Galdric is going to make for the ballista. If he can take out the gunner quick, me may be able to turn it against the other hostiles. So he’s going to approach and take a swing with his greatsword at the enemy manning the ballista.
Attack: Natural 20 for a totally of 25
Damage: 13
As Galdric charges the ballista operator who looks up from his work just in time to see the flash of the greatsword as it slashes into him with a sickening squelching sound. The mercenary goes pale then drops to the ground, instantly slain by the blow. The mercenaries at the door look over in shock.
DC 10 Wisdom saving throws to check mercenary morale:
Galdric is going to make for the ballista. If he can take out the gunner quick, me may be able to turn it against the other hostiles. So he’s going to approach and take a swing with his greatsword at the enemy manning the ballista.
Attack: Natural 20 for a totally of 25
Damage: 13
As Galdric charges the ballista operator who looks up from his work just in time to see the flash of the greatsword as it slashes into him with a sickening squelching sound. The mercenary goes pale then drops to the ground, instantly slain by the blow. The mercenaries at the door look over in shock.
DC 10 Wisdom saving throws to check mercenary morale:
9
4
11
Two of the mercenaries flee outright at the sight of Galdric's blow. One lets out a roar of rage and charges at Galdric, his falchion swinging at him in a wide arc.
Galdric charges the Balista operator, killing him instantly and nearly cleaving him in two with an overhand slash. The other mercenaries look up in confusion, and then fear. The tables have turned and the hunters have become the hunted.
Two of the mercenaries flee while one looks at Galdric in a rage and charges him, slashing forward with his crude falchion in a wide arc. Galdric easily sidesteps the blow.
Taya knows she can't linger but must decide quickly and act swiftly. "Focus fire on the (western) group across the street, take out the goblin, then the humans," Taya commands the caravan guards hoping that they will abide by her directive. "Horros, let's be quick with the ones in the south, if you will," she says while she already rushes south to position herself amidst the enemies, "Take out the goblins first!" She shouts to the guard and swings her Longsword at a goblin.
Move: to O18 (Q11>P12>P13>P14>O15>O16>O17>O18) Action: Attack Goblin at O19: hit 14 for 4 damage (rolled in game log) Bonus: None Free: talk Reaction: One of the two following whichever occurs first:
If any foe strikes a particularly heavy blow and is within 60 feet and visible to Taya, she will try to interfere with Silvery Barbs.
If someone within 5 feet of her is attacked (by ranged or melee) she will try and protect that person with her shield and ward off the attack (impose disadvantage on the attack roll)
EDIT: I forgot to roll 1d4 for Bless that Horros cast when we arrived by the scene. This is included now in the reported number above.
Galdric is going to retaliate against the mercenary that attacked him. After sidestepping the mercenary’s strike, Galdric will bring his greatsword downward chop towards the mercenary’s clavicle.
Cal takes a deep breath, and rushes into the burning building, traveling towards the sounds of the cries for help. He moves as far in as he can, while casting control flames suppressing and extinguishing as much of the flames as he can in his path. Thankfully it requires no verbal components, and he can continue to keep his mouth clamped shut.
He renews the mental link with "Drax" just as he enters. "I'm heading, can you get to the well, or slow the flames?"[Telepathy to Zyzix]
“Cal, if you can truly exert command, over this fiery chaos, now would be a most excellent time to demonstrate it!”
At least, this is how the magister will quote himself in his journal, if he somehow manages to live through this inferno…
It comes out, more like: “Cal! Do something?! Now!”
No time like the present- there will never be a better time to enter the inn, than right now! Bell has no desire to join the pin-cushions, littering the ground all about the well; and he doubts the effectiveness of such measures, at this stage.
Trusting his leathers to provide some protection, he doffs his ruck (with its many flammable contents) outside, and enters the burning establishment at full tilt (Con. Save: 12) Shovel in hand, he charges in with Cal, who does indeed seem to exercise some measure of control, over the fire raging around them.
