[ooc: it's true, you are not carrying anything illegal. Verri should know the rules, as they were posted in the private messages. How he chooses to roleplay with that info is up to him. Directing all adventuring types to the Guild immediately is one of the rules he is expected to enforce to the best of his ability. This is why the ranking officer is reminding him of his duty. The officer interprets Eirik's attitude as non-compliance and possible deception, another reason he is being a hard-ass. Verri is kind of a screw-up in his eyes, as well.]
Eirik hopes this lot can help sort out whatever problem Astrid is having. Mani certainly guides in mysterious ways, and the druid is not so presumptuous to think he can understand the direction the universe decides to send him.
“By Odin’s beard, let us be swift about this.“ He looks to his new companions. “I am Eirik. What may I call each of you?”
Yes. Everyone proceed. I will insert encounters at the appropriate times. Feel free to use the map on page 1 to decide which direction you want to go. Ask questions about locations if you need to.
All right, then follow me. We go west on Capital Street and then turn south on Empire Street. We should be there in time for lunch. By sticking to the high streets we ought to miss most of the chamber pots as they get dumped out... mind you watch your step just the same. Fortunately the fog isn't too bad this time of day...
And off he goes at a moderate pace (25 feet per turn) keeping an eye out for trouble
(Hey, all! Sorry for being absent for a few days. Busy with some school stuff.)
Aegnor, with Aamira in tow, follows behind Verri and the others with a slight pep in his step (at an equally moderate place, about 25 feet), humming along while taking a few side glances at whatever was going on on the sidelines of the streets, if anything. Can never be too cautious in a big city like this.
Today is not so bad. It gets real stinky around the docks when they unloading cows and oxes for the butcher shoppes. Or when a big fire burns down several neighbourhoods.
“How do you live without fresh air? I can barely breathe.” Eirik looks at the others, remembering he had asked for their names.
“Verri here is our guide and some kind of minor officiant. Aamira I gather you’re some kind of warrior, judging by your title. What may I call the rest of you, should we be drawn to battle?”
Rollback Post to RevisionRollBack
Writer • Podcaster • Professional Gamemaster
playing Jin Wei, human (Kara-tur) way of the Four Elements Monk in the Princes of the Apocalypse
From your vantage point near the remnants of the eastern wall, the city of East Tredroy casts an imposing image. The skyline is dominated on the northwest by the Cathedral of the Holy Trinity, the 2nd largest cathedral in the known world. The vaulted roof is over 100 feet high, supported by iron pillars, bejeweled with stained glass, bedecked by gargoyles. This imposing edifice is where most of Tredroy's Christians have their souls tended to, and is known as the local headquarters of the Knights Templar.
Off to your east, and nearly equally grand, looms the Mosque of the Kardi Martyrs, the only Muslim temple in East Tredroy. Erected to honor the martyrs who were executed in 1499 rather than forcibly converting to Christianity during the years of Megalan rule, the mosque serves as a living memorial to those who died to make Cardiel the diverse and tolerant nation it is today. All Muslims -- Shi'a, Sunni, or Sufi - are welcomed at the mosque, and the site is maintained with moneys from Cardiel's most prominent Christian families, as well.
Between these two landmarks is a bustling, smelly, gregarious town of surprising diversity. Though the city's official population of permanent residents is mostly human, you see still see plenty of goblins, halflings, lizardfolk, and even an elf or two scattered among the crowds. Town Guards armed with pikes and crossbows patrol in pairs, scowling at you, but letting you pass thanks to Verri's presence.
Moving up Capital Street as Verri directed will take you closer to Holy Trinity Cathedral on your left. Signs in multiple languages - Common, Arabic, Chinese, and Goblin - point to various other streets and establishments. One of them catches your eye as you approach the intersection of Dorilis Avenue, pointing westward: "This way to Wing Lung Tavern."
<Rumble> Very pleased to meet you, Mr Aegnor. <Squork> I do believe it is close to time for mid morning prayer, so I recommend we pay our respects at the Wing Lung Tavern over yonder...and sets off going around the corner in the direction the sign was pointing....
