Set sail as a crew of anti-heroes in fantasy space. D&D meets *Guardians of the Galaxy* as our ragtag misfits royally mess up the plans of several enemy factions trying to control reality itself.
Premise: Mystics across the multiverse believe they have located the source of all reality somewhere in the Astral Plane where it blurs with the Far Realm and the Plane of Dreams. Others claim that it is not the source of reality but actually its doom. Factions, good and evil alike, have set out to follow the trail of this mystery and stake their claim, whether their motive is to sell, wield, destroy, or make other more nefarious or unexpected uses of whatever they discover at this supposed source of existence.
The adventure will include:
Sailing in wildspace as you set your course and brave various dangers on the way between destinations.
Warring factions with complex leaders who take an interest in us—for good or ill—and have secrets we can discover.
Mysterious visions and dreams to foreshadow the doom or salvation of reality.
A mixture of stealthy infiltrations and kick-down-the-door action on fantasy ships in a sea of stars and in the bizarre locales we’ll discover.
Cosmic chaos as the Astral Plane, the Plane of Dreams, and the Far Realm twist the minds and bodies of creatures around us.
I'm looking for four players for a mini-campaign from levels 10 to 20. You start as an established crew of adventurers—and sometimes criminals (for the right reasons). Characters with psionic, weird, spectral, or reality-bending abilities may fit best thematically, though going against the grain with martial or classic fantasy builds can create a fun contrast too.
The action will mostly involve exploring dangerous places and fighting (or otherwise interacting with) powerful figures and factions to learn the truth of supernatural disasters spilling into all the other planes from a supposed “source of all reality.”
Schedule: I can usually post intermittently 4:00-9:00 p.m. Central Standard Time on weekdays. I post throughout the day on weekends. That said, since the game is play-by-post on Discord, we won’t have a set time that we'll play. This makes the campaign ideal for busy people who only have time to check the game a couple of times a day and who don’t mind a slow pace. To ensure the game doesn’t fizzle out, everyone must post at least some action and dialogue once each day. I will generally post more than that, but again, this won’t be a speedy game.
Technology: Discord for all communication. Avrae will be our dice bot. I’ll post images from 3D Virtual Tabletop to show everyone where the characters are during combat and what objects and environmental features are available for use.
Campaign Length: Think of it as a movie or mini-series. We'll visit about ten key locations with a few smaller discoveries between them to make travel meaningful. You’ll usually level up while resting between key locations.
Genre: Heroic, high fantasy with tactical combat, interactive environmental features, and faction intrigue. This is not a “crawler” game with rations, food, arrows, and torches to track, nor is it a “life is cheap” game where you have to worry constantly about permanent PC death.
Setting: Feel free to read/watch descriptions of the Astral Plane (including the Astral Sea and Wildspace), the Far Realm, and Dal Quor (the Plane of Dreams from Eberron) for an idea of the semi-homebrew “fantasy space” that we’ll explore. We’ll see touches of the Shadowfell for the dark psychological/emotional element as well.
My DMing Style: I generally enjoy this kind of gameplay:
navigating weird obstacles, landscapes, creatures, and contraptions
dynamic combat that involves movement and using/breaking the environment
plot-relevant discoveries during travel to mission locations
having objectives during exploration so that we aren’t wandering aimlessly
having “ticking time-bomb” situations to add urgency and tension so that we’re not taking rests all the time
using heroic rules for resting because “heroes keep going;” they don’t nap for an hour or sleep during a mission. Short Rests and Long Rests will have a limit to how many you can use per adventure location, but they will be much faster. Short Rests will take only an action. Long Rests will take only one minute. Think of them as moments you catch your breath and bolster your courage and determination.
parley scenes with powerful enemies or neutral parties
character-building moments where PCs reveal secrets about themselves to each other or otherwise have vulnerable moments that make us care about them.
