So... the long and short of it is that my fellow players and I have found ourselves in need of a long-suffering DM who can deal with a party of OP level 20 PCs. We were very excited to play these characters, but unfortunately our DM had to cancel after starting the campaign and when we found a replacement DM he unfortunately has also gone MIA on us. So here's to hoping that the third time is the charm...
Needless to say, this isn't a job for just any DM... we need someone up for the challenge! Someone who can handle a bit of madness, and preferably someone who is able to post daily.
What we get: to play our epic level 20 PCs
What you get: to be the evil DM you always wanted to be and throw around the most nightmarish monsters you can find without feeling too guilty about it!
Below are the details about our party...
Akkron, the Broken Lord of the Shaded Isle (my character) Race: Reborn Lineage
Class: Wizard (School of Necromancy)
Backstory: Thousands of years ago, Akkron was a simple, happy husband to an Elf priestess and father to a young daughter. But all that changed when a Drow raiding party emerged from the Underdark. His wife, as it turned out, was a Drow priestess, and she had been manipulating him since the beginning. Their daughter was marked as a sacrifice to Lolth since she was conceived. Akkron was forced to watch the woman whom he had loved kill their daughter in an unholy ritual, unable to do a thing to stop it. From that moment on, he dedicated his existence to avenging his daughter... even if it took all of eternity.
But now that his vengeance has been complete for many centuries, the lich has grown tired of his empty existence. The years have caused his body to rot away into little more than a dusty skeleton. Eventually, perhaps he will crack apart and be reduced to dust. He hopes that the day will come soon; then perhaps he can finally experience something akin to sleep again.
Personality: Lord Akkron is a depressed, borderline-suicidal character. His Undead Overlord days are long behind him, and he's felt lost and purposeless for several centuries. An epic quest would be just the thing to help him feel "alive" again.
Character build notes: Lord Akkron is as close as I could get to playing a lich with pure RAW mechanics. If the DM is willing, I would also like for him to be able to have the Hollow One supernatural gift from Explorer's Guide to Wildemount to be even more undead. In-universe he could probably be considered a type of pseudo-lich rather than a true lich (since he doesn't have a phylactery and doesn't need to consume souls to sustain himself), but when you're an ungodly powerful skeletal necromancer I think that the distinction is basically pure semantics. If you're worried about dealing with armies of undead minions... don't be. When it comes to undead minions Akkron almost exclusively uses the summon undead spell specifically to avoid that and be as 'table' friendly as possible... plus it ties nicely into his backstory to summon a ghostly manifestation of his deceased daughter to carry out vengeance.
Khessa Cabbagefield Race: Human (standard)
Class: Fighter (Champion) 11/Wizard (School of Evocation
Personality: Used to say: "I'm Khessa, I'm free as the blowing wind" - and she means it! Fascinated by mistery or arcane (partly because she got to experiment first-hand the advantage that drow spellcasters gave to the drow raiding party, partly because she has always been curious). She thinks: "I'll show the drows the same mercy they have shown me" (she will NOT kill peaceful drow on sight, of course, but she will be quite wary of every drow... and will show no mercy to an UNPEACEFUL drow - or to a slaver). Fear of total darkness (because of her ordeal in the Underdark). She will do whatever it takes to free her kidnapped family from the drow (she will not go back to underdark alone to get uselessly killed... because if she gets killed, her family will be doomed to life-long slavery. But she will always keep her goal in mind - trying to get information, win allies, or improve herself until she will be able to go)
Backstory: Khessa was born to a peasant family, in a small village. At the age of 20 she is kidnapped, with her family, during a raid of drow slavers. With some luck she manages to free herself, along with some other slave from her village. After a a dangerous journey in the underground, during which she is forced on several occasions to defend herself in the hostile and unfamiliar environment (risking her life, but also honing her fighting skills), she manages to lead the slaves back to the surface. With her family still lost in drow hands, she becomes an adventurer, an hero of the people in particular; she will, when possible, help the defenseless (waiting to be able to help, some day, her family) and will satisfy the curiosity of the world that she had always had... She started her proper adventuring career with a journey to Phandalin, worried by what the common folk might be suffering because of all this monsters in upheaval she heard of.
