((Sorry, I should have been more clear. Raevyn can see the motes because she has time left in her Detect Magic. Otherwise they're just magical nothings floating around unseen. Her seeing the Necromancy aura around them is what allows the advantage of trying to avoid them.))
Rollback Post to RevisionRollBack
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
This post has potentially manipulated dice roll results.
Extra DEX roll to account for advantage: 21
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
You don’t have to tell Krumar twice. He stays close to the group nearly bumping into them as he walks. He flat tired Dabbert once over the walk and apologized profusely. He continued to sing to uplift their spirits.
Nefire stays in the lead with Raevyn and nods at Dabbert's comment. "Right, fight together." She spins her great axe in a large circle a couple of times, getting her arms warmed up.
Then continues dodging the things that Raevyn points out.
A soft hum of curiosity and hint of excitement leaves the Doctor as she witnesses the dance of dangerous necrotic motes. This was a familiar school of magic to her. While there wasn't many of these threats, she felt the thrum of her heart match the rhythm of her companions'. With her concentration on detecting these magics, Raevyn will lean on Nefire's grace to be her guidance to out stepping these little flesh eaters. The agile halfling feels the doctor's hand grip hers in anticipation as Raevyn balances pointing out danger, and dodging them for herself.
After an arduous journey through the dense fog, you finally catch a glimpse of The Tower looming before you. Its grandeur is breathtaking, rising majestically into the sky like a beacon of hope in the midst of the swirling mist.Almost at the same step which reveals The Tower through the fog you hear Raevyn give the all clear - the motes of Necromancy are behind you now.
As you approach The Tower and leave the last vestiges of mist behind, you spot movement out of the corner of your eye. It's the elf from the other Lottery Party, a slender and graceful figure who seems to glide effortlessly into The Tower's embrace. She smiles and waves, taunting you even as she disappears inside.
With a sense of trepidation and excitement, you advance towards the point where she entered, only to find that there is no front door. Instead, an open stone archway leads into The Tower's ground floor, inviting you to explore its mysteries.
Standing before the entrance, you peer inside and glimpse the bottom chamber of The Tower. The room is small and cramped, its walls covered in moss and strange symbols etched into the masonry. In the center of the room, a small altar stands with a stone arm extending from it like a gauntlet. The hand at the end of the arm holds something blue, grasped firmly in its unyielding fist.
As you take in the scene before you, you can't help but feel a sense of foreboding. Or is that excitement?What secrets does this tower hold? And what dangers lie ahead for those brave enough to venture inside? Only time will tell.
You move to step inside but cannot... The first foot to move into the archway stops suddenly as if striking a wall that is not there.
---
Now what?
Rollback Post to RevisionRollBack
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
Nefire looks at the archway, confused. She pulls out her greataxe and runs the blade along the invisible barrier. To her surprise it isn't a smooth barrier, but quite bumpy. After running the blade down, she sends it back up, trying to understand why it is bumpy, and it hits something at the end of her reach. And as it does, it makes a clang sound and she pulls her axe back.
"Ok.. so that surface is strangely bumpy and obviously I just hit something with my axe. Can you guys feel it out? It's a bit above my head."
This post has potentially manipulated dice roll results.
"Let uh...let me help." Dabbert says, producing his halberd. He mimics Nefire's action, using his height, reach, and the length of the weapon to feel out what Nefire can't reach. He feels for gaps, bumps, anything that may give them clues as to what this obstruction is and how to bypass it.
As Nefire said the surface isn't smooth like glass, but rather textured. Your thinking it's bumpy but not exactly? Perhaps rough would be a better word... Almost as if you were running your weapon along the stone The Tower is made of. Investigating the area about the Halfling's head you do come to detect a some kind of... protusion? You find it at about chin height and it's roughly oval shaped. smoother than the barrier but seems to have three indentations and a bump on one side. It is about five inches in width and a little less top to bottom. The top portion seemed connected to the barrier you cannot see but as you carefull play your halberd over it you do seem to determine that the bottom potion can be lifted, as if it is hinged perhaps.
Syl stands near the back of the group, watching as they ponder the mysteriously sealed entryway.
"That's all for it, then. The Tower's bloodthirst is sated with those six poor souls." He removes his cap and holds it over his heart.
...
"Shall we be off to the pub, then?"
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Hoping to dissapear for a while inside the Tower and for his pursuers to lost track of him Jaylan steps forward and tries to touch the walls alongside the entrance to look for a keyhole or something similar.
