To add picturers to a post, there is this icon (if you are on mobile, you need to use the desktop site, not the mobile one, because the mobile one does not show the bar on top.
Thanks PB, small correction though - if on mobile, turn your phone to landscape and the bar should appear.
To add picturers to a post, there is this icon (if you are on mobile, you need to use the desktop site, not the mobile one, because the mobile one does not show the bar on top.
Thanks PB, small correction though - if on mobile, turn your phone to landscape and the bar should appear.
Thanks to you, I did not know of that! That trick will be useful to me, since I'm forced on mobile more often than I'd like 😀
To add picturers to a post, there is this icon (if you are on mobile, you need to use the desktop site, not the mobile one, because the mobile one does not show the bar on top.
Thanks PB, small correction though - if on mobile, turn your phone to landscape and the bar should appear.
Thanks to you, I did not know of that! That trick will be useful to me, since I'm forced on mobile more often than I'd like 😀
Yes, you first want to go where the picture is hosted, right click the picture and copy the Image Address. Then on your post click the little picture icon (fifth from right) and past the Image Address in where it asks for Source. Then click OK and it'll put the picture where your curser was/is...
Once the picture is in your post you can resize it by grabbing and dragging one of the corners.
...I like to be descriptive, so I don't shy away from bloodshed and violence, but only where it serves the story or the character. It's not the core of the story.
If by 'emotional tension' you mean within the party, I'm not a fan of PvP unless there's a very good reason for it, I feel like combat is the least interesting way for PC disagreements to be settled, and it makes it difficult to keep the party together - why would you stay travelling with someone who attacked you? But tension worked out through RP can be really interesting.
You wouldn't be adventurers if there weren't adventure, so that's definitely there. There is an overriding mystery within the STK story of 'What's going on with the giants?' but beyond that I do like a bit of investigating, seeking out the answers to questions.
I like to play things pretty real, as realistic as they can get in a high fantasy setting like FR. I'm the kind of person who will describe 'a spell of mending' rather than 'the Mending spell' but not always, and I don't put that limitation on my players. And Rule of Cool will usually win with me.
And I certainly hope there'll be friendship, heroism and kindness! Within the party I don't expect those to be immediate, but I hope they'll grow with time.
OK, got the picture, thank you for taking the time to reply. I think I will give it a try and see how things develop.
Fighter/Wizard (Starting as level 1 fighter; if surviving untill level 10 she will become Fighter 5 / Wizard 5)
Background
Folk Hero
Backstory
Khessa, this tall, well proportioned, solar beauty, with tanned skin and blond wavy hair... She looks so imposing and confident, in her chainmail armor and with the heavy weapon she carries... Her deep blue eyes use to shine with intelligence and curiosity, but... why every now and then, there is a shadow of sadness in them? Well, maybe there's a reason, after all...
Khessa was born into a peasant family, in a small village. At the age of 20 she was kidnapped, along with her family, during a raid by drow slavers. Her village, Twardens, has been wiped out. One of her brothers, Anator, is killed in front of her for trying to resist. Khessa, her parents (Tobar Cabbagefield and Eshta Finegarden) and her remaining siblings (Yassa, Rethos and Larrya) are enslaved and taken to the Underdark, to an unknown (but certainly not very pleasant) fate in the Underdark. The drow's brutal behavior leaves a deep mark on her soul: from that moment on, she always harbors a deep distrust and contempt for the drow. 'I will show the drow the same mercy they showed me' she thinks often. Also, from then on, she always feels uneasy, anxious when she is in complete darkness. Combining all of her self-confidence, physical prowess, and sharp mind, with a fighting spirit she discovers under the circumstances, she manages, with careful planning and a little luck, to free herself. She takes the drow completely by surprise and this allows her to escape and even steal some equipment and free other villagers in the process. Unfortunately, she has no chance of freeing her family: they have not been kept close to her and she does not have time to find them again. After a dangerous journey underground, during which she is repeatedly forced to defend herself in a hostile and unknown environment (risking her life, but also refining her fighting skills), she manages to lead the freed villagers to the surface, then return home. But she decides not to rebuild her family's burnt-out house. What would be a home, without the family who lived there with her? Instead, she chooses to put her newfound talents to good use: she will live free, as an adventurer, she will satisfy the curiosity of the world she has always had and, when possible, she will also help the defenseless... because defenseless common folk remind her of her lost family. One day she will return to the Underdark again and free her family, among other unfortunate drow slaves. Meanwhile, with word reaching her that innocent people are in danger in Nightstone, she decides to head there to try and help them!
