The Orc Raiding party is hiding behind trees and brush with a Stealth DC 11, if you spot them, you can participate in a surprise round. For simplicity, all the soldiers and Wagon Master were distracted from 4 days of travel.
Initiative Order. You can have your surprise round if you chose. Then I will take all the actions before your initiative. The map is large and mostly open area on the trail, heading south towards the nearest large city. You are still about a day and a half travel away and all the orcs are hidden some 40 feet away, up to 50 feet away form the soldiers and wagons. Orog 5, 21 Orog 6, 21 Soldier 1, init 20 Orc War Chief, 19 Soldier 2, init 19 Orog 7, 17 Soldier 3, init 16 Orog 2, 13 Orog 4, 13 Thom Wagon Master, init 13 Orog 8, 12 Soldier 5, init 10 Orog 9, 9 Lord Akkron init 8 Orog 1, 8 Soldier 4, init 8 Soldier 6, init 5 Soldier 7, init 5 Orog 3, 4
Orog 6, BA Aggressive moves 30, Move 10, Multiattack Paragon Lord Akkron, Attack: 21 Damage: 16, Attack: 24 Damage: 15 Reactions, total damage dealt was high 31, let me know how to resolve
Soldier 1, moves and attacks Orog 6, Attack: 9 Damage: 9 Miss
Soldier 5, moves and attacks Orog 2, Attack: 16 Damage: 9 Miss
Orog 9, Move 30, Multiattack Soldier 3, Attack: 26 Damage: 9, Attack: 11 Damage: 8 Soldier 3, was already down, changing target to Paragon Lord Akkron, crit for 9 damage
Lord Akkron init 8, your turn
After all the initiatives up to 8, Orc War Chief (85/93) All Orogs are at full HP Soldier 1 (-2/13) Soldier 2 (3/13) Soldier 3 (-6/13) Soldier 4 (13/13) Soldier 5 (13/13) Soldier 6 (-5/13) Soldier 7 (-3/13) Thom Wagon Master (13/13)
For large combats like this one, or even larger ones, I am hoping to streamline them. This fight is actually an adjusted CR of 16, so it's going to be tough for the Soldiers to stay alive.
Our undead wizard will have probably taken a Long Rest each evening (or four total by Day 5)
Memory roll 1: 1 Memory roll 2: 2 Memory roll 3: 2 Memory roll 4: 4
He casts mage armor right before beginning travel every day.
1, You remember your mother scolding you as a child but also taking care of you and comforting you when you cried. 2, You remember that you were a passionate young man once 3, You remember that you were a vindictive young man as well 4, You remember that you loved lemons as a garnish
This post has potentially manipulated dice roll results.
Akkron looks around at the carnage... many of his companions are already dead. But he has one trick up his sleeve that may allow him to save the rest of them.
"Come to me and die," Akkron screams at the Orogs... and then proceeds to cast Psychic Scream, unleashing a torrent of psychic energy onto each Orog with the exception of the War Chief... the war chief is going to get something special if the lich gets his way.
Each Orog takes 44 psychic damage on a failed DC 19 Intelligence save, or half as much on a successful one. Each one who fails the Intelligence save also is stunned.
[Tooltip Not Found] (85/93), Intelligence Save DC 19 vs 9 Orog 1 (42/42), Intelligence Save DC 19 vs 7 Orog 2 (42/42), Intelligence Save DC 19 vs 9 Orog 3 (42/42), Intelligence Save DC 19 vs 6 Orog 4 (42/42), Intelligence Save DC 19 vs 6 Orog 5 (42/42), Intelligence Save DC 19 vs 7 Orog 6 (42/42), Intelligence Save DC 19 vs 14 Orog 7 (42/42), Intelligence Save DC 19 vs 6 Orog 8 (42/42), Intelligence Save DC 19 vs 13 Orog 9 (42/42), Intelligence Save DC 19 vs 8
Orc War Chief (85/93), Intelligence Save DC 19 vs 9 Stunned (41/93)
Orog 1 (42/42), Intelligence Save DC 19 vs 7 Orog 2 (42/42), Intelligence Save DC 19 vs 9 Orog 3 (42/42), Intelligence Save DC 19 vs 6 Orog 4 (42/42), Intelligence Save DC 19 vs 6 Orog 5 (42/42), Intelligence Save DC 19 vs 7 Orog 6 (42/42), Intelligence Save DC 19 vs 14 Orog 7 (42/42), Intelligence Save DC 19 vs 6 Orog 8 (42/42), Intelligence Save DC 19 vs 13 Orog 9 (42/42), Intelligence Save DC 19 vs 8
All the Orogs instantly die and the Orc War Chief is stunned with 41/93 hp left.
