Hi everyone, I am going to start a new public D&D server, this would be my first time DMing but I have asked a lot of friends for advice and they are going to help me. I can post from any time most days from 9am-7:30pm AEST (Aussie Time). I understand that everyone has their own daily lives to attend. Post your character stuff on the forum and I will go through it. No home-brew classes and races though.
Rules
1. No harassment of any kind, only positive things.
2. No PvP unless necessary or I allow it
3. You must post at least once every 3 days. If you do not you will probably be kicked out
@SolaHaze I think right now he wants everybody interested to "join" the campaign. Once he feels like he has enough candidates he'll go through everyone's characters and decide which characters he'd like to keep for his campaign. I'm not sure how many are allowed to be in a single campaign page but there aren't currently 9 people signed up and he'll narrow that number to about 6 by the time the campaign starts.
Hopefully he'll get back on how he'd like to do ability scores and then everyone can finish creating their characters. From what I've seen, there is a healthy mix of races and classes (although there are 2 bards so maybe make a non-bard character)
Starting weapon: Yklwa (monestary was a way of the kensei one) 1d8
Background:
Survivor from a nest made in the wrong place, his tribe decided to make nest in a place they didn't knew an ancient red would land in. When all were called to fight, he decided to just run away... He regrets not joining the party, but he had little knowledge on how to fight at the time as still just a chick at 10years. For 3 years he just ran surviviong of berries, insects and other things in the wild, but he found a monestary and started mimicing their skills. After a time the monks noticed him and allowed him to join, he was able to beat some low to mid knowledge monks, this temple's master told him to seek the world and journey to learn more, so he did. Now he keeps training as a ritual. Also just before looking at the sky and making a low volume red dragon noise to make sure none is arround before every long rest.
For Cireen Aelin, the world has always been a strange place. Born to a secluded Aasimar colony that worships Eldath, Cireen knows little of the outside world, and even less of the danger it poses. Since her youth, Cireen was gifted with the unmatched ability to entertain with songs and stories, and was quite favored among her Aasimar bretheren. Despite her sheltered home, Cireen longed to see the rest of the world, to meet other species and learn as much as she could.
Cireen has always had a way with people. Her soft features give her a certain charm, and her tallness gives her a nurturing air. By first impression, one would see her as kind and sweet, with her modest fashion sense and good manners, but they would also find her to be naive, and unaware of the danger all around her. Motherly and nurturing, you can always count on cireen to be there to help you, but also to keep common sense, and never allow her allies to do anything foolish.
Like most Aasimar, her very presence is seen as an omen of good fortune, but often, it is quite the opposite. She is quite easy to take advantage of, and though she is well-taught and perceptive, she will often ignore suspicions and will give anyone the benefit of the doubt. She's very quick to trust, but betray that trust, and you will feel her wrath. But honestly, her wrath isn't very intimidating.
Cireen never solves problems through violent means and discourages others from doing the like. She tries to negotiate, and uses her natural skills for persuasion rather than threatening others. She often ends up doting on small children she may encounter, and most nights she can be found enjoying nature, playing music for any tavern that desires entertainment, or sharing a glass of mead with her companions - but never anything stronger.
Cireen is often consulted for her ability to diffuse arguments and persuade people to her cause. In combat, she will heal her allies, but the isn't always so passive. Cireen uses psychic abilities to manipulate her opponents, read their thoughts, and force them to do silly dances that always leave her giggling like a schoolgirl.
In the end, Cireen has an overwhelming urge to be useful. She strives to help others in any way she can, and she always has their best interest at heart, but she can be a bit of a control freak, in the way a mother is to a child. But though she is overbearing, lecturing, and always striving to help, Cireen is honestly more child than mother.
Hi everyone, I am going to start a new public D&D server, this would be my first time DMing but I have asked a lot of friends for advice and they are going to help me. I can post from any time most days from 9am-7:30pm AEST (Aussie Time). I understand that everyone has their own daily lives to attend. Post your character stuff on the forum and I will go through it. No home-brew classes and races though.
Rules
1. No harassment of any kind, only positive things.
2. No PvP unless necessary or I allow it
3. You must post at least once every 3 days. If you do not you will probably be kicked out
4. Have a lot of fun
I will allow up to 6 people, a small game is generally better than a humungous game
Also level one characters to start, thanks guys :)
Sorry, just post your stats here it will be a lot easier for me to do it.
https://ddb.ac/campaigns/join/1516742943488392
How do you want us to do ability scores?
Also, do you have any special requests for our character's alignments?
Is it okay if I join?
@SolaHaze I think right now he wants everybody interested to "join" the campaign. Once he feels like he has enough candidates he'll go through everyone's characters and decide which characters he'd like to keep for his campaign. I'm not sure how many are allowed to be in a single campaign page but there aren't currently 9 people signed up and he'll narrow that number to about 6 by the time the campaign starts.
Hopefully he'll get back on how he'd like to do ability scores and then everyone can finish creating their characters. From what I've seen, there is a healthy mix of races and classes (although there are 2 bards so maybe make a non-bard character)
Hi there,
I posted my wizard Neutral necromancer. He is a medic who wants to unlock the mystery of death.