During the journey to Nightstone, Khessa comes across a big goblin intent on writing something in a kind of journal. The creature is so focused on his operation that, at first, he doesn't notice her.
'Nightstone has goblin problems...' thinks the blonde adventuress 'Maybe I'd better check what intentions this particular goblin has? Especially since he doesn't exactly look like a dangerous raider... he's on his own... he's engaged in a totally peaceful activity... he's not tense, he's not even looking around... Yes,' she decides to come forward 'I'll talk to him! For that matter, if things go badly,' she thinks of the greatsword and maul she carries, whose hilts stick out from behind her back 'it's not like I haul my weapons around for nothing…'
Khessa soon discovers that the other is not a goblin, but a she-hobgoblin called Baroka and she doesn't know much about Nightstone's situation because she is a foreigner too and she too is heading there to help!
Khessa is fascinated to meet a non-hostile goblinoid, even more so when Baroka explains her idea of trying to 'make peace with the goblins': "This is a wonderful idea!" the blonde adventurer gapes in surprise "If it works, not only humans will solve their problem, but both factions (by possibly starting to cooperate rather than keep killing each other) might thrive and live safer!"
What's more, Baroka is a self-taught wizard who has already managed to do what Khessa, incredibly fascinated by magic and strongly motivated to study it (her previous experiences with the drow have shown her how effective it can be to combine the force of weapons with the versatility of magic), is still struggling to do, studying and re-studying magical notes stolen from a drow wizard during her escape from the Underdark. "Um... Baroka... I know we just met, so I feel a bit embarrassed to ask you a favor already but... I can't not help myself! I must ask! You know, I'm also trying to learn magic! You you're already so good... Could you take me as your... apprentice? You'll see, I'll be careful and I'll learn quickly! I'll be the best apprentice you've ever had! Plus, I'll be incredibly grateful..."
The two quickly make friends and continue the journey together.
I started a character for this, my rolls were all pretty meager compared to the others, but what I lose in meager scores I make up in enthusiasm.
I haven't played D&D since I was in High School. So I am very very out of it.
Made a half-elf character, moody, ranger, pretty standard stuff really. Can speak giant though, seemed important for this one. Happy to create or change or be anything that's needed for a good game.
Class: Barbarian (Path of Wild Magic when it becomes available)
Alignment: Chaotic Good
Picture:
Background: Noble
Personality: Katarina is equal parts elegant lady and bloodthirsty berserker. She enjoys dressing up a bit, to the extent that she has been seen going into battle dressed in a ball gown once. Being an oversized cat, she tends to be curious and playful when she's not in battle, though sometimes this can get her into trouble as she does not always know her own strength.
Backstory: Since she was a kitten, Katarina knew that she wasn't like her brothers and sisters. Her family was feline royalty, known for their skill in sorcery. But, while her brothers and sisters slowly learned to wield supernatural powers, Katarina found she simply couldn't tap into the strange abilities that her siblings used. She grew into a powerful and athletic feline, with great skill as a warrior. Yet she could not cast even the simplest cantrip. Over time, her frustration and resentment grew as the other kittens became respectable sorcerers and wizards, while she became the family disappointment. One day, when she was at her absolute lowest, her eldest sister began taunting her mercilessly. At that moment Katarina finally snapped, and lashed out in an uncontrollable rage. When she came back to her senses, Katarina realized what she had done... her sister was alive, but badly injured and terrified out of her mind. That very night, Katarina left the comfort of her parents' home, forsaking the trappings of royalty and setting out into the world as a common adventurer... and one day, she hoped that she could return and prove to her family that she is not a failure or a joke to be trifled with.
