Draíocht appears from out of the burrow once again, but this time focuses it over The Horror, hoping to either have it sitting on an unmoving enemy or force it away from Thelanis to allow her to strike.
Move: 5ft E (walk)
moonbeam Damage: 2+6 = 8 radiant CON 14 DC for half shapechangers have disadvantage on the save,
Though with Amiz in poor shape, he readies himself to aid there. He walks back in and then burrows a minor bunker.
Move: 5ft W (walk, z=-5), 5ft S (burrow, z=-5), 5ft S (burrow up, z=0), 5ft S (walk, z=-5)
After doing so he then reverts back to Wood Elf form within the cover of the badger tunnels and then stows his staff at his side.
[[ self-note: rational was to allow healing word. Possibility of throwing a tavern dart if moonbeam doesn't need to be moved. ]]
Valar slashes out at The Horror but the abomination will not go down. Alsen closes his eyes and says, “My friends. Please. Time to rest.” And casts Sacred Flame.
Amiz and Thelanis are up. Although I believe Amiz might be down, I'll let him respond. If he is down he'll need to make a death save on his turn, and if any attack hit him while he was down, he'll also need to mark off another death save.
Amiz is down, and has suffered one failed death save due to Halorin's Shield Bash, but then had a success on his turn. Lestheris smiles as Amiz goes down, "Good my friend, now it's time for the paladin to feel our embrace." The undead bodyguard nods and goes to step up to Valar. Thelanis succeeds yet again on the CON save to avoid the poisonous fungus, she then lifts her blade up and pluges it deep into the chest of The Horror, felling the creature. As it goes down, Alsen slumps and whispers to the creature, "Rest now. My friends." and makes a DC 15 CHA check with advantage to put the spirits of his friends to rest: 20
All of the faces The Horror's faces look at him and smile, they speak in unison, "Good bye, Alsen." As the creature closes its eyes, you feel the healing spirit of the creature's Dying Gasp ability, giving you all 6 temporary hit points. Thelanis moves out of the range of the Poisonous fungi.
Mycette takes a few steps back with Jagar and The Horror down. "M-m-maybe we should back off Lestheris. It's suddenly not as in our favour as it seemed." But the necromancer smiles, "I've still got a few tricks up my sleeve. We press on." She then uses their final Villian Action, summoning 4 more shades into the Inn of the Drowning Cat with her Tide of Death ability.
Mycette, looking a bit rattled now, throws Parasitic Spores at Alsen:
Parasitic Spores against Alsen Attack: 24 Damage: 9 Necrotic and Mycette regains 1 HP.
Draíocht, Valar and Alsen are up. Amiz is down, as are Jagar and The Horror. Lestheris is pushing the attack with all the undead shades she can muster.
[[ I'd have to double-check exact details, lost my mental mapping, but I was thinking Draíocht would be roughly 4 tiles West of Amiz in the cover of burrowed ground. ]]
The elf out from the cover of the soil to take a look at the situation yet again. He sees in elation the horror has been felled but then also that Amiz is down. Acting quickly, he calls out "Rise, Amiz! We are not done yet!"
They both get hit by the moonbeam. Valar's attack misses as he bursts through the wall behind Lestheris. Alsen, tears pouring down his face, silently thanks his friends and summons Spirit Guardians. You see five figures surround Alsen, all of them attacking the Shades that close in on him. You recognise the faces of the spirits as those of The Horror, but in their humanoid forms, The Golden Valor. The Shades make DC 13 WIS Saves or take 20 Radiant Damage:
This post has potentially manipulated dice roll results.
Even the Shade that makes it's saving throw is unable to keep hold of it's incorporeal form, vanishing from inside the Inn. Lestheris howls as Amiz get's back up, the Shades vanish, and her escape is cut off by Valar. "Keep fighting, we can take them if we focus. The Paladin now, kill him!" Although she does move toward the door in the east side of the Inn, clearly thinking of her getaway, similarly to Mycette who stands just outside the Inn to the South. Lestheris summons her last two Shades to surround Valar, while Halorin moves in to attack.
