Theldrin nods in greeting to Liarin and Xanrym, giving a short polite bow as he says, "A pleasure... my name is Theldrin Osgard." He looks at Xanrym's book with curiousity as he takes another sip of wine. "What poem were you reading, if I may ask?"
Theldrin nods in greeting to Liarin and Xanrym, giving a short polite bow as he says, "A pleasure... my name is Theldrin Osgard." He looks at Xanrym's book with curiousity as he takes another sip of wine. "What poem were you reading, if I may ask?"
"Oh, it was an old lai that recounts the legend of the Battle of Pesh--when the great Wind Dukes of Law defeated the Queen of Chaos and her consort, Miska the wolf-spider!", Xanrym says, getting more enthusiastic as he talks. Even though he's just giving a simple summary, he speaks as though enthusiastically telling a story, his voice rising and falling and gesturing with his hands. "Are you also a poet? Or a scholar of the great legends of old?"
(OOC: Edited just to be consistent about Xanrym's text color.)
Lldryk - The farmer thanks you grimly tells you of his experiences in Orlane over the ale. "The town is cursed, your neighbours aren't your neighbours anymore, you go to the church and there's no one there, you go to the local tavern and it's empty. The people you do see seem like they're going to stab you in the back, or look at you like you'll do it to them. The last straw was when my wife went out to find some flowers for my daughter and didn't come back for a week. When she came back she was one of 'them'. She couldn't tell me where she had been or what she was doing, just that everything would be ok if we came with her into the woods." He chokes up at the memory.
"I knew then that our old lives were gone. I packed up the kids, told my wife we were heading out, and never came back." He looks at his three children, with tears in their eyes, and goes back to his drink.
Theldrin - Yes, you've heard of this mythic battle. You remember from your training something about a rod that was broken and it's parts scattered across the world, and tombs of the fallen Wind Dukes built near the battlefield.
Lldryk - The farmer thanks you grimly tells you of his experiences in Orlane over the ale. "The town is cursed, your neighbours aren't your neighbours anymore, you go to the church and there's no one there, you go to the local tavern and it's empty. The people you do see seem like they're going to stab you in the back, or look at you like you'll do it to them. The last straw was when my wife went out to find some flowers for my daughter and didn't come back for a week. When she came back she was one of 'them'. She couldn't tell me where she had been or what she was doing, just that everything would be ok if we came with her into the woods." He chokes up at the memory.
"I knew then that our old lives were gone. I packed up the kids, told my wife we were heading out, and never came back." He looks at his three children, with tears in their eyes, and goes back to his drink.
Theldrin - Yes, you've heard of this mythic battle. You remember from your training something about a rod that was broken and it's parts scattered across the world, and tombs of the fallen Wind Dukes built near the battlefield.
Avery nods with the story, "Them you say, who are them? I am sorry if this pains you so, but what changes happened to your wife? All we hear are rumors, and many of those must be exaggerated, so describe to me what is happening in the woods. has it affected all in the village? Do you happened to know a man named Grover? A soldier I served with in my old company asked me to check up on him in Orlane."
“Grover is a good man, perhaps one of the last remaining left in the village. He’s serving as constable at the moment, I saw he’s hired a couple of deputies but I don’t know if three people are enough to stand against whatever ‘it’ is.” He seems genuinely positive about Grover.
”In terms of what ‘they’ are, I really don’t know. I know that one day they’re themselves, and the next day their different. Absent, wild mood swings, sometimes they’ll completely forgo their previous lives and dedicate themselves to the church or just drinking at the local pub. I don’t know how to describe it, but it’s wrong… evil.” He finishes his drink.
”Thank you all for the food and drink, my kids appreciate it. I was planning on staying here the night but I think we may press on now that we have full bellies. Get as far away from here as possible.”
If you don’t have any more questions for him he’ll pack up his family and leave.
"Yes... Alan" the farmer says, looking at you slightly more suspiciously now. "He came to town a few months ago, he seems to be doing well, suspiciously well if you ask me". The man seems frustrated at this fact. "I wouldn't necessarily trust him, but i suppose i don't trust anyone in that gods-forsaken town anymore."