Robin grew up in the Feywild, Her impish personality lead her to worship the Fey Trickster, Nathair Sgiathach. Soon after she pledged to his service, she attended the Witch-Light carnival and was stuck on the outskirts of Waterdeep when she couldn't make it home on time.
She spent several years in Waterdeep, doing what she could to get by until she gained a background of Charlatan instead of the acolyte she'd have been if she wasn't lost. By then, she’d met enough of the local Fey races to safely travel to the Ardeep forest.
She’s spent several years in the Emerald Enclave, helping out as she can.Now there’s a need for a mediator between Lady Nandar of Nightstone, and the Elves of the Ardeep.
Well, if anyone can fast talk both parties, it’s her. And if that falls through, she can always torment goblins.
"I am Robin Goodlass, a cleric of the Lord of Mirth. I can make your sneaks sneakier, turn undead and heal. Jokes on allies? Never a good idea to tick off the ones that keep you alive. Unless it's a REALLY good joke", she smirks.
Class: Cleric - Life (Potentially multi-class into Wizard - Divination)
Set 1 Ability Scores:151312141815
Background: Sage
Backstory:
Today's the day.
Today's the day my mom finally takes me with her on the 'top secret trip' she's been planning for what feels like decades. Maybe I finally get to go on an adventure with her and the Misfits!
My mom's a little eccentric. Quirky, the others would say. But she's a seasoned adventurer with the Misfit Company where she met dad. He's got ties with the Order of the Gauntlet, while Mum's in with the Emerald Enclave. I've flipped through and studied every one of her journals over and over. There's the story of how her, dad and their group of friends recovered a cursed mansion from a mad druid, which they were able to keep in the end! This is where I grew up… They freed their companion's mother and slaves from an orc enslavement camp by striking a deal to slay a greedy beast that's been plaguing the area. The group ventured into a dragons den, slaying the legendary creature!
Me? Well, I've spent the last decade studying under Mum's mentorship. She'd only take me to cleared ruins and dungeons for studying and archiving. She insisted that I learn and understand basics before --
Alyssa would be scribbling along in her journal when the woman in front of her would stop abruptly causing her to walk into her. The pointy eared woman would turn around.
"Lyssa, listen!" The woman would look up at Alyssa and flick her in the forehead, "You should be paying closer attention to your surroundings. Listen to me Lyssa." The woman would look intently into her eyes, "You need to remember it's important to ground yourself. Your mind. Right here. In the present."
"Yes, Mom."
"Lyssa. Listen." She'd grip her daughters shoulders. "Madness is a cruel mistress."
Alyssa would roll her eyes. "Yes. I know." She's heard this many times.
Her mom would shake her to bring her gaze back forward. "Lyssa." The older elf would poke her in the forehead, "You're smart. But you know nothing Alyssa Amastacia." Her eyes would narrow. "Listen and learn Lyssa."
"Ugh, you make me so sick of my own name…" She'd mutter while putting away her journal.
The older elf will raise a brow at her taller spawn, "Today's the day you start your own journey. Your own story." She'd gesture to the Nightstone Inn. "Dad and I have scouted out this Inn for you. You can make some of your own friends and find some good work. Ask for Morak Ur'Gray."
"Wait what? I'm not joining you?"
Alyssa's mom would start to laugh and wipe away a tear before pulling the door open, "Oh no sweety. You're on your own. And your allowance is cut off. Have fun!" and she'd shove the young half-elf through the doorway.
This post has potentially manipulated dice roll results.
Looking forward to the story!