Nice to see some Aussie on the forum :)
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Just do a standard array for your ability scores
So far in this game we have
1. RonanKP
2. Tyrannosary
3. Sola Haze
Looking for about 2 more people
Can you please post your stats here
WE HAVE 6 PLAYERS, JUST WAITING ON 3 TO JOIN THE FORUM :):):):)
Here are the current players
1. RonanKP
2. Tyrannosary
3. Sola Haze
4. Papaver_Somnifeurm
5. Harmia
6. remmiss
I joined campaight with my neutral evil necromancer.
DM Price of Misfortune (finished)
2 necromancers ?
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Relax, we're level 1 wizards. I doubt we will get to the level where it matter which school you choose.
DM Price of Misfortune (finished)
I'd love to join, still dex focused monk kneku, wich stats method do we use, standard or point buy? also the link above doesn't seem working.
I'll also share all books for everyone (DM sub+Legendary bundle)
Name: Kyah (the sound many make when training martial arts)
Class: Monk
Age: 16
Stats (standard array):
Str 8 (mod -1, save +1)
Dex 17 (15+2 race) (mod +3, save+5)
Con 14 (mod +2, save +2)
Int 10
Wis 14 (13+1 race) (mod+2, save+2)
Cha 12 (mod+1, save+1)
Skills:
Acrobatics+5 Animal Handling+2 Arcana +2 Athletics +1 Deception +1
History+0 Insight+4 Intimidation+1 Investigation+0 Medicine+2
Nature+0 Perception+2 Performance+1 Persuasion+1 Religion+0
Sleight of Hand+3 Stealth+5 Survival+4
Starting weapon: Yklwa (monestary was a way of the kensei one) 1d8
Background:
Survivor from a nest made in the wrong place, his tribe decided to make nest in a place they didn't knew an ancient red would land in. When all were called to fight, he decided to just run away... He regrets not joining the party, but he had little knowledge on how to fight at the time as still just a chick at 10years. For 3 years he just ran surviviong of berries, insects and other things in the wild, but he found a monestary and started mimicing their skills. After a time the monks noticed him and allowed him to join, he was able to beat some low to mid knowledge monks, this temple's master told him to seek the world and journey to learn more, so he did. Now he keeps training as a ritual. Also just before looking at the sky and making a low volume red dragon noise to make sure none is arround before every long rest.
Okay, here goes basic stuff:
Richard Moreau
Human Wizard Lvl 1
Alignment: Neutral Evil
AGE
DM Price of Misfortune (finished)
Name: Cireen (Pronounced like "serene") Aelin
Class: Bard
Age: 20
Race: Protector Aasimar
Height: 6 feet
Weight: 150 lbs
Stats (standard array):
Str 8 (mod -1, save -1)
Dex 15 (mod +2, save+4)
Con 10 (mod +0, save +0)
Int 12 (mod +1, save +1)
Wis 15 (14+1 subrace) (mod+2, save+2)
Cha 16 (14+race) (mod+3, save+5)
Skills:
Starting weapon: rapier (1d8+2)
Background:
For Cireen Aelin, the world has always been a strange place. Born to a secluded Aasimar colony that worships Eldath, Cireen knows little of the outside world, and even less of the danger it poses. Since her youth, Cireen was gifted with the unmatched ability to entertain with songs and stories, and was quite favored among her Aasimar bretheren. Despite her sheltered home, Cireen longed to see the rest of the world, to meet other species and learn as much as she could.
Cireen has always had a way with people. Her soft features give her a certain charm, and her tallness gives her a nurturing air. By first impression, one would see her as kind and sweet, with her modest fashion sense and good manners, but they would also find her to be naive, and unaware of the danger all around her. Motherly and nurturing, you can always count on cireen to be there to help you, but also to keep common sense, and never allow her allies to do anything foolish.
Like most Aasimar, her very presence is seen as an omen of good fortune, but often, it is quite the opposite. She is quite easy to take advantage of, and though she is well-taught and perceptive, she will often ignore suspicions and will give anyone the benefit of the doubt. She's very quick to trust, but betray that trust, and you will feel her wrath. But honestly, her wrath isn't very intimidating.
Cireen never solves problems through violent means and discourages others from doing the like. She tries to negotiate, and uses her natural skills for persuasion rather than threatening others. She often ends up doting on small children she may encounter, and most nights she can be found enjoying nature, playing music for any tavern that desires entertainment, or sharing a glass of mead with her companions - but never anything stronger.
Cireen is often consulted for her ability to diffuse arguments and persuade people to her cause. In combat, she will heal her allies, but the isn't always so passive. Cireen uses psychic abilities to manipulate her opponents, read their thoughts, and force them to do silly dances that always leave her giggling like a schoolgirl.
In the end, Cireen has an overwhelming urge to be useful. She strives to help others in any way she can, and she always has their best interest at heart, but she can be a bit of a control freak, in the way a mother is to a child. But though she is overbearing, lecturing, and always striving to help, Cireen is honestly more child than mother.
My ability scores are:
Str. 8
Dex. 14
Con. 13
Int. 11
Wis. 12
Cha. 17
(These are after I added the racial boosts to it)
here my character sheet:
https://drive.google.com/open?id=1lWynDIpUvfV2E7dzgQoQ2z_7ozRQsuDZ
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation