Everyone's got a theory. Don't matter who you ask, don't matter what they tell you. Everyone's got a theory. Man in the church says they came 'cause we lost our faith, lost the light in our hearts and so they came for the light in the sky. Man in the Ministry says our magic burned too bright, and they were attracted to it like... well, you know. Man on the street says cigarettes got just a bit too popular, and all those lighter flames caught their eyes. Maybe one of 'em is right. Maybe not. All that matters is that they got a theory, 'cause the only thing worse than the moths eating the Sun is the idea that there ain't any reason at all why they did it.
These days, the City's a whole lot different from what it once was, thirty years ago. For starters, we just call it the City nowadays. No reason to call it anything else, on account of it being the only one left. As far as we know, anyways. Might be other cities out there in the darkness, but no one that's gone out looking has come back yet, so we might as well be the only ones left, besides a few tiny towns on the outskirts. Then there's the light thing. Sun was the first thing to go, but then went the streetlights, the lightbulbs, hell, even the candles. Moths just ate it all, at least in the initial frenzy. They're calmer, these days. As long as we don't crank the light up too high, they'll leave us alone. Then there's magic. Used to be that you couldn't go five minutes without witnessing some magical spectacle. But ever since the Ministry banned it, it's gone underground, where neither the moths nor the Ministry can punish its use.
These are dark days, where the gun's taken the place of the spell, and you can hardly see past the bridge of your own nose. This is a dying city, coughing out its last breaths in a dead world, and no one, not a soul, knows why. Everyone's got a theory, though. And maybe that's enough to go on.
Greetings and salutations, ladies, gentlemen, boys, girls, neithers, boths, and in-betweens. Welcome to the moth-eaten metropolis. I've recently had the urge to start another game on these forums, and for some reason I've been weirdly attracted to the film noir genre lately. Thus, I decided that it'd be fun to run a short little game set in a heavily noir-themed setting, and so last night I came up with the incredibly creatively-named City.
The City is a metropolis constantly shrouded in darkness, because any light brighter than a candle will attract the attention of the moths, lepidopteran horrors that will bite you to pieces as soon as look at you. The things were so hungry for light that they ate the Sun, for gods' sakes. It's a hotbed for violent crime, where magic is illegal and the gods have gone quiet. It's a city modeled heavily after film noir tropes, full of hardboiled detectives, femme fatales, sorcerous speakeasies, and the like.
The following are a few constant truths about the City:
Any light brighter than dim light will attract the attention of the moths. Each round a bright light is on, I'll roll to see if the moths are attracted, the DC determined by the intensity of the light.
Magic is illegal. The Ministry hunts down and imprisons practitioners, but there is still a very large underground magical world. Also, all magic produces light, no matter the spell.
The technology level is more or less the 1920s. The gun has taken the place of the spell, and rules for firearms can be found here. If you're proficient with simple weapons, you're proficient with simple firearms, and the same goes for martial weapons. If you're a class that has more specific weapon proficiencies, we can talk about it, I have a chart.
I haven't yet determined the exact nature of the game, I want to see what characters I'm working with first to be able to partially base it around them. Regardless, it'll probably be investigative in nature, so keep that in mind when making characters. I'm not going to be banning divination magic, because I think that it can actually aid investigative games, but I might be forced to somewhat nerf/limit it in a way that's narratively satisfying for everyone.
Anyways, fill out the following application form:
Ability Scores: 4d6, drop lowest, no rerolls.
Name, pronouns, age: The more 'noir' the name is, the better. Alawin Fintanel is great and all, but Jesse "Falcon" Bishop is the type of ridiculously noir name that we love. While 1920s america wasn't exactly the most accepting, this is a wacky fantasy world, so your character can have any gender identity you feel like. Also, if your character is over 30, they were likely around when the moths ate the Sun, so keep that in mind.
Class/Species: We'll be starting at level 5. Anything official is fine, but keep in mind that any magic at all will attract both the moths and the Ministry. I'm fairly open to homebrew, just run it by me first.
Theory: Everyone's got a theory. What's your character's?
Backstory: Keep it relatively brief, feel free to make up any world elements you feel would fit into the noir setting and work within the constraints I've already presented.
Monologue: Give me a proper private eye monologue from your character's perspective. The wackier the similes, the better.
Name, pronouns, age: Gertrude "Kiki" McGee, she/her, late teens-early twenties
Class/Species: Half-Elven Bard
Theory: We forgot that there's a whole big world out there. We just got too caught up in our own lives, our own concerns, what was right in front of our noses. They took the sun so we'd remember to look up and see the stars...
Backstory:
It's the same old story really, pretty small-town girl and the dashing musician. They were only together one night.
Trudy was born nine months later. Her grandparents hid her mom away, told everyone Trudy was a distant cousin whose parents passed away, but they all knew the truth.
So as soon as she was old enough Trudy changed her name and lit out to the city with nothing but bus fare, a battered suitcase, and a dream...
Monologue:
He slithered through the bar the same way he slithered into my life, like a well oiled snake. I could see what he wanted in those beady little eyes, but he wasn't getting it, not this time.
"Babe, I got me a sure thing, but I'm a little short. A hundred gets me in, payout's a grand. We split it, 50-50. Whadda say, help me out, for old times sake?"
He gave me that half smile of his, the one that could melt a glacier and drown you.
This post has potentially manipulated dice roll results.
Trust me when I say that I don't say this lightly: this sounds totally radical.
Anyways, I'll probably go ahead and roll up a Light Domain Cleric.
14111061412
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Everyone's got a theory. Don't matter who you ask, don't matter what they tell you. Everyone's got a theory. Man in the church says they came 'cause we lost our faith, lost the light in our hearts and so they came for the light in the sky. Man in the Ministry says our magic burned too bright, and they were attracted to it like... well, you know. Man on the street says cigarettes got just a bit too popular, and all those lighter flames caught their eyes. Maybe one of 'em is right. Maybe not. All that matters is that they got a theory, 'cause the only thing worse than the moths eating the Sun is the idea that there ain't any reason at all why they did it.
These days, the City's a whole lot different from what it once was, thirty years ago. For starters, we just call it the City nowadays. No reason to call it anything else, on account of it being the only one left. As far as we know, anyways. Might be other cities out there in the darkness, but no one that's gone out looking has come back yet, so we might as well be the only ones left, besides a few tiny towns on the outskirts. Then there's the light thing. Sun was the first thing to go, but then went the streetlights, the lightbulbs, hell, even the candles. Moths just ate it all, at least in the initial frenzy. They're calmer, these days. As long as we don't crank the light up too high, they'll leave us alone. Then there's magic. Used to be that you couldn't go five minutes without witnessing some magical spectacle. But ever since the Ministry banned it, it's gone underground, where neither the moths nor the Ministry can punish its use.
These are dark days, where the gun's taken the place of the spell, and you can hardly see past the bridge of your own nose. This is a dying city, coughing out its last breaths in a dead world, and no one, not a soul, knows why. Everyone's got a theory, though. And maybe that's enough to go on.
Greetings and salutations, ladies, gentlemen, boys, girls, neithers, boths, and in-betweens. Welcome to the moth-eaten metropolis. I've recently had the urge to start another game on these forums, and for some reason I've been weirdly attracted to the film noir genre lately. Thus, I decided that it'd be fun to run a short little game set in a heavily noir-themed setting, and so last night I came up with the incredibly creatively-named City.
The City is a metropolis constantly shrouded in darkness, because any light brighter than a candle will attract the attention of the moths, lepidopteran horrors that will bite you to pieces as soon as look at you. The things were so hungry for light that they ate the Sun, for gods' sakes. It's a hotbed for violent crime, where magic is illegal and the gods have gone quiet. It's a city modeled heavily after film noir tropes, full of hardboiled detectives, femme fatales, sorcerous speakeasies, and the like.