As the group approaches closer to the sign, they notice that a goblin has been leaning up against the post that was ostensibly designed to support the sign. He wears the jubbeh and kaftan of a Wazifi, though even those who are familiar with the garb of that country can't place his station by this dust-stained accumulation of patches. Yet there is something about it, even in its ruin, that suggests it was designed to allow its wearer to take advantage of the relative social flexibility of Al'Wazif and blend in as he moves between various levels of society. In its current condition, of course, it would be a dismal failure helping him blend in to anywhere but the gutter. But the chief expression on his face is not the bitterness of poverty, but an accommodating cheerfulness that seems happy to make the best of wherever its owner is at that particular moment. Which, at this particular moment, is propping up the sign that directs one to the Wing Lung Tavern.
When you first turn the corner onto Capital Street, this goblin seems only languidly aware of your presence, but as you near the Dorilis Avenue intersection he seems to notice something about you he hadn't spotted before and watches you with swiftly deepening interest as you approach. You would swear for a moment there was something deeper and older than himself in his appraising gaze, something deep and old and still as the cool depths of an ancient oasis spring that has flowed at the crossroads of the desert ten thousand years and seen a hundred empires fall. Yet when he finally springs from his post and runs towards all of you ... which you suddenly realize he was poised to do as soon as Eirick or anyone else showed the slightest interest in following the sign ... his voice has no more behind it than meets the eye.
"Ah! Discerning travelers! You are interested in the glories of the Wing Lung, and you are wise beings of the world who can read the promise and evidence of our excellence spelled out upon yon sign." He waves grandiosely at the roughly painted board as if it bore signed testimonials from all three lands' nobility of the Wing Lung's luxurious accomodations, then grins and winks. "Ye are wise enough to see behind empty boasts and hucksters' claims, wise enough to know that the best testimonial is to find the establishment that needs make no claims at all. And the Wing Lung claims nothing. As I, Antar al'Barmeqi, can most fervently attest. Allow me to show you the beauties of the place. I know them all too well, since I've heard nothing from my Welee since She guided me here, and my previous patron Basha Qadim left me with little enough to pay for lodging. Unless you count the marks of exile into the desert to die under pain of the Caliph's wrath as negotiable currency ... " He breaks off his patter for a moment to shudder, and again something strange and ancient stirs behind his eyes. If ancient is the right word, and not 'eternal'. He also seems to belatedly recognize Verri's garb, and his eyes instantly perk up. "Hey ... you're with the Mercenaries' Guild, aren't you? Maybe you could help me. I've been trying forever to get those guys to take me seriously, but hey ... it wasn't my fault. I distinctly remember the Basha telling me the jeweled lamp was in the left alcove, and the shrieker spell trap was in the right one. That fat oily ghuleyeh set me up, the most remote! And after all the years I was his faithful right hand! May he inherit a house ... and in that house may there be a thousand rooms ... and in each room a thousand beds ... and in each bed a thousand fleas ... and in each flea a thousand teeth ... and may a crazed wolf with a thousand snarls drive him from bed ... to bed ... to bed ... "
[ooc: it's true, you are not carrying anything illegal. Verri should know the rules, as they were posted in the private messages. How he chooses to roleplay with that info is up to him. Directing all adventuring types to the Guild immediately is one of the rules he is expected to enforce to the best of his ability. This is why the ranking officer is reminding him of his duty. The officer interprets Eirik's attitude as non-compliance and possible deception, another reason he is being a hard-ass. Verri is kind of a screw-up in his eyes, as well.]
Verri looks around at those gathered around - Right then. Follow me to the Mercenaries Guild, all of you!
With that he turns on his heel and marches off to the Guild.
Aamira doesn't need to register again due to her position with the mosque and Southhold Guild, but she'll follow her friend.
The officer moves on. This lot are Verri's problem now, and his chances of promotion could ride on how he handles the situation.
