(The encounter has an initiative of 22 for Faith if I’m reading it right. I’m not sure why, but I’m not complaining. Possibly, pre campaign rolled initiative a few times — still not sure. If you have advantage on the character sheet and roll there, does it do it automatically or is it just a prompt to click twice?)
The Encounter builder will use rolls from character sheet for sure for initiative. If you roll with the [/roll commands, I have to enter those manually though. When your character takes damage and you update your character sheet it updates the encounter builder to reflect your character's hit points.
Let me see if the log shows it as two rolls. That may be a higher level question for Beyond programmers though.
I'm going to test that out with Matheris' character sheet since I manually rolled on the forum here I'll know what it was from there.... We'll go with yours at 22 for now. It does not roll twice so You have to do it for yourself. Roll twice and take the better roll. You can keep the 22 or do two new rolls and take the better of those two. Since we are learning as we go...
Faith shares what Solace showed him in muttered breaths, sharing the positions of the goblins that aren’t quite so obvious to the adventurers, as seen from a bird’s eye view.
“I shall take the one at the front.”
“Hide no more, goblin. Face the light and the fire.” His Hex targets the goblin Boss’ Dexterity, making it harder for his nimble opponent to duck into the the bushes, or escape restraint.
As the spell lands, he feels a resonance. A trail of magic, a moment of perfect concord between his wishes and the wishes of his warlock ring. The Eldritch Blast roars forth trailing thick smoke.
The goblin boss I am inferring from front meaning upper most goblin..
As you prepare you attack it moves closer be near the black boulder by the goblin A on the northeast side of the map. As your spell is moving at him, he uses as reaction to Redirect Attack - to swap spots with the other goblin. The blast hits the goblin A and the force of the blast pummels the goblin as the flames singe it and necrotic effect decays the flesh. The death was so quick it didn't even make a sound. The Boss Goblin stairs at Faith fury in his eyes or is it fear.
Goblin A is down.
Goblin E is up.
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Brother Coltinar - The Shadows & the Forgotten Forge; Gildor Surion - Balder's Gate-Decent; Alsariph Safxipha - LFG ; Ral Grixora Battle for the Forest Admin;Sir Aarlin - LFG; Ving Raflamir - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Capt.Sask and Boxter Snappus; Battle for the forest;
This post has potentially manipulated dice roll results.
Goblin E's arrow goes wide but Faith could hear it as it went by.
Matheris is up. Matheris says to the Goblin Boss, "This isn't going to go very well for you." Back to the others, "We'll need one to interrogate that we can understand perhaps."
Action: Matheris moves 30 ft to be 5 ft from the Goblin Boss to attacks, casting Green-Flame blade on his Rapier of Warning.
Rapier of Warning Attack: 22! Damage: 11 Plus 1 Lightning Damage Plus 3 Sneak Attack if it applies Plus 5 Fire Damage
If an enemy is next to target take 3 Fire Damage
Bonus Action: Two weapon fighting:
Moon Touched Rapier attack: 21! Damage: 1
Reaction: Opportunity attack
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Signature
Brother Coltinar - The Shadows & the Forgotten Forge; Gildor Surion - Balder's Gate-Decent; Alsariph Safxipha - LFG ; Ral Grixora Battle for the Forest Admin;Sir Aarlin - LFG; Ving Raflamir - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Capt.Sask and Boxter Snappus; Battle for the forest;
The Goblin boss is sliced, shocked, burned and sliced again nearly killing it. Visibly nearly gutted and surprisingly still standing if just barely.
Karea is Up. I'd like Dragon to really run the character if at all possible, so I'll give it 24 hrs or so.
To clarify the goblins on the map....Goblin A is down.....Which was the northeast goblin. That's now the Goblin Boss who moved down by Goblin A and then swapped places to avoid Faiths Eldritch roasting. Matheris is now 5 ft from the Goblin Boss who is hurting bad.
The goblins are now Goblin B,C,D,E From Matheris/Goblin Boss so zig zag across to the West is Goblin B so zig zag to the East Just south of Mtheris/Goblin Boss is Goblin C, so zig zag to the West and Goblin D and so zig zag to the East is Goblin E.
Seeing Matheris attack the Goblin boss and holler to keep one alive she moves to flank the boss by moving straight up the road 30ft and get advantage while Matheris has his attention.