Other notes: Khessa has a rather unlikely friendship with Lord Akkron thanks to their common enemy in the Drow, and when they had a chance encounter and joined forces to fight a common enemy she realized that there was still good in the broken soul of the lich. She has studied magic under Lord Akkron's tutorage since then, and she has been one of the few rays of light in his 'life'
Dabbert Haft Race: Human (Variant)
Class: Fighter (Battle Master) 17/Rogue (Scout) 3
Backstory:
Across time. Across dimensions. Across many, many realities. Many versions of the same life lived. Duty. That was what remained. Duty.
Dabbert Hahft remembers none of his other existences. What he does remember is his duty. Be it to the realm. To the regency. To his friends or to the world, he has never forgotten his duty. He has laid his life down more than once, though he doesn't know this, and always for the greater good. He has been hurt. Battered. Beaten. Bludgeoned. He has crawled from fights in a blood soaked mess, dragging his legs behind him. He has cradled the dying in his arms and wept like a widow and he has watched walls pulled down and homes burned and peoples laid low by slaughter.
And his soul has persisted through all of this.
Reborn in many worlds. Reborn in many times and places. Destined to stand up time and again for what is right. Not right by the law. Not right by the codes of men or gods. What is right in his heart. To uplift the hurt and oppressed.
He has always been a soldier, his one true calling. Life was simple enough. In this life, he was born human, as he always was. He grew up on a farm, his father doubling as the head of the household and an auxiliary soldier, his mother a farmer and seamstress. He loved a girl. He left home to serve the Ivory Infantry, and he fought many battles. He was nearly laid low by an enemy's spear when it pierced his armor and sank into his chest, just above his heart. His armor still shows the hole the spear made, and he has stenciled the words Born Again around the hole as a reminder for how close he came...but really, how close is close for a soldier? You live, or you die; there really is no in between. All that persists are the memories.
It was this spear that awaked in Dabbert the dreams; dreams of hurricanes. Dreams of swollen graves. Dreams of earthquakes. Dreams of the world splitting beneath his feet. And all this before he could get him, to get to the people he loved. He readied himself. Steeled himself against the dangers that would crawl out of the dark, that would come out of the night. Waited with the patience of a mountain, weathered with the resolve of the stone, for the time when he would be needed. His duty was to defend. His family. His love. He would lay it all down for them. And in doing so, he would protect those around them. Protect his home. HIs lands. The realm and its people. He was a warrior, a fighter by his trade; his time in the military made him a master of battle and a rogueish scout. He was a master with polearms and great weapons and a sentinel that was capable of battlefield control. He trained his body for mobility and athletics, and his mind for alertness and resilience.
---
Final notes: We would like to play on the DnD Beyond forum.
As for what kind of adventure we would like to play, that is entirely up to you! We would love to play whatever you can come up with! As a group we love both action and good RP.
We also had an Arcana-domain Cleric, but I don't think she'll be joining us... if she gets back to me I'll update this post with her character information as well. If she doesn't decide to return then our party will probably look to hire at a Cleric to help us out ASAP... or maybe just have a sidekick who tags along, hides from the fights, and heals us up if we need it. Whatever the DM thinks would be both reasonable and not too obtrusive.
If you think you're up for the challenge of DMing for a party like this, please post here and/or DM me! My companions and I would love to chat!
Oh! Life is very much against me at the moment but if your cleric doesn't join I'd love to cobble together a sidekick healer that the DM could run as an NPC when I'm unavailable but that I could maybe take a more active role with in about a month or two when life settles down. Say a life domain cleric at around level 5 or so (access to Revivify). Way outgunned for a level 20 party so definitely run and hide once the fighting starts but able to contribute after the fact or in a crisis.
Sorry, I know this isn't a recruitment thread for players. Just ignore the above.
Oh hey, grove! That does sound fun... I'm already imagining the story behind a relatively low-level Life Cleric decided to follow a lich around and his/her god actually going "yeah, that's cool" lol
To be fair, I do think of all the gods Ilmater would probably be the Lawful Good deity most likely to sympathize with a wretched, broken creature who gave up his very humanity to avenge a murdered child.
