Ability Scores: Str 11 Dex 17 Con 16 Int 18 Wis 15 Cha 14
Race/Subrace: Human Female
Class/Subclass (or planned Subclass): Wizard, planned subclass is either graviturgy or chronurgy, though we can discuss it if you rather, and I am flexible
Alignment: Neutral good
Background: Sage
Backstory: Hyacinth's story is rather dull, to be honest. She grew up in a home of plenty in Neverwinter, her parents being successful merchants, and she lacked for nothing. Tending towards cerebral activities, her parent saw to it that she received an excellent education. She has always loved reading, investigating, thinking, calculating. She moved in ever more intelligent circles, associating with scholars and other intelligentsia. Too busy with her studies to court any men, she has remained single, and her books and colleagues keep her company. As her life has droned on, a sort of fear has developed inside her, that her life will pass her by and she will have not accomplished anything. She has begun a comprehensive work of science, which she has labeled Phenomena Generale, to explain all phenomena in the world, be they "natural" or "magical". She has worked hard to understand the arcane arts, as they drive so much of what happens in the world. When she's not eating, sleeping, or studying, she can be found writing in her tome, adding to that book, in the hopes of publishing it and it can be a beacon of knowledge for generations to come.
Personality: Middle-aged, reserved, calculating, thinks things through, ponders, inherently friendly and trusting
Ideals: Any problem can be solved with enough data and calculation
Bonds: She's working on a book to explain all natural phenomena and the furthering of that book may take a surprisingly high priority in her decision-making
Flaws: If she can't figure something out or understand it, she seriously doubts any one else will be able to
Fears: That her life will end before she can "make her mark" in academia
Used Point Buy for Ability Scores Ability Scores: 17 10 16 8 14 8
Name: Draxia Lightbrace Race: Leonin Class/Subclass: Fighter/ plan Echo Knight Alignment: Neutral Good Background: Soldier Backstory: Draxia became a soldier to protect innocents. Honor and righteous integrity was an important part of him. That is until the he grew to loves the taste of battle. To use his own blade to dispatch any one marked as the enemy. It was his dogged determination and bloodlust that drove his small band of warriors deep into enemy territory. It was an ambush and they were outnumbered. A red haze came down and Draxia became lost in battle with no care for his comrades. By the end he was the last standing and an arrow pierced his chest. Near death the enemy moved on leaving him a pile with his dead comrades. When he next came to he was horrified by what he had done. He was stripped of his rank and cast out. Even then he went to each of his former comrades family to apologize. He could see it in their eyes that he was a monster and would know no forgiveness for his sin. Since then he wanders as a sellsword trying to redeem himself with his actions
Personality: I can stare down a hell hound without flinching. I’m haunted by memories of war. I can’t get the images of violence out of my mind. Ideals: Independence. When people follow orders blindly, they embrace a kind of tyranny. Bonds: Those who fight beside me are those worth dying for. Flaw: I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret.
Fear: Draxia fears losing himself in bloodlust and causing the death of his comrades again.
(I’m now realising I used the word “church” a lot in this, but that could easily be replaced by something like temple. I’m open to changing anything to better fit the setting.)
From the very moment she was born, Ariadne was proclaimed a blessing sent by the God’s themselves. Even as a newborn her starry eyes and pure-white tufts of hair made clear her angelic blood, despite her parents and all their ancestors being fully human. Her church - the tight-knit religious community to which her family belonged - took her birth as a blessing, a gift sent from the celestials as a reward for their dedication and service. Because of this, it was this church in which Ariadne grew up, her childhood spent skipping happily through cold stone halls or kneeling before altars, prayers and hymns already memorised despite her young age. Even as a child Ariadne was treated with reverence by the church-goers, becoming a symbol of faith for her church, viewed as some sort of saintess who could grant them their wishes. And indeed, she did seem to bring them the blessings they so desperately desired. Wherever the young girl went, light would follow, wherever she walked, flowers would grow. The Farmer’s crops were dying, plagued by drought? Ariadne only need sprinkle a handful holy water and they would bloom once more. A church-goer’s child was feverish and coughing up blood? One touch from Ariadne and they would be glowing with health by the very next day. Soon the Aasimar began to grow, as all children do, and it wasn’t long before she was blossoming into a beautiful young woman. However, growing up the only child in a church has it’s setbacks, and though Ariadne was worshipped she was also coddled, fiercely guarded from the dangers of the outside world. Because of this, Ariadne could not help but be naive - how could she know what she had never been taught? So, when a handsome stranger approached the girl while she was tending the church’s garden, how was she to know better than to fall for his sweet face and even sweeter words? This man began to secretly court Ariadne, and