Action: Attack with his bow to knock out.
Atk 20 and 28 advantaged neither are crits....Damage 5 Karea deftly hits the boss grazing the temple of the boss knocking him out...at 0 HP.
Goblin B, D and C are up. There are still 4 of them up so even though you've been tough they think they might still have the advantage.
They all decide to keep their distance in case they need to run away. They each target a different member of the party.
Goblin Action: Goblin B moves attacks Faith: 23! Damage: 5
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Goblin Action: Goblin D moves attacks Matheris: 22! Damage: 4
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Goblin Action: Goblin C moves attacks Karea: 8! Damage: 8
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
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Signature
Brother Coltinar - The Shadows & the Forgotten Forge; Gildor Surion - Balder's Gate-Decent; Alsariph Safxipha - LFG ; Ral Grixora Battle for the Forest Admin;Sir Aarlin - LFG; Ving Raflamir - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Capt.Sask and Boxter Snappus; Battle for the forest;
If you have a means of deflecting the arrows/damage let me know. Otherwise mark off the damage from your character sheets please.
Side note the Karea sneak atk dmg was not roll and is 3. It wasn't necessary though as 5 hp dam took it to 0 hp anyway.
We are on Rnd 2 Turn 1 with Faith going. Goblin E goes next if alive....With Solace providing arial coverage Faith knows there are 4 Goblins left and only three of them and the goblins are scattered on the battle field.
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Brother Coltinar - The Shadows & the Forgotten Forge; Gildor Surion - Balder's Gate-Decent; Alsariph Safxipha - LFG ; Ral Grixora Battle for the Forest Admin;Sir Aarlin - LFG; Ving Raflamir - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Capt.Sask and Boxter Snappus; Battle for the forest;
Faith stumbles where the arrow hits him, but it only stakes the flame of his righteous fury higher.
Faith’s Hex swirls through the air to the Goblin (E) who had targeted him with his arrow, and missed, who seemed a little quicker than the others, weakening its nimbleness and dexterity, as he prepares another Eldritch blast. His incendiary attack rockets forth like a cannon blast [at Goblin E].
Faith slips off the cart and runs to the Goblin’s position, to spread himself out from the others and gain a better view on the three that remain.
Faith maintains control with ease and quickly locates the source or the attack. Fueled by fury he focuses his attack with a beam of crackling energy that streaks toward the goblin hitting it. The damage is more than the creature can endure, blood gushing from its mouth from the force of the attack and the body bursting apart slightly. Goblin E is dead.
OOC - As for the Hex...This can be shifted for 1 hr to other targets. Rather than announce that you shift it, in case someone kills the target you shifted it to, prior to your next attack assuming there is one. I'd like to have Faith announce he Shifts his Hex spell to creature x on each turn as needed.... This way I know it's not a cast of Hex and just a shift of the active spell at the time of his turn.
Matheris is up....Then Karea....
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Brother Coltinar - The Shadows & the Forgotten Forge; Gildor Surion - Balder's Gate-Decent; Alsariph Safxipha - LFG ; Ral Grixora Battle for the Forest Admin;Sir Aarlin - LFG; Ving Raflamir - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Capt.Sask and Boxter Snappus; Battle for the forest;
The top two goblins are dead...Matheris is standing next to the rock near the top easterly goblin that is dead. The Bottom easterly goblin is dead. B,C,D are still alive.
Matheris
"These goblins bit off more than they can chew it seems. Good work folks. Keep it up...We must get to the bottom of this ambush."
Action: Matheris moves to attack Goblin C casting Green-Flame blade on his Rapier of Warning.
Rapier of Warning Attack: 8! Damage: 12 Plus 3 Lightning Damage Plus 2 Sneak Attack if it applies Plus 6 Fire Damage
If an enemy is next to target take 5 Fire Damage
Bonus Action: Two weapon fighting:
Moon Touched Rapier attack: 10! Damage: 1
Reaction: Opportunity attack
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Signature
Brother Coltinar - The Shadows & the Forgotten Forge; Gildor Surion - Balder's Gate-Decent; Alsariph Safxipha - LFG ; Ral Grixora Battle for the Forest Admin;Sir Aarlin - LFG; Ving Raflamir - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Capt.Sask and Boxter Snappus; Battle for the forest;
Matheris stumbled trying to close the range to the goblin throwing off his attacks completely......."Me and my big mouth..I should have just watched where I was going dang it."
