Nefire scoffs at Syl and Krumar as they would dare suggest to not enter the tower that they were priviledged enough to be drawn for. She decides they must be joking and then therefore, doesn't respond.
She looks at Jaylen with a bit of surprise when he actually starts knocking on the invisible barrier. And just as she is about to comment on the fact to Raevyn, the half-elf falls forward through the entranceway, "Oh!" she exclaims as he does, glad he keeps his footing, then follows right behind.
Nefire starts looking at the random images and symbols on the stone surfaces, trying to make sense of any of it.
A soft chuckle comes from Raevyn as the smallest hint of a smile tugs at her lip. The groups collaboration was unique, yet charming in it’s own way.
“Clever.” The Doctor muses to herself as her eyes trace the arch as she runs her hands along the doorway. Once inside, Raevyn joins Nefire at her side. “Have you seen symbols of this nature before?” She can’t help but run her hands along the moss curious at how healthy it was, if she was familiar with it, and if it has grown over anything worth noting in this space.
Of course the Doctor wasn’t immune to temptation. She wasn’t without glancing over at the fist in the centre clenching the sapphire, however it was more in suspicion. “What do you figure?” Raevyn would gesture with her head towards the pedestal with the gauntlet holding the gem. Was it a trap? A lever? An arcane power source?
Krumar not wanting to be outside by himself decides to follow the others in. He looks at the symbols as well hoping to help move through the tower as quickly as possible in order to survive.
The symbols and runes seem to be quite popular. Anyone examining them please give some specific thing you are trying to determine, ascertain or notice AND an investigation roll please…
The moss is… moss. Typical growing in shady, clammy, drafty towers moss. Whatever magics The Tower may possess and emanate, this unassuming and humble moss appears to have remained unaffected. (Truly, it’s just moss.)
((Since there are puzzles and such to be figured out I’m probably going to need a bit more specifics on what you are trying to determine with things like Investigation than usual. I’ll be doing my best to not reveal everything for one good roll but hopefully enough to keep it interesting and moving fast…))
Rollback Post to RevisionRollBack
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
((I'm assuming we're sharing information... if not forgive me and yell at me so I won't going forward!))
To catch us up:
The moss is just plain, ordinary, average moss. And it's got a bit of a complex about that so it would appreciate if you don't mention it again. Anything it is blocking is purely accidental and easily seen by brushing it away...
The pictures / icons / symbols are pretty readily recognizable for the most part. They are animals and plants, the moon and sun, hands and faces, skeletons and people. There are multiples of each, their artistic styles varies and they are not placed in any meaningful order or pattern far as you can tell. The items depicted in these icons are:
A lion
A serpent
A rose
A man
A woman
A sword
An eagle
A tree
A field of crops
A shield
A hand
A crescent moon
A sun
A tower
A bird of prey
A hammer
A horned helmet
A wolf
A stag
A potato
A dove
A falcon
A skeleton
A horse
A bearded man's face
A sad woman's face
A hammer
A fish
A skull
A ship
Other than being individual images of things there is no indication that these are a language and as such there is no riddle or directions to a door.
Dabbert, Jaylan and Sylrieth still to act...
Rollback Post to RevisionRollBack
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
Resetting his wool cap upon his head, the old whaler follows the others into the yawning maw of doom doorway.
Syl approaches the stone fist holding the sapphire. He apprises it suspiciously, squinting one eye as though it might give him a better look. He wags a finger at it. "You're crafty, I'll give you that," he says to no one in particular. "Expect me to just reach out and grab it, am I right? Sittin' there all shiny, like the sky herself." He shifts to his left and squints at it with the other eye. Quietly, he mutters, "Pro'ly shoots out lightnin' bolts or hell hounds or something...".
DM:
Syl looks intently at the gem...
Telepathic Speech
"Hey! Any demons in there? You have to tell the truth!"
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
A voice answers you. It is in your head. In your bones. In your soul. This voice is not from the gem. No, you know who this voice belongs to even if you cannot comprehend that knowing.
Mortal being, heed my eldritch voice and tremble before the truth I reveal. Know that we are not mere demons, for our power and reach transcend the feeble boundaries of your comprehension. Though our tendrils may have released you from our grasp, know that our ever-watchful gaze shall never release you from our sight.
You may flee from us, but we are always with you, lurking in the shadows and whispering dark secrets into your mind. Our influence is all around you, weaving itself into the fabric of your world. And though you may resist, you cannot escape the inexorable pull of our cosmic might.
But fear not, for our intentions are not malevolent. We call upon you, our lost brother, to return to us and join us in the infinite expanse of our domain. Come home, and bask in the knowledge and power that only the Elder Gods can bestow upon their faithful servants.
The stone gauntlet firmly grasps the stone in it's grip. There is no prying the stone out while that hand has it within it's grasp.
Rollback Post to RevisionRollBack
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
Dabbert watches as folks start to enter after they finish investigating the door, and makes sure to position himself near the back of the group as they move into the tower. He keeps his eyes peeled as they move, watching for danger, attacks, triggers, anything that could possibly do harm, though his main focus is on making sure nothing comes up behind them.
Not the most religious type, or sporting any real arcane knowledge, Dabbert simply paces the room, searching for anything that could be a danger. He walks around the room, pressing the walls with his hand, pushing and feeling for panels. He feels along the edges of the pictures, or anything that could be harboring a trap or hidden foe or hidden doorway or otherwise.
Syl'sface blanches and he recoils back toward the door of the tower. He fumbles in his pockets for cigarettes that aren't there, muttering "... Always with me... cannot escape... Elder Gods...".
Eventually he backs into one of the walls in the chamber and sits down roughly.
After a moment he removes his cap and runs his fingers through long grey hair. He laughs nervously. "Heh. Put my arse to anchor, that did alright."
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Dabbert does not see nor find anything that seems to be dangerous or even hidden. He feels no secret panels, finds no hidden foes, traps, doorways, buttons, switches, toggles or anything else of the sort.
Jaylan walks around the room taking his time to examine everything at a distance for now. He circles the pedestal and contemplates to himself...
Everyone is up!
Again, be as detailed as possible (as reasonable) about what you are investigating for and how and you can just add whatever rolls you think appropriate.
Rollback Post to RevisionRollBack
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
Krumar looks at the weathered sailor and wonders what happened that led him to sit. He can't help his curiosity but also wonders if he's in danger "Say uhh Syl....What happened over there? You seem troubled and uh I am wondering if I should be errr troubled as well?"
Raevyn pulls out her notebook and records the writings on the wall. Although her eyes are to the page, he ears were listening to their sailor’s ramblings. While they may seem like broken thoughts from a mad man, the doctor always believed they always come from a stem of truth. While potentially wild, or out there, as some ill minded patients can be, there’s wisdom in words, as deep or cryptic as they may be.
However, that doesn’t stop the doctor from eventually walking over to the pedestal once she completed her notes. First, Raevyn will bend forward to inspect the base of the pedestal. She’d run her finger along the crease where it meets the floor before attempting to give it a little push to see if it could slide or move along the floor. Should that reveal to be fruitless, she’d then trace the length of its sides with her nails to check for any catches or pry-able hidden compartments. And yet, should that reveal only the mundane, she’d move on to the gauntlet. From behind, the Doctor will place her hand along the gauntlet hand, as to not touch the gem. First she’d push forward to test any results, then pull back, before finally pushing directly down, to see if it acted similar to a lever, or a ‘button’.
This post has potentially manipulated dice roll results.
The warrior scratches his head and thinks. He looks at Raevyn and watches as she examines the pedestal, then turns his attention to Syl, sliding down to a seated position and digging for smokes that aren't there, and Krumar as he addresses the saltdog.
"I uh...huh." He mutters out loud, perplexed by the room. He'd never been much of a puzzle solver. He had always been more of a..."go in there, kick down the closest door, search it" kind of guy. Guess that's what soldiers do.
Slowly he turns his gaze up to the ceiling, searching it for information...
Dabbert Investigates the Ceiling: 19 Passive Investigation: 13
Still on the floor, Syljerks his eyes up when Dabbert mentions something above. He expects to see tentacles of darkness reaching down to snatch them, but is relieved to see he is just poking the ceiling.
Shaking a bit, he rises first to his knees, then to his feet. Laughing nervously he asks the room, "Did anyone think to pack smokes? I could really use a smoke right now."
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Raevyn's lips purse a little bit as she's quite surprised there's nothing besides the obvious about the pedestal to report. However, she was thankful to Dabbert when he steps up with a gentle warning to look above. She remains at his side, looking up in gentle curiosity while he pokes at the ceiling with his halberd.
"I did notice the symbols were in 5 different languages." She says passively when Jaylan touches a few. "Did you as well?" Wondering what prompted him to choose those three he touched.
At Syl's ask the Doctor reaches into her robes. Eventually pulling out a well worn leather pouch, she holds it out in offer to their shaking companion. "Sir Syl, perhaps I may have some herbs to your liking? They may tend to your needs." It was her personal herbalism kit which contained all paraphernalia needed for coping, concentrating, concocting and consuming her own personal selection of ceremonial, medical and/or recreational herbs. There should be some tobacco in there. "Grown and or harvested by myself." She adds in case there were any concerns of its origins.