The following are a few constant truths about the City:
Any light brighter than dim light will attract the attention of the moths. Each round a bright light is on, I'll roll to see if the moths are attracted, the DC determined by the intensity of the light.
Magic is illegal. The Ministry hunts down and imprisons practitioners, but there is still a very large underground magical world. Also, all magic produces light, no matter the spell.
The technology level is more or less the 1920s. The gun has taken the place of the spell, and rules for firearms can be found here. If you're proficient with simple weapons, you're proficient with simple firearms, and the same goes for martial weapons. If you're a class that has more specific weapon proficiencies, we can talk about it, I have a chart.
I haven't yet determined the exact nature of the game, I want to see what characters I'm working with first to be able to partially base it around them. Regardless, it'll probably be investigative in nature, so keep that in mind when making characters. I'm not going to be banning divination magic, because I think that it can actually aid investigative games, but I might be forced to somewhat nerf/limit it in a way that's narratively satisfying for everyone.
Anyways, fill out the following application form:
Ability Scores: 4d6, drop lowest, no rerolls.
Name, pronouns, age: The more 'noir' the name is, the better. Alawin Fintanel is great and all, but Jesse "Falcon" Bishop is the type of ridiculously noir name that we love. While 1920s america wasn't exactly the most accepting, this is a wacky fantasy world, so your character can have any gender identity you feel like. Also, if your character is over 30, they were likely around when the moths ate the Sun, so keep that in mind.
Class/Species: We'll be starting at level 5. Anything official is fine, but keep in mind that any magic at all will attract both the moths and the Ministry. I'm fairly open to homebrew, just run it by me first.
Theory: Everyone's got a theory. What's your character's?
Backstory: Keep it relatively brief, feel free to make up any world elements you feel would fit into the noir setting and work within the constraints I've already presented.
Monologue: Give me a proper private eye monologue from your character's perspective. The wackier the similes, the better.
If you have any questions, please ask me!
When is the timeline on this is it only today to join when does it start
This post has potentially manipulated dice roll results.
Ability Scores in Spoiler
Ability scores: 151414121112
Name: Sinclair "Slanie" Blackwood. Pronouns He/Him Age: 28 Race: Lizardfolk Class/Subclass: Druid/Circle of Stars Theory: The moths are here because of the imbalance between people and nature. We have taken too much now we reap what we sow. The moths are our punishment and we need to find way to live in balance with nature again. Backstory: Sinclair was raised just by his mother in a rundown apartment where the landlord is always hounding mom for overdue rent. Her taste in men were worst with each new man sleazier than the last. Sinclair left as soon as he came of age. So he started as a bagger at the nearby grocery market Nonno's Mercato. The boss was old man Giovoni. The vegetables were oddly really fresh. Eventually the boss Giovoni taught Sinclair the secret of the druids and over time Sinclair gained his trust to do some jobs for the old man. Usually bounty hunting, but sometimes its to look into something strange going on. Monologue: They say the eyes are the windows to the soul, but in this city, they're the mirrors that reflect a thousand lies. Everyone's got a story to tell, and they'll spin it like a tangled web until you're caught up in their web of half-truths and twisted realities. But I've learned to trust my gut, to follow the faint whispers of instinct that guide me through this maze of deceit.
Greetings and salutations, ladies, gentlemen, boys, girls, neithers, boths, and in-betweens. Welcome to the moth-eaten metropolis. I've recently had the urge to start another game on these forums, and for some reason I've been weirdly attracted to the film noir genre lately. Thus, I decided that it'd be fun to run a short little game set in a heavily noir-themed setting, and so last night I came up with the incredibly creatively-named City.
