Nodjeim first focuses on the gnoll he has been engaged with already, having failed to sidestep the spear Nodjeim tries to catch the spear between his body and his arm and then lunge toward the gnoll using the spear to help give him leverage on pushing the gnoll off the cliff. ((So damage taken, then on his turn Nodjeim uses action to push gnoll NW of him off cliff with shove, trying to land it right atop the body of his friend.))
Shove attack: 12... Gnoll must beat that with Acrobratics or Athletics to not be shoved.
Nodjeim then unleashes a fury of blows - Kicks, punches, elbows thrown either at the first gnoll (if they are still on the cliff) or the one due north of him.
1st Flurry of Blows attack: 17 to hit for 8 damage. 2nd Flurry of Blows attack: 19 to hit for 9 damage.
((End turn))
Rollback Post to RevisionRollBack
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
The gnoll flies off of the cliff, but like its allies, gets really lucky with fall damage. Again. It's prone, but alive. The last gnoll hunter crumbles under Nodjeim's blows.
The beastly gnoll attempts to finish off Thomir, but the hardy dwarf stays up, despite taking another hit.
He pays it forward, swinging on the gnoll attacking him. He hits but fails to kill it.
Fefir finishes his job for him.
Rollback Post to RevisionRollBack
"Ignorance is bliss, and you look absolutely miserable."
(I think I'm going to wrap up combat here. The beast only has 6 hp left, and Chakka/Kirna can definitely finish off the remaining gnoll, especially since it's prone. The odds of the three magical attackers all missing are low enough that I'm not going to bother stretching this combat out another irl day in order to test that. Similarly, with two successful saves and no failures, the odds of Threla not being stabilized by natural processes or by medicine checks are even more unlikely.)
(There is, however, one more roll I have to make... and all the horses save for one failed their wisdom saves - I gave the one in back advantage since the combat was ahead of it instead of behind.)
Chakka sticks their Gythka into the fallen gnoll's abdomen, as Evelyn, Veldruk, and Olan clash with the beastly gnoll. With the injured, but standing Thomir holding it back with the strength of a man who has just lost a dear friend - a kinsman, to this raving monster, the three finally snuff out its life.
This scuffle, however, has startled the horses, as they run blindly away from the snarling and the blood. Their movements and agility restricted by the carts they are attached to, they cannot turn as fast as they might like, and two tip over the side of the cliff and fall below. There is a sickening crunch as the weight of the carts falls down after them, crushing them under the supplies they've been carting along. The horse at the front, with a straight shot after its departed companion, runs forward and down the path.
With just one horse and cart remaining with the group, though the two that ran might be able to be recovered, as well as only four of your allies left alive, you are victorious. As you stand over the corpse of the beastly gnoll, something strange begins. It starts to shift and twist, limbs shortening, hair receding, claws disappearing. It does not fully return to the form of a human, but the monstrousness that clung to it has receded, and now there is only a gnoll lying in the dirt. A larger gnoll than the others, but a gnoll nonetheless.
Rollback Post to RevisionRollBack
"Ignorance is bliss, and you look absolutely miserable."
Nodjeim with use movement and dash to try to chase after the front horses. He has also has the advantage of being higher up so if the path is twisting around going higher and higher, if the horses don't throw themselves off then they should be headed his way...
Rollback Post to RevisionRollBack
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
Nodjeim, make me an animal handling check as you attempt to corral the horses and bring them back without them panicking again and sailing off the cliff. Roll with advantage, as Chakka joins you.
The horses haven't gone far. Nodjeim and Chakka approach slowly, and gently grab hold of their harnesses. They lead the horses and the carts they carry back to the battlefield, and while they are certainly nervous about returning, they do not bolt.
Nodjeim silently goes about dragging the bodies of the gnolls into a row. He methodically searches one after another, taking away any weapons and armor which may be salvageable and useful, moving those into a separate pile. He also sets aside any other goods he finds upon their corpses. He pauses occasionally to look to the others and make sure they are treated the wounded and tending to their own dead. He wishes he could do more for them but he is not a man of healing or of spirituality of that kind. As such he feels more useful tending to the dead none care about.
Rollback Post to RevisionRollBack
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
Nodjeim finds very little on the gnolls' bodies that is of use. Their spears and swords are makeshift and low-quality, their bows the same. He does, however, find a few unusual arrows on each of the hunters. They are wickedly barbed, and carved from the gnolls' own teeth. Nodjeim finds 13barbed arrows, which reduce an opponents speed by 10 until the end of their next turn.