it not take long for him to have her completely wrapped around his finger, willing to do anything for the one she believed to be the love of her life. So when he asked her to sign some sort of contract for him, she did not question it, happily signing the scroll without so much as reading it’s content. It was only after Ariadne signed that the man revealed himself to be no man at all, but a powerful fiend who could not resist the temptation of corrupting something so dear to the light gods as the young Aasimar. In signing the contact, Ariadne has unknowingly formed a warlock pact with the fiend, in which she was granted access to his powers, in exchange for the eventual corruption of her soul. (As I am still working out the details, I’m not yet sure what exactly this entails, though I do have a few ideas. I am very happy to discuss this privately if I am chosen :) ) Ariadne tried to take it back, to break the bond she had just forged, but it was too late - she could feel something shift within her very core. Try as she might, her touch no longer produced light and prosperity - instead it brought forth flames and destruction (- her warlock powers - I’m not trying to play an op character with special powers dw). Upon learning of her debasement, Ariadne’s church was quick to excommunicate her, banishing the Aasimar and leaving her to fend for herself. But it was already too late - the community had come to depend on Ariadne’s blessings. It did not take long for the church to disintegrate. First the common laity began to grow I’ll, or run out of the food that was once abundant, and one by one began to leave in search of new blessing’s from elsewhere. Then the church authorities, unable to face the angry masses fled, likely deciding to set up a new church somewhere less.. harsh. Soon, all that remained was the church itself, the once-magnificent stone building left to crumble into ruins.
Personality: Ariadne is quiet and reserved, a listener rather than a speaker. It is often hard to read her emotions, but she always seem to have a slight air of melancholy hanging around her like a cloak. She is slow to warm up to others, but once her trust has been gained she will do her best to be a true friend, and is often a source of comfort and support to those closest to her,
Ideals: Redemption. Ariadne longs for redemption and salvation from her demonic curse, and she would do almost anything to gain it.
Bonds: Still thinking this one up.
Flaws: Due to the betrayal she suffered, Ariadne finds it incredibly difficult to trust anyone - or herself. She worries that she is still as naive as she was when she was young, and that she will fall victim to another cruel trick.
Fears: Ariadne is running from the fiend who grants her powers, and from the corruption of her soul. As such, she is extremely hesitant to use any of her demonic powers for fear of them speeding up the process.
Ability Scores: I chose point buy, but if that isn't OK, let me know, and I'll roll
Race/Subrace: Tabaxi
Class/Subclass (or planned Subclass): Rogue/Thief
Alignment: CN
Background: Entertainer
Backstory: Bronze Bit is a nomad, moving from city to town to settlement. By day, he plays his lute and sings the ballads of the day. He usually makes a reasonable living doing this. However, once the sun goes down, Bronze Bit's other skills are put to work. When he sees something he wants or if he doesn't earn quite as much as he would have liked that day, he might slip into a closed shop or bump into a drunk and relieve them of their gold.
Bronze Bit was apprenticed by a gnome bard (not the magic kind) when he was young. Bronze Bit had a natural talent for music, and Bronze Bit's parents had many mouths to feed. When the gnome promised to take good care of Bronze Bit and to teach him an honorable trade, the young tabaxi was set free to find himself early. The gnome was a good master, and Bronze Bit was an excellent apprentice. It wasn't long before Bronze Bit learned that his master wasn't always an honorable bard. Often, Bronze Bit would distract with music as his master carefully picked his way around those distracted, relieving folk of their purses. The two were a good team. The gnome, somewhat honorably, did not want Bronze Bit to learn how to steal and always used him as the distraction. But as the years went by, Bronze Bit learned his master's underhanded tricks as well.
Unfortunately, Bronze Bit's master was arrested in Waterdeep. Bronze Bit stayed in the city for almost a year, hoping his master would be released. Scared straight, the tabaxi only performed for gold. Unfortunately, while in prison, the gnome became deathly ill and died. Bronze Bit was devastated. He left Waterdeep and has been on his own ever since. At first, he tried to stay lawful. But eventually, his fear of being caught lessened to the point that he now easily crosses the line into thievery whenever he deems it necessary. Or fun.
Personality: Bronze Bit is a very likeable tabaxi. He is lighthearted, jovial, encouraging, positive, musical, graceful, and friendly. At least on the outside. Internally, Bronze Bit struggles with being untrusting. He does not wish to grow close to anyone after losing his master.
Ideals: Self-preservation and self-gratification are his main aims. He believes that music and the arts are important and should be preserved, taught, and protected.
Bonds: He is very attached to his lute, which was his master's. As a tabaxi, he is also partial toward other tabaxis. He also has a soft spot for families (especially children, and therefore parents), as he has very good memories of his family.
Flaws: Bronze Bit is afraid to become attached to anyone; if need be, he will create a barrier between himself and someone who tries to get too close. He can easily disregard the rightful ownership of something he thinks he needs or wants badly enough.
Fears: The law (police, guards, etc.). Being abandoned. Dead things (corpses, undead creatures, etc.)
Backstory: Tivara isn't one to be commanded to do anything. She isn't one to take jobs outside her hometown. However, in this case she was forced into both. She made a bit a reputation for herself tracking down some low level bounties. She was good at it. She believed in the law. That with order, no matter what folks were like they could have peace. She would often work with guards to track folks down and often bust a few heads with them too. She was on pretty good terms with most of the folks she worked with. That is, until one day she was tracking down some low bit thug that got involved in something big. Seems some lord was doing things OFF the record and the sloppy guy they hired meant Tivara found them out. She didn't heed the petty thug's warning either thinking it was just a desperate plea to be spared. She threw him to the guards. However, this made her a powerful enemy at home. Thankfully one of her guard friends warned her and she was able to leave the city before things got bad.
However, this didn't shake the belief that laws are required. It just strengthened her resolve. After all, if that noble was following the laws she wouldn't of had to flee. There is a lot to fix at home but before that she needed to be scarce for awhile. She heard of a place struggling with all kinds of problems. Missing people, tales of monsters, and more. Seems like the kind of place she could make a difference in as a bounty hunter. Barovia. She makes her way there. Curious what she will find and who she can help. There is always a need for someone to be hunted down after all and in this case she has a hunch it's going to be one hell of a vacation for her.
Her only hesitation in leaving is leaving her younger sister behind. She's able to take care of herself and Tivara made sure her two best friends were looking out for her but she was only going to bring some noble's agenda down on her. No, its better she leaves town and the noble thinks they won and caused her to flee. She really wants to stab something now. She hopes there is some leniency on citizen arrests in Barovia. She might get a bit carried away with how angry she feels. At the very least, tales of monsters sounds promises. No laws stopping her from hunting those down and unleashing some frustration.
Personality: She is kind of like a teacher and likes a good fight but always follows the laws. She actually likes educating others but seems she has more talent in fighting. Her sister always trying to tell her she missed her calling as a teacher. She's often a contrary being as fitting her profession as a bounty hunter. Not quite a guard but still working out how to fit in society. She's a very lawful character that hunts down agents of chaos and death. She's pretty bitter about what happened back home but while she's waiting for things to cool down she's going to try things at her pace. She's looking for purpose, allies and maybe a way to get back home.
Ideals: Law is required. Without rules good folks get hurt. It's when these laws are ignored that things go to shit.
Bonds: Has a younger sister back home. Has two really good friends. One that warned her and one that helps her practice swordsmanship.
Flaws: Inflexible. She can be a pain when it comes to changing her mind. She'll follow group vote as it's proper but often not happy when it's things she doesn't like.
Fears: Her sister getting into trouble. Being framed for a crime.
Backstory: Irrida grew up in a prevalent family in the Shadowfell, ones with a long history of acting as ambassadors to other realms on the behalf of Shadowfell and the Raven Queen. She is the younger of two children. She has an older brother that has always been the shining star of the family. He was fully grown and abundantly successful before she was even born. Her brother and mother were often gone while she grew up, attending to various duties. This meant that of anyone in the family she spent the most time with her father. Her father was relatively high up in the political scene of the Shadowfell, but her mom and brother were the true successes. Irrida was happy with her lot, spending time with her father, learning the ways of her people and studying the political landscape of the Shadowfell when a shadow fell over her house. Only she and her father were home when they were attacked. Her father rushed her into their hidden panic room and locked her inside before confronting the intruders on his own. Her father died that night. When the panic room finally opened all that was left was a wrecked house and her father's cold dead body. That and a note. A note to her mother, it detailed the specifics of the attack on her father as revenge for her mother's meddling. It was signed by the ruler of Barovia. With only her father's dead body for company Irrida needed to make a decision. She decided she would track down her mother and let her know what had happened, and help her exact revenge. She didn't know it at the time, but when she made this vow the Raven Queen took notice. That night as she set out on her way to Barovia, she had her first dream, her first contact with the Raven Queen.
Personality: I judge people by their actions, not their words. I have a strong sense of fair play and always try to find the most equitable solution to arguments.
Ideals: Sincerity. There’s no good in pretending to be something I’m not. (Neutral) Destiny. Nothing and no one can steer me away from my higher calling. (Any)
Bonds: I protect those who cannot protect themselves. My tools are symbols of my past life, and I carry them so that I will never forget my roots.