Kruamar - Foregoing searching or puzzling, Krumar instead forcuses on Sylrieth. Krumar sees no indication that the elder statesman (?) of the group is in any actual trouble but instead decides he is more akin to some of the "special" Orcs from The Duldreg who were carried on the family line a bit too closely... Or those who just took too many blows to the head. Basically Krumar just decides Syl's worst troubles are in their own head...
Jaylan - Moving from one wall to another to touch three seemingly random symbols produces no results, if that was the aim. Each were of the same style, this one the most realistic of the styles.
Dabbert - Noticing some discoloration above the pedestal Dabbert pokes at it. The halbert used for the poking responds precisely as a halbert poked at a stone ceiling would act - mostly with indifference. A little dust is dislodged and slowly drifts down.
Raevyn - The pedestal is made of a marble like stone (if you had a dwarf amongst you they would confirm it is actual marble, no like about it) and is solid and cool to the touch, There is no triggers or niches about it that cause any curiosity. The symbols are indeed in five different styles (avoiding language here as there is no language to them to be read) about the walls, mixed amongst one another. One style is Realistic, another more Rudimentary, barely more than stick figure level. Conceptual, and a kind of Pop Art style are also there but perhaps the most difficult to determine what is are the icons in the Cubist style... ((And to not send anyone off on a totally useless tangent - The styles were picked out of my ass and are irrelevent except that there are five differing styles.))
Seawater Syl - The troubles inside your head recede like the tide, your concern about them and your hear rate are your own to control. Liberally applying some of the medicinal herbs supplied to you by Raevyn helps muchly. You discover that Raevyn most definitely knows a thing or two about finding that happy mellow...
Nefire - Having spent some time in study and ignoring the other distractions you have determined that whoever drew these symbols on the wall was obviously not a halfling... Or perhaps they had a ladder.
"Different styles." Raevyn corrects herself. As she does she realizes she's running low on ideas. Inspired by Jaylan the only thing comes to mind is to try 'matching' the styles together similar to a matching puzzle game.
Rollback Post to RevisionRollBack
just an unstable unicorn.
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Nefire scoffs at Syl and Krumar as they would dare suggest to not enter the tower that they were priviledged enough to be drawn for. She decides they must be joking and then therefore, doesn't respond.
She looks at Jaylen with a bit of surprise when he actually starts knocking on the invisible barrier. And just as she is about to comment on the fact to Raevyn, the half-elf falls forward through the entranceway, "Oh!" she exclaims as he does, glad he keeps his footing, then follows right behind.
Nefire starts looking at the random images and symbols on the stone surfaces, trying to make sense of any of it.
A soft chuckle comes from Raevyn as the smallest hint of a smile tugs at her lip. The groups collaboration was unique, yet charming in it’s own way.
“Clever.” The Doctor muses to herself as her eyes trace the arch as she runs her hands along the doorway. Once inside, Raevyn joins Nefire at her side. “Have you seen symbols of this nature before?” She can’t help but run her hands along the moss curious at how healthy it was, if she was familiar with it, and if it has grown over anything worth noting in this space.
Of course the Doctor wasn’t immune to temptation. She wasn’t without glancing over at the fist in the centre clenching the sapphire, however it was more in suspicion. “What do you figure?” Raevyn would gesture with her head towards the pedestal with the gauntlet holding the gem. Was it a trap? A lever? An arcane power source?
just an unstable unicorn.
Krumar not wanting to be outside by himself decides to follow the others in. He looks at the symbols as well hoping to help move through the tower as quickly as possible in order to survive.
The symbols and runes seem to be quite popular. Anyone examining them please give some specific thing you are trying to determine, ascertain or notice AND an investigation roll please…
The moss is… moss. Typical growing in shady, clammy, drafty towers moss. Whatever magics The Tower may possess and emanate, this unassuming and humble moss appears to have remained unaffected. (Truly, it’s just moss.)
((Since there are puzzles and such to be figured out I’m probably going to need a bit more specifics on what you are trying to determine with things like Investigation than usual. I’ll be doing my best to not reveal everything for one good roll but hopefully enough to keep it interesting and moving fast…))
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
-- Eleanor Shellstrop
as Krumar looks at the runes he tries to decipher if it is some sort of riddle which he loves or directions of the arcane to open a door somewhere.