Seeing flames dancing to both sides, Bell presses forward, angling right towards the large U-shaped bar. Sliding over it, the cries for help ring clearer, from deeper within. [~M15] He calls out: “Come to my voice! You must exit with me now! Before the flames cut you off!” (Bardic Inspiration)
The scholar is not particularly strong, but with his understanding of force and leverage, he hopes his shovel will serve, if rescue is required. As the structure creaks ominously, he suspects his cantrips will be insufficient to Mend any manner of safe exit, if they cannot withdraw quickly.
This post has potentially manipulated dice roll results.
Horros stands firm following Tayas lead. With bless already cast, I would note that he would've used his bonus action Help to give the guard with 1 hp assistance giving him 7 temp HP so that he can best aid the other guards, pulling him up, "Go forth and aid those in need! Send them to the hells!"
Horros follows Taya towards the lone guard to the south targeting moving in step targeting the other goblin (Moving to Q17) with a swing of his mace: Attack: 15 Damage: 7 + bless 4
Horros stands firm following Tayas lead. With bless already cast, I would note that he would've used his bonus action Help to give the guard with 1 hp assistance giving him 5 temp HP so that he can best aid the other guards, pulling him up, "Go forth and aid those in need! Send them to the hells!"
Horros follows Taya towards the lone guard to the south targeting moving in step targeting the other goblin (Moving to Q17) with a swing of his mace: Attack: 9 Damage: 7 + bless 3
((I forgot to mention... If I miss, I'll use my Fortunes of the Many ability to add a bonus to my attack roll equal to the allies I can see (up to a +3) ))
Galdric is going to retaliate against the mercenary that attacked him. After sidestepping the mercenary’s strike, Galdric will bring his greatsword downward chop towards the mercenary’s clavicle.
Attack: 20
Damage: 10
The last mercenary, perhaps driven by a fool's hope or the blind zeal of the gold he served, launched himself at Galdric with a desperate ferocity. But the soil of Shadowdale would claim no victory for him; his strike, wild and wide, met nothing but the cold embrace of the evening air. Galdric, with the calm that comes from countless battles, responded with a punishing overhand swing, the force of which cleaved through the mercenary's defenses and found purchase in his leg.
Now, the would-be conqueror lay prostrate at Galdric's feet, his leg a ruin of steel and sinew, his life's blood seeping into the earth. His breaths came in ragged gasps, his eyes wide with the specter of his mortality laid bare before him. In a voice broken by pain and the dawning realization of his folly, he begged, "Mercy, good sir, mercy!"
Above them, the tower stood silent, its secrets locked behind ancient doors that had borne witness to the mercenary's downfall. Galdric, now master of the field, stood with the weight of choice upon his shoulders. The pleas of a defeated enemy rang in his ears, a plea that would test the mettle of his honor.
Zyzix isn't surprised by hearing Cal's voice in his head; Veil members actually preferred telepathic communication over communicating verbally. It was harder for eager ears to eavesdrop on mental conversations. Drax, on the other hand, had no experience with telepathy.
Feigning astonishment, Cal hears Drax's surprised voice in his mind. "Oh, uh, I can help with the fire. Please do be careful in there." Not projecting his thoughts anymore, Zyzix scoffs at the idea at going to the well to fetch some water. He wasn't willing to risk his life being ended by woodland assassins because he went to fetch some water to help some strangers. Drax probably would, Zyzix muses as he follows Bell and Cal towards the entrance of the burning tavern. I'm probably going to regret this later.
He brings holds up his handkerchief to his face in attempt to block out some of the smoke as he follows Bell. The heat in the tavern is oppressive, and his eyes water as acrid smoke assaults him. Wading through the haze, he uses Prestidigitation to put out fires near arches, doorways, and other structurally important parts of the building. "All of this smoke is going to ruin my clothes," he grumbles between coughs.
Cowering near Bell as he puts out flames within range of his magic, he remarks, "You might try shouting louder; the flames are positively deafening!" ((Granting Bardic Inspiration))
Taya, with a commander's authority, dispatched the caravan guards to bolster the western front, their feet pounding the cobbled streets as they moved to join the beleaguered town guards. She then pivoted southward, her weapon slicing through the air with lethal intent. The goblin, agile and wretched, dodged her strike, its grin a mocking sneer in the face of death.