The City is a metropolis constantly shrouded in darkness, because any light brighter than a candle will attract the attention of the moths, lepidopteran horrors that will bite you to pieces as soon as look at you. The things were so hungry for light that they ate the Sun, for gods' sakes. It's a hotbed for violent crime, where magic is illegal and the gods have gone quiet. It's a city modeled heavily after film noir tropes, full of hardboiled detectives, femme fatales, sorcerous speakeasies, and the like.
The following are a few constant truths about the City:
I haven't yet determined the exact nature of the game, I want to see what characters I'm working with first to be able to partially base it around them. Regardless, it'll probably be investigative in nature, so keep that in mind when making characters. I'm not going to be banning divination magic, because I think that it can actually aid investigative games, but I might be forced to somewhat nerf/limit it in a way that's narratively satisfying for everyone.
Anyways, fill out the following application form:
Ability Scores: 4d6, drop lowest, no rerolls.
Name, pronouns, age: The more 'noir' the name is, the better. Alawin Fintanel is great and all, but Jesse "Falcon" Bishop is the type of ridiculously noir name that we love. While 1920s america wasn't exactly the most accepting, this is a wacky fantasy world, so your character can have any gender identity you feel like. Also, if your character is over 30, they were likely around when the moths ate the Sun, so keep that in mind.
Class/Species: We'll be starting at level 5. Anything official is fine, but keep in mind that any magic at all will attract both the moths and the Ministry. I'm fairly open to homebrew, just run it by me first.
Theory: Everyone's got a theory. What's your character's?
Backstory: Keep it relatively brief, feel free to make up any world elements you feel would fit into the noir setting and work within the constraints I've already presented.
Monologue: Give me a proper private eye monologue from your character's perspective. The wackier the similes, the better.
If you have any questions, please ask me!
"Ignorance is bliss, and you look absolutely miserable."
I should not be signing up for another campaign but this is just too good to pass up!
First thought is a jazz singer Bard working in one of the magical speakeasy's.
Ability scores: 12 8 17 13 12 12
Name, pronouns, age: Gertrude "Kiki" McGee, she/her, late teens-early twenties
Class/Species: Half-Elven Bard
Theory: We forgot that there's a whole big world out there. We just got too caught up in our own lives, our own concerns, what was right in front of our noses. They took the sun so we'd remember to look up and see the stars...
Backstory:
It's the same old story really, pretty small-town girl and the dashing musician. They were only together one night.
Trudy was born nine months later. Her grandparents hid her mom away, told everyone Trudy was a distant cousin whose parents passed away, but they all knew the truth.
So as soon as she was old enough Trudy changed her name and lit out to the city with nothing but bus fare, a battered suitcase, and a dream...
Monologue:
He slithered through the bar the same way he slithered into my life, like a well oiled snake. I could see what he wanted in those beady little eyes, but he wasn't getting it, not this time.
"Babe, I got me a sure thing, but I'm a little short. A hundred gets me in, payout's a grand. We split it, 50-50. Whadda say, help me out, for old times sake?"
He gave me that half smile of his, the one that could melt a glacier and drown you.
But this icy heart had turned to stone.
this actually looks fun Imma make a rogue:
Ability scores: 17 9 15 10 17 10
*Finished Character*
https://www.dndbeyond.com/characters/101394011
Resident Sultan of Shred,
The God of METALLL! Thrasher Dasher Spectacular (thx King Dragon Slayer) (Extended Sig)
Ima start making one RN
PM me TOMATO let the games begin
Thomas the train
Our Friend Bob
That is my oh so glorious nickname according to drummer
https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/173323-barbarian-wars
Join our ranks
Ima go for a barbarian lol
PM me TOMATO let the games begin
Thomas the train
Our Friend Bob
That is my oh so glorious nickname according to drummer
https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/173323-barbarian-wars
Join our ranks
Trust me when I say that I don't say this lightly: this sounds totally radical.
Anyways, I'll probably go ahead and roll up a Light Domain Cleric.