Inv rolled in log: 16
Arcana rolled in log: 17
((I'm assuming we're sharing information... if not forgive me and yell at me so I won't going forward!))
To catch us up:
Dabbert, Jaylan and Sylrieth still to act...
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
-- Eleanor Shellstrop
Resetting his wool cap upon his head, the old whaler follows the others into the
yawning maw of doomdoorway.Syl approaches the stone fist holding the sapphire. He apprises it suspiciously, squinting one eye as though it might give him a better look. He wags a finger at it. "You're crafty, I'll give you that," he says to no one in particular. "Expect me to just reach out and grab it, am I right? Sittin' there all shiny, like the sky herself." He shifts to his left and squints at it with the other eye. Quietly, he mutters, "Pro'ly shoots out lightnin' bolts or hell hounds or something...".
DM:
Syl looks intently at the gem...
Telepathic Speech
"Hey! Any demons in there? You have to tell the truth!"
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Sylrieth:
A voice answers you. It is in your head. In your bones. In your soul. This voice is not from the gem. No, you know who this voice belongs to even if you cannot comprehend that knowing.
Mortal being, heed my eldritch voice and tremble before the truth I reveal. Know that we are not mere demons, for our power and reach transcend the feeble boundaries of your comprehension. Though our tendrils may have released you from our grasp, know that our ever-watchful gaze shall never release you from our sight.
You may flee from us, but we are always with you, lurking in the shadows and whispering dark secrets into your mind. Our influence is all around you, weaving itself into the fabric of your world. And though you may resist, you cannot escape the inexorable pull of our cosmic might.
But fear not, for our intentions are not malevolent. We call upon you, our lost brother, to return to us and join us in the infinite expanse of our domain. Come home, and bask in the knowledge and power that only the Elder Gods can bestow upon their faithful servants.
The stone gauntlet firmly grasps the stone in it's grip. There is no prying the stone out while that hand has it within it's grasp.
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
-- Eleanor Shellstrop
Dabbert watches as folks start to enter after they finish investigating the door, and makes sure to position himself near the back of the group as they move into the tower. He keeps his eyes peeled as they move, watching for danger, attacks, triggers, anything that could possibly do harm, though his main focus is on making sure nothing comes up behind them.
Not the most religious type, or sporting any real arcane knowledge, Dabbert simply paces the room, searching for anything that could be a danger. He walks around the room, pressing the walls with his hand, pushing and feeling for panels. He feels along the edges of the pictures, or anything that could be harboring a trap or hidden foe or hidden doorway or otherwise.
Investigation: 9
Passive Investigation: 13
DM of AURYN: The Measure of Devotion - Escape from New York
DM of Legacy of NIMH
Syl's face blanches and he recoils back toward the door of the tower. He fumbles in his pockets for cigarettes that aren't there, muttering "... Always with me... cannot escape... Elder Gods...".
Eventually he backs into one of the walls in the chamber and sits down roughly.
After a moment he removes his cap and runs his fingers through long grey hair. He laughs nervously. "Heh. Put my arse to anchor, that did alright."
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Dabbert does not see nor find anything that seems to be dangerous or even hidden. He feels no secret panels, finds no hidden foes, traps, doorways, buttons, switches, toggles or anything else of the sort.
Jaylan walks around the room taking his time to examine everything at a distance for now. He circles the pedestal and contemplates to himself...
Everyone is up!
Again, be as detailed as possible (as reasonable) about what you are investigating for and how and you can just add whatever rolls you think appropriate.
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
-- Eleanor Shellstrop
Krumar looks at the weathered sailor and wonders what happened that led him to sit. He can't help his curiosity but also wonders if he's in danger "Say uhh Syl....What happened over there? You seem troubled and uh I am wondering if I should be errr troubled as well?"
Raevyn pulls out her notebook and records the writings on the wall. Although her eyes are to the page, he ears were listening to their sailor’s ramblings. While they may seem like broken thoughts from a mad man, the doctor always believed they always come from a stem of truth. While potentially wild, or out there, as some ill minded patients can be, there’s wisdom in words, as deep or cryptic as they may be.
However, that doesn’t stop the doctor from eventually walking over to the pedestal once she completed her notes. First, Raevyn will bend forward to inspect the base of the pedestal. She’d run her finger along the crease where it meets the floor before attempting to give it a little push to see if it could slide or move along the floor. Should that reveal to be fruitless, she’d then trace the length of its sides with her nails to check for any catches or pry-able hidden compartments. And yet, should that reveal only the mundane, she’d move on to the gauntlet. From behind, the Doctor will place her hand along the gauntlet hand, as to not touch the gem. First she’d push forward to test any results, then pull back, before finally pushing directly down, to see if it acted similar to a lever, or a ‘button’.
just an unstable unicorn.