Come on, you... You, who have always dreamed of creating an epic story, of not having to set limits to your imagination, of being able to bring into play the most powerful forces of the multiverse... Come and create it (and live it) with us! We will bring it to life together – and together we will see where it will take us - enjoying every moment of our journey!
Probably not what you’re going for but I have had an idea of a reverse campaign where the characters start at level 20 and have to sacrifice levels as the campaign goes on. You would end the campaign at level 1.
Rollback Post to RevisionRollBack
Writer • Podcaster • Professional Gamemaster
playing Jin Wei, human (Kara-tur) way of the Four Elements Monk in the Princes of the Apocalypse
Probably not what you’re going for but I have had an idea of a reverse campaign where the characters start at level 20 and have to sacrifice levels as the campaign goes on. You would end the campaign at level 1.
That is an interesting idea. Can you tell us more about how it would work?
Hey potential DM candidates, I'm J.F. and I'll be playing Dabbert Hahft, a crunchy-munchy birkenstock rockin' hippy dippy Druid... Oh wait, no.
I'll be playing the Battle Master Fighter 17 / Scout Rogue 3 as listed above, with all the trimmings (I mean feats. Lots and lots of feats...) that tries to be practical and analytical about violence and its ramifications but unfortunately has only so many tools to avoid it and so sticks to what he knows.
I've had a thought like that before, reverse leveling. It would be by milestone because killing mobs and losing xp feels way too weird. I already know the general plot too but I haven't worked out a lot of specifics.
Probably not what you’re going for but I have had an idea of a reverse campaign where the characters start at level 20 and have to sacrifice levels as the campaign goes on. You would end the campaign at level 1.
That is an interesting idea. Can you tell us more about how it would work?
The general idea is that the players choose to sacrifice levels to stop reality from unraveling. One thought I had was to do kind of a seven seals of the apocalypse kind of thing. And the energy that’s needed to close the seal is your levels. As the campaign goes on the challenges get more difficult because you are less and less powerful.
Rollback Post to RevisionRollBack
Writer • Podcaster • Professional Gamemaster
playing Jin Wei, human (Kara-tur) way of the Four Elements Monk in the Princes of the Apocalypse
Probably not what you’re going for but I have had an idea of a reverse campaign where the characters start at level 20 and have to sacrifice levels as the campaign goes on. You would end the campaign at level 1.
That is an interesting idea. Can you tell us more about how it would work?
The general idea is that the players choose to sacrifice levels to stop reality from unraveling. One thought I had was to do kind of a seven seals of the apocalypse kind of thing. And the energy that’s needed to close the seal is your levels. As the campaign goes on the challenges get more difficult because you are less and less powerful.
Interesting... for my character at least it would be a very interesting arc for as he slowly gives up the power he gave up his humanity to obtain... probably culminating in his eventual sacrifice of his immortal life to save the multiverse. Not sure how the others feel about the idea, but I'm intrigued.
Probably not what you’re going for but I have had an idea of a reverse campaign where the characters start at level 20 and have to sacrifice levels as the campaign goes on. You would end the campaign at level 1.
That is an interesting idea. Can you tell us more about how it would work?
The general idea is that the players choose to sacrifice levels to stop reality from unraveling. One thought I had was to do kind of a seven seals of the apocalypse kind of thing. And the energy that’s needed to close the seal is your levels. As the campaign goes on the challenges get more difficult because you are less and less powerful.
The idea is interesting and original, but it would partially betray my expectations...
What I would be interested in, in this campaign, is the possibility of finally being able to play a character at the maximum level - opportunities that perhaps many other campaigns allow us to glimpse as a final milestone, but given the percentage of PBP campaigns that actually go through...
While, playing this idea, I would only enjoy the high levels for a relatively limited time. Better than nothing, of course... but it's not exactly what I would have liked. Nothing against the idea itself, I repeat, which, I agree with Mister_Whisker, could be interesting and intriguing.
Probably not what you’re going for but I have had an idea of a reverse campaign where the characters start at level 20 and have to sacrifice levels as the campaign goes on. You would end the campaign at level 1.
That is an interesting idea. Can you tell us more about how it would work?