"Farewell strangers, if people in town ask after a man Wyllam and his kids, tell them you didn't see us. Especially a woman named Vania, she must not know which way we went." He looks terrified yet again as he leaves the inn.
You all settle back down into your seats, the night goes on uneventfully for another hour. Just as you're starting to consider retiring to your rooms, a single scream comes from the night outside. Then another scream, then another, then more, until people from the inn start running out the exit to see what the problem is. Are you all going to go out as well?
Just as you're starting to consider retiring to your rooms, a single scream comes from the night outside. Then another scream, then another, then more, until people from the inn start running out the exit to see what the problem is. Are you all going to go out as well?
Seeing his new friends rushing outside, Xanrym quickly gathers his gear, putting on his backpack, slinging the strap of his lyre across his body, and carrying his crossbow. He follows the others outside.
As you all rush outside, you come out to the path the inn is beside to a gruesome site. Two filthy reptilian horrors are feeding on the corpse of a downed horse, while two others are chasing after a man with a badly damaged leg crawling away from the horse to the safety of the inn; he's not going to make it there by the time the bipedal reptiles catch up to him. The other patrons of the inn are mostly screaming, either running back inside or, in the case of the other young adventuring party, frozen in fear. The man on the ground is pleading, "Please help me good people, help me!, help me!" as he scrambles towards the inn.
I'm going to roll initiative for you all, including the downed man and the reptiles:
Group 1: Avery, Liarin
Group 2: Reptiles
Group 3: Downed Man, Lldryk, Theldrin, Xanrym
Take your turns in any order in your group, so Avery and Liarin first. Followed by the baddies. Then everyone else.
Liarin mutters under her breath, "Greedy fools, let the man go, you've got meat for a week with the horse." She intones ancient words and sends a shard of ice towards the two reptiles pursuing the downed man.
Ice Knife Attack: 15 Damage: Unable to parse dice roll. On the Reptile to the right. DC 15 Dex save vs 7 clod damage for both rergardless of if I hit or not, no damage on a successful save.
Rollback Post to RevisionRollBack
Liarin: Against the Cult of the Reptile God Adewild: Shadows and Light 2 Brother Thaddeus: Rime of the Frostmaiden.
If the reptile chasing the man is still up and is far enough away from me, I let fly an arrow 18 Damage 5 if close enough to me I will throw both daggers first dagger 12 Damage 6 second 7 Damage 6. If the reptile chasing the man is not still up, I let fly at the nearest one gnawing on the horse.
Rollback Post to RevisionRollBack
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Theldrin nods in greeting to Liarin and Xanrym, giving a short polite bow as he says, "A pleasure... my name is Theldrin Osgard." He looks at Xanrym's book with curiousity as he takes another sip of wine. "What poem were you reading, if I may ask?"
"Oh, it was an old lai that recounts the legend of the Battle of Pesh--when the great Wind Dukes of Law defeated the Queen of Chaos and her consort, Miska the wolf-spider!", Xanrym says, getting more enthusiastic as he talks. Even though he's just giving a simple summary, he speaks as though enthusiastically telling a story, his voice rising and falling and gesturing with his hands. "Are you also a poet? Or a scholar of the great legends of old?"
(OOC: Edited just to be consistent about Xanrym's text color.)
"Ah, very interesting..." Theldrin replies to Xanrym with a warm smile that seems encouraging. (Checking to see if he has heard of this tale)
History: 13
"A poet? No..." he continues, "More of a scholar, a student if you will... particularly of the arcane arts and lore."
Lldryk - The farmer thanks you grimly tells you of his experiences in Orlane over the ale. "The town is cursed, your neighbours aren't your neighbours anymore, you go to the church and there's no one there, you go to the local tavern and it's empty. The people you do see seem like they're going to stab you in the back, or look at you like you'll do it to them. The last straw was when my wife went out to find some flowers for my daughter and didn't come back for a week. When she came back she was one of 'them'. She couldn't tell me where she had been or what she was doing, just that everything would be ok if we came with her into the woods." He chokes up at the memory.
"I knew then that our old lives were gone. I packed up the kids, told my wife we were heading out, and never came back." He looks at his three children, with tears in their eyes, and goes back to his drink.