Flaws: I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
Fears: failure. Someone hurting my family or innocents because of me. Small spaces.
Throwing my attribute rolls out and see if they inspire any characters...
Ability scores: 121513171115
Eben Lietbur was born the son of a Baron, like his father, and his father's father, and a dozen generations before them. While not particularly prosperous, the House of Leitbur was trusted and respected and there seemed no doubt the Eben would safely follow in the footsteps of his forebears. He was away at university when the calamity fell. It most likely saved his life.
First was the drought and the bad harvest. The Leitburs had wisely made preparations to hedge against such concerns, but when the silos were opened the truth was discovered, much of the grain had been spoiled or ruined by rats.
The rats brought the plague that killed so many that winter, though the uncommon cold killed it's share as well. By the spring, it was widely accepted that the House of Lietbur and all who dwelled in its domains were cursed.
The rebellion didn't last long, as many of the Leitbur's soldiers joined the mob. Baron and Lady Leitbur were beheaded and their keep burned to the ground.
When Eben returned, he came in disguise and vowing vengeance. But, as he examined the ruins of his family home, he learned the dark truth. His parents had been conducting rituals in secret, allying themselves with a mysterious and evil power.
Since then, Eben has made it his quest to destroy the creatures of darkness, wherever he may find them...
Eben Leitbur: Standard Human/Haunted One/Ranger (with eventual dips in Paladin)
Alignment: Neutral
Personality: Eben is dour and serious. Raised as the son of a Baron, he bears a strong sense of noblesse oblige. There is very little he wouldn't do to aid or protect the common folk.
Ideals: All that it takes for evil to prevail, is for good people to do nothing.
Bonds: I must protect the weak to make amends for the crimes of my family
Flaws: When dealing with the darkness, and those who would ally themselves with it, there can be no mercy.
Fears: That, in the moment of truth, I will succumb to the darkness like my parents before me.
Ability Scores: Those rolled above (will decide how to assign them - favoring physical stats)
Race/Subrace: Dusk Elf
Class/Subclass (or planned Subclass): Barbarian (subclass to be decided)
Alignment: Chaotic Good
Background: Haunted One
Backstory: Long long time ago, the dusk elf maiden Eithne refused the offers of love from a powerful magic-user who really had an obsession with her. Her rejected lover took revenge by turning her into a statue: the last words that Eithne had heard were: "Since your heart remains of stone, I will give you an existence that is entirely suitable for you!" Eithne doesn't know why, much much later, the spell breaks. Is it perhaps a whim of the dark forces that dominate Ravenloft? Or... or have been the voices that have finally succeeded in that? Yes, the voices... for Eithne hears voices in her mind. So many voices. Voices of female dusk elves. Her voices tell her that they are the female dusk elves slaughtered by Stradh. Eithne learns that a very long time has passed and that now she is the only female dusk elf left alive! Strahd had all the female dusk elves put to death around four centuries ago as a punishment! Horrified by the Count's cruelty and forced to be wary of members of her own kind (what would they do to her if they discovered her? Would they keep her prisoner as their only hope of not extinguishing the race? Would they hand her over to the Count to please him and allow him to complete what had begun?) Eithne is forced to begin a wandering existence, but she also matures the decision to make the Count pay at all costs for what he has done! And there's not a day that the voices in her mind don't remind her of this.
Personality: Eithne has always believed in the value of freedom and independence of individuals and was very inclined to be curious and seek out new experiences - albeit with the caution that living in Barovia requires. Since she was freed from petrification and hears the Voices of the female dusk elf in her head, however, her main challenge is to maintain her sanity - as well as plotting revenge against the most powerful creature she knows, the Devil Stradh.
Ideals: Nothing is sweeter than peace. Peace of the land. Peace of the soul. And peace of the mind; above all peace of the mind.
Bonds: The Devil Stradh must die. Only then the Voices will have peace. And Eithne too, hoepfully.
Flaws: Sometimes, the Voices cloud her judgment.... she might underestimate the risks involved or the wickedness of the measures she plans to take, if she sees a real possibility of carrying out her revenge.
Fears: Eithne is afraid above all else of losing her mind completely and living a life without peace, with the Voices always in her head.
Character Sheet Link: I will setup the sheet, if chosen.
