you rather avoid? You deserve to be respected!
Name: Tanyi Onyxsealer Species: Deep Gnome Class : Rogue / Soulknife Backstory: Tanyi is quite unique. A deep gnome with red-colored hair born in Blingdenstone, in the Underdark. She always enjoyed strolling around the city, looking for new crystal formations, but one evening, she got caught by a mindflayer. Weeks of torture had shattered her will, but she managed to escape by an amazing struck of luck. She sprinted as fast as she could and run through a deep mist. Disoriented, she found herself in strange place; the Domain of Darkon. After a few days, she reached a city - Il Aluk - and started her new life. She survived by doing small job and stealing from the rich merchants. Until, one day, she was spotted by (insert name), high rank of the Kargat, who decided to recruited her rather than execute her. Since then, she is earning her keep by maintaining order in the Domain but, quietly, gathering as much information as she can on the possible ways to make it back to the Underdark.
Her daily interactions with the mindflayer did leave some scars. Tanyi is terrified by these creatures but it also developed her psychic skill. She can now materialise dagger out of thin air and reach out to the mind of people. Is it a blessing or a curse ? She is still debating on that...
Personality (And what scares the character) : - Personality: I spend money freely and live life to the fullest, knowing that tomorrow I might die. - Ideals: One day I'll be strong enough to go back in the Underdark and hunt Mindflayers (Any) - Flaw: I assume the worst in people. - Terrifed of Mindflayer and psionic creatures.
do’s and dont’s for a D&D game: No particular flagged things for me
I'm new to DnD but hope to learn as much as I can. Open to changes if it would work better for you! Thanks :)
Name: Calna Brightmoon
Species: Lightfoot Halfling
Class (If Homebrew, run it by me!) : Monk
Backstory (No less than a paragraph or two please! Get creative and have fun writing!) : Calna grew up in a loving home where her parents taught her and her two brothers all the skills they know. This is where Calna's affinity for carpentry began. Being her dad's brightest pupil, the two spent countless hours serving their community and providing housing to the poorest and weakest. However, Calna's strong call to the land that provides them with all the wood, leaves, and vines they need has peaked her interest into alchemical and improving the quality of the products they produce. The noble's got word of the word Calna and her father were doing, expelling Calna from her homeland of Audora stating her never to return in the hopes of stopping the opportunity that they were providing to the lower classes. Now Calna, with the skills and curiosity she has obtained hopes to continue the work her and her dad were doing in a new town.
Personality (And what scares the character) : From Calna's history of providing for other's she learned there is more than meets the eye. Additionally, through the work of carpentry Calna has learned that the job isn't done until the roof is secure and the whisper of wind can't be heard through the walls. She has no shame of the past and the work that she has done but fears for the safety of her family knowing the angry that resided in the nobles. With no opportunity to go back and check, all Calna can do is home and spread messages as she meets travelers headed to her homeland.
Name:Adrymarchios Species: Tiefling Class: Warlock of the Fiend Background: Criminal Backstory: Hailing from the city of Abriymoch of the fiery layer of Phlegetos, Adrymarchios was a lowly spy who was fortunate enough to be tasked by it's ruler to travel to the material plane and the world of Toril together with his mischievous imp servant Zasz, creating a powerbase in the already fairly corrupted city of Baldur's Gate on the Sword Coast. There he quickly established himself in the criminal underworld as a freelancer based at the Black Lotus pleasure house, feeling right at home among the the easily corrupted mortals, indulging himself in pleasures during the days, carousing during the evenings and committing nefarious crimes during the nights, his bat-like wings taking him to one of the great gothic towers of the city to perch like a gargoyle under the pale moonlight, looking out over the city he would one day bring to it's knees and into the fold of his auntie Fierna. That all changed one night when he was brought into a mysterious mist, being brought to the plane of dread to serve a new mistress. Personality: Adrymarchios will come off as a consumate carouser with a sharp tongue, relishing in tormenting naïve do-gooders with sarcasms. He is always careful to manipulate his surroundings to avoid altercations when possible though, pitting enemies against enemies when possible, but having no compunctions about using his hellfire eldritch magics when smooth talking is not cutting it. He doesn't really fear much but the thought of having to return in disgrace to auntie Fierna is something that would strike fear into his dark heart. Also havning to live out his years without pleasures and indulgencies is something that would truly torment his dark soul.
Backstory (No less than a paragraph or two please! Get creative and have fun writing!) : Drexium Flavin parents died fighting in the great war. He was taken in by a priest of life and raised in the temple. He was trained and developed within the temple to become a paladin. He showed great promise and was fed a steady diet of religion and fighting techniques. He learned quickly and was soon sent out to retrieve a great holy relic and to help others.
Personality (And what scares the character) : Nothing can shake my optimism, I trust my diety. I would die to recover an ancient relic of my faith that was lost long ago. (Perhaps a Mace of Disruption or similar artifact). Powerful undead/Demon/Devils
and lastly PM’s containing a crucial piece of information… what are your do’s and dont’s for a D&D game? What topics would you rather avoid? You deserve to be respected!