OOC - Side note on fumbles....From what I've read on 5e Fumbles are not meant to be catastrophic to the players...for my DM style I will simply use it as a means to poke fun at the characters...You won't hit a party member and cause them damage.. Also of note. Ranged attacks cannot hit a friendly in Melee with the same target even on a fumble...
Karea is up.... Goblin B, C and D are still alive....You have advantage on Goblin C since Mather is within 5 ft. if you move to a flanking position.
Karea moves to flank, unsheathing her sword, stabbing it at the goblin, then fluidly following up with a kick.
Attack: 25 Damage: 10
Attack: 15 Damage: 8
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Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
Karea moves to flank, unsheathing her sword, stabbing it at the goblin, then fluidly following up with a kick.
Attack: 25 Damage: 10
Attack: 15 Damage: 8
Heres how I'm going to play this out.......Karea moved 30 ft last turn to flank attack the Boss for a ranged attack . Then moved 10 ft southeast to be 5 ft from Goblin C. They attacked the party... Faith attacked Goblin E...Dead...Matheris attacked Goblin C and Missed whiff.. Karea's first attack kills Goblin C and she moves 40 ft to kick Goblin B and the kick snaps it's neck. Leaving Gobin D as the last Goblin to go. Goblin D is the only goblin left and Faith transfers the Hex to the goblin.
You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.
The Goblin moves 30 ft south and then attempts to hide at a disavantage...Hex and Solace is watching... We'll say Faith chose Dexterity as the hex ability to disavantage. With the Hex in affect and Solace watching I'll put the DC at 15 (Medium) disavantage. There are a lot of woods in the area.
9 Hide vs DC 15.
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Brother Coltinar - The Shadows & the Forgotten Forge; Gildor Surion - Balder's Gate-Decent; Alsariph Safxipha - LFG ; Ral Grixora Battle for the Forest Admin;Sir Aarlin - LFG; Ving Raflamir - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Capt.Sask and Boxter Snappus; Battle for the forest;
The goblin ducks behind a tree 30 ft south....It fails at hiding and is seen by everyone but it has 3/4 cover.A target with three-quarters cover has a +5 bonus to AC and Dexterity saving throws. A target has three-quarters cover if about three-quarters of it is covered by an obstacle. The obstacle might be a portcullis, an arrow slit, or a thick tree trunk.
Faith is up....
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Brother Coltinar - The Shadows & the Forgotten Forge; Gildor Surion - Balder's Gate-Decent; Alsariph Safxipha - LFG ; Ral Grixora Battle for the Forest Admin;Sir Aarlin - LFG; Ving Raflamir - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Capt.Sask and Boxter Snappus; Battle for the forest;
This post has potentially manipulated dice roll results.
Faith having Solace and his own eyes watch the goblin flee move to a spot south that gives them a little better view. 1/2 cover...for the goblin however the bonfire does not need to hit an AC..The goblin has to jump out of the way or be roasted. Dex save 14 and the goblin is still disadvantaged.
5Goblin C's save attempt vs 14
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Brother Coltinar - The Shadows & the Forgotten Forge; Gildor Surion - Balder's Gate-Decent; Alsariph Safxipha - LFG ; Ral Grixora Battle for the Forest Admin;Sir Aarlin - LFG; Ving Raflamir - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Capt.Sask and Boxter Snappus; Battle for the forest;
The goblin goes up in flames and the necrotic damage finishes the beast off.
The tree catches fire from the bonfire. 4 Number of trees that burn.. You assess the situation and decide to use it as a funeral pyre for the goblins that are dead. All but one the boss. After you strip them and take their gear to sell at Phaldelin you put the bodies in the flames.
Loot - 5 x scimitars (5x15=75gp), short bows (15x5=75gp), quivers (5x5sp=2gp 5sp) of arrows (60(3 groups of 20 arrows left) short bow arrows(3x5sp =1gp 5sp), Leather armor (5x5gp=25gp) and shields (5x5gp=25gp). 203gp 10sp
Boss - Chain shirt (25 gp) and shield (5gp), Scimitar (15gp), 4 javalins (4 x 5sp = 20sp). 45gp 20sp
Boss goblin has 1 gp, 4 sp, 2 cp, The goblins has 1 sp, 2 cp,
Once the fire is dealt with you get back to the wagon and check on Torgga is getting out from under the wagon and starts the tarp back on, "Good job folks. Saved us from losing the wagon from those bandits/goblins. She looks the party over and says I can heal you...Matheris says, I'll use a potion but help out the others if they need it please."