Horros, his heart fortified by the righteousness of his cause, knelt briefly at the side of a dying guard. A whispered prayer and the touch of divine favor granted the fallen warrior a surge of vital force to hold the specter of death at bay. With the guard's renewed breath came a newfound courage, and he rose, brandishing his weapon with shaky hands.
Rising, Horros charged, his mace an instrument of holy retribution. With the might of his deity channeled through his arm, he brought the weapon down upon the goblin's skull. The impact was a testament to his strength and faith, a sickening crunch that echoed through the alleyways, a final note to the goblin's cruel symphony.
The guard, inspired by Horros's valor, lunged at the orc with a desperate jab, but his aim faltered, missing its mark. The orc, overwhelmed by the tide of battle turning against it, succumbed to fear. Its survival instincts triggered, it turned to flee, a pathetic squeal tearing from its throat as it scampered away. The guard and Horros seized the moment of retreat, their weapons singing through the air. Only the guard's blade managed a glancing blow, not enough to halt the orc's frantic escape.
To the south, the beleaguered guard found his moment, his spear a deadly dance partner to Taya's blade. Together they whirled and struck, and where Taya's blade had missed, the guard's spear did not. It pierced the distracted goblin, eliciting a shriek of agony as dark blood blossomed from the wound.
The remaining goblin, its life hanging by a thread, its eyes wide with terror and pain, became a grotesque fountain of crimson. The southern commoners, seizing the grim opportunity, fled eastward, past Taya and Horros, their flight a cascade of panic and hope.
To the west, the town guards, now reinforced by the caravan's own, executed a coordinated strike. They caught the frontmost orc off-guard, a collective surge of effort toppling the brute to the ground. A chorus of roars, pained squeals, and the sound of rending flesh filled the air as their spears found their home time and again, until silence fell.
And so, as the commoners to the west readied their boat to depart, the battle raged on, with Taya and Horros standing as bulwarks against the tide of darkness that sought to claim Shadowdale.
Hidden within the embrace of the evening's shadow, Haj assessed the grim scene before him. The odds were not in his favor, but the element of surprise was a weapon he wielded with as much skill as the bow in his hands.
Silence was his ally as he melded with the darkness, his presence unknown to all but the whispering wind. The mysterious figure, holding the town's fate like a puppeteer, became the focus of his intentions. To sow discord with a single shot – that was the path Haj chose.
With the calm of the still night air, he nocked an arrow, its feathers a soft brush against his cheek as he drew the bowstring taut. Time seemed to hold its breath as he aimed for the cloaked figure's head.
The arrow sped towards its mark. Yet, fate, with its cruel whims, intervened. The figure sensed the impending strike, releasing the priest and dropping low, an evasion born of either luck or a warrior's instinct. The arrow, scorned by its intended target, struck the temple door with a resounding clatter, its mission thwarted. (You hit and I deducted HP, just describing it this way for narrative)
The square erupted into chaos. The figure's head snapped from side to side, seeking the source of the attack. Haj, ever the ghost, had already retreated back into the obscurity of the square's perimeter. The cloaked figure's anger filled the square, a bellowing command to the orcs, "Don’t just stand there, find the archer!”
Confusion reigned as the orcs scrambled, their brutish forms lumbering towards the houses east and west, seeking refuge and vantage, their minds as clouded as their eyes. They searched in vain, for Haj had become one with the shadows, his presence as elusive as the evening mist.
The square, now a hive of frantic activity, had been shaken by a single arrow – the spark of the chaos Haj had hoped to ignite.
Taya was surprised to see the Orc turn tail. She'd expected that from goblins but the Orc? These intruders clearly thought they would have it easy and didn't expect to find resistance. Perhaps, if Taya and the others can hold out long enough and win small battles, these invaders will break. "Let's break their skulls!" She yells equally to inspire her allies as further demoralising her foes. With another blow (hit 12 for 9 damage) she tries to cut down the remaining goblin but couldn't get past his defences. "I think you've got this covered! Well done!" She cries at the guard and steps away from the goblin (allowing an opportunity attack) and towards the western front (to I13).