Species: Aasimar (Legacy scourge. If not allowed, then I can use the MotM version)
Class (If Homebrew, run it by me!): Barbarian (and the DM gasps at the aasimar barbarian, looking forwards to zealot)
Backstory (No less than a paragraph or two please! Get creative and have fun writing!): wip
Personality (And what scares the character): Bright, cheerful. Has a volatile temper, except he keeps his anger under control, to let loose during battle, in order to purge the world of evil. He gets scared by the possibility that he might be impure, or that he isn't good enough.
and lastly PM’s containing a crucial piece of information… what are your do’s and don'ts for a D&D game? What topics would you rather avoid? You deserve to be respected!
I don't need to pm... simple requests. No gore, no cursing (I'm fine if censored with symbols), and please don't make give me nightmares.
No sheet, I'm out of slots. One of my slots might open up by next sunday.
Class: Monk (Way of the Open Hand/Way of the Drunken Master if content sharing enabled.)
Backstory:
Jimoni McGee grew up in a small farming hamlet a few miles outside of Daggerford, dedicated chiefly to apple farming. His father was a well-respected community pillar, and Jimoni had difficulty escaping his shadow in the small community. Like most of the "troubled" youths in his small town, he spent all day working in the fields and all night partying at the local inn, the Rusty Bucket, drinking hard cider, flirting with the girls, and most importantly: getting into fights.
Most youths would scuffle and walk away, they'd know when they were beaten. But Jimoni never seemed to figure out how to lose. Instead, he kept getting back up off the sawdust floor, throwing himself again and again at opponents who should've been his betters. Eventually, he outpaced his peers and nobody would fight him. That made him even more upset, he was always looking for another fight, another thrill. One time he'd beaten a traveling Waterdhavian prizefighter, but he could never seem to get enough. He looked and looked for an outlet for his talent to no avail.
That was why when there were reports of the dead walking in the graveyards, he whipped his grandma's red scarf around his neck and volunteered to fix the problem. He stayed the night in the graveyard with nothing but knuckle wraps for weapons, watching and waiting. Eventually, skeletons started to creep out of a mausoleum, taking turns about the graveyard. They came close to killing Jimoni when they spotted him, but he laid them to rest after a long and difficult battle (or so the local legend goes.) When he had dealt with the skellies, the ghost of his grandpa visited him and advised him to leave home and make some real use of himself.
He was only too happy to do so, packing up and leaving home within the week with what remained of his savings. He made his way to Daggerford, the big city, to find his fortune and more importantly: punch things. I imagine he's a couple of days into troublemaking at a local tavern at the beginning of the story, staying in the rooms above. I look forward to having this arrogant little halfling shaken to his core by the proceedings of the game.
This can be modified as befits the game, whether or not it actually starts in Ravenloft
Personality: Jimoni is well accustomed to the rural politeness of his upbringing, he appreciates hardy, simple folk and his trust is easily gained, but just as easily lost. He can be rather hotheaded if the mood strikes him. He is also highly superstitious and is afraid of bad omens. He can handle wrestling undead and punching lawmen, but he never stops at thirteen steps and keeps a wary eye out for black cats.
Backstory: Long ago, Emma Goldwood was the only scion of a minor noble house, which obsessed over her and basically tried to control her life. Driven crazy by boredom and exasperation (actually driven crazy, not just really bored like how most people use that phrase), she wanted nothing more than to simply have fun. She eventually executed an unnecessarily risky and daring escapade and ran away. Eventually, she found a circus - but not just any circus. This rowdy group of performers worshiped demons and drifted around putting on incredibly dangerous performances and committing crimes. Most people would stay away from such a group, but it was a perfect fit for Emma. She was gladly accepted into the ranks of the fiendish carnival, where she took the name Sin, formed a demonic pact, and began a life of unbridled revelry. She quickly ascended the ranks as an actress and acrobat (actorbat) of uncommon skill, until she was the star performer of the group.
Personality: While quite insane, Sin isn't necessarily evil. She just seeks to have fun and be the greatest actorbat in the history of the profession (actually, scratch that; she's the only person in the world who has ever called themselves an "actorbat", so she already is the best!) Given her idea of fun and the nature of her performances, this makes Sin more of a dangerous maverick than anything else. When she forms bonds, which is rarely, she is fiercely loyal to her friends (and also really annoying). She doesn't fear much of anything, with one exception - losing her freedom terrifies her.
Please nothing even remotely sexual, even just allusions. That's kind of a nonnegotiable for me, and I'll leave any campaign that goes anywhere near there.
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Will everyone stop calling him "The Demogorgon"? It's his name, not a title!
I’ll PM each applicant with a portion of the intro - as more of a personal scenario for your character. To get more of a l grasp on your RP styles as well and how they’d respond to certain things proposed.