On the former beast gnoll, he finds a glaive, of better quality than the other weapons despite not being used at all during the fight, and a necklace made of... something other that the typical tongues and teeth and fingers and ears strung onto leather strips. The cord is of decent quality, and strung onto it are curious, corkscrewing shards of some shining, whitish metal. It is somewhat dulled by muck and blood, but it still shines bright.
Additionally, tucked into its pocket is a scrap of rolled paper, on which is scrawled some crude writing. Nodjeim recognizes the script as Dethek, the alphabet of the Dwarvish language, but he understands none of the words.
Now that the battle is finally finished, Evelyn allows herself to feel her emotions for the first time. She looks around, at the bodies of companions she has spent the past few months with, gotten to know, and her hands fly to her face. A sob escapes her, and she collapses to the ground in a kneeling position. She hasn't even noticed Nodjeim and Chakka running after the horses and barely registers the further tragedy of some of the horses falling to their deaths. Everything is just so awful, and she's never experienced anything like this before. This was supposed to be just another expedition. She was supposed to find ancient artifacts and dig up secrets, not watch companions die in spurts of blood and gnashing teeth.
She cries for a few minutes, but slowly the tears begin to subside. Although never very religious and when she did pray it was usually to the goddess of magic, Mystra, the wizard feels she must say something over the bodies of their fallen friends. They deserve a prayer to send them on their way to the City of Judgment.
"Kelemvor, Great Guide, please watch over our friends and lead them safely to your City," Evelyn intones, wiping away tears.
Rollback Post to RevisionRollBack
Characters: Bryony Alderleaf - Lvl. 3 Halfling Rogue (Phandelver and Below: The Shattered Obelisk) ♦ Evelyn Drake - Lvl. 3 Human Wizard (Rule of Change) ♦ Aranea Kendrick - Lvl. 4 Human Warlock (Where the Cold Winds Blow) ♦ Elsenia Vesper - Lvl. 2 Shadar-kai Druid (Strixhaven)
The air here is thick with unspoken grief, as Evelyn weeps. Everyone has lost someone. Chakka has lost Thun, their equally stoic companion. Kirna her husband, cut down before he could even act. Thomir his supposed nephew, all mirth in his expression now wiped clean. Even Fefir seemed closer to Dondeir than simple employee and employer, though the quiet mercenary's face now betrays little emotion. Wordlessly, Nodjeim is joined as the bodies are cleared, the dead counted. Fefir leaves for some time, treading down the path. When he returns, his eyes are red. Kirna lies quiet against her bloodstained wagon, eyes wide, staring sightlessly at the red-strewn earth. Chakka has never been voluble, and Thri-Kreen are not particularly emotional creatures, but there is still something different in the way they walk, how they hold themselves, be it sadness, anger, or something else entirely. Thomir's face is a mask of grief, but he pulls it tight and tearless, throwing himself into the work of clearing the field.
Threla soon wakes, bruised and battered, yet not feeling as physically bad as she might have expected. She stands up in a world much changed from that which she left, with fewer living souls in it than before.
Olan wanders around the small group trying to help where he can. He has removed his fancy coat and scarves, this is not a time for showmanship. He isn't new to the world of combat, but in his previous skirmishes he has never seen so many fall. The others move quietly, clearing the ground and trying to make sense of what remains.
Most of those who are left appear dazed and grief-stricken, but they are dealing with their grief in their own way. Kirna seems lost in her grief, but Olan isn't the one to help her, it needs somebody with more training and empathy.
He notices Evelyn looking shocked and lost. He approaches and kneels beside her. "Your first combat. It doesn't feel right, does it? I felt the same the first time. If I may offer a little advice; do not be harsh on yourself, don't torment yourself with 'what if....' and second-guessing." He pauses "If you want to talk then feel free to bend my ear; I may not have any answers, but sometimes it helps just to be able to let it out." He stays for a few moments longer, then moves away to help with restoring some semblance of order.
Rollback Post to RevisionRollBack
Cunning Green-moss - Tiefling Barbarian Haj i Rae - Human Gloom Stalker Olan Fargrove - Elf Swashbuckler
Qal Joharge - Human Monk Nyli Bemblade - Gnome Thief
"By Elistreae's moonlight, that hurts." Threla stumbles to her feet, clutching her side. Almost falling, she limps towards Nodjeim "How many...how many died?"
