Robin sarcastically says "Whatever" to her new 3 inch heignt.
"Yeah, it's technically the same attraction so we might be able to split up in the Pixie Party. But I'd say groups of 2 or 3 instead of singly.." She replies to Marwan.
"Jeremy said to visit the Pixie Palace. Maybe he was giving us a hint.". She heads for it. "Anyone going with me?"
This wooden wheel has eight wicker carriages. Biscuit, the hamster who trundles around inside the contraption that turns the wheel, seems very talkative. He apparently speaks Common.
The doors lead to various small rooms, but one in particular invites you in for cucamelon sandwiches and thimbleberry tarts.
The Pixie Palace is very ornate, but otherwise doesn't seem to hold any clues to your goals. However, talking to various pixies might be useful, as everyone seems friendly and chatty.
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Latimer Trumador Human cleric 1 : Lost Mines of Phandelver
Robin will spend about 15 min talking to pixies, asking about the pig faced girl, toad boy & ghost girl, Feywild gates, & who else to ask before we regroup to try somewhere else
Chatting with pixies reveals mostly information you already possess.
“Everyone’s on the lookout for a kenku troublemaker, but she’s using magic to disguise herself.”
“Candlefoot the mime and Palasha the mermaid are in love. On top of that, Candlefoot’s lost his voice. Is that part of his act?”
“Burly the bugbear often talks philosophy with one of the gondola swans. That bugbear has brains as well as brawn.”
After a short while, you are all invited to play a game of hide-and-seek, organized by two pixies: the game’s friendly supervisor, Honeymint, and a seeker named Starbug. Honeymint offers that you can hide anywhere in the kingdom, including near Biscuit's wheel, the flower bed, or even a heron's nest.
(If you choose to play, roll a Wisdom check to find a good spot. If you are interested in one of the mentioned spots, you might be able to win an advantage on this roll.)
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Latimer Trumador Human cleric 1 : Lost Mines of Phandelver
Xivros scans the area looking for a good hiding spot. Thinking the places suggested are probably well known and a little too obvious, he tries to find his own place.
Marwan chooses to hide in the flowerbed (wisdom: 14, in game log) It is quite unfortunate they didn't come here first, would have probably gotten a lot more done, or so Marwan thinks to himself.
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UTC - 5, i like to program video games in my free time.
Marwan Silvercreek - level 1 halfling bard
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Robin sarcastically says "Whatever" to her new 3 inch heignt.
"Yeah, it's technically the same attraction so we might be able to split up in the Pixie Party. But I'd say groups of 2 or 3 instead of singly.." She replies to Marwan.
"Jeremy said to visit the Pixie Palace. Maybe he was giving us a hint.". She heads for it. "Anyone going with me?"
This wooden wheel has eight wicker carriages. Biscuit, the hamster who trundles around inside the contraption that turns the wheel, seems very talkative. He apparently speaks Common.
The doors lead to various small rooms, but one in particular invites you in for cucamelon sandwiches and thimbleberry tarts.
The Pixie Palace is very ornate, but otherwise doesn't seem to hold any clues to your goals. However, talking to various pixies might be useful, as everyone seems friendly and chatty.
Latimer Trumador Human cleric 1 : Lost Mines of Phandelver
Robin will spend about 15 min talking to pixies, asking about the pig faced girl, toad boy & ghost girl, Feywild gates, & who else to ask before we regroup to try somewhere else
Chatting with pixies reveals mostly information you already possess.
After a short while, you are all invited to play a game of hide-and-seek, organized by two pixies: the game’s friendly supervisor, Honeymint, and a seeker named Starbug. Honeymint offers that you can hide anywhere in the kingdom, including near Biscuit's wheel, the flower bed, or even a heron's nest.
(If you choose to play, roll a Wisdom check to find a good spot. If you are interested in one of the mentioned spots, you might be able to win an advantage on this roll.)
Latimer Trumador Human cleric 1 : Lost Mines of Phandelver
Robin will update that the Kenku gave Candlefoot his voice back and agreed to a truce while we try to solve problems in Prismeer.
And try to hide by Bisquits' wheel
Wis 4
Xivros scans the area looking for a good hiding spot. Thinking the places suggested are probably well known and a little too obvious, he tries to find his own place.
((ahem, also 4. He's tall... that's why))
Marwan chooses to hide in the flowerbed (wisdom: 14, in game log) It is quite unfortunate they didn't come here first, would have probably gotten a lot more done, or so Marwan thinks to himself.
UTC - 5, i like to program video games in my free time.
Marwan Silvercreek - level 1 halfling bard