Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
As she's putting the red cloak on, Daewen notices that it's covered in blood. Oh well. That just makes the camouflage all the better. They'll probably think I've been busy today, out administering justice at the end of my bare knuckles. Humans these days are so...uncivilized! All the better, I guess, as these stories my Queen will definitely be interested in!
Daewen attempts to make it appear as if she's walking with purpose, like she's meant to be there, like she's the boss of these mean streets, and all others should cower beneath her little feet as she pads towards the manor.
As you explore the manor grounds, you immediately find plenty of tracks leading to a stone staircase just off the empty ruin, with a room that looks like it was once a large kitchen, now having no walls it's just an open galley with two sets of stone staircases leading to a lower level.
At the bottom of the stairs stands an unlocked door with a cellar beyond.
The door opens onto a five-foot-wide landing fifteen feet above a large cellar, with stone steps descending to the floor in two short flights. Another door stands beneath the stairs to the north. A large stone cistern (filled with fresh water) occupies the western part of the room, whose walls are lined with kegs and barrels. This room appears to be a large storage cellar, exactly the sort of thing one might expect to find beneath an old manor. The barrels contain salted pork and beef, flour, sugar, apples, and ale, it seems that you've found their "storehouse" of provisions.
* Items in the room to look at, look through, perception, investigation, etc * There is a doorway leading north * There is another doorway on the right of the cistern * There is a walled up section to the left of the cistern
Dismounts Drool and bids him to “stay” in an area furthest from the two doors. He breaks out a bit of jerky to give as a treat for staying quiet.
Wilhorn points to his eyes and then the two doors in a silent way, to indicate to be wary of those two doors. He then tries to quietly investigate the room.
Dismounts Drool and bids him to “stay” in an area furthest from the two doors. He breaks out a bit of jerky to give as a treat for staying quiet.
Wilhorn points to his eyes and then the two doors in a silent way, to indicate to be wary of those two doors. He then tries to quietly investigate the room.
Daewen tiptoes down the stairs (Stealth: 25), and places her ear next to the door next to the cistern (Perception: 18), attempting to hear if anything is going on behind the door.
You hear 3 ruffians moving and talking on the other side of the door. "Yeah, I stole me some fat coin purses. I bet my purse is even fatter than yours."
Daewen displays the number 3 with her fingers to the rest of the crew, and then silently places her finger in front of her mouth, mouthing a silent shhhhhhhh signal. She then mimes opening up the door to surprise the ruffians behind...an action she'll take as soon as everyone in the party is ready to attack.
OOC: Meaning, everyone get ready to attack the three ruffians behind the door, as soon as Daewen quickly opens the door to surprise them.
This post has potentially manipulated dice roll results.
R1 init 3+2 R2 init 14+2 R3 init 12+2
You guys get a surprise round, but someone will need to lose their action opening the door. They will still have bonus and movement. Roll initiative for the round after surprise.
Upon seeing the group is stacked up, ready to pounce on the ruffians in the next room like SEAL team 6, Daewen opens the door as wide and quick as she can.
Retcon, you can open the door for free, coordinating on who loses their action on PbP might take 2 days. Let's just say, if you are able to post, you get two actions, a surprise round and your first round, these guys aren't even armed, so they have to pickup their swords
To the manor...
Roll a survival check to notice tracks
Survival check: 19 (in game log)
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
“Nah. Just as long as you’re willing to act as if you’re our prisoner. Should we opt for a little deception.”
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Survival 21
Marcon sighs, and puts on a cloak. "I'd rather wear the cloak. But the second a fight starts, I'm taking it off, then burning it after the fight."
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
Daewen's survival roll for track detection: 6
As she's putting the red cloak on, Daewen notices that it's covered in blood. Oh well. That just makes the camouflage all the better. They'll probably think I've been busy today, out administering justice at the end of my bare knuckles. Humans these days are so...uncivilized! All the better, I guess, as these stories my Queen will definitely be interested in!
Daewen attempts to make it appear as if she's walking with purpose, like she's meant to be there, like she's the boss of these mean streets, and all others should cower beneath her little feet as she pads towards the manor.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
As you explore the manor grounds, you immediately find plenty of tracks leading to a stone staircase just off the empty ruin, with a room that looks like it was once a large kitchen, now having no walls it's just an open galley with two sets of stone staircases leading to a lower level.
At the bottom of the stairs stands an unlocked door with a cellar beyond.
The door opens onto a five-foot-wide landing fifteen feet above a large cellar, with stone steps descending to the floor in two short flights. Another door stands beneath the stairs to the north. A large stone cistern (filled with fresh water) occupies the western part of the room, whose walls are lined with kegs and barrels. This room appears to be a large storage cellar, exactly the sort of thing one might expect to find beneath an old manor. The barrels contain salted pork and beef, flour, sugar, apples, and ale, it seems that you've found their "storehouse" of provisions.
* Items in the room to look at, look through, perception, investigation, etc
* There is a doorway leading north
* There is another doorway on the right of the cistern
* There is a walled up section to the left of the cistern
Dismounts Drool and bids him to “stay” in an area furthest from the two doors. He breaks out a bit of jerky to give as a treat for staying quiet.
Wilhorn points to his eyes and then the two doors in a silent way, to indicate to be wary of those two doors. He then tries to quietly investigate the room.
Investigation: 16 (in game log)
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Vex will silently approach the doorway to the north and listen for any noise beyond and check the door for traps.
Stealth: 27
Perception: 8
At the door he will look back to the group ad shrug his shoulders and point to the door, and then cup his hands over his ears.
You find a barrel of ale, quality stuff.
You disappear but notice that there is plenty of food, fresh water, and signs that ruffians have been traveling into and out of this cellar room
Looks for scuff marks on the floor. Which door or travel patterns seem to be the most popular.
Perception: 14 (in game log)
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
You see many more footsteps to the door next to the cistern, than the door near the front.
Wilhorn makes a sweeping motion with his arm along with finger walking gestures to alert the team of the high traffic route through the room.
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Daewen tiptoes down the stairs (Stealth: 25), and places her ear next to the door next to the cistern (Perception: 18), attempting to hear if anything is going on behind the door.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
You hear 3 ruffians moving and talking on the other side of the door. "Yeah, I stole me some fat coin purses. I bet my purse is even fatter than yours."
Daewen displays the number 3 with her fingers to the rest of the crew, and then silently places her finger in front of her mouth, mouthing a silent shhhhhhhh signal. She then mimes opening up the door to surprise the ruffians behind...an action she'll take as soon as everyone in the party is ready to attack.
OOC: Meaning, everyone get ready to attack the three ruffians behind the door, as soon as Daewen quickly opens the door to surprise them.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
R1 init 3+2
R2 init 14+2
R3 init 12+2
You guys get a surprise round, but someone will need to lose their action opening the door. They will still have bonus and movement. Roll initiative for the round after surprise.
Upon seeing the group is stacked up, ready to pounce on the ruffians in the next room like SEAL team 6, Daewen opens the door as wide and quick as she can.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Daewen’s initiative for round 1 (excluding the surprise round, since she’s opening the door as her action): 9
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Retcon, you can open the door for free, coordinating on who loses their action on PbP might take 2 days. Let's just say, if you are able to post, you get two actions, a surprise round and your first round, these guys aren't even armed, so they have to pickup their swords
Round 0 (Surprise Round)
Daewen, Wilhorn, Vex, Marcon
R1 (uninjured, surprised)
R2 (uninjured, surprised)
R3 (uninjured, surprised)
Round 1
Daewen, Wilhorn, Vex, Marcon
R1 (uninjured)
R2 (uninjured)
R3 (uninjured)