When you walk up, it immediately comes to the bars of the cage and nuzzles your hand, squeaking quietly. It gladly gets in you arms. You can't quite fit it in your pocket, but you could carry it into the lift. It startles a little when put into close proximity with other people, but settles easily close to you.
If the woman doesn't throw the shrieking club out of the lift before we go, Elero will end the Tinkering and make it stop. But he'd prefer to leave it shrieking in the hallway.
The woman absolutely throws the club out of the lift. As you all cram into the lift, Myshra bursts through the door leading into the hallway. “None of you are brave enough to fight me here and now?” At this challenge Centurion stops before stepping into the lift, he turns around, “All of you keep going, this harpy will harass us all the way down to the station if someone doesn’t stay back here to keep her at bay. Get to the station and stop Garra from getting out of Sharn. I’ll meet you all on the other side of this.” He pulls out his sword and runs towards Myshra yelling as the doors close and the lift starts rumbling down.
As the sound of the screaming club and the battling warriors fades away, you find yourselves on a long trip down to the station, with shocked civilians starting at you all in surprise, and a lightly growling Worg puppy.
"You brave soul," Elero will mutter. "I hope we'll see you again, silent one."
Then Elero will turn to the likely-traumatized woman who recently held the club and say, "Wow, that was intense. I don't know about you, but I'm glad the harpy's going away, because I'm vegan, and, well, I just couldn't. You know what I mean right? Are you vegan? If not, would you like to hear about all the benefits of being vegan?" He'll glance at the readout, or the passing floors, and then continue. "Because I think we have a ways to go, so we've got the time, if you're interested in learning more about how amazing it is..."
Elero's full of adrenaline and doesn't know where to put it.
Erix watches in shock as Centurion stays back and listens to the sounds fading away, petting the worg pub in the meantime.
"I Hope we see him again, the brave man"
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"grandpa" Salkur, deep gnome artificer/sorcerer: Spiderwrangler's Forged in Chaos | Pepin, Human Artificer/cleric: Goblin horde | Mixtli, Volcano Genasi Artificer: Champions of the Citadel
The lift reaches the end of its journey and the doors open to a crowded station platform. The people get off the lift in shock and hurriedly make for the exits. Everyone else on the platform hardly seem to take notice.
You walk out of the lift, there's a small store in front of you ran by an old Kenku, and to your left are stairs going down to the station. A large lightning rail train is at the platform and the word 'Wroat' is written on the side, indicating it's destination. The conductors seem to be closing the doors, preparing for the train's departure.
Elero will jog toward the train, waving his arms and yelling for the conductors to wait for us. He's still a bit freaked out, and concerned that Centurion might have just sacrificed himself for the party, and wants that to not be in vain, and attracting attention is the furthest thing from his mind, because he's intelligent, but not necessarily wise.
Mark - It’s close to impossible to make out any faces on the train.
As Elero runs onto the train platform, one of the conductors puts up a hand “If you're headed to Wroat, you'll have to catch the next one!" He’s in the livery of House Orien. As the train begins to move slowly out of the station, the crowd of people milling around the platform continue to go about their business. It might be possible to push through them and make it onto the train.
I’m going to run this as a skill challenge. I can’t remember if I’ve done this with y’all yet. But basically, you all get to creatively come up with ways in which the skills you’re proficient with can help you get through this crowd of people and onto the train before it leaves the station. Each of you describe how you use your proficient skills to reach the train, then I keep track of your successes and failures. This skill challenge will require 6 successes before you get 3 failures. Depending on how many failures you get, you may face a group of Garra’s guards when you get on the train.
Any questions feel free to ask, here are some examples of some skills that may work:
Acrobatics to weave through the crowd
Intimidation to order people out of your way.
Perception to judge where you can safely jump onto the train.
Elero's going to straighten to his full height, which is probably still shorter than the conductor, and pull out the Watch Writ he's been holding since the beginning. "Look, mister..." he'll search for a name badge on the man's coat, and after coming up empty, lock eyes with him again, "Mister Conductor Man," he'll say with a smile, "my associates and I are on official Watch business, and I understand you're doing your job, which is ok, but if you could see to it that we all board this train without incident, I could put in a good word for you with our sergeant. Being an inspector's a step up from being a conductor, right? That could be your future, if you help out the Watch now."
Persuasion check: 5
and on the off-chance the Watch Writ gets me advantage: 21
Lets call that 3 successes, 3 to go. Maybe we’ll wait a bit and let the other two have a crack. But if they haven’t posted by tomorrow y’all might need to get very creative with your remaining skill proficiencies.
This post has potentially manipulated dice roll results.
Erix uses his good senses to find a clear path through the crowd, combining his senses with his knowledge of animal herds he hopes to predict how the crowd moves and behaves to get as clear a path as he can towards the train.
Perception: 15
Animal handling: 10 (if animal handling is to much of a stretch make it investigation with a +3)
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"grandpa" Salkur, deep gnome artificer/sorcerer: Spiderwrangler's Forged in Chaos | Pepin, Human Artificer/cleric: Goblin horde | Mixtli, Volcano Genasi Artificer: Champions of the Citadel
The Perception roll is a pass, but the Animal Handling is a fail. Because it's a bit more of a stretch, the DC would be a bit higher.
So that's 4 success' and 1 fail. I'd love to hear Kit's go at it, but i'll open it up to everyone again in a few hours so we can keep moving. This is supposed to feel like a montage a bit so slowing down wouldn't keep in line with that feeling.
The people around Kit spread as far away as possible, with Kit just barely able to keep down vomit. Another success, and what a success!
I'll let anyone have a crack at this now, 5 successes, 1 fail. You can use any skill you are proficient with, but not one that you've used already. But you can use a skill someone else has used that you are also proficient in.
This post has potentially manipulated dice roll results.
You all make it on to the train, the conductor yells at you as you jump on, something about buying tickets or something. Doesn't matter because now your on the train as it takes off towards Wroat. However, Erix pushes through the crowd, he fails to notice two suspicious looking figures standing by watching people get on the train. When the conductor calls out, they look back and see you all getting on the train, suspecting you might be the people they're looking for. They call out, hoping to warn Garra, but the sound of the train moving drowns out their cries. In desperation they pull out their crossbows and each take a shot at Erix and Kit.
Attack against Erix: 11 Damage: 6 Piercing
Attack against Kit: 15 Damage: 3 Piercing
But apart from that slight hiccup, you all manage to get on the train you suspect carries the Daask boss responsible for all the murder, kidnapping, and blackmail you've been dealing with, Garra.
However, you don't see anyone matching her description in this cart. All you see are a few people taking their seats and a conductor checking tickets, she looks up at you suspiciously and begins to slowly walk towards you.
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When you walk up, it immediately comes to the bars of the cage and nuzzles your hand, squeaking quietly. It gladly gets in you arms. You can't quite fit it in your pocket, but you could carry it into the lift. It startles a little when put into close proximity with other people, but settles easily close to you.
If the woman doesn't throw the shrieking club out of the lift before we go, Elero will end the Tinkering and make it stop. But he'd prefer to leave it shrieking in the hallway.
The woman absolutely throws the club out of the lift. As you all cram into the lift, Myshra bursts through the door leading into the hallway. “None of you are brave enough to fight me here and now?” At this challenge Centurion stops before stepping into the lift, he turns around, “All of you keep going, this harpy will harass us all the way down to the station if someone doesn’t stay back here to keep her at bay. Get to the station and stop Garra from getting out of Sharn. I’ll meet you all on the other side of this.” He pulls out his sword and runs towards Myshra yelling as the doors close and the lift starts rumbling down.
As the sound of the screaming club and the battling warriors fades away, you find yourselves on a long trip down to the station, with shocked civilians starting at you all in surprise, and a lightly growling Worg puppy.
"You brave soul," Elero will mutter. "I hope we'll see you again, silent one."
Then Elero will turn to the likely-traumatized woman who recently held the club and say, "Wow, that was intense. I don't know about you, but I'm glad the harpy's going away, because I'm vegan, and, well, I just couldn't. You know what I mean right? Are you vegan? If not, would you like to hear about all the benefits of being vegan?" He'll glance at the readout, or the passing floors, and then continue. "Because I think we have a ways to go, so we've got the time, if you're interested in learning more about how amazing it is..."
Elero's full of adrenaline and doesn't know where to put it.
Erix watches in shock as Centurion stays back and listens to the sounds fading away, petting the worg pub in the meantime.
"I Hope we see him again, the brave man"
"grandpa" Salkur, deep gnome artificer/sorcerer: Spiderwrangler's Forged in Chaos | Pepin, Human Artificer/cleric: Goblin horde | Mixtli, Volcano Genasi Artificer: Champions of the Citadel
The lift reaches the end of its journey and the doors open to a crowded station platform. The people get off the lift in shock and hurriedly make for the exits. Everyone else on the platform hardly seem to take notice.
You walk out of the lift, there's a small store in front of you ran by an old Kenku, and to your left are stairs going down to the station. A large lightning rail train is at the platform and the word 'Wroat' is written on the side, indicating it's destination. The conductors seem to be closing the doors, preparing for the train's departure.
Mark will do a quick perception check to see if the main baddie is on the train
Perception: 12
Elero will jog toward the train, waving his arms and yelling for the conductors to wait for us. He's still a bit freaked out, and concerned that Centurion might have just sacrificed himself for the party, and wants that to not be in vain, and attracting attention is the furthest thing from his mind, because he's intelligent, but not necessarily wise.