Mood and Tone: Ideally, it will be exciting and heroic (albeit with antiheroes) while the PCs sometimes provide comic relief but also emotional depth. Think *Guardians of the Galaxy*. Not every character cracks jokes, but their seriousness can be funny too. At the same time, they can all present themselves as heroic and intense when appropriate.
Interested? Send me a private message with a character idea. I'm particularly interested in what combat role and personality role you'd enjoy on the crew, as well as what life your character has lived up to this point in their home plane before getting to the Astral Plane to become a fantasy space sailor. Most importantly, why would they be interested in sailing to the “source—or doom—of all reality” that the mystics of the Multiverse have located? In other words, why would they involve themselves in this adventure?
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Set sail as a crew of anti-heroes in fantasy space. D&D meets *Guardians of the Galaxy* as our ragtag misfits royally mess up the plans of several enemy factions trying to control reality itself.
Premise: Mystics across the multiverse believe they have located the source of all reality somewhere in the Astral Plane where it blurs with the Far Realm and the Plane of Dreams. Others claim that it is not the source of reality but actually its doom. Factions, good and evil alike, have set out to follow the trail of this mystery and stake their claim, whether their motive is to sell, wield, destroy, or make other more nefarious or unexpected uses of whatever they discover at this supposed source of existence.
The adventure will include:
I'm looking for four players for a mini-campaign from levels 10 to 20. You start as an established crew of adventurers—and sometimes criminals (for the right reasons). Characters with psionic, weird, spectral, or reality-bending abilities may fit best thematically, though going against the grain with martial or classic fantasy builds can create a fun contrast too.
The action will mostly involve exploring dangerous places and fighting (or otherwise interacting with) powerful figures and factions to learn the truth of supernatural disasters spilling into all the other planes from a supposed “source of all reality.”
Schedule: I can usually post intermittently 4:00-9:00 p.m. Central Standard Time on weekdays. I post throughout the day on weekends. That said, since the game is play-by-post on Discord, we won’t have a set time that we'll play. This makes the campaign ideal for busy people who only have time to check the game a couple of times a day and who don’t mind a slow pace. To ensure the game doesn’t fizzle out, everyone must post at least some action and dialogue once each day. I will generally post more than that, but again, this won’t be a speedy game.
Technology: Discord for all communication. Avrae will be our dice bot. I’ll post images from 3D Virtual Tabletop to show everyone where the characters are during combat and what objects and environmental features are available for use.
Campaign Length: Think of it as a movie or mini-series. We'll visit about ten key locations with a few smaller discoveries between them to make travel meaningful. You’ll usually level up while resting between key locations.
Genre: Heroic, high fantasy with tactical combat, interactive environmental features, and faction intrigue. This is not a “crawler” game with rations, food, arrows, and torches to track, nor is it a “life is cheap” game where you have to worry constantly about permanent PC death.
Setting: Feel free to read/watch descriptions of the Astral Plane (including the Astral Sea and Wildspace), the Far Realm, and Dal Quor (the Plane of Dreams from Eberron) for an idea of the semi-homebrew “fantasy space” that we’ll explore. We’ll see touches of the Shadowfell for the dark psychological/emotional element as well.
My DMing Style: I generally enjoy this kind of gameplay:
Mood and Tone: Ideally, it will be exciting and heroic (albeit with antiheroes) while the PCs sometimes provide comic relief but also emotional depth. Think *Guardians of the Galaxy*. Not every character cracks jokes, but their seriousness can be funny too. At the same time, they can all present themselves as heroic and intense when appropriate.
Interested? Send me a private message with a character idea. I'm particularly interested in what combat role and personality role you'd enjoy on the crew, as well as what life your character has lived up to this point in their home plane before getting to the Astral Plane to become a fantasy space sailor. Most importantly, why would they be interested in sailing to the “source—or doom—of all reality” that the mystics of the Multiverse have located? In other words, why would they involve themselves in this adventure?