Rollback Post to RevisionRollBack
Hi, I'm Raccoon_Master,The Rocket Raccoon/Trashcan Tactician (as appointed by Drummer). Pronouns They/Them/Theirs.
My Characters: Brorminthe Crusher; Discoverythe Keeper; Theathe Scoundrel; Jorvirthe Weaver; Threlan,the Speaker; Zolyathe Inspired; Penley the Devourer;
He didn’t know which attack finished the beast and honestly he didn’t care. The most important thing was that it had fallen and with it, Veldruk was fast to notice, had its pack. As the horses ran, frightened by battle and the smell of blood, the drow couldnot help but think if giant lizards would react the same. Maybe the beasts of the Uderdark would have remained immobile, fearing worse fates than danger if they moved without the command of their riders.
Only four allies remained breathing, and their patron was not one of them. Alas, gold was not the most pressing matter. They were still in hostile territory and bodies were sure to attract beasts, maybe more gnolls. He sheathed his sword as Nodjeim retrieved a cart.
“Does anyone have any spell or magic item capable of resurrecting the fallen?” Veldruk asked turning his head towards Fefir, hoing he would know if Dondeir had such artifact. “Anyone in the city capable of bringing them back after the travel?”Unlikely, the warlock thought, but worth asking all the same. “Either way, we need to start moving the bodies. Let’s take anything useful from the monsters and roll them down the cliffs. We can try getting our own in the carts, but if we don’t have a way to conserve them, block the smell, we’ll need to bury them as soon as possible.”
In saying so he moves towards the closest cart, looking if it has space for any bodies.
Evelyn nods at Olan. "Thank you for your words," she says. "That helps. It's not...it's not my fault." This last sentence is spoken almost like a question, as if the wizard is still convincing herself that it is true. Deep inside though she feels as if she should have been able to do more. She has learned the magic of evocation for this very purpose, to combat those who would do her or her friends harm, and yet so many of her spells had missed the mark.
Evelyn gets to her feet and looks around. She must make herself useful, must distract herself. She notices Kirna sitting by herself. Fay was one of the first to fall. The wizard approaches the woman tentatively. "Kirna?" she says. "I'm sorry..." She trails off, not sure what else to say. What is there to say? None of them can bring any of the fallen back. Such magic does exist, but it is very expensive, and access to it few and far between. They were months away from any major cities. No, there was no saving Fay or any of the others.
Rollback Post to RevisionRollBack
Characters: Bryony Alderleaf - Lvl. 3 Halfling Rogue (Phandelver and Below: The Shattered Obelisk) ♦ Evelyn Drake - Lvl. 3 Human Wizard (Rule of Change) ♦ Aranea Kendrick - Lvl. 4 Human Warlock (Where the Cold Winds Blow) ♦ Elsenia Vesper - Lvl. 2 Shadar-kai Druid (Strixhaven)
Chakka speaks flatly, ignoring the direction of Threla's question. "Five of ours, two of our horses. Eleven of theirs."
Threlan's eyes widen. "Oh dear. I...I...Thun, she healed me, is she okay? Is anyone injured? I can provide some healing." She then presses her hand to her chest and mutters a small prayer. not to any god. but rather, that those souls who were lost would find their way. She casts healing word on herself at 1st level for 5 HP of healing. If anyone is hurt, she will also cast Healing word on them, and can do this twice up to twice if need be.
Current Map:
"Ignorance is bliss, and you look absolutely miserable."
Nodjeim first focuses on the gnoll he has been engaged with already, having failed to sidestep the spear Nodjeim tries to catch the spear between his body and his arm and then lunge toward the gnoll using the spear to help give him leverage on pushing the gnoll off the cliff. ((So damage taken, then on his turn Nodjeim uses action to push gnoll NW of him off cliff with shove, trying to land it right atop the body of his friend.))
Shove attack: 12... Gnoll must beat that with Acrobratics or Athletics to not be shoved.
Nodjeim then unleashes a fury of blows - Kicks, punches, elbows thrown either at the first gnoll (if they are still on the cliff) or the one due north of him.
1st Flurry of Blows attack: 17 to hit for 8 damage.
2nd Flurry of Blows attack: 19 to hit for 9 damage.
((End turn))
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
-- Eleanor Shellstrop
The gnoll flies off of the cliff, but like its allies, gets really lucky with fall damage. Again. It's prone, but alive. The last gnoll hunter crumbles under Nodjeim's blows.