She nods and casts healing word on Faith..Heal = 8 up to your max.
Matheris says let's go check out the horses and we should tie up the goblin that Karea knocked out.
Everyone roll a survival check DC 10.
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Brother Coltinar - The Shadows & the Forgotten Forge; Gildor Surion - Balder's Gate-Decent; Alsariph Safxipha - LFG ; Ral Grixora Battle for the Forest Admin;Sir Aarlin - LFG; Ving Raflamir - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Capt.Sask and Boxter Snappus; Battle for the forest;
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The Encounter builder will use rolls from character sheet for sure for initiative. If you roll with the [/roll commands, I have to enter those manually though. When your character takes damage and you update your character sheet it updates the encounter builder to reflect your character's hit points.
Let me see if the log shows it as two rolls. That may be a higher level question for Beyond programmers though.
I'm going to test that out with Matheris' character sheet since I manually rolled on the forum here I'll know what it was from there.... We'll go with yours at 22 for now. It does not roll twice so You have to do it for yourself. Roll twice and take the better roll. You can keep the 22 or do two new rolls and take the better of those two. Since we are learning as we go...
Signature
Brother Coltinar - The Shadows & the Forgotten Forge; Gildor Surion - Balder's Gate-Decent; Alsariph Safxipha - LFG ; Ral Grixora Battle for the Forest Admin; Sir Aarlin - LFG; Ving Raflamir - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Capt.Sask and Boxter Snappus; Battle for the forest;
Combat starts
Rnd 1 Turn 1
Initiative :
Faith 22
Goblin E 20
Matheris 19
Karea 18
Goblin boss 17
Gobin A 16
Goblin B 10
Goblin D 9
Goblin C 5
Faith is up.
Signature
Brother Coltinar - The Shadows & the Forgotten Forge; Gildor Surion - Balder's Gate-Decent; Alsariph Safxipha - LFG ; Ral Grixora Battle for the Forest Admin; Sir Aarlin - LFG; Ving Raflamir - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Capt.Sask and Boxter Snappus; Battle for the forest;
Faith shares what Solace showed him in muttered breaths, sharing the positions of the goblins that aren’t quite so obvious to the adventurers, as seen from a bird’s eye view.
“I shall take the one at the front.”
“Hide no more, goblin. Face the light and the fire.” His Hex targets the goblin Boss’ Dexterity, making it harder for his nimble opponent to duck into the the bushes, or escape restraint.
As the spell lands, he feels a resonance. A trail of magic, a moment of perfect concord between his wishes and the wishes of his warlock ring. The Eldritch Blast roars forth trailing thick smoke.
[Attack Roll: 20+6
Damage Roll: 12 (10 force, 2 fire)
Hex Damage: 4 (necrotic)]
The goblin boss I am inferring from front meaning upper most goblin..
As you prepare you attack it moves closer be near the black boulder by the goblin A on the northeast side of the map. As your spell is moving at him, he uses as reaction to Redirect Attack - to swap spots with the other goblin. The blast hits the goblin A and the force of the blast pummels the goblin as the flames singe it and necrotic effect decays the flesh. The death was so quick it didn't even make a sound. The Boss Goblin stairs at Faith fury in his eyes or is it fear.
Goblin A is down.
Goblin E is up.
Signature
Brother Coltinar - The Shadows & the Forgotten Forge; Gildor Surion - Balder's Gate-Decent; Alsariph Safxipha - LFG ; Ral Grixora Battle for the Forest Admin; Sir Aarlin - LFG; Ving Raflamir - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Capt.Sask and Boxter Snappus; Battle for the forest;
Goblin E attacks
The goblin seeing how Faith just destroyed his kin now considers him a big threat and attacks Faith Goblin E is the southeastern most Goblin.