Wex's mother was witch or more commonly known as a night hag. That same blood flows through his veins. When he was young he tried to hide his horns and flowering crown, but to no avail. People taunted and bullied Wex. One day he had enough and he let loose the cursed energy that is part of his heritage. Those that hurt him now lay squirming on the floor. He would have killed them if his father, Bravin, did not intervene and knocked him out. His father a human watchman, tried all sorts of ways to teach his son discipline, but to no avail. Well that is until he heard the music coming from the bard staying at the hostel next door. The tales of wonder and music gave Wex joy. He begged the bard to let him be his apprentice. The bard, Thib the Enchanting Storyteller took pity on the boy and acquiesced. Wex's father was a different story as he flat out refused as he saw a future of vagrancy for his son if he chose the path of the bards. He finally got his father's blessing by taking job as a watchman himself. Every night he would train with his new master and during the day work as a watchman.
As an adult Wex works for Avarice and Co. Private investigators in the city of Martira Bay. Strange murders are all too common and its Wex's job to gather information from dive bars and seedy Inns. Often he went undercover as a simple bard. Strange oddities frequently come to Martira Bay from strange lands and it has become the fuel for his collection of tales. His coworkers are not sure if he priorities lie in his work or the tales and music he gathers like a hoarder. Sometimes there is an air of sadness around Wex ever since he lost his partner Marika to a serial killer. Oddly no news of that particular killer was ever heard again after Wex took a month off from work.
Personality: Outwardly friendly, but not gregarious. He respects those that are competent and hard working. Lost friends and is slow to let others in. Willing to protect people. He is scared that someone will see through his facade and see the tainted man he is.
Species: Aasimar (Legacy scourge. If not allowed, then I can use the MotM version)
Class (If Homebrew, run it by me!): Barbarian (and the DM gasps at the aasimar barbarian, looking forwards to zealot)
Backstory (No less than a paragraph or two please! Get creative and have fun writing!): wip
Personality (And what scares the character): Bright, cheerful. Has a volatile temper, except he keeps his anger under control, to let loose during battle, in order to purge the world of evil. He gets scared by the possibility that he might be impure, or that he isn't good enough.
and lastly PM’s containing a crucial piece of information… what are your do’s and don'ts for a D&D game? What topics would you rather avoid? You deserve to be respected!
I don't need to pm... simple requests. No gore, no cursing (I'm fine if censored with symbols), and please don't make give me nightmares.
No sheet, I'm out of slots. One of my slots might open up by next sunday.
This post has potentially manipulated dice roll results.
Ability scores: 14913131214
Name:Tharnak
Species:eladrin
Class (If Homebrew, run it by me!) :rogue, thief
Backstory (No less than a paragraph or two please! Get creative and have fun writing!) : Ever since being orphaned at a very young age (yes, classic rogue backstory) he lived as a street urchin, subsiding off of what he could scavenge and steal from the richer folk. As he was starting to reach maturity, he had a brief stint with a Dissatisfied Princess, starting bu stealing her prized ring and then getting it stolen from himself, ultimately letting his conscience get the better of him and helping her recover it before accidentally insulting her and convincing her to return to her hoidy-toidy royal life
Personality (And what scares the character) :he comes off as a very annoying, self-centered person, but deep down he’s still got a conscience, which he may or may not let get the better of him. He’s afraid of making friends, partially cause he’s afraid that he’ll push them away it lose them. Sissy, he sucks at up-front fighting.
and lastly PM’s containing a crucial piece of information… what are your do’s and dont’s for a D&D game? What topics would you rather avoid? You deserve to be respected! I’m fine with anything except explicit sexual content.
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If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Five years ago, as a starry-eyed farm boy with dreams of glory, Pavel Voyeslav took the king’s coin and joined the ranks of the Border Guard, imagining a life of thrilling adventure and camaraderie in the untamed northern marches, until he mustered out with a fat coinpurse and tales enough to keep him in drinks at the tavern back home, when finally his tour was up. Instead, he found himself waist-deep in a cold, bloody quagmire of a war. He’d had the ill fortune to sign up just in time for the most recent incursion of the Kalaj Nar barbarians, and when that black horde of flesh-eating northern wildmen was finally repulsed, Pavel found himself pressed into the expeditionary force that the king sent into the northern marches after them.
For years, Pavel had trudged across grey, rain-slick highlands, hunkered down in rat-infested border redoubts, and fought skirmish after skirmish and battle after battle against the Kalaj Nar - as often as not ending in blood-soaked stalemate or panicked, humiliating retreat. The wildmen themselves, with their hooked knives and shrill war-cries, were bad enough, but they had their shamans and their shadow-witches as well, calling on fell magics and ancient, wicked gods. Pavel saw friends and comrades overrun by baying packs of demons, melted away by clouds of acid, drawn screaming into black, whispering patches of shadow conjured up in the midst of the battlefield. No plan of the king’s generals, no battlemage’s spell or war-cleric’s blessing, ever seemed enough to overcome the horrors that the Kalaj Nar unleashed.
By the time his tour was up, Pavel had aged far more than five years. He limped home from a war that had never really ended, only ground to a halt, and mustered out with a few months’ pay, a tarnished tin medal for valor shown in some insignificant battle, and the scuffed and dented arms and armor that had seen him through the war. But though he wanted nothing more than to slink home and forget he’d ever been a soldier, he found that the ghosts of the war would give him no rest. He’d grown too accustomed to hardship and bloodshed, his eyes too wary of every threat and his hand too quick to spring for the blade at his side. In the end, he found the farm life to which he’d longed to return unbearable, and the family he’d left behind unable to understand what he’d become.