With a shift of their head and an “excuse me” kind of gesture Jaylan gets gets Dabbert to step back, or at least retract his weapon, so he can feel along the area with his hands.
Jaylan
The first thing you determine is that the invisible barrier seamlessly connects to the rest of The Tower and that in fact it feels like the rest of The Tower. Same stone, same texture, different level of invisibility it seems.
Examining the protrusion you first determine it is made of metal and approximately the size of your own hand if you closed it into a fist..
Rollback Post to RevisionRollBack
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
Jaylen finds it’s not so much a thing he could put his fist into so much as something he can put his hand over. Something he can grab. Resting his hand upon the invisible object it feels as if it is a hand beneath his. A hand balled into a fist as if to knock upon a door…
Rollback Post to RevisionRollBack
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
Jaylen knocks once... twice... Then on the third knock, just as the knocker should be hitting the barrier, there is no knocker. No barrier. Jaylen's hand moves much further forward than it should have and he stumbles forward, stepping into the archway where once an invisible barrier prevented entrance. One by one, those of you who choose to, step across the threshhold and into the ground floor of The Tower.
You enter to find yourselves in a small, dimly lit stone room. It is hardly even 15 square feet in size and the low ceiling is only 7 feet in height. There are no sconces on the walls, and the only source of light shines in from outside, through the single, invisible door. The stone walls are cold and overgrown with moss, and beneath it you can see a beautiful conglomerate of colorful, seemingly random images and symbols painted upon the aged, stone surfaces. In the very center of the chamber is a marbled rock pedestal with a stone arm extending from it like a gauntlet. The stone arm has a hand on the end with a sizable sapphire gem grasped firmly within its fist.
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We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
-- Eleanor Shellstrop
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((Sorry, I should have been more clear. Raevyn can see the motes because she has time left in her Detect Magic. Otherwise they're just magical nothings floating around unseen. Her seeing the Necromancy aura around them is what allows the advantage of trying to avoid them.))
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
-- Eleanor Shellstrop
(My bad. Scratch that then. I won't edit so it doesn't jack with the dice rolls.)
DM of AURYN: The Measure of Devotion - Escape from New York
DM of Legacy of NIMH
Extra DEX roll to account for advantage: 21
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
You don’t have to tell Krumar twice. He stays close to the group nearly bumping into them as he walks. He flat tired Dabbert once over the walk and apologized profusely. He continued to sing to uplift their spirits.
19
Nefire stays in the lead with Raevyn and nods at Dabbert's comment. "Right, fight together." She spins her great axe in a large circle a couple of times, getting her arms warmed up.
Then continues dodging the things that Raevyn points out.
(Rolled nat 20 with Avrae)
A soft hum of curiosity and hint of excitement leaves the Doctor as she witnesses the dance of dangerous necrotic motes. This was a familiar school of magic to her. While there wasn't many of these threats, she felt the thrum of her heart match the rhythm of her companions'. With her concentration on detecting these magics, Raevyn will lean on Nefire's grace to be her guidance to out stepping these little flesh eaters. The agile halfling feels the doctor's hand grip hers in anticipation as Raevyn balances pointing out danger, and dodging them for herself.
Raevyn Dex ST: 7
just an unstable unicorn.
(Forgets her own adv. *facepalm*)
2nd Dex ST roll for adv: 11
just an unstable unicorn.
After an arduous journey through the dense fog, you finally catch a glimpse of The Tower looming before you. Its grandeur is breathtaking, rising majestically into the sky like a beacon of hope in the midst of the swirling mist. Almost at the same step which reveals The Tower through the fog you hear Raevyn give the all clear - the motes of Necromancy are behind you now.
As you approach The Tower and leave the last vestiges of mist behind, you spot movement out of the corner of your eye. It's the elf from the other Lottery Party, a slender and graceful figure who seems to glide effortlessly into The Tower's embrace. She smiles and waves, taunting you even as she disappears inside.
With a sense of trepidation and excitement, you advance towards the point where she entered, only to find that there is no front door. Instead, an open stone archway leads into The Tower's ground floor, inviting you to explore its mysteries.
Standing before the entrance, you peer inside and glimpse the bottom chamber of The Tower. The room is small and cramped, its walls covered in moss and strange symbols etched into the masonry. In the center of the room, a small altar stands with a stone arm extending from it like a gauntlet. The hand at the end of the arm holds something blue, grasped firmly in its unyielding fist.