Goblin Action: Goblin E attack: 13! Damage: 8
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Signature
Brother Coltinar - The Shadows & the Forgotten Forge; Gildor Surion - Balder's Gate-Decent; Alsariph Safxipha - LFG ; Ral Grixora Battle for the Forest Admin; Sir Aarlin - LFG; Ving Raflamir - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Capt.Sask and Boxter Snappus; Battle for the forest;
Goblin E's arrow goes wide but Faith could hear it as it went by.
Matheris is up. Matheris says to the Goblin Boss, "This isn't going to go very well for you." Back to the others, "We'll need one to interrogate that we can understand perhaps."
Action: Matheris moves 30 ft to be 5 ft from the Goblin Boss to attacks, casting Green-Flame blade on his Rapier of Warning.
Rapier of Warning Attack: 22! Damage: 11 Plus 1 Lightning Damage Plus 3 Sneak Attack if it applies Plus 5 Fire Damage
If an enemy is next to target take 3 Fire Damage
Bonus Action: Two weapon fighting:
Moon Touched Rapier attack: 21! Damage: 1
Reaction: Opportunity attack
Signature
Brother Coltinar - The Shadows & the Forgotten Forge; Gildor Surion - Balder's Gate-Decent; Alsariph Safxipha - LFG ; Ral Grixora Battle for the Forest Admin; Sir Aarlin - LFG; Ving Raflamir - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Capt.Sask and Boxter Snappus; Battle for the forest;
The Goblin boss is sliced, shocked, burned and sliced again nearly killing it. Visibly nearly gutted and surprisingly still standing if just barely.
Karea is Up. I'd like Dragon to really run the character if at all possible, so I'll give it 24 hrs or so.
To clarify the goblins on the map....Goblin A is down.....Which was the northeast goblin. That's now the Goblin Boss who moved down by Goblin A and then swapped places to avoid Faiths Eldritch roasting. Matheris is now 5 ft from the Goblin Boss who is hurting bad.
The goblins are now Goblin B,C,D,E From Matheris/Goblin Boss so zig zag across to the West is Goblin B so zig zag to the East Just south of Mtheris/Goblin Boss is Goblin C, so zig zag to the West and Goblin D and so zig zag to the East is Goblin E.
Signature
Brother Coltinar - The Shadows & the Forgotten Forge; Gildor Surion - Balder's Gate-Decent; Alsariph Safxipha - LFG ; Ral Grixora Battle for the Forest Admin; Sir Aarlin - LFG; Ving Raflamir - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Capt.Sask and Boxter Snappus; Battle for the forest;
Here goes for Karea.......
Seeing Matheris attack the Goblin boss and holler to keep one alive she moves to flank the boss by moving straight up the road 30ft and get advantage while Matheris has his attention.
Action: Attack with his bow to knock out.
Atk 20 and 28 advantaged neither are crits....Damage 5 Karea deftly hits the boss grazing the temple of the boss knocking him out...at 0 HP.
Goblin B, D and C are up. There are still 4 of them up so even though you've been tough they think they might still have the advantage.
They all decide to keep their distance in case they need to run away. They each target a different member of the party.
Goblin Action: Goblin B moves attacks Faith: 23! Damage: 5
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Goblin Action: Goblin D moves attacks Matheris: 22! Damage: 4
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Goblin Action: Goblin C moves attacks Karea: 8! Damage: 8
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Signature
Brother Coltinar - The Shadows & the Forgotten Forge; Gildor Surion - Balder's Gate-Decent; Alsariph Safxipha - LFG ; Ral Grixora Battle for the Forest Admin; Sir Aarlin - LFG; Ving Raflamir - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Capt.Sask and Boxter Snappus; Battle for the forest;
If you have a means of deflecting the arrows/damage let me know. Otherwise mark off the damage from your character sheets please.
Side note the Karea sneak atk dmg was not roll and is 3. It wasn't necessary though as 5 hp dam took it to 0 hp anyway.
We are on Rnd 2 Turn 1 with Faith going. Goblin E goes next if alive....With Solace providing arial coverage Faith knows there are 4 Goblins left and only three of them and the goblins are scattered on the battle field.
Signature
Brother Coltinar - The Shadows & the Forgotten Forge; Gildor Surion - Balder's Gate-Decent; Alsariph Safxipha - LFG ; Ral Grixora Battle for the Forest Admin; Sir Aarlin - LFG; Ving Raflamir - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Capt.Sask and Boxter Snappus; Battle for the forest;
Constitution save: 22
Faith stumbles where the arrow hits him, but it only stakes the flame of his righteous fury higher.