Eirik hopes this lot can help sort out whatever problem Astrid is having. Mani certainly guides in mysterious ways, and the druid is not so presumptuous to think he can understand the direction the universe decides to send him.
“By Odin’s beard, let us be swift about this.“ He looks to his new companions. “I am Eirik. What may I call each of you?”
Writer • Podcaster • Professional Gamemaster
playing Jin Wei, human (Kara-tur) way of the Four Elements Monk in the Princes of the Apocalypse
(Are we ready to move forward?)
D&D since 1984
"Aamira, Sword of the Golden Mosque," she replies, then glances at Aegnor and mutters, "and this is not how i thought this day was going to go."
Yes. Everyone proceed. I will insert encounters at the appropriate times. Feel free to use the map on page 1 to decide which direction you want to go. Ask questions about locations if you need to.
Steven suggests we head to the guild first to get registered up. "Verri, can you lead the way for us?"
D&D since 1984
All right, then follow me. We go west on Capital Street and then turn south on Empire Street. We should be there in time for lunch. By sticking to the high streets we ought to miss most of the chamber pots as they get dumped out... mind you watch your step just the same. Fortunately the fog isn't too bad this time of day...
And off he goes at a moderate pace (25 feet per turn) keeping an eye out for trouble
(Hey, all! Sorry for being absent for a few days. Busy with some school stuff.)
Aegnor, with Aamira in tow, follows behind Verri and the others with a slight pep in his step (at an equally moderate place, about 25 feet), humming along while taking a few side glances at whatever was going on on the sidelines of the streets, if anything. Can never be too cautious in a big city like this.
Steven follows along
D&D since 1984
"Does anyone else smell that horrible stench? Does the whole city smell this bad? By the goats of Thor, this city is certainly in need of help."
Writer • Podcaster • Professional Gamemaster
playing Jin Wei, human (Kara-tur) way of the Four Elements Monk in the Princes of the Apocalypse
Today is not so bad. It gets real stinky around the docks when they unloading cows and oxes for the butcher shoppes. Or when a big fire burns down several neighbourhoods.
“How do you live without fresh air? I can barely breathe.” Eirik looks at the others, remembering he had asked for their names.
“Verri here is our guide and some kind of minor officiant. Aamira I gather you’re some kind of warrior, judging by your title. What may I call the rest of you, should we be drawn to battle?”
Writer • Podcaster • Professional Gamemaster
playing Jin Wei, human (Kara-tur) way of the Four Elements Monk in the Princes of the Apocalypse
Hearing the question, Verri pauses at a street corner, to note down everyone's name...
From your vantage point near the remnants of the eastern wall, the city of East Tredroy casts an imposing image. The skyline is dominated on the northwest by the Cathedral of the Holy Trinity, the 2nd largest cathedral in the known world. The vaulted roof is over 100 feet high, supported by iron pillars, bejeweled with stained glass, bedecked by gargoyles. This imposing edifice is where most of Tredroy's Christians have their souls tended to, and is known as the local headquarters of the Knights Templar.
Off to your east, and nearly equally grand, looms the Mosque of the Kardi Martyrs, the only Muslim temple in East Tredroy. Erected to honor the martyrs who were executed in 1499 rather than forcibly converting to Christianity during the years of Megalan rule, the mosque serves as a living memorial to those who died to make Cardiel the diverse and tolerant nation it is today. All Muslims -- Shi'a, Sunni, or Sufi - are welcomed at the mosque, and the site is maintained with moneys from Cardiel's most prominent Christian families, as well.
Between these two landmarks is a bustling, smelly, gregarious town of surprising diversity. Though the city's official population of permanent residents is mostly human, you see still see plenty of goblins, halflings, lizardfolk, and even an elf or two scattered among the crowds. Town Guards armed with pikes and crossbows patrol in pairs, scowling at you, but letting you pass thanks to Verri's presence.