Free: talk Action: Attack with Longsword the remaining goblin, hit (7+4+1, incl. Bless) for 9 damage. Bonus: none, but would Second Wind (1d10+1 HP heal) if the goblin manages more than 5 damage on her from the opportunity attack Move: leave melee (opportunity attack), to western front (O18>N17>M16>L15>K14>J13>I13) - I'm assuming we count every second diagonal as 10 feet here. I should add that, if possible, she would get within 5 feet of one of the caravan guards that moved west so that she is able to make her Protection Fighting Style count, I just don't know where exactly they are. Reaction: One of the two following whichever occurs first:
If any foe strikes a particularly heavy blow and is within 60 feet and visible to Taya, she will try to interfere with Silvery Barbs
If someone within 5 feet of her is attacked (by ranged or melee) she will try and protect that person with her shield and ward off the attack (impose disadvantage on the attack roll)
This post has potentially manipulated dice roll results.
Haj remains immobile for a moment; more than satisfied at how much chaos he had brought with a single shot, whilst also slightly disappointed (but not completely surprised) that the mysterious figure appeared unscathed.
Watching how the opponents are moving Haj, climbs on to the roof to take a couple of shots at a mercenary (Z8) whilst heading East (>AC20).
Attack: 24 Damage: 4
Attack: 16 Damage: 8
Reaching the end of the building he drops down to ground level and heads North to take on the other mercenaries (X/Y12).
ETA: If the 2 mercenaries are moving East to cut me off I'll switch to scimitars, otherwise I'll try to stay hidden and snipe with the bow.
Galdric is going to retaliate against the mercenary that attacked him. After sidestepping the mercenary’s strike, Galdric will bring his greatsword downward chop towards the mercenary’s clavicle.
Attack: 20
Damage: 10
The last mercenary, perhaps driven by a fool's hope or the blind zeal of the gold he served, launched himself at Galdric with a desperate ferocity. But the soil of Shadowdale would claim no victory for him; his strike, wild and wide, met nothing but the cold embrace of the evening air. Galdric, with the calm that comes from countless battles, responded with a punishing overhand swing, the force of which cleaved through the mercenary's defenses and found purchase in his leg.
Now, the would-be conqueror lay prostrate at Galdric's feet, his leg a ruin of steel and sinew, his life's blood seeping into the earth. His breaths came in ragged gasps, his eyes wide with the specter of his mortality laid bare before him. In a voice broken by pain and the dawning realization of his folly, he begged, "Mercy, good sir, mercy!"
Above them, the tower stood silent, its secrets locked behind ancient doors that had borne witness to the mercenary's downfall. Galdric, now master of the field, stood with the weight of choice upon his shoulders. The pleas of a defeated enemy rang in his ears, a plea that would test the mettle of his honor.
((the combat encounter has ended))
Galdric approaches the wounded mercenary:
"Mercy? My goddess's mercy isn't freely given. It is EARNED. Who sent you here? What are you seeking? Know that if you deceive me, your soul will go to her, and I will learn either way...
Persuasion check: 17
(If DM decides Intimidation would fit better, the total would drop to 15)
As Galdric charges the ballista operator who looks up from his work just in time to see the flash of the greatsword as it slashes into him with a sickening squelching sound. The mercenary goes pale then drops to the ground, instantly slain by the blow. The mercenaries at the door look over in shock.
DC 10 Wisdom saving throws to check mercenary morale:
18
20
11
Two of the mercenaries flee outright at the sight of Galdric's blow. One lets out a roar of rage and charges at Galdric, his falchion swinging at him in a wide arc.
To hit: 17
Damage: 4
Wizard's Tower
Galdric charges the Balista operator, killing him instantly and nearly cleaving him in two with an overhand slash. The other mercenaries look up in confusion, and then fear. The tables have turned and the hunters have become the hunted.