Akkron looks at his handiwork with a bit of pride as all nine of the Orogs heads spontaneously explode.
"I suggest we let this one live," Akkron says, pointing to the War Chief. "Perhaps the story he brings back will be reason enough for the rest of these brutes never to try something like this again."
Day 5, Caravan Day 4, Orc Raiding Party, Combat, Roll Initiative
Thom Wagon Master, init 13
Soldier 1, init 20
Soldier 2, init 19
Soldier 3, init 16
Soldier 4, init 8
Soldier 5, init 10
Soldier 6, init 5
Soldier 7, init 5
Orc War Chief, 19
Orog 1, 8
Orog 2, 13
Orog 3, 4
Orog 4, 13
Orog 5, 21
Orog 6, 21
Orog 7, 17
Orog 8, 12
Orog 9, 9
Looks like an orc attack on day 5/Caravan 4...
Our undead wizard will have probably taken a Long Rest each evening (or four total by Day 5)
Memory roll 1: 1
Memory roll 2: 2
Memory roll 3: 2
Memory roll 4: 4
He casts mage armor right before beginning travel every day.
Initiative: 14
The Orc Raiding party is hiding behind trees and brush with a Stealth DC 11, if you spot them, you can participate in a surprise round. For simplicity, all the soldiers and Wagon Master were distracted from 4 days of travel.
Perception: 9
Initiative Order. You can have your surprise round if you chose. Then I will take all the actions before your initiative. The map is large and mostly open area on the trail, heading south towards the nearest large city. You are still about a day and a half travel away and all the orcs are hidden some 40 feet away, up to 50 feet away form the soldiers and wagons.
Orog 5, 21
Orog 6, 21
Soldier 1, init 20
Orc War Chief, 19
Soldier 2, init 19
Orog 7, 17
Soldier 3, init 16
Orog 2, 13
Orog 4, 13
Thom Wagon Master, init 13
Orog 8, 12
Soldier 5, init 10
Orog 9, 9
Lord Akkron init 8
Orog 1, 8
Soldier 4, init 8
Soldier 6, init 5
Soldier 7, init 5
Orog 3, 4
I thought I failed the Perception check for the surprise round.
Map for reference
T is the Wagon Master
S are the Soldiers
You are the P for Paragon
...I'm taking my turns now
Orog 5, BA Aggressive moves 30, Move 10, Multiattack Soldier 7, Attack: 19 Damage: 5, Attack: 9 Damage: 11
Orog 6, BA Aggressive moves 30, Move 10, Multiattack Paragon Lord Akkron, Attack: 18 Damage: 12, Attack: 11 Damage: 11
Soldier 1, moves and attacks Orog 6, Attack: 24 Damage: 8
Orc War Chief 5, Moves 30, Multiattack Soldier 3, Attack: 12 Damage: 10, Attack: 13 Damage: 11
Soldier 2, moves and attacks the Orc War Chief, Attack: 7 Damage: 8
Orog 7, BA Aggressive moves 30, Move 30, Multiattack Soldier 1, Attack: 18 Damage: 10, Attack: 26 Damage: 12
Soldier 3, moves and attacks the Orc War Chief, Attack: 18 Damage: 4
Orog 2, Move 30, Multiattack Soldier 6, Attack: 26 Damage: 10, Attack: 10 Damage: 5
Orog 4, Move 30, Multiattack Soldier 7, Attack: 18 Damage: 13, Attack: 13 Damage: 6
Thom Wagon Master, fires a heavy crossbow bolt against the War Chief, Attack: 22 Damage: 12
Orog 8, Move 30, Multiattack Soldier 2, Attack: 8 Damage: 16, Attack: 17 Damage: 7
Soldier 5, moves and attacks Orog 2, Attack: 6 Damage: 9
Orog 9, Move 30, Multiattack Soldier 3, Attack: 24 Damage: 16, Attack: 22 Damage: 11
Lord Akkron init 8, your turn
After all the initiatives up to 8,
Orc War Chief (85/93)
All Orogs are at full HP
Soldier 1 (-2/13)
Soldier 2 (3/13)
Soldier 3 (-6/13)
Soldier 4 (13/13)
Soldier 5 (13/13)
Soldier 6 (-5/13)
Soldier 7 (-3/13)
Thom Wagon Master (13/13)
For large combats like this one, or even larger ones, I am hoping to streamline them. This fight is actually an adjusted CR of 16, so it's going to be tough for the Soldiers to stay alive.