The beastly gnoll attempts to finish off Thomir, but the hardy dwarf stays up, despite taking another hit.
He pays it forward, swinging on the gnoll attacking him. He hits but fails to kill it.
Fefir finishes his job for him.
"Ignorance is bliss, and you look absolutely miserable."
OOC: the beastly gnoll is dead? yes!!
Hi, I'm Raccoon_Master, The Rocket Raccoon/Trashcan Tactician (as appointed by Drummer). Pronouns They/Them/Theirs.
My Characters: Brormin the Crusher; Discovery the Keeper; Thea the Scoundrel; Jorvir the Weaver; Threlan, the Speaker; Zolya the Inspired; Penley the Devourer;
DMing: Dark God's Dread; Raccoon's Strixhaven, Dungeon of The Dead Mage
Join the Anything but the OGL 2.0 Thread!
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(I think I'm going to wrap up combat here. The beast only has 6 hp left, and Chakka/Kirna can definitely finish off the remaining gnoll, especially since it's prone. The odds of the three magical attackers all missing are low enough that I'm not going to bother stretching this combat out another irl day in order to test that. Similarly, with two successful saves and no failures, the odds of Threla not being stabilized by natural processes or by medicine checks are even more unlikely.)
(There is, however, one more roll I have to make... and all the horses save for one failed their wisdom saves - I gave the one in back advantage since the combat was ahead of it instead of behind.)
Chakka sticks their Gythka into the fallen gnoll's abdomen, as Evelyn, Veldruk, and Olan clash with the beastly gnoll. With the injured, but standing Thomir holding it back with the strength of a man who has just lost a dear friend - a kinsman, to this raving monster, the three finally snuff out its life.
This scuffle, however, has startled the horses, as they run blindly away from the snarling and the blood. Their movements and agility restricted by the carts they are attached to, they cannot turn as fast as they might like, and two tip over the side of the cliff and fall below. There is a sickening crunch as the weight of the carts falls down after them, crushing them under the supplies they've been carting along. The horse at the front, with a straight shot after its departed companion, runs forward and down the path.
With just one horse and cart remaining with the group, though the two that ran might be able to be recovered, as well as only four of your allies left alive, you are victorious. As you stand over the corpse of the beastly gnoll, something strange begins. It starts to shift and twist, limbs shortening, hair receding, claws disappearing. It does not fully return to the form of a human, but the monstrousness that clung to it has receded, and now there is only a gnoll lying in the dirt. A larger gnoll than the others, but a gnoll nonetheless.
"Ignorance is bliss, and you look absolutely miserable."
Nodjeim with use movement and dash to try to chase after the front horses. He has also has the advantage of being higher up so if the path is twisting around going higher and higher, if the horses don't throw themselves off then they should be headed his way...
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
-- Eleanor Shellstrop
Nodjeim, make me an animal handling check as you attempt to corral the horses and bring them back without them panicking again and sailing off the cliff. Roll with advantage, as Chakka joins you.
"Ignorance is bliss, and you look absolutely miserable."
Animal Handling w/adv: 9 or 19 for 21
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
-- Eleanor Shellstrop
The horses haven't gone far. Nodjeim and Chakka approach slowly, and gently grab hold of their harnesses. They lead the horses and the carts they carry back to the battlefield, and while they are certainly nervous about returning, they do not bolt.
"Ignorance is bliss, and you look absolutely miserable."
Nodjeim silently goes about dragging the bodies of the gnolls into a row. He methodically searches one after another, taking away any weapons and armor which may be salvageable and useful, moving those into a separate pile. He also sets aside any other goods he finds upon their corpses. He pauses occasionally to look to the others and make sure they are treated the wounded and tending to their own dead. He wishes he could do more for them but he is not a man of healing or of spirituality of that kind. As such he feels more useful tending to the dead none care about.
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
-- Eleanor Shellstrop
Nodjeim finds very little on the gnolls' bodies that is of use. Their spears and swords are makeshift and low-quality, their bows the same. He does, however, find a few unusual arrows on each of the hunters. They are wickedly barbed, and carved from the gnolls' own teeth. Nodjeim finds 13 barbed arrows, which reduce an opponents speed by 10 until the end of their next turn.