Faith’s Hex swirls through the air to the Goblin (E) who had targeted him with his arrow, and missed, who seemed a little quicker than the others, weakening its nimbleness and dexterity, as he prepares another Eldritch blast. His incendiary attack rockets forth like a cannon blast [at Goblin E].
Faith slips off the cart and runs to the Goblin’s position, to spread himself out from the others and gain a better view on the three that remain.
AR: 20 DR: 15
Hex DR: 5
Faith maintains control with ease and quickly locates the source or the attack. Fueled by fury he focuses his attack with a beam of crackling energy that streaks toward the goblin hitting it. The damage is more than the creature can endure, blood gushing from its mouth from the force of the attack and the body bursting apart slightly. Goblin E is dead.
OOC - As for the Hex...This can be shifted for 1 hr to other targets. Rather than announce that you shift it, in case someone kills the target you shifted it to, prior to your next attack assuming there is one. I'd like to have Faith announce he Shifts his Hex spell to creature x on each turn as needed.... This way I know it's not a cast of Hex and just a shift of the active spell at the time of his turn.
Matheris is up....Then Karea....
Signature
Brother Coltinar - The Shadows & the Forgotten Forge; Gildor Surion - Balder's Gate-Decent; Alsariph Safxipha - LFG ; Ral Grixora Battle for the Forest Admin; Sir Aarlin - LFG; Ving Raflamir - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Capt.Sask and Boxter Snappus; Battle for the forest;
For visual info....
The top two goblins are dead...Matheris is standing next to the rock near the top easterly goblin that is dead. The Bottom easterly goblin is dead. B,C,D are still alive.
Matheris
"These goblins bit off more than they can chew it seems. Good work folks. Keep it up...We must get to the bottom of this ambush."
Action: Matheris moves to attack Goblin C casting Green-Flame blade on his Rapier of Warning.
Rapier of Warning Attack: 8! Damage: 12 Plus 3 Lightning Damage Plus 2 Sneak Attack if it applies Plus 6 Fire Damage
If an enemy is next to target take 5 Fire Damage
Bonus Action: Two weapon fighting:
Moon Touched Rapier attack: 10! Damage: 1
Reaction: Opportunity attack
Signature
Brother Coltinar - The Shadows & the Forgotten Forge; Gildor Surion - Balder's Gate-Decent; Alsariph Safxipha - LFG ; Ral Grixora Battle for the Forest Admin; Sir Aarlin - LFG; Ving Raflamir - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Capt.Sask and Boxter Snappus; Battle for the forest;
Matheris stumbled trying to close the range to the goblin throwing off his attacks completely......."Me and my big mouth..I should have just watched where I was going dang it."
OOC - Side note on fumbles....From what I've read on 5e Fumbles are not meant to be catastrophic to the players...for my DM style I will simply use it as a means to poke fun at the characters...You won't hit a party member and cause them damage.. Also of note. Ranged attacks cannot hit a friendly in Melee with the same target even on a fumble...
Karea is up.... Goblin B, C and D are still alive....You have advantage on Goblin C since Mather is within 5 ft. if you move to a flanking position.
Signature
Brother Coltinar - The Shadows & the Forgotten Forge; Gildor Surion - Balder's Gate-Decent; Alsariph Safxipha - LFG ; Ral Grixora Battle for the Forest Admin; Sir Aarlin - LFG; Ving Raflamir - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Capt.Sask and Boxter Snappus; Battle for the forest;
Karea moves to flank, unsheathing her sword, stabbing it at the goblin, then fluidly following up with a kick.
Attack: 25 Damage: 10
Attack: 15 Damage: 8
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
The goblin is dead with the first attack. If you have move left you can move but it might take your second attack.
Signature
Brother Coltinar - The Shadows & the Forgotten Forge; Gildor Surion - Balder's Gate-Decent; Alsariph Safxipha - LFG ; Ral Grixora Battle for the Forest Admin; Sir Aarlin - LFG; Ving Raflamir - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Capt.Sask and Boxter Snappus; Battle for the forest;
Heres how I'm going to play this out.......Karea moved 30 ft last turn to flank attack the Boss for a ranged attack . Then moved 10 ft southeast to be 5 ft from Goblin C. They attacked the party... Faith attacked Goblin E...Dead...Matheris attacked Goblin C and Missed whiff.. Karea's first attack kills Goblin C and she moves 40 ft to kick Goblin B and the kick snaps it's neck. Leaving Gobin D as the last Goblin to go. Goblin D is the only goblin left and Faith transfers the Hex to the goblin.