As you take in the scene before you, you can't help but feel a sense of foreboding. Or is that excitement? What secrets does this tower hold? And what dangers lie ahead for those brave enough to venture inside? Only time will tell.
You move to step inside but cannot... The first foot to move into the archway stops suddenly as if striking a wall that is not there.
---
Now what?
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
-- Eleanor Shellstrop
Nefire looks at the archway, confused. She pulls out her greataxe and runs the blade along the invisible barrier. To her surprise it isn't a smooth barrier, but quite bumpy. After running the blade down, she sends it back up, trying to understand why it is bumpy, and it hits something at the end of her reach. And as it does, it makes a clang sound and she pulls her axe back.
"Ok.. so that surface is strangely bumpy and obviously I just hit something with my axe. Can you guys feel it out? It's a bit above my head."
"Let uh...let me help." Dabbert says, producing his halberd. He mimics Nefire's action, using his height, reach, and the length of the weapon to feel out what Nefire can't reach. He feels for gaps, bumps, anything that may give them clues as to what this obstruction is and how to bypass it.
Investigation: 14
Passive Investigation: 13
DM of AURYN: The Measure of Devotion - Escape from New York
DM of Legacy of NIMH
Dabbert -
As Nefire said the surface isn't smooth like glass, but rather textured. Your thinking it's bumpy but not exactly? Perhaps rough would be a better word... Almost as if you were running your weapon along the stone The Tower is made of. Investigating the area about the Halfling's head you do come to detect a some kind of... protusion? You find it at about chin height and it's roughly oval shaped. smoother than the barrier but seems to have three indentations and a bump on one side. It is about five inches in width and a little less top to bottom. The top portion seemed connected to the barrier you cannot see but as you carefull play your halberd over it you do seem to determine that the bottom potion can be lifted, as if it is hinged perhaps.
((I assume he'll share but one never knows...))
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
-- Eleanor Shellstrop
Syl stands near the back of the group, watching as they ponder the mysteriously sealed entryway.
"That's all for it, then. The Tower's bloodthirst is sated with those six poor souls." He removes his cap and holds it over his heart.
...
"Shall we be off to the pub, then?"
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Hoping to dissapear for a while inside the Tower and for his pursuers to lost track of him Jaylan steps forward and tries to touch the walls alongside the entrance to look for a keyhole or something similar.
( Investigation 15)
PbP Character: A few ;)
Krumar nods in agreement with Syl
"Ah no way in...Time to head back indeed" Krumar hesitates a moment watching to see if the others are going to proceed to their deaths or not
With a shift of their head and an “excuse me” kind of gesture Jaylan gets gets Dabbert to step back, or at least retract his weapon, so he can feel along the area with his hands.
Jaylan
The first thing you determine is that the invisible barrier seamlessly connects to the rest of The Tower and that in fact it feels like the rest of The Tower. Same stone, same texture, different level of invisibility it seems.
Examining the protrusion you first determine it is made of metal and approximately the size of your own hand if you closed it into a fist..
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
-- Eleanor Shellstrop
Jaylan closes his hand in a fist and puts it inside the protrusion trying to find something inside to pull or craps to open the invisible barrier
PbP Character: A few ;)
Jaylen finds it’s not so much a thing he could put his fist into so much as something he can put his hand over. Something he can grab. Resting his hand upon the invisible object it feels as if it is a hand beneath his. A hand balled into a fist as if to knock upon a door…
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
-- Eleanor Shellstrop
Surprised Jaylan knocks one, two, three times.
PbP Character: A few ;)
Make a Dexterity Save please...
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
-- Eleanor Shellstrop
Jaylen knocks once... twice... Then on the third knock, just as the knocker should be hitting the barrier, there is no knocker. No barrier. Jaylen's hand moves much further forward than it should have and he stumbles forward, stepping into the archway where once an invisible barrier prevented entrance. One by one, those of you who choose to, step across the threshhold and into the ground floor of The Tower.
You enter to find yourselves in a small, dimly lit stone room. It is hardly even 15 square feet in size and the low ceiling is only 7 feet in height. There are no sconces on the walls, and the only source of light shines in from outside, through the single, invisible door. The stone walls are cold and overgrown with moss, and beneath it you can see a beautiful conglomerate of colorful, seemingly random images and symbols painted upon the aged, stone surfaces. In the very center of the chamber is a marbled rock pedestal with a stone arm extending from it like a gauntlet. The stone arm has a hand on the end with a sizable sapphire gem grasped firmly within its fist.
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
-- Eleanor Shellstrop