Two of the mercenaries flee while one looks at Galdric in a rage and charges him, slashing forward with his crude falchion in a wide arc. Galdric easily sidesteps the blow.
It is Galdric's Turn
Taya knows she can't linger but must decide quickly and act swiftly. "Focus fire on the (western) group across the street, take out the goblin, then the humans," Taya commands the caravan guards hoping that they will abide by her directive. "Horros, let's be quick with the ones in the south, if you will," she says while she already rushes south to position herself amidst the enemies, "Take out the goblins first!" She shouts to the guard and swings her Longsword at a goblin.
EDIT: I forgot to roll 1d4 for Bless that Horros cast when we arrived by the scene. This is included now in the reported number above.
|| Tryncaryn - Halfling Monk/Wizard - Dragon of Icespire Peak || Berry - Fairy Barbarian - Deathworld: Lost Mine of Phandelver || Taya - Mysterious Fighter - Echoes of Empire || Myrla Stardust - Wood Elf Rogue - After the Fall ||
Galdric is going to retaliate against the mercenary that attacked him. After sidestepping the mercenary’s strike, Galdric will bring his greatsword downward chop towards the mercenary’s clavicle.
Attack: 20
Damage: 10
Cal takes a deep breath, and rushes into the burning building, traveling towards the sounds of the cries for help. He moves as far in as he can, while casting control flames suppressing and extinguishing as much of the flames as he can in his path. Thankfully it requires no verbal components, and he can continue to keep his mouth clamped shut.
He renews the mental link with "Drax" just as he enters. "I'm heading, can you get to the well, or slow the flames?" [Telepathy to Zyzix]
I got quotes!
“Cal, if you can truly exert command, over this fiery chaos, now would be a most excellent time to demonstrate it!”
At least, this is how the magister will quote himself in his journal, if he somehow manages to live through this inferno…
It comes out, more like: “Cal! Do something?! Now!”
No time like the present- there will never be a better time to enter the inn, than right now! Bell has no desire to join the pin-cushions, littering the ground all about the well; and he doubts the effectiveness of such measures, at this stage.
Trusting his leathers to provide some protection, he doffs his ruck (with its many flammable contents) outside, and enters the burning establishment at full tilt (Con. Save: 12) Shovel in hand, he charges in with Cal, who does indeed seem to exercise some measure of control, over the fire raging around them.
Seeing flames dancing to both sides, Bell presses forward, angling right towards the large U-shaped bar. Sliding over it, the cries for help ring clearer, from deeper within. [~M15] He calls out: “Come to my voice! You must exit with me now! Before the flames cut you off!” (Bardic Inspiration)
The scholar is not particularly strong, but with his understanding of force and leverage, he hopes his shovel will serve, if rescue is required. As the structure creaks ominously, he suspects his cantrips will be insufficient to Mend any manner of safe exit, if they cannot withdraw quickly.
Horros stands firm following Tayas lead. With bless already cast, I would note that he would've used his bonus action Help to give the guard with 1 hp assistance giving him 7 temp HP so that he can best aid the other guards, pulling him up, "Go forth and aid those in need! Send them to the hells!"
Horros follows Taya towards the lone guard to the south targeting moving in step targeting the other goblin (Moving to Q17) with a swing of his mace: Attack: 15 Damage: 7 + bless 4
((I forgot to mention... If I miss, I'll use my Fortunes of the Many ability to add a bonus to my attack roll equal to the allies I can see (up to a +3) ))
The last mercenary, perhaps driven by a fool's hope or the blind zeal of the gold he served, launched himself at Galdric with a desperate ferocity. But the soil of Shadowdale would claim no victory for him; his strike, wild and wide, met nothing but the cold embrace of the evening air. Galdric, with the calm that comes from countless battles, responded with a punishing overhand swing, the force of which cleaved through the mercenary's defenses and found purchase in his leg.