You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.
The Goblin moves 30 ft south and then attempts to hide at a disavantage...Hex and Solace is watching... We'll say Faith chose Dexterity as the hex ability to disavantage. With the Hex in affect and Solace watching I'll put the DC at 15 (Medium) disavantage. There are a lot of woods in the area.
9 Hide vs DC 15.
Signature
Brother Coltinar - The Shadows & the Forgotten Forge; Gildor Surion - Balder's Gate-Decent; Alsariph Safxipha - LFG ; Ral Grixora Battle for the Forest Admin; Sir Aarlin - LFG; Ving Raflamir - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Capt.Sask and Boxter Snappus; Battle for the forest;
The goblin ducks behind a tree 30 ft south....It fails at hiding and is seen by everyone but it has 3/4 cover. A target with three-quarters cover has a +5 bonus to AC and Dexterity saving throws. A target has three-quarters cover if about three-quarters of it is covered by an obstacle. The obstacle might be a portcullis, an arrow slit, or a thick tree trunk.
Faith is up....
Signature
Brother Coltinar - The Shadows & the Forgotten Forge; Gildor Surion - Balder's Gate-Decent; Alsariph Safxipha - LFG ; Ral Grixora Battle for the Forest Admin; Sir Aarlin - LFG; Ving Raflamir - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Capt.Sask and Boxter Snappus; Battle for the forest;
Faith moves 30 feet towards the final goblin, with Solace’s guidance, trying to find the best angle on the Goblin.
He uses Create Bonfire to generate a bonfire on the goblin’s position.
Dex Save: 14
Bonfire DR: 6 fire
Hex DR: 6 necrotic.
Faith having Solace and his own eyes watch the goblin flee move to a spot south that gives them a little better view. 1/2 cover...for the goblin however the bonfire does not need to hit an AC..The goblin has to jump out of the way or be roasted. Dex save 14 and the goblin is still disadvantaged.
5 Goblin C's save attempt vs 14
Signature
Brother Coltinar - The Shadows & the Forgotten Forge; Gildor Surion - Balder's Gate-Decent; Alsariph Safxipha - LFG ; Ral Grixora Battle for the Forest Admin; Sir Aarlin - LFG; Ving Raflamir - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Capt.Sask and Boxter Snappus; Battle for the forest;
The goblin goes up in flames and the necrotic damage finishes the beast off.
The tree catches fire from the bonfire. 4 Number of trees that burn.. You assess the situation and decide to use it as a funeral pyre for the goblins that are dead. All but one the boss. After you strip them and take their gear to sell at Phaldelin you put the bodies in the flames.
Loot - 5 x scimitars (5x15=75gp), short bows (15x5=75gp), quivers (5x5sp=2gp 5sp) of arrows (60(3 groups of 20 arrows left) short bow arrows(3x5sp =1gp 5sp), Leather armor (5x5gp=25gp) and shields (5x5gp=25gp). 203gp 10sp
Boss - Chain shirt (25 gp) and shield (5gp), Scimitar (15gp), 4 javalins (4 x 5sp = 20sp). 45gp 20sp
Boss goblin has 1 gp, 4 sp, 2 cp, The goblins has 1 sp, 2 cp,
Once the fire is dealt with you get back to the wagon and check on Torgga is getting out from under the wagon and starts the tarp back on, "Good job folks. Saved us from losing the wagon from those bandits/goblins. She looks the party over and says I can heal you...Matheris says, I'll use a potion but help out the others if they need it please."
She nods and casts healing word on Faith..Heal = 8 up to your max.
Matheris says let's go check out the horses and we should tie up the goblin that Karea knocked out.
Everyone roll a survival check DC 10.
Signature
Brother Coltinar - The Shadows & the Forgotten Forge; Gildor Surion - Balder's Gate-Decent; Alsariph Safxipha - LFG ; Ral Grixora Battle for the Forest Admin; Sir Aarlin - LFG; Ving Raflamir - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Capt.Sask and Boxter Snappus; Battle for the forest;