We should resolve what we need in town and probably do a long rest before we venture farther away into unknown areas. Restock anything we need to prepare
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Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Ok, you are going to haul the skulk through the dungeon while Alben detects magic. Then you are going back up to Calderon to see if anyone can understand the skulk. Wait for several hours and take a long rest. Is that correct?
“We can give a try at the magician shop, see, they may know what kind of race he is and, even if they don’t know how to talk, they may have some magic mean of communication!”
I have two charges of detect magic,plus sourcery points i can use, that should give us about 30 minutes of detect magic. We could walk through and check everything we have seen so far.
Start at the north west room, work east, go south a bit and then head west, etc. Zig zag across the entire place.
Ooc: I am confused as well, I thought we were going out before meeting the hobgoblins, what changed from then?! Zig zag?! What for? Sorry but My wife had a baby last Thursday and I may have lost much in the previous pages?!
Ok let’s follow Albens path so we have used detect magic in a lot of the center of the place. Let’s start at the north west room and work clockwise around this whole place on the outside track. (Can shadow perform a short rest while our group has been discussing path to follow? He would like to spend hit dice to regain hp)
Ooc: I am confused as well, I thought we were going out before meeting the hobgoblins, what changed from then?! Zig zag?! What for? Sorry but My wife had a baby last Thursday and I may have lost much in the previous pages?!
Not sure what you mean by meeting the Hobgoblins, you killed a couple of hobgoblins in the elevator.
I believe the plan is to make a run through of Jzadirune looking for magic, before heading to the city to see if someone can understand the skulk that you have captured. After that the party will spend several hours in Cauldron, before taking a long rest (maybe using the time to identify the magic items), take a long rest and then head back to the elevator.
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DM for the Shackled City
DM for Dead in Thay
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For me short rest is enough, even no rest at all.
actually I don’t remember the time of the day...
,
We should resolve what we need in town and probably do a long rest before we venture farther away into unknown areas. Restock anything we need to prepare
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
(I will be out of town until Sunday, might not post until Monday.)
(i'd be ok with a short rest, i still have a few spell slots)
( I don't really need *any* rest :P)
Ooc My wife gave birth yesterday, I will have strange days ahead, I will catch up and post when I can
,
(Congrats!)
I got alot a doods
(We can also use those spell slots to use detect magic and go a run through of this place before we go down if we want)
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
(Yeah lets do that and see what comes up. Pop it!)
I got alot a doods
Ok, you are going to haul the skulk through the dungeon while Alben detects magic. Then you are going back up to Calderon to see if anyone can understand the skulk. Wait for several hours and take a long rest. Is that correct?
Yes. If there is time Laladak would like to take up the Guard Chief's invitation and train with the guard for a little bit.
I got alot a doods
Long rest?! Where do we keep the skulk in the meanwhile?!
anyway, he must be surveilled: Oreus offers to do the first turn
,
Laladak will take a turn as well. Who is going to find a translator?
I got alot a doods
I believe the long rest is after getting back to the city and interrogating the skulk, so not happening yet.
Oreus suggests
“We can give a try at the magician shop, see, they may know what kind of race he is and, even if they don’t know how to talk, they may have some magic mean of communication!”
,
Are you still planning on walking through Jzadirune to find magic? Or just go to Cauldron?
Shadow and Alben your input
The top map is the route you took last time you made a walk through using detect magic. What route do you want to do this time.
(I am a little confused on your plan, in case you haven't noticed.)
I have two charges of detect magic,plus sourcery points i can use, that should give us about 30 minutes of detect magic. We could walk through and check everything we have seen so far.
Start at the north west room, work east, go south a bit and then head west, etc. Zig zag across the entire place.
Ooc: I am confused as well, I thought we were going out before meeting the hobgoblins, what changed from then?! Zig zag?! What for? Sorry but My wife had a baby last Thursday and I may have lost much in the previous pages?!
,
Ok let’s follow Albens path so we have used detect magic in a lot of the center of the place. Let’s start at the north west room and work clockwise around this whole place on the outside track. (Can shadow perform a short rest while our group has been discussing path to follow? He would like to spend hit dice to regain hp)
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Not sure what you mean by meeting the Hobgoblins, you killed a couple of hobgoblins in the elevator.
I believe the plan is to make a run through of Jzadirune looking for magic, before heading to the city to see if someone can understand the skulk that you have captured. After that the party will spend several hours in Cauldron, before taking a long rest (maybe using the time to identify the magic items), take a long rest and then head back to the elevator.