Mark - It’s close to impossible to make out any faces on the train.
As Elero runs onto the train platform, one of the conductors puts up a hand “If you're headed to Wroat, you'll have to catch the next one!" He’s in the livery of House Orien. As the train begins to move slowly out of the station, the crowd of people milling around the platform continue to go about their business. It might be possible to push through them and make it onto the train.
I’m going to run this as a skill challenge. I can’t remember if I’ve done this with y’all yet. But basically, you all get to creatively come up with ways in which the skills you’re proficient with can help you get through this crowd of people and onto the train before it leaves the station. Each of you describe how you use your proficient skills to reach the train, then I keep track of your successes and failures. This skill challenge will require 6 successes before you get 3 failures. Depending on how many failures you get, you may face a group of Garra’s guards when you get on the train.
Any questions feel free to ask, here are some examples of some skills that may work:
Acrobatics to weave through the crowd
Intimidation to order people out of your way.
Perception to judge where you can safely jump onto the train.
Just to clarify, you all will get on the train. The skill challenge simply dictates what you’ll face when you get there.
Elero's going to straighten to his full height, which is probably still shorter than the conductor, and pull out the Watch Writ he's been holding since the beginning. "Look, mister..." he'll search for a name badge on the man's coat, and after coming up empty, lock eyes with him again, "Mister Conductor Man," he'll say with a smile, "my associates and I are on official Watch business, and I understand you're doing your job, which is ok, but if you could see to it that we all board this train without incident, I could put in a good word for you with our sergeant. Being an inspector's a step up from being a conductor, right? That could be your future, if you help out the Watch now."
Persuasion check: 5
and on the off-chance the Watch Writ gets me advantage: 21
Mark will look around to see where we get on the train, then he will dodge the crowd to make it onto the train
Perception: 20
Acrobatics: 17
Lets call that 3 successes, 3 to go. Maybe we’ll wait a bit and let the other two have a crack. But if they haven’t posted by tomorrow y’all might need to get very creative with your remaining skill proficiencies.
Erix uses his good senses to find a clear path through the crowd, combining his senses with his knowledge of animal herds he hopes to predict how the crowd moves and behaves to get as clear a path as he can towards the train.
Perception: 15
Animal handling: 10 (if animal handling is to much of a stretch make it investigation with a +3)
"grandpa" Salkur, deep gnome artificer/sorcerer: Spiderwrangler's Forged in Chaos | Pepin, Human Artificer/cleric: Goblin horde | Mixtli, Volcano Genasi Artificer: Champions of the Citadel
The Perception roll is a pass, but the Animal Handling is a fail. Because it's a bit more of a stretch, the DC would be a bit higher.
So that's 4 success' and 1 fail. I'd love to hear Kit's go at it, but i'll open it up to everyone again in a few hours so we can keep moving. This is supposed to feel like a montage a bit so slowing down wouldn't keep in line with that feeling.
Kit politely holds his flatulence the entire elevator ride. His companions had grown on him and he thought he’d spare them.
the Crowded station before kit was packed with passing faces and the best way he knew to clear a crowd was let one rip.
“Out of my way, I’m going to blow” kits yells as he passes wind as loud as he can.
intimidation: 13
(I also feel compelled to roll a con save, hoping for a low roll to see how toxic that held fart was- 9 + 2 )
The people around Kit spread as far away as possible, with Kit just barely able to keep down vomit. Another success, and what a success!
I'll let anyone have a crack at this now, 5 successes, 1 fail. You can use any skill you are proficient with, but not one that you've used already. But you can use a skill someone else has used that you are also proficient in.
The scent of sour milk and raw fish wafts through the air.
kit grins
Mark will use his stealth to move unnoticed by there would be assailants
Stealth: 25
You all make it on to the train, the conductor yells at you as you jump on, something about buying tickets or something. Doesn't matter because now your on the train as it takes off towards Wroat. However, Erix pushes through the crowd, he fails to notice two suspicious looking figures standing by watching people get on the train. When the conductor calls out, they look back and see you all getting on the train, suspecting you might be the people they're looking for. They call out, hoping to warn Garra, but the sound of the train moving drowns out their cries. In desperation they pull out their crossbows and each take a shot at Erix and Kit.
Attack against Erix: 11 Damage: 6 Piercing
Attack against Kit: 15 Damage: 3 Piercing
But apart from that slight hiccup, you all manage to get on the train you suspect carries the Daask boss responsible for all the murder, kidnapping, and blackmail you've been dealing with, Garra.
However, you don't see anyone matching her description in this cart. All you see are a few people taking their seats and a conductor checking tickets, she looks up at you suspiciously and begins to slowly walk towards you.