On the former beast gnoll, he finds a glaive, of better quality than the other weapons despite not being used at all during the fight, and a necklace made of... something other that the typical tongues and teeth and fingers and ears strung onto leather strips. The cord is of decent quality, and strung onto it are curious, corkscrewing shards of some shining, whitish metal. It is somewhat dulled by muck and blood, but it still shines bright.
Additionally, tucked into its pocket is a scrap of rolled paper, on which is scrawled some crude writing. Nodjeim recognizes the script as Dethek, the alphabet of the Dwarvish language, but he understands none of the words.
"Ignorance is bliss, and you look absolutely miserable."
Now that the battle is finally finished, Evelyn allows herself to feel her emotions for the first time. She looks around, at the bodies of companions she has spent the past few months with, gotten to know, and her hands fly to her face. A sob escapes her, and she collapses to the ground in a kneeling position. She hasn't even noticed Nodjeim and Chakka running after the horses and barely registers the further tragedy of some of the horses falling to their deaths. Everything is just so awful, and she's never experienced anything like this before. This was supposed to be just another expedition. She was supposed to find ancient artifacts and dig up secrets, not watch companions die in spurts of blood and gnashing teeth.
She cries for a few minutes, but slowly the tears begin to subside. Although never very religious and when she did pray it was usually to the goddess of magic, Mystra, the wizard feels she must say something over the bodies of their fallen friends. They deserve a prayer to send them on their way to the City of Judgment.
"Kelemvor, Great Guide, please watch over our friends and lead them safely to your City," Evelyn intones, wiping away tears.
Characters: Bryony Alderleaf - Lvl. 3 Halfling Rogue (Phandelver and Below: The Shattered Obelisk) ♦ Evelyn Drake - Lvl. 3 Human Wizard (Rule of Change) ♦ Aranea Kendrick - Lvl. 4 Human Warlock (Where the Cold Winds Blow) ♦ Elsenia Vesper - Lvl. 2 Shadar-kai Druid (Strixhaven)
DMing: Curse of Strahd
The air here is thick with unspoken grief, as Evelyn weeps. Everyone has lost someone. Chakka has lost Thun, their equally stoic companion. Kirna her husband, cut down before he could even act. Thomir his supposed nephew, all mirth in his expression now wiped clean. Even Fefir seemed closer to Dondeir than simple employee and employer, though the quiet mercenary's face now betrays little emotion. Wordlessly, Nodjeim is joined as the bodies are cleared, the dead counted. Fefir leaves for some time, treading down the path. When he returns, his eyes are red. Kirna lies quiet against her bloodstained wagon, eyes wide, staring sightlessly at the red-strewn earth. Chakka has never been voluble, and Thri-Kreen are not particularly emotional creatures, but there is still something different in the way they walk, how they hold themselves, be it sadness, anger, or something else entirely. Thomir's face is a mask of grief, but he pulls it tight and tearless, throwing himself into the work of clearing the field.
Threla soon wakes, bruised and battered, yet not feeling as physically bad as she might have expected. She stands up in a world much changed from that which she left, with fewer living souls in it than before.
"Ignorance is bliss, and you look absolutely miserable."
Olan wanders around the small group trying to help where he can. He has removed his fancy coat and scarves, this is not a time for showmanship. He isn't new to the world of combat, but in his previous skirmishes he has never seen so many fall. The others move quietly, clearing the ground and trying to make sense of what remains.
Most of those who are left appear dazed and grief-stricken, but they are dealing with their grief in their own way. Kirna seems lost in her grief, but Olan isn't the one to help her, it needs somebody with more training and empathy.
He notices Evelyn looking shocked and lost. He approaches and kneels beside her. "Your first combat. It doesn't feel right, does it? I felt the same the first time. If I may offer a little advice; do not be harsh on yourself, don't torment yourself with 'what if....' and second-guessing." He pauses "If you want to talk then feel free to bend my ear; I may not have any answers, but sometimes it helps just to be able to let it out." He stays for a few moments longer, then moves away to help with restoring some semblance of order.
Cunning Green-moss - Tiefling Barbarian Haj i Rae - Human Gloom Stalker Olan Fargrove - Elf Swashbuckler
Qal Joharge - Human Monk Nyli Bemblade - Gnome Thief
"By Elistreae's moonlight, that hurts." Threla stumbles to her feet, clutching her side. Almost falling, she limps towards Nodjeim "How many...how many died?"
Hi, I'm Raccoon_Master, The Rocket Raccoon/Trashcan Tactician (as appointed by Drummer). Pronouns They/Them/Theirs.