Name: Assarion
V. Human Fighter (Battle Master); Lucky feat
Noble background
Jean-Pierre Duchesne, Viscomte de la Fere, is the son of the Duc de Tremouille. While the titles earn them a place in the Lords' Alliance, the fiefs are small, and the family does not have the kind of wealth that buys influence at court. Their titles are old, though, very old; and that still counts for something in their part of the Realms. Jean-Pierre has spent most of his youth following in his father's footsteps. As lord of a small territory, Tremouille can afford to be a hands-on leader. As a teenager, then, most of Jean-Pierre's summers were spent at the side of a master craftsman - not learning the craft, necessarily, but the needs of the crafters. From the mason, for example, he learned the different types of stone he uses, where each is quarried, and the logistics of getting it to the build site. And every winter, of course, he was trained hard by the swordmaster. Now in his majority, Jean-Pierre has had the chance to win his spurs, taking part in a sortie against goblins near Nightstone under the nom de guerre Assarion. The sortie almost ended in disaster, for there were many more orcs than they had expected. Only a stroke of incredible luck saved them, and turned a sure defeat into a resounding victory. Returning triumphant, the grateful young noble stopped at the shrine of Tymora. And here the story turns strange. Many of his comrades paid homage to Lady Luck, tossing a coin in her bowl for luck. Assarion's coin, however, bounced out, landed on its edge, and rolled back to him. That night, he had a dream of Tymora and heard a verse: I claim thee a year and a day; one to protect and one to slay. Ruminating on this dream, Assarion finds himself in the common room of an inn, where a flash of light confirms his quest. He sees a flash - the symbol of Tymora in gold, revolving once above the head of an adventurer at another table - then strides to the table to sit down and announce, "I'm with them."
Ability scores: 71711131317
Ability scores: 16181591112
(The rolls changed when I added the verse. New stats can be rolled whenever convenient.)
Thanks PB, small correction though - if on mobile, turn your phone to landscape and the bar should appear.
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
Thanks to you, I did not know of that! That trick will be useful to me, since I'm forced on mobile more often than I'd like 😀
Set #1: Ability scores: 9 13 13 16 12 13
Set #2: Ability scores: 14 16 15 11 12 13
Yes, you first want to go where the picture is hosted, right click the picture and copy the Image Address. Then on your post click the little picture icon (fifth from right) and past the Image Address in where it asks for Source. Then click OK and it'll put the picture where your curser was/is...
Once the picture is in your post you can resize it by grabbing and dragging one of the corners.
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
-- Eleanor Shellstrop
OK, got the picture, thank you for taking the time to reply. I think I will give it a try and see how things develop.
Khessa Cabbagefield
Human (standard)
Fighter/Wizard (Starting as level 1 fighter; if surviving untill level 10 she will become Fighter 5 / Wizard 5)
Folk Hero
Khessa, this tall, well proportioned, solar beauty, with tanned skin and blond wavy hair... She looks so imposing and confident, in her chainmail armor and with the heavy weapon she carries... Her deep blue eyes use to shine with intelligence and curiosity, but... why every now and then, there is a shadow of sadness in them? Well, maybe there's a reason, after all...
Khessa was born into a peasant family, in a small village.
At the age of 20 she was kidnapped, along with her family, during a raid by drow slavers.
Her village, Twardens, has been wiped out. One of her brothers, Anator, is killed in front of her for trying to resist. Khessa, her parents (Tobar Cabbagefield and Eshta Finegarden) and her remaining siblings (Yassa, Rethos and Larrya) are enslaved and taken to the Underdark, to an unknown (but certainly not very pleasant) fate in the Underdark.
The drow's brutal behavior leaves a deep mark on her soul: from that moment on, she always harbors a deep distrust and contempt for the drow. 'I will show the drow the same mercy they showed me' she thinks often. Also, from then on, she always feels uneasy, anxious when she is in complete darkness.