14 11 10 6 14 12
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
https://ddb.ac/characters/101394396/YtyouI
PM me TOMATO let the games begin
Thomas the train
Our Friend Bob
That is my oh so glorious nickname according to drummer
https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/173323-barbarian-wars
Join our ranks
I hope we have to do some stuff with the athletics skill because I get +8 in it bruh
PM me TOMATO let the games begin
Thomas the train
Our Friend Bob
That is my oh so glorious nickname according to drummer
https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/173323-barbarian-wars
Join our ranks
my character gots a +10 in acrobatics and performance :O
Resident Sultan of Shred,
The God of METALLL! Thrasher Dasher Spectacular (thx King Dragon Slayer) (Extended Sig)
Bro what is its race and class
PM me TOMATO let the games begin
Thomas the train
Our Friend Bob
That is my oh so glorious nickname according to drummer
https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/173323-barbarian-wars
Join our ranks
rogue, variant human
Resident Sultan of Shred,
The God of METALLL! Thrasher Dasher Spectacular (thx King Dragon Slayer) (Extended Sig)
Oh damn wanna arm wrestle
PM me TOMATO let the games begin
Thomas the train
Our Friend Bob
That is my oh so glorious nickname according to drummer
https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/173323-barbarian-wars
Join our ranks
i said acrobatics, not athletics!
Resident Sultan of Shred,
The God of METALLL! Thrasher Dasher Spectacular (thx King Dragon Slayer) (Extended Sig)
I was just teasing how much higher my character STR is
I just pressed random and the highest stat was originally in the int so I changed it to STR and the bonuses my character got for STR made it 20
PM me TOMATO let the games begin
Thomas the train
Our Friend Bob
That is my oh so glorious nickname according to drummer
https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/173323-barbarian-wars
Join our ranks
lmao
Resident Sultan of Shred,
The God of METALLL! Thrasher Dasher Spectacular (thx King Dragon Slayer) (Extended Sig)
When is the timeline on this is it only today to join when does it start
PM me TOMATO let the games begin
Thomas the train
Our Friend Bob
That is my oh so glorious nickname according to drummer
https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/173323-barbarian-wars
Join our ranks
Ability Scores in Spoiler
Ability scores: 15 14 14 12 11 12
Name: Sinclair "Slanie" Blackwood. Pronouns He/Him Age: 28
Race: Lizardfolk
Class/Subclass: Druid/Circle of Stars
Theory: The moths are here because of the imbalance between people and nature. We have taken too much now we reap what we sow. The moths are our punishment and we need to find way to live in balance with nature again.
Backstory: Sinclair was raised just by his mother in a rundown apartment where the landlord is always hounding mom for overdue rent. Her taste in men were worst with each new man sleazier than the last. Sinclair left as soon as he came of age. So he started as a bagger at the nearby grocery market Nonno's Mercato. The boss was old man Giovoni. The vegetables were oddly really fresh. Eventually the boss Giovoni taught Sinclair the secret of the druids and over time Sinclair gained his trust to do some jobs for the old man. Usually bounty hunting, but sometimes its to look into something strange going on.
Monologue: They say the eyes are the windows to the soul, but in this city, they're the mirrors that reflect a thousand lies. Everyone's got a story to tell, and they'll spin it like a tangled web until you're caught up in their web of half-truths and twisted realities. But I've learned to trust my gut, to follow the faint whispers of instinct that guide me through this maze of deceit.
Character Sheet: https://ddb.ac/characters/101398548/gK8Nhq
What class you thinking
PM me TOMATO let the games begin
Thomas the train
Our Friend Bob
That is my oh so glorious nickname according to drummer
https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/173323-barbarian-wars
Join our ranks
The maker better private this soon there's already5 players
PM me TOMATO let the games begin
Thomas the train
Our Friend Bob
That is my oh so glorious nickname according to drummer
https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/173323-barbarian-wars
Join our ranks