The general idea is that the players choose to sacrifice levels to stop reality from unraveling. One thought I had was to do kind of a seven seals of the apocalypse kind of thing. And the energy that’s needed to close the seal is your levels. As the campaign goes on the challenges get more difficult because you are less and less powerful.
The idea is interesting and original, but it would partially betray my expectations...
What I would be interested in, in this campaign, is the possibility of finally being able to play a character at the maximum level - opportunities that perhaps many other campaigns allow us to glimpse as a final milestone, but given the percentage of PBP campaigns that actually go through...
While, playing this idea, I would only enjoy the high levels for a relatively limited time. Better than nothing, of course... but it's not exactly what I would have liked. Nothing against the idea itself, I repeat, which, I agree with Mister_Whisker, could be interesting and intriguing.
That's exactly what I was thinking. Not what you're looking for.
I don't have time to run it anyway... lol
Rollback Post to RevisionRollBack
Writer • Podcaster • Professional Gamemaster
playing Jin Wei, human (Kara-tur) way of the Four Elements Monk in the Princes of the Apocalypse
Still looking for a contender willing to step up to the plate!
Side note, but between Khessa and Akkron I feel like there could easily be a ready-made plot hook involving the Drow if our DM wished to pursue it (not that you have to, of course, but just thought I'd point it out).
I did not mean a direct confrontation, but something like storming the Demonweb (maybe convincing other forces od good or evil to join) and start giving her trouble on her own plane, until she is forced to focus more on us than on other plots... and maybe discreding her and causing her to lose power (maybe become a less powerful goddes).
Well, if there really aren't any real DMs left, DMs capable of taking up this challenge (or if the remaining ones are all on vacation 😉)... we could also actually try to agree between us players and create a campaign with the The Gods Must Be Crazy option from the DMG (never actually tried this, honestly, but as a last resort, I'd be willing to try). We just need to better agree on the general plot... then whoever is the DM in that moment will deepen the contingent situation.
Option 3: The Gods Must Be Crazy
With this approach, there is no permanent DM. Everyone makes a character, and one person starts as the DM and runs the game as normal. That person’s character becomes an NPC who can tag along with the group or remain on the sidelines, as the group wishes.
At any time, a player can spend a plot point to become the DM. That player’s character becomes an NPC, and play continues. It’s probably not a good idea to swap roles in the middle of combat, but it can happen if your group allows time for the new DM to settle into his or her role and pick up where the previous DM left off.
Using plot points in this way can make for an exciting campaign as each new DM steers the game in unexpected directions. This approach is also a great way for would-be DMs to try running a game in small, controlled doses.
In a campaign that uses plot points this way, everyone should come to the table with a bit of material prepared or specific encounters in mind. A player who isn’t prepared or who doesn’t feel like DMing can choose to not spend a plot point that session.
For this approach to work, it’s a good idea to establish some shared assumptions about the campaign so that DMs aren’t duplicating efforts or trampling on each other’s plans.
Hello all!
So... the long and short of it is that my fellow players and I have found ourselves in need of a long-suffering DM who can deal with a party of OP level 20 PCs. We were very excited to play these characters, but unfortunately our DM had to cancel after starting the campaign and when we found a replacement DM he unfortunately has also gone MIA on us. So here's to hoping that the third time is the charm...
Needless to say, this isn't a job for just any DM... we need someone up for the challenge! Someone who can handle a bit of madness, and preferably someone who is able to post daily.
What we get: to play our epic level 20 PCs
What you get: to be the evil DM you always wanted to be and throw around the most nightmarish monsters you can find without feeling too guilty about it!
Below are the details about our party...
Akkron, the Broken Lord of the Shaded Isle (my character)
Race: Reborn Lineage
Class: Wizard (School of Necromancy)
Backstory: Thousands of years ago, Akkron was a simple, happy husband to an Elf priestess and father to a young daughter. But all that changed when a Drow raiding party emerged from the Underdark. His wife, as it turned out, was a Drow priestess, and she had been manipulating him since the beginning. Their daughter was marked as a sacrifice to Lolth since she was conceived. Akkron was forced to watch the woman whom he had loved kill their daughter in an unholy ritual, unable to do a thing to stop it. From that moment on, he dedicated his existence to avenging his daughter... even if it took all of eternity.