Taking up his sword and shield once more, Pavel took to the road as a sellsword, quickly falling in with other hardened mercenaries with no place left for them among decent folk. Of the coin he earns fighting bandits and putting down monsters, he keeps almost none, sending the bulk home to his family - more recompense than most families got after losing their sons to the war.
Appearance:Pavel is a young man of medium build, with plain, coarse features that betray his peasant stock, with patchy stubble and a tangle of dirt-brown hair, trimmed and tended indifferently at best. Despite his obvious youth, Pavel's face is gaunt and careworn, with scars across his cheeks telling of old wounds, and ever-present rings of bruised purple beneath his eyes bespeaking sleepless nights. His arms and armor bear the dents and scratches of long use, and the blue-and-white Border Guard tabard that Pavel still wears over his chain mail is tattered and stained. Despite his slovenly appearance and sullen expression, Pavel moves with the assurance and poise of a seasoned fighter, and his sunken eyes have the hard glint of one who has grown accustomed to killing.
Personality: Pavel is resigned to being what the war made of him - wary, sullen, and fatalistic, fighting because it's the only thing he's any good at, rather than out of any zeal for a cause or exhilaration in combat. His experiences in a pointless, brutal, and mismanaged war have left him bitterly cynical about kings and generals alike - he chooses his own battles now, and his loyalty is to his own coin purse and to the people who fight at his side. He is haunted by survivor's guilt, unsure of how he survived the horrors of the war against the Kalaj Nar when so many of his friends and comrades did not, or whether he deserved to. Pavel abandoned his family out of an inability to re-adapt to a peaceful life - the only act of real cowardice in a life full of rather exceptional bravery - and beneath his cynical facade, the guilt over this gnaws at him. To ease his conscience, he sends home what money he can from his work as a sellsword, but more than this, he tries - however haphazardly - to cling to some shred of his ideals. He fully anticipates getting himself killed before too long, and when he does, he'd like it to be in a way his family can be proud of.
He maintains a deep and abiding hatred for the Kalaj Nar, whom he considers little better than beasts, and for the ancient gods and any that would worship them, who are, as far as he is concerned, no better than demons. He fights with professional dispassion and without malice or cruelty - except when his foes are such as these.
Dos and Don'ts: I'd prefer that there not be explicit sexual content. I also prefer that a game not be too light and silly in its tone, although I doubt that's going to be a problem here, given where the game is set.
Well crap, that didn't turn out well, lets try again.
Name: Silao Diafol
Species: Drow
Class (If Homebrew, run it by me!) : Psion
Backstory :
Silao Diafol had a 'normal' upbringing of the sort expected for most Drow thralls of the Spider Queen, but, that changed. A secret group of Drow sought to overthrow the Spider Queen and recruited Silao Diafol after they learn he had a talent - specifically, that he was a natural Psion. Needless to say, the plotters were exposed and the blood began to flow. Silao Diafol was 'lucky', he managed to escape to the Overworld where he pursued his solitary existence, an existence of always looking over his shoulders for the bloody blades of the Queens assassins seeking to end his life; whether or not there really were assassins on his trail was something he did not know for sure, but, he lived in constant dread that there were and they might find him.
In the Overworld Silao Diafol's life was complicated, he always wore a cloak and cowl to be fully protected from the unpleasant light, he also wore gloves most of the time he was not in darkness, at night or indoors. He made his living using the skills he learned when he was 'taught' how to use his talents: Espionage, assassination, passing unseen, subterfuge, deception, sleight-of-hand, stealth and other similar skills.
He is a closed sort of individual, somewhat chaotic in nature and not given to gregarious activities, preferring to reside in the background, until the time is ripe for any needed strike that is. He has no gods, is beholding to no one. Though he is jealous of his privacy, he is a stout companion, reliable in tight situation and would never leave a companion in a lurch. He is a fierce some enemy to those who earn his ire.
Personality (And what scares the character) : His greatest fear is that the Queen's assassins come upon him when he is unprepared, he is always 'looking over his shoulders'.
and lastly PM’s containing a crucial piece of information… what are your do’s and dont’s for a D&D game? What topics would you rather avoid? You deserve to be respected!
I have no particular do's and don'ts, all I ask is that folks respect each others do's and don'ts; as long as they are known.
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Panic is a mechanism that strengthens the gene pool.
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Years ago, the unthinkable happened in the Domain of Dread known as Darkon…. Azalin Rex, Lich king of the Domain suddenly vanished, leaving his castle known as Castle Avernus trapped in a permanent state of magic induced implosion. Believed dead by some, by others ascended - Azalin Rex’s castle lies relatively empty - leading thrill seekers or treasure hunters to attempt to enter into its walls. Most do not return - but one group was successful.. a group known as the Order of the Guardians. They have pilfered Castle Avernus and sent its artifacts into the Mists, as far away from Darkon as possible and locked them away in heavily guarded vaults so that they may never see the light of day again.
Or so the Order hopes, as Darkon’s secret police - the Kargat - has plans to retrieve them. Few have been found due to the inner squabbling of the secret police force - but their leader is hatching plans. Members of the Kargat might be identified right away - but not ordinary adventurers… so she sends out her men and women of the Kargat to capture them and bring them to Il Aluk, Darkon’s capital, so that they can be used as the needed tools to bring back Azalin’s storehouse from the hands of the Order.
—-
Howdy, I’m Cantal, and I’m doing yet another Ravenloft game. This game will, for now, be based around one mission - but can open up into more should there be more demand. It will start at level 3, and is, also for now, more heist centric than my other game(s). I’m looking for four to five dedicated players that can post frequently (Daily if not every two or three days consistently). Applications will end for this game on Sunday, the 19th at 10:00 AM (CST). Good luck to the applicants, as this is what I will need from them!
Name:
Species:
Class (If Homebrew, run it by me!) :
Backstory (No less than a paragraph or two please! Get creative and have fun writing!) :
Personality (And what scares the character) :
and lastly PM’s containing a crucial piece of information… what are your do’s and dont’s for a D&D game? What topics would you rather avoid? You deserve to be respected!
Name: Tanyi Onyxsealer
Species: Deep Gnome
Class : Rogue / Soulknife
Backstory: Tanyi is quite unique. A deep gnome with red-colored hair born in Blingdenstone, in the Underdark. She always enjoyed strolling around the city, looking for new crystal formations, but one evening, she got caught by a mindflayer. Weeks of torture had shattered her will, but she managed to escape by an amazing struck of luck. She sprinted as fast as she could and run through a deep mist. Disoriented, she found herself in strange place; the Domain of Darkon. After a few days, she reached a city - Il Aluk - and started her new life. She survived by doing small job and stealing from the rich merchants. Until, one day, she was spotted by (insert name), high rank of the Kargat, who decided to recruited her rather than execute her. Since then, she is earning her keep by maintaining order in the Domain but, quietly, gathering as much information as she can on the possible ways to make it back to the Underdark.
Her daily interactions with the mindflayer did leave some scars. Tanyi is terrified by these creatures but it also developed her psychic skill. She can now materialise dagger out of thin air and reach out to the mind of people. Is it a blessing or a curse ? She is still debating on that...
Personality (And what scares the character) :
- Personality: I spend money freely and live life to the fullest, knowing that tomorrow I might die.
- Ideals: One day I'll be strong enough to go back in the Underdark and hunt Mindflayers (Any)
- Flaw: I assume the worst in people.
- Terrifed of Mindflayer and psionic creatures.
do’s and dont’s for a D&D game: No particular flagged things for me
Character Sheet
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
I'm new to DnD but hope to learn as much as I can. Open to changes if it would work better for you! Thanks :)
Name: Calna Brightmoon
Species: Lightfoot Halfling
Class (If Homebrew, run it by me!) : Monk
Backstory (No less than a paragraph or two please! Get creative and have fun writing!) : Calna grew up in a loving home where her parents taught her and her two brothers all the skills they know. This is where Calna's affinity for carpentry began. Being her dad's brightest pupil, the two spent countless hours serving their community and providing housing to the poorest and weakest. However, Calna's strong call to the land that provides them with all the wood, leaves, and vines they need has peaked her interest into alchemical and improving the quality of the products they produce. The noble's got word of the word Calna and her father were doing, expelling Calna from her homeland of Audora stating her never to return in the hopes of stopping the opportunity that they were providing to the lower classes. Now Calna, with the skills and curiosity she has obtained hopes to continue the work her and her dad were doing in a new town.
Personality (And what scares the character) : From Calna's history of providing for other's she learned there is more than meets the eye. Additionally, through the work of carpentry Calna has learned that the job isn't done until the roof is secure and the whisper of wind can't be heard through the walls. She has no shame of the past and the work that she has done but fears for the safety of her family knowing the angry that resided in the nobles. With no opportunity to go back and check, all Calna can do is home and spread messages as she meets travelers headed to her homeland.
Name: Adrymarchios
Species: Tiefling
Class: Warlock of the Fiend
Background: Criminal
Backstory: Hailing from the city of Abriymoch of the fiery layer of Phlegetos, Adrymarchios was a lowly spy who was fortunate enough to be tasked by it's ruler to travel to the material plane and the world of Toril together with his mischievous imp servant Zasz, creating a powerbase in the already fairly corrupted city of Baldur's Gate on the Sword Coast. There he quickly established himself in the criminal underworld as a freelancer based at the Black Lotus pleasure house, feeling right at home among the the easily corrupted mortals, indulging himself in pleasures during the days, carousing during the evenings and committing nefarious crimes during the nights, his bat-like wings taking him to one of the great gothic towers of the city to perch like a gargoyle under the pale moonlight, looking out over the city he would one day bring to it's knees and into the fold of his auntie Fierna. That all changed one night when he was brought into a mysterious mist, being brought to the plane of dread to serve a new mistress.
Personality: Adrymarchios will come off as a consumate carouser with a sharp tongue, relishing in tormenting naïve do-gooders with sarcasms. He is always careful to manipulate his surroundings to avoid altercations when possible though, pitting enemies against enemies when possible, but having no compunctions about using his hellfire eldritch magics when smooth talking is not cutting it. He doesn't really fear much but the thought of having to return in disgrace to auntie Fierna is something that would strike fear into his dark heart. Also havning to live out his years without pleasures and indulgencies is something that would truly torment his dark soul.
Adrymarchios
Name: Drexium Flavin
Species: Aasimar
Class: Paladin
Backstory (No less than a paragraph or two please! Get creative and have fun writing!) : Drexium Flavin parents died fighting in the great war. He was taken in by a priest of life and raised in the temple. He was trained and developed within the temple to become a paladin. He showed great promise and was fed a steady diet of religion and fighting techniques. He learned quickly and was soon sent out to retrieve a great holy relic and to help others.
Personality (And what scares the character) : Nothing can shake my optimism, I trust my diety. I would die to recover an ancient relic of my faith that was lost long ago. (Perhaps a Mace of Disruption or similar artifact). Powerful undead/Demon/Devils
and lastly PM’s containing a crucial piece of information… what are your do’s and dont’s for a D&D game? What topics would you rather avoid? You deserve to be respected!
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Brother Coltinar - The Shadows & the Forgotten Forge; Gildor Surion - Balder's Gate-Decent; Alsariph Safxipha - LFG ; Ral Grixora Battle for the Forest Admin; Sir Aarlin - LFG; Ving Raflamir - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Capt.Sask and Boxter Snappus; Battle for the forest;
Species: Aasimar (Legacy scourge. If not allowed, then I can use the MotM version)
Class (If Homebrew, run it by me!): Barbarian (and the DM gasps at the aasimar barbarian, looking forwards to zealot)
Backstory (No less than a paragraph or two please! Get creative and have fun writing!): wip
Personality (And what scares the character): Bright, cheerful. Has a volatile temper, except he keeps his anger under control, to let loose during battle, in order to purge the world of evil. He gets scared by the possibility that he might be impure, or that he isn't good enough.
and lastly PM’s containing a crucial piece of information… what are your do’s and don'ts for a D&D game? What topics would you rather avoid? You deserve to be respected!
I don't need to pm... simple requests. No gore, no cursing (I'm fine if censored with symbols), and please don't make give me nightmares.
No sheet, I'm out of slots. One of my slots might open up by next sunday.
DMing:
The Cataclysm Stadium
Rise of the White Mask
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian.
Name: Jimoni "Slivers" McGee
Species: Halfling
Class: Monk (Way of the Open Hand/Way of the Drunken Master if content sharing enabled.)
Backstory:
Jimoni McGee grew up in a small farming hamlet a few miles outside of Daggerford, dedicated chiefly to apple farming. His father was a well-respected community pillar, and Jimoni had difficulty escaping his shadow in the small community. Like most of the "troubled" youths in his small town, he spent all day working in the fields and all night partying at the local inn, the Rusty Bucket, drinking hard cider, flirting with the girls, and most importantly: getting into fights.
Most youths would scuffle and walk away, they'd know when they were beaten. But Jimoni never seemed to figure out how to lose. Instead, he kept getting back up off the sawdust floor, throwing himself again and again at opponents who should've been his betters. Eventually, he outpaced his peers and nobody would fight him. That made him even more upset, he was always looking for another fight, another thrill. One time he'd beaten a traveling Waterdhavian prizefighter, but he could never seem to get enough. He looked and looked for an outlet for his talent to no avail.
That was why when there were reports of the dead walking in the graveyards, he whipped his grandma's red scarf around his neck and volunteered to fix the problem. He stayed the night in the graveyard with nothing but knuckle wraps for weapons, watching and waiting. Eventually, skeletons started to creep out of a mausoleum, taking turns about the graveyard. They came close to killing Jimoni when they spotted him, but he laid them to rest after a long and difficult battle (or so the local legend goes.) When he had dealt with the skellies, the ghost of his grandpa visited him and advised him to leave home and make some real use of himself.
He was only too happy to do so, packing up and leaving home within the week with what remained of his savings. He made his way to Daggerford, the big city, to find his fortune and more importantly: punch things. I imagine he's a couple of days into troublemaking at a local tavern at the beginning of the story, staying in the rooms above. I look forward to having this arrogant little halfling shaken to his core by the proceedings of the game.
This can be modified as befits the game, whether or not it actually starts in Ravenloft
Personality: Jimoni is well accustomed to the rural politeness of his upbringing, he appreciates hardy, simple folk and his trust is easily gained, but just as easily lost. He can be rather hotheaded if the mood strikes him. He is also highly superstitious and is afraid of bad omens. He can handle wrestling undead and punching lawmen, but he never stops at thirteen steps and keeps a wary eye out for black cats.
Jimoni 'Slivers' McGee's Character Sheet - D&D Beyond (dndbeyond.com)
This looks like a great campaign Cantal; I look forward to playing if you'll have me.
Hi, I am not a chest. I deny with 100% certainty that I am a chest. I can neither confirm nor deny what I am beyond that.
I used to portray Krathian, Q'ilbrith, Jim, Tara, Turin, Nathan, Tench, Finn, Alvin, and other characters in various taverns.
I also do homebrew, check out my Spells and Magic Items
"That is not dead which can eternal lie, and with strange eons, even death may die"
Name: Sin (Chosen Name)
Species: Variant Human
Class: Warlock (Fiend)
Backstory: Long ago, Emma Goldwood was the only scion of a minor noble house, which obsessed over her and basically tried to control her life. Driven crazy by boredom and exasperation (actually driven crazy, not just really bored like how most people use that phrase), she wanted nothing more than to simply have fun. She eventually executed an unnecessarily risky and daring escapade and ran away. Eventually, she found a circus - but not just any circus. This rowdy group of performers worshiped demons and drifted around putting on incredibly dangerous performances and committing crimes. Most people would stay away from such a group, but it was a perfect fit for Emma.
She was gladly accepted into the ranks of the fiendish carnival, where she took the name Sin, formed a demonic pact, and began a life of unbridled revelry. She quickly ascended the ranks as an actress and acrobat (actorbat) of uncommon skill, until she was the star performer of the group.
Personality: While quite insane, Sin isn't necessarily evil. She just seeks to have fun and be the greatest actorbat in the history of the profession (actually, scratch that; she's the only person in the world who has ever called themselves an "actorbat", so she already is the best!) Given her idea of fun and the nature of her performances, this makes Sin more of a dangerous maverick than anything else. When she forms bonds, which is rarely, she is fiercely loyal to her friends (and also really annoying). She doesn't fear much of anything, with one exception - losing her freedom terrifies her.
Please nothing even remotely sexual, even just allusions. That's kind of a nonnegotiable for me, and I'll leave any campaign that goes anywhere near there.
Will everyone stop calling him "The Demogorgon"? It's his name, not a title!
Journey through Inustwaith in my campaign here!
I’ll PM each applicant with a portion of the intro - as more of a personal scenario for your character. To get more of a l grasp on your RP styles as well and how they’d respond to certain things proposed.
Name: Wex Vibler
Species: Hexblood
Class: Bard/ college of spirits
Backstory:
Wex's mother was witch or more commonly known as a night hag. That same blood flows through his veins. When he was young he tried to hide his horns and flowering crown, but to no avail. People taunted and bullied Wex. One day he had enough and he let loose the cursed energy that is part of his heritage. Those that hurt him now lay squirming on the floor. He would have killed them if his father, Bravin, did not intervene and knocked him out. His father a human watchman, tried all sorts of ways to teach his son discipline, but to no avail. Well that is until he heard the music coming from the bard staying at the hostel next door. The tales of wonder and music gave Wex joy. He begged the bard to let him be his apprentice. The bard, Thib the Enchanting Storyteller took pity on the boy and acquiesced. Wex's father was a different story as he flat out refused as he saw a future of vagrancy for his son if he chose the path of the bards. He finally got his father's blessing by taking job as a watchman himself. Every night he would train with his new master and during the day work as a watchman.
As an adult Wex works for Avarice and Co. Private investigators in the city of Martira Bay. Strange murders are all too common and its Wex's job to gather information from dive bars and seedy Inns. Often he went undercover as a simple bard. Strange oddities frequently come to Martira Bay from strange lands and it has become the fuel for his collection of tales. His coworkers are not sure if he priorities lie in his work or the tales and music he gathers like a hoarder. Sometimes there is an air of sadness around Wex ever since he lost his partner Marika to a serial killer. Oddly no news of that particular killer was ever heard again after Wex took a month off from work.
Personality: Outwardly friendly, but not gregarious. He respects those that are competent and hard working. Lost friends and is slow to let others in. Willing to protect people. He is scared that someone will see through his facade and see the tainted man he is.
Character Sheet: https://ddb.ac/characters/93925599/w2a8l6
Appearance:
If there are any questions, don’t hesitate to ask!
Also, I don’t care which stat rolling system you use. It’s not a big deal.
Ability scores: 17 10 15 15 11 12
DMing:
The Cataclysm Stadium
Rise of the White Mask
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian.
Oh, yes! I love these stats!
DMing:
The Cataclysm Stadium
Rise of the White Mask
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian.
Ability scores: 16 13 17 11 11 12
Ability scores: 14 9 13 13 12 14
Name:Tharnak
Species:eladrin
Class (If Homebrew, run it by me!) :rogue, thief
Backstory (No less than a paragraph or two please! Get creative and have fun writing!) : Ever since being orphaned at a very young age (yes, classic rogue backstory) he lived as a street urchin, subsiding off of what he could scavenge and steal from the richer folk. As he was starting to reach maturity, he had a brief stint with a Dissatisfied Princess, starting bu stealing her prized ring and then getting it stolen from himself, ultimately letting his conscience get the better of him and helping her recover it before accidentally insulting her and convincing her to return to her hoidy-toidy royal life
Personality (And what scares the character) :he comes off as a very annoying, self-centered person, but deep down he’s still got a conscience, which he may or may not let get the better of him. He’s afraid of making friends, partially cause he’s afraid that he’ll push them away it lose them. Sissy, he sucks at up-front fighting.
and lastly PM’s containing a crucial piece of information… what are your do’s and dont’s for a D&D game? What topics would you rather avoid? You deserve to be respected! I’m fine with anything except explicit sexual content.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Ability scores: 10 9 17 8 14 15
Name: Pavel Voyeslav
Species: Human
Class: Fighter (Battlemaster)
Background: Soldier
Character Sheet: WIP
Backstory:
Pavel has had enough of being a soldier.