Combining all of her self-confidence, physical prowess, and sharp mind, with a fighting spirit she discovers under the circumstances, she manages, with careful planning and a little luck, to free herself.
She takes the drow completely by surprise and this allows her to escape and even steal some equipment and free other villagers in the process.
Unfortunately, she has no chance of freeing her family: they have not been kept close to her and she does not have time to find them again.
After a dangerous journey underground, during which she is repeatedly forced to defend herself in a hostile and unknown environment (risking her life, but also refining her fighting skills), she manages to lead the freed villagers to the surface, then return home.
But she decides not to rebuild her family's burnt-out house. What would be a home, without the family who lived there with her?
Instead, she chooses to put her newfound talents to good use: she will live free, as an adventurer, she will satisfy the curiosity of the world she has always had and, when possible, she will also help the defenseless... because defenseless common folk remind her of her lost family. One day she will return to the Underdark again and free her family, among other unfortunate drow slaves.
Meanwhile, with word reaching her that innocent people are in danger in Nightstone, she decides to head there to try and help them!
During the journey to Nightstone, Khessa comes across a big goblin intent on writing something in a kind of journal. The creature is so focused on his operation that, at first, he doesn't notice her.
'Nightstone has goblin problems...' thinks the blonde adventuress 'Maybe I'd better check what intentions this particular goblin has? Especially since he doesn't exactly look like a dangerous raider... he's on his own... he's engaged in a totally peaceful activity... he's not tense, he's not even looking around... Yes,' she decides to come forward 'I'll talk to him! For that matter, if things go badly,' she thinks of the greatsword and maul she carries, whose hilts stick out from behind her back 'it's not like I haul my weapons around for nothing…'
Khessa soon discovers that the other is not a goblin, but a she-hobgoblin called Baroka and she doesn't know much about Nightstone's situation because she is a foreigner too and she too is heading there to help!
Khessa is fascinated to meet a non-hostile goblinoid, even more so when Baroka explains her idea of trying to 'make peace with the goblins': "This is a wonderful idea!" the blonde adventurer gapes in surprise "If it works, not only humans will solve their problem, but both factions (by possibly starting to cooperate rather than keep killing each other) might thrive and live safer!"
What's more, Baroka is a self-taught wizard who has already managed to do what Khessa, incredibly fascinated by magic and strongly motivated to study it (her previous experiences with the drow have shown her how effective it can be to combine the force of weapons with the versatility of magic), is still struggling to do, studying and re-studying magical notes stolen from a drow wizard during her escape from the Underdark.
"Um... Baroka... I know we just met, so I feel a bit embarrassed to ask you a favor already but... I can't not help myself! I must ask! You know, I'm also trying to learn magic! You you're already so good... Could you take me as your... apprentice? You'll see, I'll be careful and I'll learn quickly! I'll be the best apprentice you've ever had! Plus, I'll be incredibly grateful..."
The two quickly make friends and continue the journey together.
I'll use the first set
I started a character for this, my rolls were all pretty meager compared to the others, but what I lose in meager scores I make up in enthusiasm.
I haven't played D&D since I was in High School. So I am very very out of it.
Made a half-elf character, moody, ranger, pretty standard stuff really. Can speak giant though, seemed important for this one. Happy to create or change or be anything that's needed for a good game.
https://www.dndbeyond.com/characters/97690866
Fire! Appreciate it!
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAWithdrawn
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Witdrawn
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Withdrawn
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Withdrawn
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Withdrawn
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Ability scores: 15 13 18 16 12 8
Ability scores: 13 11 13 10 13 11
(Taking Set 1)
Name: Katarina Summer Blossom of the Mystic Paws
Race: Tabaxi
Class: Barbarian (Path of Wild Magic when it becomes available)
Alignment: Chaotic Good
Picture:
Background: Noble
Personality: Katarina is equal parts elegant lady and bloodthirsty berserker. She enjoys dressing up a bit, to the extent that she has been seen going into battle dressed in a ball gown once. Being an oversized cat, she tends to be curious and playful when she's not in battle, though sometimes this can get her into trouble as she does not always know her own strength.