But now that his vengeance has been complete for many centuries, the lich has grown tired of his empty existence. The years have caused his body to rot away into little more than a dusty skeleton. Eventually, perhaps he will crack apart and be reduced to dust. He hopes that the day will come soon; then perhaps he can finally experience something akin to sleep again.
Personality: Lord Akkron is a depressed, borderline-suicidal character. His Undead Overlord days are long behind him, and he's felt lost and purposeless for several centuries. An epic quest would be just the thing to help him feel "alive" again.
Character build notes: Lord Akkron is as close as I could get to playing a lich with pure RAW mechanics. If the DM is willing, I would also like for him to be able to have the Hollow One supernatural gift from Explorer's Guide to Wildemount to be even more undead. In-universe he could probably be considered a type of pseudo-lich rather than a true lich (since he doesn't have a phylactery and doesn't need to consume souls to sustain himself), but when you're an ungodly powerful skeletal necromancer I think that the distinction is basically pure semantics. If you're worried about dealing with armies of undead minions... don't be. When it comes to undead minions Akkron almost exclusively uses the summon undead spell specifically to avoid that and be as 'table' friendly as possible... plus it ties nicely into his backstory to summon a ghostly manifestation of his deceased daughter to carry out vengeance.
Khessa Cabbagefield
Race: Human (standard)
Class: Fighter (Champion) 11/Wizard (School of Evocation
Personality: Used to say: "I'm Khessa, I'm free as the blowing wind" - and she means it! Fascinated by mistery or arcane (partly because she got to experiment first-hand the advantage that drow spellcasters gave to the drow raiding party, partly because she has always been curious). She thinks: "I'll show the drows the same mercy they have shown me" (she will NOT kill peaceful drow on sight, of course, but she will be quite wary of every drow... and will show no mercy to an UNPEACEFUL drow - or to a slaver). Fear of total darkness (because of her ordeal in the Underdark). She will do whatever it takes to free her kidnapped family from the drow (she will not go back to underdark alone to get uselessly killed... because if she gets killed, her family will be doomed to life-long slavery. But she will always keep her goal in mind - trying to get information, win allies, or improve herself until she will be able to go)
Backstory: Khessa was born to a peasant family, in a small village. At the age of 20 she is kidnapped, with her family, during a raid of drow slavers. With some luck she manages to free herself, along with some other slave from her village. After a a dangerous journey in the underground, during which she is forced on several occasions to defend herself in the hostile and unfamiliar environment (risking her life, but also honing her fighting skills), she manages to lead the slaves back to the surface. With her family still lost in drow hands, she becomes an adventurer, an hero of the people in particular; she will, when possible, help the defenseless (waiting to be able to help, some day, her family) and will satisfy the curiosity of the world that she had always had... She started her proper adventuring career with a journey to Phandalin, worried by what the common folk might be suffering because of all this monsters in upheaval she heard of.
Other notes: Khessa has a rather unlikely friendship with Lord Akkron thanks to their common enemy in the Drow, and when they had a chance encounter and joined forces to fight a common enemy she realized that there was still good in the broken soul of the lich. She has studied magic under Lord Akkron's tutorage since then, and she has been one of the few rays of light in his 'life'
Dabbert Haft
Race: Human (Variant)
Class: Fighter (Battle Master) 17/Rogue (Scout) 3
Backstory:
Across time.
Across dimensions.
Across many, many realities.
Many versions of the same life lived.
Duty. That was what remained. Duty.
Dabbert Hahft remembers none of his other existences. What he does remember is his duty. Be it to the realm. To the regency. To his friends or to the world, he has never forgotten his duty. He has laid his life down more than once, though he doesn't know this, and always for the greater good. He has been hurt. Battered. Beaten. Bludgeoned. He has crawled from fights in a blood soaked mess, dragging his legs behind him. He has cradled the dying in his arms and wept like a widow and he has watched walls pulled down and homes burned and peoples laid low by slaughter.
And his soul has persisted through all of this.