Theldrin - Yes, you've heard of this mythic battle. You remember from your training something about a rod that was broken and it's parts scattered across the world, and tombs of the fallen Wind Dukes built near the battlefield.
Avery nods with the story, "Them you say, who are them? I am sorry if this pains you so, but what changes happened to your wife? All we hear are rumors, and many of those must be exaggerated, so describe to me what is happening in the woods. has it affected all in the village? Do you happened to know a man named Grover? A soldier I served with in my old company asked me to check up on him in Orlane."
“Grover is a good man, perhaps one of the last remaining left in the village. He’s serving as constable at the moment, I saw he’s hired a couple of deputies but I don’t know if three people are enough to stand against whatever ‘it’ is.” He seems genuinely positive about Grover.
”In terms of what ‘they’ are, I really don’t know. I know that one day they’re themselves, and the next day their different. Absent, wild mood swings, sometimes they’ll completely forgo their previous lives and dedicate themselves to the church or just drinking at the local pub. I don’t know how to describe it, but it’s wrong… evil.” He finishes his drink.
”Thank you all for the food and drink, my kids appreciate it. I was planning on staying here the night but I think we may press on now that we have full bellies. Get as far away from here as possible.”
If you don’t have any more questions for him he’ll pack up his family and leave.
A man I seek, Alan Clayborn by name. Said to live in Orlane. What can you tell me of him?
"Yes... Alan" the farmer says, looking at you slightly more suspiciously now. "He came to town a few months ago, he seems to be doing well, suspiciously well if you ask me". The man seems frustrated at this fact. "I wouldn't necessarily trust him, but i suppose i don't trust anyone in that gods-forsaken town anymore."
"Farewell strangers, if people in town ask after a man Wyllam and his kids, tell them you didn't see us. Especially a woman named Vania, she must not know which way we went." He looks terrified yet again as he leaves the inn.
You all settle back down into your seats, the night goes on uneventfully for another hour. Just as you're starting to consider retiring to your rooms, a single scream comes from the night outside. Then another scream, then another, then more, until people from the inn start running out the exit to see what the problem is. Are you all going to go out as well?
Theldrin will head out to see what's going on with the screaming.
Avery grabs his sword and heads out to see what the commotion is
Liarin absolutely rushes outside.
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
As they chat, Xanrym is interested in the news about Orlane: "That is dire news! I was just on my way to that village."
Seeing his new friends rushing outside, Xanrym quickly gathers his gear, putting on his backpack, slinging the strap of his lyre across his body, and carrying his crossbow. He follows the others outside.
Lldryk follows to see what's going on.
As you all rush outside, you come out to the path the inn is beside to a gruesome site. Two filthy reptilian horrors are feeding on the corpse of a downed horse, while two others are chasing after a man with a badly damaged leg crawling away from the horse to the safety of the inn; he's not going to make it there by the time the bipedal reptiles catch up to him. The other patrons of the inn are mostly screaming, either running back inside or, in the case of the other young adventuring party, frozen in fear. The man on the ground is pleading, "Please help me good people, help me!, help me!" as he scrambles towards the inn.
I'm going to roll initiative for you all, including the downed man and the reptiles:
Group 1: Avery, Liarin
Group 2: Reptiles
Group 3: Downed Man, Lldryk, Theldrin, Xanrym
Take your turns in any order in your group, so Avery and Liarin first. Followed by the baddies. Then everyone else.
Liarin mutters under her breath, "Greedy fools, let the man go, you've got meat for a week with the horse." She intones ancient words and sends a shard of ice towards the two reptiles pursuing the downed man.
Ice Knife
Attack: 15 Damage: Unable to parse dice roll. On the Reptile to the right.
DC 15 Dex save vs 7 clod damage for both rergardless of if I hit or not, no damage on a successful save.
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
That first damage is 1
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
Liarin also runs up, putting herself between the man on the ground and the reptiles.
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
With a growl, Avery moves to attack the reptile that is chasing the man, attack: 14; Damage: 7
If the reptile chasing the man is still up and is far enough away from me, I let fly an arrow 18 Damage 5 if close enough to me I will throw both daggers first dagger 12 Damage 6 second 7 Damage 6. If the reptile chasing the man is not still up, I let fly at the nearest one gnawing on the horse.