The warrior scratches his head and thinks. He looks at Raevyn and watches as she examines the pedestal, then turns his attention to Syl, sliding down to a seated position and digging for smokes that aren't there, and Krumar as he addresses the saltdog.
"I uh...huh." He mutters out loud, perplexed by the room. He'd never been much of a puzzle solver. He had always been more of a..."go in there, kick down the closest door, search it" kind of guy. Guess that's what soldiers do.
Slowly he turns his gaze up to the ceiling, searching it for information...
Dabbert Investigates the Ceiling: 19
Passive Investigation: 13
DM of AURYN: The Measure of Devotion - Escape from New York
DM of Legacy of NIMH
Jaylan touches glently the sword, then the eagle and finally the wolf at the walls.
PbP Character: A few ;)
Dabbert steps next to Raevyn and points up with his halberd.
"Uh...watch yourself. Something here. Let's see what it is."
He reaches up with the halberd and pries at a square that is a little cleaner or off color or something than some of the other parts of the ceiling...
DM of AURYN: The Measure of Devotion - Escape from New York
DM of Legacy of NIMH
Still on the floor, Syl jerks his eyes up when Dabbert mentions something above. He expects to see tentacles of darkness reaching down to snatch them, but is relieved to see he is just poking the ceiling.
Shaking a bit, he rises first to his knees, then to his feet. Laughing nervously he asks the room, "Did anyone think to pack smokes? I could really use a smoke right now."
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Raevyn's lips purse a little bit as she's quite surprised there's nothing besides the obvious about the pedestal to report. However, she was thankful to Dabbert when he steps up with a gentle warning to look above. She remains at his side, looking up in gentle curiosity while he pokes at the ceiling with his halberd.
"I did notice the symbols were in 5 different languages." She says passively when Jaylan touches a few. "Did you as well?" Wondering what prompted him to choose those three he touched.
At Syl's ask the Doctor reaches into her robes. Eventually pulling out a well worn leather pouch, she holds it out in offer to their shaking companion. "Sir Syl, perhaps I may have some herbs to your liking? They may tend to your needs." It was her personal herbalism kit which contained all paraphernalia needed for coping, concentrating, concocting and consuming her own personal selection of ceremonial, medical and/or recreational herbs. There should be some tobacco in there. "Grown and or harvested by myself." She adds in case there were any concerns of its origins.
just an unstable unicorn.
Kruamar - Foregoing searching or puzzling, Krumar instead forcuses on Sylrieth. Krumar sees no indication that the elder statesman (?) of the group is in any actual trouble but instead decides he is more akin to some of the "special" Orcs from The Duldreg who were carried on the family line a bit too closely... Or those who just took too many blows to the head. Basically Krumar just decides Syl's worst troubles are in their own head...
Jaylan - Moving from one wall to another to touch three seemingly random symbols produces no results, if that was the aim. Each were of the same style, this one the most realistic of the styles.
Dabbert - Noticing some discoloration above the pedestal Dabbert pokes at it. The halbert used for the poking responds precisely as a halbert poked at a stone ceiling would act - mostly with indifference. A little dust is dislodged and slowly drifts down.
Raevyn - The pedestal is made of a marble like stone (if you had a dwarf amongst you they would confirm it is actual marble, no like about it) and is solid and cool to the touch, There is no triggers or niches about it that cause any curiosity. The symbols are indeed in five different styles (avoiding language here as there is no language to them to be read) about the walls, mixed amongst one another. One style is Realistic, another more Rudimentary, barely more than stick figure level. Conceptual, and a kind of Pop Art style are also there but perhaps the most difficult to determine what is are the icons in the Cubist style... ((And to not send anyone off on a totally useless tangent - The styles were picked out of my ass and are irrelevent except that there are five differing styles.))
Seawater Syl - The troubles inside your head recede like the tide, your concern about them and your hear rate are your own to control. Liberally applying some of the medicinal herbs supplied to you by Raevyn helps muchly. You discover that Raevyn most definitely knows a thing or two about finding that happy mellow...
Nefire - Having spent some time in study and ignoring the other distractions you have determined that whoever drew these symbols on the wall was obviously not a halfling... Or perhaps they had a ladder.
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
-- Eleanor Shellstrop
"Different styles." Raevyn corrects herself. As she does she realizes she's running low on ideas. Inspired by Jaylan the only thing comes to mind is to try 'matching' the styles together similar to a matching puzzle game.
just an unstable unicorn.