Reborn in many worlds. Reborn in many times and places. Destined to stand up time and again for what is right. Not right by the law. Not right by the codes of men or gods. What is right in his heart. To uplift the hurt and oppressed.
He has always been a soldier, his one true calling. Life was simple enough. In this life, he was born human, as he always was. He grew up on a farm, his father doubling as the head of the household and an auxiliary soldier, his mother a farmer and seamstress. He loved a girl. He left home to serve the Ivory Infantry, and he fought many battles. He was nearly laid low by an enemy's spear when it pierced his armor and sank into his chest, just above his heart. His armor still shows the hole the spear made, and he has stenciled the words Born Again around the hole as a reminder for how close he came...but really, how close is close for a soldier? You live, or you die; there really is no in between. All that persists are the memories.
It was this spear that awaked in Dabbert the dreams; dreams of hurricanes. Dreams of swollen graves. Dreams of earthquakes. Dreams of the world splitting beneath his feet. And all this before he could get him, to get to the people he loved. He readied himself. Steeled himself against the dangers that would crawl out of the dark, that would come out of the night. Waited with the patience of a mountain, weathered with the resolve of the stone, for the time when he would be needed. His duty was to defend. His family. His love. He would lay it all down for them. And in doing so, he would protect those around them. Protect his home. HIs lands. The realm and its people. He was a warrior, a fighter by his trade; his time in the military made him a master of battle and a rogueish scout. He was a master with polearms and great weapons and a sentinel that was capable of battlefield control. He trained his body for mobility and athletics, and his mind for alertness and resilience.
---
Final notes:
We would like to play on the DnD Beyond forum.
As for what kind of adventure we would like to play, that is entirely up to you! We would love to play whatever you can come up with! As a group we love both action and good RP.
We also had an Arcana-domain Cleric, but I don't think she'll be joining us... if she gets back to me I'll update this post with her character information as well. If she doesn't decide to return then our party will probably look to hire at a Cleric to help us out ASAP... or maybe just have a sidekick who tags along, hides from the fights, and heals us up if we need it. Whatever the DM thinks would be both reasonable and not too obtrusive.
If you think you're up for the challenge of DMing for a party like this, please post here and/or DM me! My companions and I would love to chat!
Oh! Life is very much against me at the moment but if your cleric doesn't join I'd love to cobble together a sidekick healer that the DM could run as an NPC when I'm unavailable but that I could maybe take a more active role with in about a month or two when life settles down. Say a life domain cleric at around level 5 or so (access to Revivify). Way outgunned for a level 20 party so definitely run and hide once the fighting starts but able to contribute after the fact or in a crisis.
Sorry, I know this isn't a recruitment thread for players. Just ignore the above.
Best of luck finding your DM!
(@Mr_W, love the character BtW!)
Oh hey, grove! That does sound fun... I'm already imagining the story behind a relatively low-level Life Cleric decided to follow a lich around and his/her god actually going "yeah, that's cool" lol
"I...I think I know a friend of yours?"😂
Actually, yeah, the deity part would probably be tricky.
To be fair, I do think of all the gods Ilmater would probably be the Lawful Good deity most likely to sympathize with a wretched, broken creature who gave up his very humanity to avenge a murdered child.
Come on, you... You, who have always dreamed of creating an epic story, of not having to set limits to your imagination, of being able to bring into play the most powerful forces of the multiverse... Come and create it (and live it) with us! We will bring it to life together – and together we will see where it will take us - enjoying every moment of our journey!
Probably not what you’re going for but I have had an idea of a reverse campaign where the characters start at level 20 and have to sacrifice levels as the campaign goes on. You would end the campaign at level 1.
Writer • Podcaster • Professional Gamemaster
playing Jin Wei, human (Kara-tur) way of the Four Elements Monk in the Princes of the Apocalypse
That is an interesting idea. Can you tell us more about how it would work?
Hey potential DM candidates, I'm J.F. and I'll be playing Dabbert Hahft, a crunchy-munchy birkenstock rockin' hippy dippy Druid... Oh wait, no.