Moving up Capital Street as Verri directed will take you closer to Holy Trinity Cathedral on your left. Signs in multiple languages - Common, Arabic, Chinese, and Goblin - point to various other streets and establishments. One of them catches your eye as you approach the intersection of Dorilis Avenue, pointing westward: "This way to Wing Lung Tavern."
Aegnor turns to Eirick and chuckles a little bit to himself, nodding his head.
"The name's Aegnor. But you can just call me 'Ruoshe', son. Pleasure to be of yer acquaintance."
<Rumble> Very pleased to meet you, Mr Aegnor. <Squork> I do believe it is close to time for mid morning prayer, so I recommend we pay our respects at the Wing Lung Tavern over yonder...and sets off going around the corner in the direction the sign was pointing....
As the group approaches closer to the sign, they notice that a goblin has been leaning up against the post that was ostensibly designed to support the sign. He wears the jubbeh and kaftan of a Wazifi, though even those who are familiar with the garb of that country can't place his station by this dust-stained accumulation of patches. Yet there is something about it, even in its ruin, that suggests it was designed to allow its wearer to take advantage of the relative social flexibility of Al'Wazif and blend in as he moves between various levels of society. In its current condition, of course, it would be a dismal failure helping him blend in to anywhere but the gutter. But the chief expression on his face is not the bitterness of poverty, but an accommodating cheerfulness that seems happy to make the best of wherever its owner is at that particular moment. Which, at this particular moment, is propping up the sign that directs one to the Wing Lung Tavern.
When you first turn the corner onto Capital Street, this goblin seems only languidly aware of your presence, but as you near the Dorilis Avenue intersection he seems to notice something about you he hadn't spotted before and watches you with swiftly deepening interest as you approach. You would swear for a moment there was something deeper and older than himself in his appraising gaze, something deep and old and still as the cool depths of an ancient oasis spring that has flowed at the crossroads of the desert ten thousand years and seen a hundred empires fall. Yet when he finally springs from his post and runs towards all of you ... which you suddenly realize he was poised to do as soon as Eirick or anyone else showed the slightest interest in following the sign ... his voice has no more behind it than meets the eye.
"Ah! Discerning travelers! You are interested in the glories of the Wing Lung, and you are wise beings of the world who can read the promise and evidence of our excellence spelled out upon yon sign." He waves grandiosely at the roughly painted board as if it bore signed testimonials from all three lands' nobility of the Wing Lung's luxurious accomodations, then grins and winks. "Ye are wise enough to see behind empty boasts and hucksters' claims, wise enough to know that the best testimonial is to find the establishment that needs make no claims at all. And the Wing Lung claims nothing. As I, Antar al'Barmeqi, can most fervently attest. Allow me to show you the beauties of the place. I know them all too well, since I've heard nothing from my Welee since She guided me here, and my previous patron Basha Qadim left me with little enough to pay for lodging. Unless you count the marks of exile into the desert to die under pain of the Caliph's wrath as negotiable currency ... " He breaks off his patter for a moment to shudder, and again something strange and ancient stirs behind his eyes. If ancient is the right word, and not 'eternal'. He also seems to belatedly recognize Verri's garb, and his eyes instantly perk up. "Hey ... you're with the Mercenaries' Guild, aren't you? Maybe you could help me. I've been trying forever to get those guys to take me seriously, but hey ... it wasn't my fault. I distinctly remember the Basha telling me the jeweled lamp was in the left alcove, and the shrieker spell trap was in the right one. That fat oily ghuleyeh set me up, the most remote! And after all the years I was his faithful right hand! May he inherit a house ... and in that house may there be a thousand rooms ... and in each room a thousand beds ... and in each bed a thousand fleas ... and in each flea a thousand teeth ... and may a crazed wolf with a thousand snarls drive him from bed ... to bed ... to bed ... "
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
Antar al'Barmeqi - goblin warlock (The Genie: Marid) 1, THE MOON OF THORNS
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 - Sea of Death: Captain Hailstorm's Lost Treasure
Theris Dionte, shadar-kai rogue 1, Born of Stormmount