Five years ago, as a starry-eyed farm boy with dreams of glory, Pavel Voyeslav took the king’s coin and joined the ranks of the Border Guard, imagining a life of thrilling adventure and camaraderie in the untamed northern marches, until he mustered out with a fat coinpurse and tales enough to keep him in drinks at the tavern back home, when finally his tour was up. Instead, he found himself waist-deep in a cold, bloody quagmire of a war. He’d had the ill fortune to sign up just in time for the most recent incursion of the Kalaj Nar barbarians, and when that black horde of flesh-eating northern wildmen was finally repulsed, Pavel found himself pressed into the expeditionary force that the king sent into the northern marches after them.
For years, Pavel had trudged across grey, rain-slick highlands, hunkered down in rat-infested border redoubts, and fought skirmish after skirmish and battle after battle against the Kalaj Nar - as often as not ending in blood-soaked stalemate or panicked, humiliating retreat. The wildmen themselves, with their hooked knives and shrill war-cries, were bad enough, but they had their shamans and their shadow-witches as well, calling on fell magics and ancient, wicked gods. Pavel saw friends and comrades overrun by baying packs of demons, melted away by clouds of acid, drawn screaming into black, whispering patches of shadow conjured up in the midst of the battlefield. No plan of the king’s generals, no battlemage’s spell or war-cleric’s blessing, ever seemed enough to overcome the horrors that the Kalaj Nar unleashed.
By the time his tour was up, Pavel had aged far more than five years. He limped home from a war that had never really ended, only ground to a halt, and mustered out with a few months’ pay, a tarnished tin medal for valor shown in some insignificant battle, and the scuffed and dented arms and armor that had seen him through the war. But though he wanted nothing more than to slink home and forget he’d ever been a soldier, he found that the ghosts of the war would give him no rest. He’d grown too accustomed to hardship and bloodshed, his eyes too wary of every threat and his hand too quick to spring for the blade at his side. In the end, he found the farm life to which he’d longed to return unbearable, and the family he’d left behind unable to understand what he’d become.
Taking up his sword and shield once more, Pavel took to the road as a sellsword, quickly falling in with other hardened mercenaries with no place left for them among decent folk. Of the coin he earns fighting bandits and putting down monsters, he keeps almost none, sending the bulk home to his family - more recompense than most families got after losing their sons to the war.
Appearance: Pavel is a young man of medium build, with plain, coarse features that betray his peasant stock, with patchy stubble and a tangle of dirt-brown hair, trimmed and tended indifferently at best. Despite his obvious youth, Pavel's face is gaunt and careworn, with scars across his cheeks telling of old wounds, and ever-present rings of bruised purple beneath his eyes bespeaking sleepless nights. His arms and armor bear the dents and scratches of long use, and the blue-and-white Border Guard tabard that Pavel still wears over his chain mail is tattered and stained. Despite his slovenly appearance and sullen expression, Pavel moves with the assurance and poise of a seasoned fighter, and his sunken eyes have the hard glint of one who has grown accustomed to killing.
Personality: Pavel is resigned to being what the war made of him - wary, sullen, and fatalistic, fighting because it's the only thing he's any good at, rather than out of any zeal for a cause or exhilaration in combat. His experiences in a pointless, brutal, and mismanaged war have left him bitterly cynical about kings and generals alike - he chooses his own battles now, and his loyalty is to his own coin purse and to the people who fight at his side. He is haunted by survivor's guilt, unsure of how he survived the horrors of the war against the Kalaj Nar when so many of his friends and comrades did not, or whether he deserved to. Pavel abandoned his family out of an inability to re-adapt to a peaceful life - the only act of real cowardice in a life full of rather exceptional bravery - and beneath his cynical facade, the guilt over this gnaws at him. To ease his conscience, he sends home what money he can from his work as a sellsword, but more than this, he tries - however haphazardly - to cling to some shred of his ideals. He fully anticipates getting himself killed before too long, and when he does, he'd like it to be in a way his family can be proud of.
He maintains a deep and abiding hatred for the Kalaj Nar, whom he considers little better than beasts, and for the ancient gods and any that would worship them, who are, as far as he is concerned, no better than demons. He fights with professional dispassion and without malice or cruelty - except when his foes are such as these.
Dos and Don'ts: I'd prefer that there not be explicit sexual content. I also prefer that a game not be too light and silly in its tone, although I doubt that's going to be a problem here, given where the game is set.
You can reroll those stats if you like since they have two negatives 😌
Sweet, thanks! Let's give this a try...
Ability scores: 14 10 13 12 9 10
Yikes. I think I'll keep the first one, if that's okay. Pavel works fine with negatives in both Intelligence and Charisma anyway.
Panic is a mechanism that strengthens the gene pool.