Halorin Shield Bash against Valar Attack: 21 Damage: 4 Bludgeoning and Valar makes a DC 13 STR Save: 18 or is knocked Prone
And then Halorin and the Shades attack with Advantage seeing as how Valar is Prone, (Only just realised I should be making these attacks in this order rather than Shield Bash last. Better late than never.)
Shades against Valar: Attack: 10 Damage: 2 Necrotic Damage
Halorin Mace against Valar Attack: 18 Damage: 7 Bludgeoning Damage
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Mycette laughs, "You think you can still beat us? We have you cornered fools! Just die already." She throws some spores at Amiz.
Parasitic Spores against Amiz Attack: 18 Damage: 7 Necrotic
Draíocht, Valar, and Alsen are up. The Eaters are still closing in.
Group 1: Thelanis
Group 2: Mycette, Jagar
Group 3: Draíocht, Valar, Alsen
Group 4: Halorin, The Horror, Lestheris
Group 5: Amiz
Draíocht appears from out of the burrow once again, but this time focuses it over The Horror, hoping to either have it sitting on an unmoving enemy or force it away from Thelanis to allow her to strike.
Move: 5ft E (walk)
moonbeam
Damage: 2+6 = 8 radiant
CON 14 DC for half
shapechangers have disadvantage on the save,
Though with Amiz in poor shape, he readies himself to aid there. He walks back in and then burrows a minor bunker.
Move: 5ft W (walk, z=-5), 5ft S (burrow, z=-5), 5ft S (burrow up, z=0), 5ft S (walk, z=-5)
After doing so he then reverts back to Wood Elf form within the cover of the badger tunnels and then stows his staff at his side.
[[ self-note: rational was to allow healing word. Possibility of throwing a tavern dart if moonbeam doesn't need to be moved. ]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
Let's Test Monsters! | We Are Modron
Get rickrolled here. Awesome music here. Track 45, 2/3/25, Adiemus
The Horror DC 14 CON Save: 18
Valar slashes out at The Horror but the abomination will not go down. Alsen closes his eyes and says, “My friends. Please. Time to rest.” And casts Sacred Flame.
The Horror makes a DC 13 Dex save: 8 or takes 7
The Horror dodges. But one of its faces looks at Alsen inquisitively.
Lestheris, The Horror, and Halorin are up. I’ll make those turns when I have time a little later.
Lestheris moves up closer to Halorin and orders more attacks on Amiz. The Horror keeps up the attack on Valar.
Lestheris Necrotic Lance 1 against Amiz Attack: 17 Damage: 6 Necrotic
Lestheris Necrotic Lance 2 against Amiz Attack: 8 Damage: 10 Necrotic
Halorin Mace against Amiz Attack: 24 Damage: 4 Bludgeoning
Halorin Shield Bash against Amiz Attack: 9 Damage: 6 Bludgeoning and Amiz makes a DC 13 STR Save: 14 or is knocked Prone
The Horror Spine Cleaver against Valar Attack: 15 Damage: 9 Slashing
Once again that doesn't appear for me so i'm copy pasting the rolls here:
Lestheris Necrotic Lance 1 against Amiz Attack: 9 Damage: 8 Necrotic
Lestheris Necrotic Lance 2 against Amiz Attack: 26 Damage: 16 Necrotic
Halorin Mace against Amiz Attack: 20 Damage: 9 Bludgeoning
Halorin Shield Bash against Amiz Attack: 24 Damage: 5 Bludgeoning and Amiz makes a DC 13 STR Save: 20 or is knocked Prone
The Horror Spine Cleaver against Valar Attack: 8 Damage: 10 Slashing
Amiz and Thelanis are up. Although I believe Amiz might be down, I'll let him respond. If he is down he'll need to make a death save on his turn, and if any attack hit him while he was down, he'll also need to mark off another death save.