I'll be playing the Battle Master Fighter 17 / Scout Rogue 3 as listed above, with all the trimmings (I mean feats. Lots and lots of feats...) that tries to be practical and analytical about violence and its ramifications but unfortunately has only so many tools to avoid it and so sticks to what he knows.
DM of AURYN: The Measure of Devotion - Escape from New York
DM of Legacy of NIMH
I've had a thought like that before, reverse leveling. It would be by milestone because killing mobs and losing xp feels way too weird. I already know the general plot too but I haven't worked out a lot of specifics.
This reminds me very much of the character of Merlyn, as portrayed in The Once and Future King. 😄
The general idea is that the players choose to sacrifice levels to stop reality from unraveling. One thought I had was to do kind of a seven seals of the apocalypse kind of thing. And the energy that’s needed to close the seal is your levels. As the campaign goes on the challenges get more difficult because you are less and less powerful.
Writer • Podcaster • Professional Gamemaster
playing Jin Wei, human (Kara-tur) way of the Four Elements Monk in the Princes of the Apocalypse
Interesting... for my character at least it would be a very interesting arc for as he slowly gives up the power he gave up his humanity to obtain... probably culminating in his eventual sacrifice of his immortal life to save the multiverse. Not sure how the others feel about the idea, but I'm intrigued.
The idea is interesting and original, but it would partially betray my expectations...
What I would be interested in, in this campaign, is the possibility of finally being able to play a character at the maximum level - opportunities that perhaps many other campaigns allow us to glimpse as a final milestone, but given the percentage of PBP campaigns that actually go through...
While, playing this idea, I would only enjoy the high levels for a relatively limited time. Better than nothing, of course... but it's not exactly what I would have liked. Nothing against the idea itself, I repeat, which, I agree with Mister_Whisker, could be interesting and intriguing.
That's exactly what I was thinking. Not what you're looking for.
I don't have time to run it anyway... lol
Writer • Podcaster • Professional Gamemaster
playing Jin Wei, human (Kara-tur) way of the Four Elements Monk in the Princes of the Apocalypse
Still looking for a contender willing to step up to the plate!
Side note, but between Khessa and Akkron I feel like there could easily be a ready-made plot hook involving the Drow if our DM wished to pursue it (not that you have to, of course, but just thought I'd point it out).
Lol! We could pick on Lolth! After all, it is largely due to her nefarious influence that the drow have become what they are… 😉
Yes! We'll just show up and be like "Hey Lolth, anyone ever tell you that you're a big ol' poop head?" Lol
(But seriously, does Lolth even have stats? I know Tiamat does, but I'm not sure about any other god.)
I did not mean a direct confrontation, but something like storming the Demonweb (maybe convincing other forces od good or evil to join) and start giving her trouble on her own plane, until she is forced to focus more on us than on other plots... and maybe discreding her and causing her to lose power (maybe become a less powerful goddes).
Well, if there really aren't any real DMs left, DMs capable of taking up this challenge (or if the remaining ones are all on vacation 😉)... we could also actually try to agree between us players and create a campaign with the The Gods Must Be Crazy option from the DMG (never actually tried this, honestly, but as a last resort, I'd be willing to try). We just need to better agree on the general plot... then whoever is the DM in that moment will deepen the contingent situation.
Option 3: The Gods Must Be Crazy
With this approach, there is no permanent DM. Everyone makes a character, and one person starts as the DM and runs the game as normal. That person’s character becomes an NPC who can tag along with the group or remain on the sidelines, as the group wishes.
At any time, a player can spend a plot point to become the DM. That player’s character becomes an NPC, and play continues. It’s probably not a good idea to swap roles in the middle of combat, but it can happen if your group allows time for the new DM to settle into his or her role and pick up where the previous DM left off.
Using plot points in this way can make for an exciting campaign as each new DM steers the game in unexpected directions. This approach is also a great way for would-be DMs to try running a game in small, controlled doses.
In a campaign that uses plot points this way, everyone should come to the table with a bit of material prepared or specific encounters in mind. A player who isn’t prepared or who doesn’t feel like DMing can choose to not spend a plot point that session.
For this approach to work, it’s a good idea to establish some shared assumptions about the campaign so that DMs aren’t duplicating efforts or trampling on each other’s plans.