Sorry for the delay, had quite the busy weekend. The party has been selected although it wasn't easy, there were so many good characters to choose from.}
Name: Hyacinth Bellwether
Ability Scores: Str 11 Dex 17 Con 16 Int 18 Wis 15 Cha 14
Race/Subrace: Human Female
Class/Subclass (or planned Subclass): Wizard, planned subclass is either graviturgy or chronurgy, though we can discuss it if you rather, and I am flexible
Alignment: Neutral good
Background: Sage
Backstory: Hyacinth's story is rather dull, to be honest. She grew up in a home of plenty in Neverwinter, her parents being successful merchants, and she lacked for nothing. Tending towards cerebral activities, her parent saw to it that she received an excellent education. She has always loved reading, investigating, thinking, calculating. She moved in ever more intelligent circles, associating with scholars and other intelligentsia. Too busy with her studies to court any men, she has remained single, and her books and colleagues keep her company. As her life has droned on, a sort of fear has developed inside her, that her life will pass her by and she will have not accomplished anything. She has begun a comprehensive work of science, which she has labeled Phenomena Generale, to explain all phenomena in the world, be they "natural" or "magical". She has worked hard to understand the arcane arts, as they drive so much of what happens in the world. When she's not eating, sleeping, or studying, she can be found writing in her tome, adding to that book, in the hopes of publishing it and it can be a beacon of knowledge for generations to come.
Personality: Middle-aged, reserved, calculating, thinks things through, ponders, inherently friendly and trusting
Ideals: Any problem can be solved with enough data and calculation
Bonds: She's working on a book to explain all natural phenomena and the furthering of that book may take a surprisingly high priority in her decision-making
Flaws: If she can't figure something out or understand it, she seriously doubts any one else will be able to
Fears: That her life will end before she can "make her mark" in academia
Character Sheet Link: https://www.dndbeyond.com/characters/99022392
Ability Scores: Ability scores: 17 13 11 11 9 17
Ability scores: 12 15 13 13 16 17
Used Point Buy for Ability Scores
Ability Scores: 17 10 16 8 14 8
Name: Draxia Lightbrace
Race: Leonin
Class/Subclass: Fighter/ plan Echo Knight
Alignment: Neutral Good
Background: Soldier
Backstory: Draxia became a soldier to protect innocents. Honor and righteous integrity was an important part of him. That is until the he grew to loves the taste of battle. To use his own blade to dispatch any one marked as the enemy. It was his dogged determination and bloodlust that drove his small band of warriors deep into enemy territory. It was an ambush and they were outnumbered. A red haze came down and Draxia became lost in battle with no care for his comrades. By the end he was the last standing and an arrow pierced his chest. Near death the enemy moved on leaving him a pile with his dead comrades. When he next came to he was horrified by what he had done. He was stripped of his rank and cast out. Even then he went to each of his former comrades family to apologize. He could see it in their eyes that he was a monster and would know no forgiveness for his sin. Since then he wanders as a sellsword trying to redeem himself with his actions
Personality: I can stare down a hell hound without flinching. I’m haunted by memories of war. I can’t get the images of violence out of my mind.
Ideals: Independence. When people follow orders blindly, they embrace a kind of tyranny.
Bonds: Those who fight beside me are those worth dying for.
Flaw: I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret.
Fear: Draxia fears losing himself in bloodlust and causing the death of his comrades again.
Character Sheet: https://ddb.ac/characters/99023115/6Ix8Un
Here’s a character I’ve never got the chance to use properly! I always though she would fit in well in a horror campaign.
Name: Ariadne Cienrin
Ability Scores: STR: 8, DEX: 18, CON: 17, INT: 13, WIS: 12, CHA: 18.
Race/Subrace: Variant Aasimar
Class/Subclass: Warlock (of the Fiend)
Alignment: Neutral Good
Background: Acolyte
Backstory:
(I’m now realising I used the word “church” a lot in this, but that could easily be replaced by something like temple. I’m open to changing anything to better fit the setting.)
From the very moment she was born, Ariadne was proclaimed a blessing sent by the God’s themselves. Even as a newborn her starry eyes and pure-white tufts of hair made clear her angelic blood, despite her parents and all their ancestors being fully human. Her church - the tight-knit religious community to which her family belonged - took her birth as a blessing, a gift sent from the celestials as a reward for their dedication and service. Because of this, it was this church in which Ariadne grew up, her childhood spent skipping happily through cold stone halls or kneeling before altars, prayers and hymns already memorised despite her young age. Even as a child Ariadne was treated with reverence by the church-goers, becoming a symbol of faith for her church, viewed as some sort of saintess who could grant them their wishes. And indeed, she did seem to bring them the blessings they so desperately desired. Wherever the young girl went, light would follow, wherever she walked, flowers would grow. The Farmer’s crops were dying, plagued by drought? Ariadne only need sprinkle a handful holy water and they would bloom once more. A church-goer’s child was feverish and coughing up blood? One touch from Ariadne and they would be glowing with health by the very next day.