Backstory: Since she was a kitten, Katarina knew that she wasn't like her brothers and sisters. Her family was feline royalty, known for their skill in sorcery. But, while her brothers and sisters slowly learned to wield supernatural powers, Katarina found she simply couldn't tap into the strange abilities that her siblings used. She grew into a powerful and athletic feline, with great skill as a warrior. Yet she could not cast even the simplest cantrip. Over time, her frustration and resentment grew as the other kittens became respectable sorcerers and wizards, while she became the family disappointment. One day, when she was at her absolute lowest, her eldest sister began taunting her mercilessly. At that moment Katarina finally snapped, and lashed out in an uncontrollable rage. When she came back to her senses, Katarina realized what she had done... her sister was alive, but badly injured and terrified out of her mind. That very night, Katarina left the comfort of her parents' home, forsaking the trappings of royalty and setting out into the world as a common adventurer... and one day, she hoped that she could return and prove to her family that she is not a failure or a joke to be trifled with.
Character link: https://ddb.ac/characters/97931969/UHXyz5
Ability scores: 13 14 9 12 15 15
Ability scores: 16 16 15 13 8 13
Going with the second set of scores
Robin grew up in the Feywild, Her impish personality lead her to worship the Fey Trickster, Nathair Sgiathach. Soon after she pledged to his service, she attended the Witch-Light carnival and was stuck on the outskirts of Waterdeep when she couldn't make it home on time.
She spent several years in Waterdeep, doing what she could to get by until she gained a background of Charlatan instead of the acolyte she'd have been if she wasn't lost. By then, she’d met enough of the local Fey races to safely travel to the Ardeep forest.
She’s spent several years in the Emerald Enclave, helping out as she can. Now there’s a need for a mediator between Lady Nandar of Nightstone, and the Elves of the Ardeep.
Well, if anyone can fast talk both parties, it’s her. And if that falls through, she can always torment goblins.
. (The 2E Fey Deity Wiki Nathair Sgiathach (pronounced neigh-er skey-ak)[3] is the fey deity of mischief and pranks. His symbol is a smile. What could be more appropriate than a smiley face holy symbol?) https://dungeonsdragons.fandom.com/wiki/List_of_Dungeons_&_Dragons_fey_deitieshttps://ddb.ac/characters/97975717/TuycWn
"I am Robin Goodlass, a cleric of the Lord of Mirth. I can make your sneaks sneakier, turn undead and heal. Jokes on allies? Never a good idea to tick off the ones that keep you alive. Unless it's a REALLY good joke", she smirks.
Sorry, but I'm going to have to withdraw my submission. I hope y'all have fun with this game!
Osborne Goodluck | Level 1 | Halfling | Sorcerer (Wild Magic) | Waterdeep: Dragon Heist
A bit intimidating with all the entries already, however I'm being encouraged to apply... So let's start with some stat rolls :3
Ability scores: 13 10 14 13 12 14
Ability scores: 15 10 18 12 12 11
WIP - TBD
Thank you for your time and consideration DM.
just an unstable unicorn.
Name: Alyssa Amastacia
Image: (Artwork not mine)
Race: Half-Elf
Class: Cleric - Life
(Potentially multi-class into Wizard - Divination)
Set 1 Ability Scores: 15 13 12 14 18 15
Background: Sage
Backstory:
Today's the day.
Today's the day my mom finally takes me with her on the 'top secret trip' she's been planning for what feels like decades. Maybe I finally get to go on an adventure with her and the Misfits!