My Characters: Brormin the Crusher; Discovery the Keeper; Thea the Scoundrel; Jorvir the Weaver; Threlan, the Speaker; Zolya the Inspired; Penley the Devourer;
DMing: Dark God's Dread; Raccoon's Strixhaven, Dungeon of The Dead Mage
Join the Anything but the OGL 2.0 Thread!
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Chakka speaks flatly, ignoring the direction of Threla's question. "Five of ours, two of our horses. Eleven of theirs."
"Ignorance is bliss, and you look absolutely miserable."
He didn’t know which attack finished the beast and honestly he didn’t care. The most important thing was that it had fallen and with it, Veldruk was fast to notice, had its pack. As the horses ran, frightened by battle and the smell of blood, the drow couldnot help but think if giant lizards would react the same. Maybe the beasts of the Uderdark would have remained immobile, fearing worse fates than danger if they moved without the command of their riders.
Only four allies remained breathing, and their patron was not one of them. Alas, gold was not the most pressing matter. They were still in hostile territory and bodies were sure to attract beasts, maybe more gnolls. He sheathed his sword as Nodjeim retrieved a cart.
“Does anyone have any spell or magic item capable of resurrecting the fallen?” Veldruk asked turning his head towards Fefir, hoing he would know if Dondeir had such artifact. “Anyone in the city capable of bringing them back after the travel?” Unlikely, the warlock thought, but worth asking all the same. “Either way, we need to start moving the bodies. Let’s take anything useful from the monsters and roll them down the cliffs. We can try getting our own in the carts, but if we don’t have a way to conserve them, block the smell, we’ll need to bury them as soon as possible.”
In saying so he moves towards the closest cart, looking if it has space for any bodies.
Evelyn nods at Olan. "Thank you for your words," she says. "That helps. It's not...it's not my fault." This last sentence is spoken almost like a question, as if the wizard is still convincing herself that it is true. Deep inside though she feels as if she should have been able to do more. She has learned the magic of evocation for this very purpose, to combat those who would do her or her friends harm, and yet so many of her spells had missed the mark.
Evelyn gets to her feet and looks around. She must make herself useful, must distract herself. She notices Kirna sitting by herself. Fay was one of the first to fall. The wizard approaches the woman tentatively. "Kirna?" she says. "I'm sorry..." She trails off, not sure what else to say. What is there to say? None of them can bring any of the fallen back. Such magic does exist, but it is very expensive, and access to it few and far between. They were months away from any major cities. No, there was no saving Fay or any of the others.
Characters: Bryony Alderleaf - Lvl. 3 Halfling Rogue (Phandelver and Below: The Shattered Obelisk) ♦ Evelyn Drake - Lvl. 3 Human Wizard (Rule of Change) ♦ Aranea Kendrick - Lvl. 4 Human Warlock (Where the Cold Winds Blow) ♦ Elsenia Vesper - Lvl. 2 Shadar-kai Druid (Strixhaven)
DMing: Curse of Strahd
Threlan's eyes widen. "Oh dear. I...I...Thun, she healed me, is she okay? Is anyone injured? I can provide some healing." She then presses her hand to her chest and mutters a small prayer. not to any god. but rather, that those souls who were lost would find their way. She casts healing word on herself at 1st level for 5 HP of healing. If anyone is hurt, she will also cast Healing word on them, and can do this twice up to twice if need be.
Hi, I'm Raccoon_Master, The Rocket Raccoon/Trashcan Tactician (as appointed by Drummer). Pronouns They/Them/Theirs.
My Characters: Brormin the Crusher; Discovery the Keeper; Thea the Scoundrel; Jorvir the Weaver; Threlan, the Speaker; Zolya the Inspired; Penley the Devourer;
DMing: Dark God's Dread; Raccoon's Strixhaven, Dungeon of The Dead Mage
Join the Anything but the OGL 2.0 Thread!
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I meant, 8 HP of healing. stupid die roller.
Hi, I'm Raccoon_Master, The Rocket Raccoon/Trashcan Tactician (as appointed by Drummer). Pronouns They/Them/Theirs.
My Characters: Brormin the Crusher; Discovery the Keeper; Thea the Scoundrel; Jorvir the Weaver; Threlan, the Speaker; Zolya the Inspired; Penley the Devourer;
DMing: Dark God's Dread; Raccoon's Strixhaven, Dungeon of The Dead Mage
Join the Anything but the OGL 2.0 Thread!
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