Now, the would-be conqueror lay prostrate at Galdric's feet, his leg a ruin of steel and sinew, his life's blood seeping into the earth. His breaths came in ragged gasps, his eyes wide with the specter of his mortality laid bare before him. In a voice broken by pain and the dawning realization of his folly, he begged, "Mercy, good sir, mercy!"
Above them, the tower stood silent, its secrets locked behind ancient doors that had borne witness to the mercenary's downfall. Galdric, now master of the field, stood with the weight of choice upon his shoulders. The pleas of a defeated enemy rang in his ears, a plea that would test the mettle of his honor.
((the combat encounter has ended))
Zyzix isn't surprised by hearing Cal's voice in his head; Veil members actually preferred telepathic communication over communicating verbally. It was harder for eager ears to eavesdrop on mental conversations. Drax, on the other hand, had no experience with telepathy.
Feigning astonishment, Cal hears Drax's surprised voice in his mind. "Oh, uh, I can help with the fire. Please do be careful in there." Not projecting his thoughts anymore, Zyzix scoffs at the idea at going to the well to fetch some water. He wasn't willing to risk his life being ended by woodland assassins because he went to fetch some water to help some strangers. Drax probably would, Zyzix muses as he follows Bell and Cal towards the entrance of the burning tavern. I'm probably going to regret this later.
He brings holds up his handkerchief to his face in attempt to block out some of the smoke as he follows Bell. The heat in the tavern is oppressive, and his eyes water as acrid smoke assaults him. Wading through the haze, he uses Prestidigitation to put out fires near arches, doorways, and other structurally important parts of the building. "All of this smoke is going to ruin my clothes," he grumbles between coughs.
Cowering near Bell as he puts out flames within range of his magic, he remarks, "You might try shouting louder; the flames are positively deafening!" ((Granting Bardic Inspiration))
Revived guard attack on orc:
Morale check on southern foes:
Remaining southern goblin attacking Taya (if pass morale):
Orc attacking revived guard (if pass morale; disadvantage due to tayas protection style):
southern guard attacking remaining goblin:
three western guards attacking lead orc:
Panicked southern orc taking opportunity attacks from Horros and the revived guard while fleeing
Streetside Skirmish
Taya, with a commander's authority, dispatched the caravan guards to bolster the western front, their feet pounding the cobbled streets as they moved to join the beleaguered town guards. She then pivoted southward, her weapon slicing through the air with lethal intent. The goblin, agile and wretched, dodged her strike, its grin a mocking sneer in the face of death.
Horros, his heart fortified by the righteousness of his cause, knelt briefly at the side of a dying guard. A whispered prayer and the touch of divine favor granted the fallen warrior a surge of vital force to hold the specter of death at bay. With the guard's renewed breath came a newfound courage, and he rose, brandishing his weapon with shaky hands.
Rising, Horros charged, his mace an instrument of holy retribution. With the might of his deity channeled through his arm, he brought the weapon down upon the goblin's skull. The impact was a testament to his strength and faith, a sickening crunch that echoed through the alleyways, a final note to the goblin's cruel symphony.
The guard, inspired by Horros's valor, lunged at the orc with a desperate jab, but his aim faltered, missing its mark. The orc, overwhelmed by the tide of battle turning against it, succumbed to fear. Its survival instincts triggered, it turned to flee, a pathetic squeal tearing from its throat as it scampered away. The guard and Horros seized the moment of retreat, their weapons singing through the air. Only the guard's blade managed a glancing blow, not enough to halt the orc's frantic escape.
To the south, the beleaguered guard found his moment, his spear a deadly dance partner to Taya's blade. Together they whirled and struck, and where Taya's blade had missed, the guard's spear did not. It pierced the distracted goblin, eliciting a shriek of agony as dark blood blossomed from the wound.
The remaining goblin, its life hanging by a thread, its eyes wide with terror and pain, became a grotesque fountain of crimson. The southern commoners, seizing the grim opportunity, fled eastward, past Taya and Horros, their flight a cascade of panic and hope.
To the west, the town guards, now reinforced by the caravan's own, executed a coordinated strike. They caught the frontmost orc off-guard, a collective surge of effort toppling the brute to the ground. A chorus of roars, pained squeals, and the sound of rending flesh filled the air as their spears found their home time and again, until silence fell.
