You pick a point with in 30 feet and toss the firecracker. Any creature that can hear within 5 feet must make a DC 17 con save or be stunned till the end of their next turn.
DM: I hate myself for adding this next one to the list. But potentially hilarious
Crunchface you get:
Bag of Endless Rats - It looks like a Bag of Holding, but it stinks. All that comes out of it when a character tries to use it are 3d20 rats. If it is turned inside out or damaged, it disgorges 5d100 rats and the bag is destroyed.
Maz watches as his friends peruse the shop. "So, uh, looks like I brought ya some business. Heres that 15 gold, now how about some info on my whistle here." he asks with a smile and a bat of his eyes.
"That wasn't my fault!" Marley protests. "I didn't even want to be in that show... Alright, my friend how about 100 gold for 2 healing potions and a go at the box?"
Maz watches as his friends peruse the shop. "So, uh, looks like I brought ya some business. Heres that 15 gold, now how about some info on my whistle here." he asks with a smile and a bat of his eyes.
Vender: mmmm trying to pull a fast one are you...... ok deal 15 gold
He Mutters (cheap stakes all of em never should have left the city)
You have a dog whistle.
DM: the whistle has 3 charges. blowing the whistle will summon a dire wolf that is loyal to you for 1 hour. It will obey simple 1 word commands like sit, stay, attack. In combat it attacks on your turn and will act on ots own to protect you if you go unconscious. After the hour or uf it losses all its hit points it disappears.
Once all charges are used it acts as a normal whistle
"A DOG WHISTLE!?! Awh man. I've always wanted a dog!" Maz is giddy with the news. He can't wait to try out his new whistle! (drunk Maz might even consider blowing it now at the party lol)
Marley grins widely as he admires his new ring. "Thank you, nice doing business!" He's eager to check out the blacksmith next but waits for everyone to be ready to move on.
You pick a point with in 30 feet and toss the firecracker. Any creature that can hear within 5 feet must make a DC 17 con save or be stunned till the end of their next turn.
DM: I hate myself for adding this next one to the list. But potentially hilarious
Crunchface you get:
Bag of Endless Rats - It looks like a Bag of Holding, but it stinks. All that comes out of it when a character tries to use it are 3d20 rats. If it is turned inside out or damaged, it disgorges 5d100 rats and the bag is destroyed.
I’ll do my best to break the game with it)
Crunchface tipsily reaches into the bag, expecting something good, and grabs something soft and squishy that gives out a “squeak” like those squeaky toys. He pulls it out, snorts, and tosses it over his shoulder, inadvertently into the face of a random passersby.
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Crunchface bows up as well, not sure what he did but he’s definitely not apologizing. “Why apologize?” He revels that he too, is packing some heat- a mace,,-: well as a big ol staff.
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Crunch shrugs and says. “Box works.” And hands over 20 gold for it.
9
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Sam you get a firecracker.
As a bonus action.
You pick a point with in 30 feet and toss the firecracker. Any creature that can hear within 5 feet must make a DC 17 con save or be stunned till the end of their next turn.
DM: I hate myself for adding this next one to the list. But potentially hilarious
Crunchface you get:
Bag of Endless Rats - It looks like a Bag of Holding, but it stinks. All that comes out of it when a character tries to use it are 3d20 rats. If it is turned inside out or damaged, it disgorges 5d100 rats and the bag is destroyed.
Maz watches as his friends peruse the shop. "So, uh, looks like I brought ya some business. Heres that 15 gold, now how about some info on my whistle here." he asks with a smile and a bat of his eyes.
"That wasn't my fault!" Marley protests. "I didn't even want to be in that show... Alright, my friend how about 100 gold for 2 healing potions and a go at the box?"
Persuasion: 13
Vender: deal
Roll a d10
1
(LOL... wondering what's worse than the bag of rats)
Rolling low and odd numbers is good this time around so Lucky you. The worst item was a 10
Marley you pull out an
Vender: mmmm trying to pull a fast one are you...... ok deal 15 gold
He Mutters (cheap stakes all of em never should have left the city)
You have a dog whistle.
DM: the whistle has 3 charges. blowing the whistle will summon a dire wolf that is loyal to you for 1 hour. It will obey simple 1 word commands like sit, stay, attack. In combat it attacks on your turn and will act on ots own to protect you if you go unconscious. After the hour or uf it losses all its hit points it disappears.
Once all charges are used it acts as a normal whistle
"A DOG WHISTLE!?! Awh man. I've always wanted a dog!" Maz is giddy with the news. He can't wait to try out his new whistle! (drunk Maz might even consider blowing it now at the party lol)
Marley grins widely as he admires his new ring. "Thank you, nice doing business!" He's eager to check out the blacksmith next but waits for everyone to be ready to move on.
I’ll do my best to break the game with it)
Crunchface tipsily reaches into the bag, expecting something good, and grabs something soft and squishy that gives out a “squeak” like those squeaky toys. He pulls it out, snorts, and tosses it over his shoulder, inadvertently into the face of a random passersby.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
A drunk man gets the bag right in the face stumbles. He turns around trying to bow up on Crunchface.
Thug: Hey bro, you wanna go?, YOU TRING TO THROW HANDS,
he takes off his shirt reveling a flabby 6 pack
Thug: what's up, why dobr you apologize bro
Hus 3 friends all try and look big too 1 reveals he is packing some heat (dagger I guess not sure maybe a hand crossbow)
Crunchface bows up as well, not sure what he did but he’s definitely not apologizing. “Why apologize?” He revels that he too, is packing some heat- a mace,,-: well as a big ol staff.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Sam comes over with his halbert and thumps it down and says “Everything ok here” (mine’s bigger)
D&D since 1984
His friends flench at the weapon and pull the irate man away.
Thug: let me at em I'll take em.
Friend: more like they will kill you not worth it comeone let's go drink you can get em back later
The group walks away. What do yall do now
Crunchface pulls another rat from his bag of rats.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Lol here we go what do you do with it?
Edited.
Oh ya you can't just pull one out please roll 3d20.
Marley lets out a wry chuckle as he puffs on his pipe, then says quietly, "Uhm...remember what happened last time we got in a brawl in this town,"
36
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.