1, You remember your mother scolding you as a child but also taking care of you and comforting you when you cried.
2, You remember that you were a passionate young man once
3, You remember that you were a vindictive young man as well
4, You remember that you loved lemons as a garnish
Akkron looks around at the carnage... many of his companions are already dead. But he has one trick up his sleeve that may allow him to save the rest of them.
"Come to me and die," Akkron screams at the Orogs... and then proceeds to cast Psychic Scream, unleashing a torrent of psychic energy onto each Orog with the exception of the War Chief... the war chief is going to get something special if the lich gets his way.
Each Orog takes 44 psychic damage on a failed DC 19 Intelligence save, or half as much on a successful one. Each one who fails the Intelligence save also is stunned.
[Tooltip Not Found] (85/93), Intelligence Save DC 19 vs 9
Orog 1 (42/42), Intelligence Save DC 19 vs 7
Orog 2 (42/42), Intelligence Save DC 19 vs 9
Orog 3 (42/42), Intelligence Save DC 19 vs 6
Orog 4 (42/42), Intelligence Save DC 19 vs 6
Orog 5 (42/42), Intelligence Save DC 19 vs 7
Orog 6 (42/42), Intelligence Save DC 19 vs 14
Orog 7 (42/42), Intelligence Save DC 19 vs 6
Orog 8 (42/42), Intelligence Save DC 19 vs 13
Orog 9 (42/42), Intelligence Save DC 19 vs 8
All the Orogs instantly die and the Orc War Chief is stunned with 41/93 hp left.
Akkron looks at his handiwork with a bit of pride as all nine of the Orogs heads spontaneously explode.
"I suggest we let this one live," Akkron says, pointing to the War Chief. "Perhaps the story he brings back will be reason enough for the rest of these brutes never to try something like this again."
A Medicine Check will stabilize the dying
Each individually or a single check?
I'll roll for survivors, you may want to help. There are 4 dying. They will all make Death Saves now
Soldier 1 Death Save 1, 5
Soldier 3 Death Save 1, 13
Soldier 6 Death Save 1, 20
Soldier 7 Death Save 1, 15
Now, we need to make x4 Medicine checks of 10 or higher to stabilize before 4 failed Death Saves.
Thom Medicine check DC 10 vs 10
Soldier 2 DC 10 vs 8
Soldier 4 DC 10 vs 4
Soldier 5 DC 10 vs 7
Soldier 6 got up on his own (1/13)
Soldier 1 is safe because of Thom's Medicine Check
Soldier 3 Death Save ,2 18
Soldier 6 Death Save 2, 17
Soldier 7 Death Save 2, 7
Thom Medicine check DC 10 vs 5
Soldier 2 DC 10 vs 9
Soldier 4 DC 10 vs 22
Soldier 5 DC 10 vs 6
Soldier 4 saved Soldier 3
Soldier 6 Death Save 1, 7
Soldier 7 Death Save 1, 16
Thom Medicine check DC 10 vs 11
Soldier 2 DC 10 vs 18
Soldier 4 DC 10 vs 21
Soldier 5 DC 10 vs 11