Amiz is down, and has suffered one failed death save due to Halorin's Shield Bash, but then had a success on his turn. Lestheris smiles as Amiz goes down, "Good my friend, now it's time for the paladin to feel our embrace." The undead bodyguard nods and goes to step up to Valar. Thelanis succeeds yet again on the CON save to avoid the poisonous fungus, she then lifts her blade up and pluges it deep into the chest of The Horror, felling the creature. As it goes down, Alsen slumps and whispers to the creature, "Rest now. My friends." and makes a DC 15 CHA check with advantage to put the spirits of his friends to rest: 20
All of the faces The Horror's faces look at him and smile, they speak in unison, "Good bye, Alsen." As the creature closes its eyes, you feel the healing spirit of the creature's Dying Gasp ability, giving you all 6 temporary hit points. Thelanis moves out of the range of the Poisonous fungi.
Mycette takes a few steps back with Jagar and The Horror down. "M-m-maybe we should back off Lestheris. It's suddenly not as in our favour as it seemed." But the necromancer smiles, "I've still got a few tricks up my sleeve. We press on." She then uses their final Villian Action, summoning 4 more shades into the Inn of the Drowning Cat with her Tide of Death ability.
Mycette, looking a bit rattled now, throws Parasitic Spores at Alsen:
Parasitic Spores against Alsen Attack: 24 Damage: 9 Necrotic and Mycette regains 1 HP.
Draíocht, Valar and Alsen are up. Amiz is down, as are Jagar and The Horror. Lestheris is pushing the attack with all the undead shades she can muster.
[[ I'd have to double-check exact details, lost my mental mapping, but I was thinking Draíocht would be roughly 4 tiles West of Amiz in the cover of burrowed ground. ]]
The elf out from the cover of the soil to take a look at the situation yet again. He sees in elation the horror has been felled but then also that Amiz is down. Acting quickly, he calls out "Rise, Amiz! We are not done yet!"
healing word @ Amiz
Healing: 2+4 = 6
After calling the leonin back up he then shifts the focus of his Moonbeam once more, now centered around both Lestheris and Halorin.
moonbeam
Damage: 7+3 = 10 radiant
CON DC 14 for half
After doing this he retreats to the cover of earth once more.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
Let's Test Monsters! | We Are Modron
Get rickrolled here. Awesome music here. Track 45, 2/3/25, Adiemus
Valar will move to attack Lestheris: Attack 6 (assuming miss)
Amiz will climb back to his feet bleeding heavily but alive and he moves to lash out at Lestheris.
Battleaxe
Attack: 21 Damage: 8
Halorin and Lestheris DC 14 CON Saves:
Halorin: 23
Lestheris: 12
They both get hit by the moonbeam. Valar's attack misses as he bursts through the wall behind Lestheris. Alsen, tears pouring down his face, silently thanks his friends and summons Spirit Guardians. You see five figures surround Alsen, all of them attacking the Shades that close in on him. You recognise the faces of the spirits as those of The Horror, but in their humanoid forms, The Golden Valor. The Shades make DC 13 WIS Saves or take 20 Radiant Damage:
Shade 1: 4
Shade 2: 8
Shade 3: 15
Shade 4: 9
Shade 5: 4
Even the Shade that makes it's saving throw is unable to keep hold of it's incorporeal form, vanishing from inside the Inn. Lestheris howls as Amiz get's back up, the Shades vanish, and her escape is cut off by Valar. "Keep fighting, we can take them if we focus. The Paladin now, kill him!" Although she does move toward the door in the east side of the Inn, clearly thinking of her getaway, similarly to Mycette who stands just outside the Inn to the South. Lestheris summons her last two Shades to surround Valar, while Halorin moves in to attack.
Halorin Shield Bash against Valar Attack: 21 Damage: 4 Bludgeoning and Valar makes a DC 13 STR Save: 18 or is knocked Prone
And then Halorin and the Shades attack with Advantage seeing as how Valar is Prone, (Only just realised I should be making these attacks in this order rather than Shield Bash last. Better late than never.)
Shades against Valar: Attack: 10 Damage: 2 Necrotic Damage
Halorin Mace against Valar Attack: 18 Damage: 7 Bludgeoning Damage