My mom's a little eccentric. Quirky, the others would say. But she's a seasoned adventurer with the Misfit Company where she met dad. He's got ties with the Order of the Gauntlet, while Mum's in with the Emerald Enclave. I've flipped through and studied every one of her journals over and over. There's the story of how her, dad and their group of friends recovered a cursed mansion from a mad druid, which they were able to keep in the end! This is where I grew up… They freed their companion's mother and slaves from an orc enslavement camp by striking a deal to slay a greedy beast that's been plaguing the area. The group ventured into a dragons den, slaying the legendary creature!
Me? Well, I've spent the last decade studying under Mum's mentorship. She'd only take me to cleared ruins and dungeons for studying and archiving. She insisted that I learn and understand basics before --
Alyssa would be scribbling along in her journal when the woman in front of her would stop abruptly causing her to walk into her. The pointy eared woman would turn around.
"Lyssa, listen!" The woman would look up at Alyssa and flick her in the forehead, "You should be paying closer attention to your surroundings. Listen to me Lyssa." The woman would look intently into her eyes, "You need to remember it's important to ground yourself. Your mind. Right here. In the present."
"Yes, Mom."
"Lyssa. Listen." She'd grip her daughters shoulders. "Madness is a cruel mistress."
Alyssa would roll her eyes. "Yes. I know." She's heard this many times.
Her mom would shake her to bring her gaze back forward. "Lyssa." The older elf would poke her in the forehead, "You're smart. But you know nothing Alyssa Amastacia." Her eyes would narrow. "Listen and learn Lyssa."
"Ugh, you make me so sick of my own name…" She'd mutter while putting away her journal.
The older elf will raise a brow at her taller spawn, "Today's the day you start your own journey. Your own story." She'd gesture to the Nightstone Inn. "Dad and I have scouted out this Inn for you. You can make some of your own friends and find some good work. Ask for Morak Ur'Gray."
"Wait what? I'm not joining you?"
Alyssa's mom would start to laugh and wipe away a tear before pulling the door open, "Oh no sweety. You're on your own. And your allowance is cut off. Have fun!" and she'd shove the young half-elf through the doorway.
"Wait wait wait!"
"Love you, bye!"
The door slams shut.
just an unstable unicorn.
Looking forward to the story!
Name: Assarion
V. Human Fighter (Battle Master); Lucky feat
Noble background
Jean-Pierre Duchesne, Viscomte de la Fere, is the son of the Duc de Tremouille. While the titles earn them a place in the Lords' Alliance, the fiefs are small, and the family does not have the kind of wealth that buys influence at court. Their titles are old, though, very old; and that still counts for something in their part of the Realms.
Jean-Pierre has spent most of his youth following in his father's footsteps. As lord of a small territory, Tremouille can afford to be a hands-on leader. As a teenager, then, most of Jean-Pierre's summers were spent at the side of a master craftsman - not learning the craft, necessarily, but the needs of the crafters. From the mason, for example, he learned the different types of stone he uses, where each is quarried, and the logistics of getting it to the build site. And every winter, of course, he was trained hard by the swordmaster.
Now in his majority, Jean-Pierre has had the chance to win his spurs, taking part in a sortie against goblins near Nightstone under the nom de guerre Assarion. The sortie almost ended in disaster, for there were many more orcs than they had expected. Only a stroke of incredible luck saved them, and turned a sure defeat into a resounding victory. Returning triumphant, the grateful young noble stopped at the shrine of Tymora.
And here the story turns strange. Many of his comrades paid homage to Lady Luck, tossing a coin in her bowl for luck. Assarion's coin, however, bounced out, landed on its edge, and rolled back to him. That night, he had a dream of Tymora and heard a verse:
I claim thee a year and a day;
one to protect and one to slay.
Ruminating on this dream, Assarion finds himself in the common room of an inn, where a flash of light confirms his quest. He sees a flash - the symbol of Tymora in gold, revolving once above the head of an adventurer at another table - then strides to the table to sit down and announce, "I'm with them."
Ability scores: 7 17 11 13 13 17
Ability scores: 16 18 15 9 11 12
(The rolls changed when I added the verse. New stats can be rolled whenever convenient.)