And so, as the commoners to the west readied their boat to depart, the battle raged on, with Taya and Horros standing as bulwarks against the tide of darkness that sought to claim Shadowdale.
It is Taya’s turn
Haj stealth vs mysterious figure perception:
Town Square
Hidden within the embrace of the evening's shadow, Haj assessed the grim scene before him. The odds were not in his favor, but the element of surprise was a weapon he wielded with as much skill as the bow in his hands.
Silence was his ally as he melded with the darkness, his presence unknown to all but the whispering wind. The mysterious figure, holding the town's fate like a puppeteer, became the focus of his intentions. To sow discord with a single shot – that was the path Haj chose.
With the calm of the still night air, he nocked an arrow, its feathers a soft brush against his cheek as he drew the bowstring taut. Time seemed to hold its breath as he aimed for the cloaked figure's head.
The arrow sped towards its mark. Yet, fate, with its cruel whims, intervened. The figure sensed the impending strike, releasing the priest and dropping low, an evasion born of either luck or a warrior's instinct. The arrow, scorned by its intended target, struck the temple door with a resounding clatter, its mission thwarted. (You hit and I deducted HP, just describing it this way for narrative)
The square erupted into chaos. The figure's head snapped from side to side, seeking the source of the attack. Haj, ever the ghost, had already retreated back into the obscurity of the square's perimeter. The cloaked figure's anger filled the square, a bellowing command to the orcs, "Don’t just stand there, find the archer!”
Confusion reigned as the orcs scrambled, their brutish forms lumbering towards the houses east and west, seeking refuge and vantage, their minds as clouded as their eyes. They searched in vain, for Haj had become one with the shadows, his presence as elusive as the evening mist.
The square, now a hive of frantic activity, had been shaken by a single arrow – the spark of the chaos Haj had hoped to ignite.
It is Haj’s turn
Taya was surprised to see the Orc turn tail. She'd expected that from goblins but the Orc? These intruders clearly thought they would have it easy and didn't expect to find resistance. Perhaps, if Taya and the others can hold out long enough and win small battles, these invaders will break. "Let's break their skulls!" She yells equally to inspire her allies as further demoralising her foes. With another blow (hit 12 for 9 damage) she tries to cut down the remaining goblin but couldn't get past his defences. "I think you've got this covered! Well done!" She cries at the guard and steps away from the goblin (allowing an opportunity attack) and towards the western front (to I13).
Western Foes will be next
|| Tryncaryn - Halfling Monk/Wizard - Dragon of Icespire Peak || Berry - Fairy Barbarian - Deathworld: Lost Mine of Phandelver || Taya - Mysterious Fighter - Echoes of Empire || Myrla Stardust - Wood Elf Rogue - After the Fall ||
Haj remains immobile for a moment; more than satisfied at how much chaos he had brought with a single shot, whilst also slightly disappointed (but not completely surprised) that the mysterious figure appeared unscathed.
Watching how the opponents are moving Haj, climbs on to the roof to take a couple of shots at a mercenary (Z8) whilst heading East (>AC20).
Attack: 24 Damage: 4
Attack: 16 Damage: 8
Reaching the end of the building he drops down to ground level and heads North to take on the other mercenaries (X/Y12).
ETA: If the 2 mercenaries are moving East to cut me off I'll switch to scimitars, otherwise I'll try to stay hidden and snipe with the bow.
Cunning Green-moss - Tiefling Barbarian Haj i Rae - Human Gloom Stalker Olan Fargrove - Elf Swashbuckler
Qal Joharge - Human Monk Nyli Bemblade - Gnome Thief
Galdric approaches the wounded mercenary:
"Mercy? My goddess's mercy isn't freely given. It is EARNED. Who sent you here? What are you seeking? Know that if you deceive me, your soul will go to her, and I will learn either way...
Persuasion check: 17
(If DM decides Intimidation would fit better, the total would drop to 15)