Soon the Aasimar began to grow, as all children do, and it wasn’t long before she was blossoming into a beautiful young woman. However, growing up the only child in a church has it’s setbacks, and though Ariadne was worshipped she was also coddled, fiercely guarded from the dangers of the outside world. Because of this, Ariadne could not help but be naive - how could she know what she had never been taught? So, when a handsome stranger approached the girl while she was tending the church’s garden, how was she to know better than to fall for his sweet face and even sweeter words? This man began to secretly court Ariadne, and it not take long for him to have her completely wrapped around his finger, willing to do anything for the one she believed to be the love of her life. So when he asked her to sign some sort of contract for him, she did not question it, happily signing the scroll without so much as reading it’s content. It was only after Ariadne signed that the man revealed himself to be no man at all, but a powerful fiend who could not resist the temptation of corrupting something so dear to the light gods as the young Aasimar. In signing the contact, Ariadne has unknowingly formed a warlock pact with the fiend, in which she was granted access to his powers, in exchange for the eventual corruption of her soul. (As I am still working out the details, I’m not yet sure what exactly this entails, though I do have a few ideas. I am very happy to discuss this privately if I am chosen :) )
Ariadne tried to take it back, to break the bond she had just forged, but it was too late - she could feel something shift within her very core. Try as she might, her touch no longer produced light and prosperity - instead it brought forth flames and destruction (- her warlock powers - I’m not trying to play an op character with special powers dw).
Upon learning of her debasement, Ariadne’s church was quick to excommunicate her, banishing the Aasimar and leaving her to fend for herself. But it was already too late - the community had come to depend on Ariadne’s blessings. It did not take long for the church to disintegrate. First the common laity began to grow I’ll, or run out of the food that was once abundant, and one by one began to leave in search of new blessing’s from elsewhere. Then the church authorities, unable to face the angry masses fled, likely deciding to set up a new church somewhere less.. harsh. Soon, all that remained was the church itself, the once-magnificent stone building left to crumble into ruins.
Personality: Ariadne is quiet and reserved, a listener rather than a speaker. It is often hard to read her emotions, but she always seem to have a slight air of melancholy hanging around her like a cloak. She is slow to warm up to others, but once her trust has been gained she will do her best to be a true friend, and is often a source of comfort and support to those closest to her,
Ideals: Redemption. Ariadne longs for redemption and salvation from her demonic curse, and she would do almost anything to gain it.
Bonds: Still thinking this one up.
Flaws: Due to the betrayal she suffered, Ariadne finds it incredibly difficult to trust anyone - or herself. She worries that she is still as naive as she was when she was young, and that she will fall victim to another cruel trick.
Fears: Ariadne is running from the fiend who grants her powers, and from the corruption of her soul. As such, she is extremely hesitant to use any of her demonic powers for fear of them speeding up the process.
Character sheet link: https://ddb.ac/characters/99031392/Vpb1bA
Name: Bronze Bit
Ability Scores: I chose point buy, but if that isn't OK, let me know, and I'll roll
Race/Subrace: Tabaxi
Class/Subclass (or planned Subclass): Rogue/Thief
Alignment: CN
Background: Entertainer
Backstory: Bronze Bit is a nomad, moving from city to town to settlement. By day, he plays his lute and sings the ballads of the day. He usually makes a reasonable living doing this. However, once the sun goes down, Bronze Bit's other skills are put to work. When he sees something he wants or if he doesn't earn quite as much as he would have liked that day, he might slip into a closed shop or bump into a drunk and relieve them of their gold.
Bronze Bit was apprenticed by a gnome bard (not the magic kind) when he was young. Bronze Bit had a natural talent for music, and Bronze Bit's parents had many mouths to feed. When the gnome promised to take good care of Bronze Bit and to teach him an honorable trade, the young tabaxi was set free to find himself early. The gnome was a good master, and Bronze Bit was an excellent apprentice. It wasn't long before Bronze Bit learned that his master wasn't always an honorable bard. Often, Bronze Bit would distract with music as his master carefully picked his way around those distracted, relieving folk of their purses. The two were a good team. The gnome, somewhat honorably, did not want Bronze Bit to learn how to steal and always used him as the distraction. But as the years went by, Bronze Bit learned his master's underhanded tricks as well.
Unfortunately, Bronze Bit's master was arrested in Waterdeep. Bronze Bit stayed in the city for almost a year, hoping his master would be released. Scared straight, the tabaxi only performed for gold. Unfortunately, while in prison, the gnome became deathly ill and died. Bronze Bit was devastated. He left Waterdeep and has been on his own ever since. At first, he tried to stay lawful. But eventually, his fear of being caught lessened to the point that he now easily crosses the line into thievery whenever he deems it necessary. Or fun.
Personality: Bronze Bit is a very likeable tabaxi. He is lighthearted, jovial, encouraging, positive, musical, graceful, and friendly. At least on the outside. Internally, Bronze Bit struggles with being untrusting. He does not wish to grow close to anyone after losing his master.
Ideals: Self-preservation and self-gratification are his main aims. He believes that music and the arts are important and should be preserved, taught, and protected.
Bonds: He is very attached to his lute, which was his master's. As a tabaxi, he is also partial toward other tabaxis. He also has a soft spot for families (especially children, and therefore parents), as he has very good memories of his family.
Flaws: Bronze Bit is afraid to become attached to anyone; if need be, he will create a barrier between himself and someone who tries to get too close. He can easily disregard the rightful ownership of something he thinks he needs or wants badly enough.
Fears: The law (police, guards, etc.). Being abandoned. Dead things (corpses, undead creatures, etc.)
Character Sheet Link: https://ddb.ac/characters/99029760/fierIv
I've always wanted to take a stab at Curse of Strahd. I'm going to drop this as a placeholder while I evaluate if I can fit it into my schedule. :)
Ability scores: 15 15 11 14 11 15
DM of AURYN: The Measure of Devotion - Escape from New York
DM of Legacy of NIMH
Ability scores: 10 11 7 13 15 9
Bring out your inner chatacter class...
Name: Tivara Moonwalk
Ability Scores: 16, 15, 14, 13, 12, 10
Race/Subrace: Tabaxi
Class/Subclass (or planned Subclass): Fighter/ Psi Warrior planned
Alignment: Lawful Neutral
Background: Bounty Hunter
Backstory: Tivara isn't one to be commanded to do anything. She isn't one to take jobs outside her hometown. However, in this case she was forced into both. She made a bit a reputation for herself tracking down some low level bounties. She was good at it. She believed in the law. That with order, no matter what folks were like they could have peace. She would often work with guards to track folks down and often bust a few heads with them too. She was on pretty good terms with most of the folks she worked with. That is, until one day she was tracking down some low bit thug that got involved in something big. Seems some lord was doing things OFF the record and the sloppy guy they hired meant Tivara found them out. She didn't heed the petty thug's warning either thinking it was just a desperate plea to be spared. She threw him to the guards. However, this made her a powerful enemy at home. Thankfully one of her guard friends warned her and she was able to leave the city before things got bad.
However, this didn't shake the belief that laws are required. It just strengthened her resolve. After all, if that noble was following the laws she wouldn't of had to flee. There is a lot to fix at home but before that she needed to be scarce for awhile. She heard of a place struggling with all kinds of problems. Missing people, tales of monsters, and more. Seems like the kind of place she could make a difference in as a bounty hunter. Barovia. She makes her way there. Curious what she will find and who she can help. There is always a need for someone to be hunted down after all and in this case she has a hunch it's going to be one hell of a vacation for her.
Her only hesitation in leaving is leaving her younger sister behind. She's able to take care of herself and Tivara made sure her two best friends were looking out for her but she was only going to bring some noble's agenda down on her. No, its better she leaves town and the noble thinks they won and caused her to flee. She really wants to stab something now. She hopes there is some leniency on citizen arrests in Barovia. She might get a bit carried away with how angry she feels. At the very least, tales of monsters sounds promises. No laws stopping her from hunting those down and unleashing some frustration.
Personality: She is kind of like a teacher and likes a good fight but always follows the laws. She actually likes educating others but seems she has more talent in fighting. Her sister always trying to tell her she missed her calling as a teacher. She's often a contrary being as fitting her profession as a bounty hunter. Not quite a guard but still working out how to fit in society. She's a very lawful character that hunts down agents of chaos and death. She's pretty bitter about what happened back home but while she's waiting for things to cool down she's going to try things at her pace. She's looking for purpose, allies and maybe a way to get back home.
Ideals: Law is required. Without rules good folks get hurt. It's when these laws are ignored that things go to shit.
Bonds: Has a younger sister back home. Has two really good friends. One that warned her and one that helps her practice swordsmanship.
Flaws: Inflexible. She can be a pain when it comes to changing her mind. She'll follow group vote as it's proper but often not happy when it's things she doesn't like.
Fears: Her sister getting into trouble. Being framed for a crime.
Character Sheet Link: ddb.ac/characters/98369680/8LH8z1
Ability scores: 12 10 16 15 10 11
Name: Irrida
Ability Scores: Str-11 Dex-16 Con-18 Int-12 Wis-18 Cha-14
Race/Subrace: Shadar-Kai
Class/Subclass (or planned Subclass): Cleric-Grave Domain
Alignment: Neutral Good
Background: Inheritor
Backstory: Irrida grew up in a prevalent family in the Shadowfell, ones with a long history of acting as ambassadors to other realms on the behalf of Shadowfell and the Raven Queen. She is the younger of two children. She has an older brother that has always been the shining star of the family. He was fully grown and abundantly successful before she was even born. Her brother and mother were often gone while she grew up, attending to various duties. This meant that of anyone in the family she spent the most time with her father. Her father was relatively high up in the political scene of the Shadowfell, but her mom and brother were the true successes. Irrida was happy with her lot, spending time with her father, learning the ways of her people and studying the political landscape of the Shadowfell when a shadow fell over her house. Only she and her father were home when they were attacked. Her father rushed her into their hidden panic room and locked her inside before confronting the intruders on his own. Her father died that night. When the panic room finally opened all that was left was a wrecked house and her father's cold dead body. That and a note. A note to her mother, it detailed the specifics of the attack on her father as revenge for her mother's meddling. It was signed by the ruler of Barovia. With only her father's dead body for company Irrida needed to make a decision. She decided she would track down her mother and let her know what had happened, and help her exact revenge. She didn't know it at the time, but when she made this vow the Raven Queen took notice. That night as she set out on her way to Barovia, she had her first dream, her first contact with the Raven Queen.
Personality: I judge people by their actions, not their words. I have a strong sense of fair play and always try to find the most equitable solution to arguments.
Ideals: Sincerity. There’s no good in pretending to be something I’m not. (Neutral) Destiny. Nothing and no one can steer me away from my higher calling. (Any)
Bonds: I protect those who cannot protect themselves. My tools are symbols of my past life, and I carry them so that I will never forget my roots.
Flaws: I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
Fears: failure. Someone hurting my family or innocents because of me. Small spaces.
Character Sheet Link: https://ddb.ac/characters/99192869/EjLe9m
I'm curious to know the status of this adventure!
Throwing my attribute rolls out and see if they inspire any characters...
Ability scores: 14 15 17 11 17 16
Eben Lietbur was born the son of a Baron, like his father, and his father's father, and a dozen generations before them. While not particularly prosperous, the House of Leitbur was trusted and respected and there seemed no doubt the Eben would safely follow in the footsteps of his forebears. He was away at university when the calamity fell. It most likely saved his life.
First was the drought and the bad harvest. The Leitburs had wisely made preparations to hedge against such concerns, but when the silos were opened the truth was discovered, much of the grain had been spoiled or ruined by rats.
The rats brought the plague that killed so many that winter, though the uncommon cold killed it's share as well. By the spring, it was widely accepted that the House of Lietbur and all who dwelled in its domains were cursed.
The rebellion didn't last long, as many of the Leitbur's soldiers joined the mob. Baron and Lady Leitbur were beheaded and their keep burned to the ground.
When Eben returned, he came in disguise and vowing vengeance. But, as he examined the ruins of his family home, he learned the dark truth. His parents had been conducting rituals in secret, allying themselves with a mysterious and evil power.
Since then, Eben has made it his quest to destroy the creatures of darkness, wherever he may find them...
Eben Leitbur: Standard Human/Haunted One/Ranger (with eventual dips in Paladin)
Alignment: Neutral
Personality: Eben is dour and serious. Raised as the son of a Baron, he bears a strong sense of noblesse oblige. There is very little he wouldn't do to aid or protect the common folk.
Ideals: All that it takes for evil to prevail, is for good people to do nothing.
Bonds: I must protect the weak to make amends for the crimes of my family
Flaws: When dealing with the darkness, and those who would ally themselves with it, there can be no mercy.
Fears: That, in the moment of truth, I will succumb to the darkness like my parents before me.
Character Sheet Link: https://www.dndbeyond.com/characters/99336102
{I'll be closing recruitment tomorrow afternoon. Then I'll send out a message to those who were picked and get things rolling.}
Yay! Thanks for the consideration.
DM - Origins - A Level Zero Adventure
DM - Dragons of Stormwreck Isle
The Forge of Fury - Lehmani (L3 Tiefling Cleric, Forge Domain)
Wild Beyond the Witchlight - Fa'amae (L2 Shadar-kai Druid, Circle of the Spores)
Greyhawk - Tilliman Treewick Toadswaddler the First (L1 Gnome Rogue)
I'm sorry, but I withdraw the application.
Have fun (and dread) in Ravenloft!
When you're done picking the players, can post here letting everyone know that the selection is done?
Sorry for the delay, had quite the busy weekend. The party has been selected although it wasn't easy, there were so many good characters to choose from.}
Congratulations to those who made it! Have a great campaign!