As Callim wedges into the stone, he feels a sense of divine aid from Kneecap, and soon feels the symbol dislodge from the throne as it rapidly shoots out from its housing and flings into the hands of Volneer.
"Friends," Calim looks worn and weary as he speaks, "I suggest that we take a moment and regain ourselves...then we will see if this might be the key to that final chamber." He beckons them to follow him as he heads out to the hallway. He lights a torch of his own on the way out, holds his greatsword in one hand effortfully slides his shield into a slot on his back.
"We are pawns in a greater game, I am sensing. It might be worth our breathing fresh air a bit, before diving back into our fated roles."
Dorn states: "Perhapse when we get back to westhaven, we start asking around and doing the research about this buried temple, and see what we can come up with about that artifact. Come, escedura. we've all earned some rest."
Calim heads back the way of the entrance, past all the chambers that had been filled with horrors. He had only just breathed this foul air for the first time. He had only just rummaged in his old things for these tools of war, decades of dust replaced by viscera and gore. He had only just been dreaming of adventuring again, regaining his footing, bleeding for honor once more. And now, it had already started. These halls lay silent because he, and these brave others, dared to descend into this demon hole. He felt something long forgot, pride of self...accomplishment.
As he passes by his makeshift alarm he is careful not to trip it and, with a nod to the mysterious occupants beyond, he mutters under his breath, "We'll be with you shortly."
The fresher air he thought would be a desperate relief feels more like the spoils of war, earned, toiled for.
Calim takes a mental inventory of all the things he needs to replace and prepare for the fight to continue. He has found himself again.
as you all reach the round room you entered through, you all see the double-doors across the north wall... With one artifact in hand, the thoughts of where the other three may be fill your mind. as you gaze up into the night sky, you recognize that dawn is coming shortly. its a short climb through fallen foliage and trees to reach the road back to Westhaven. Do you all return to westhaven?
As Calim climbs out of the pit, near bounding regardless of his heavy armor, his internal map pings him directly to home in Westhaven. Noting if others are following only slightly, he heads toward his family shop with a sense of purpose in his step. With each stride away from danger, he is filled with a gathering passion to return.
"I can be an advocate again, a defender, the arm to correct and contend with evil," Calim thinks to himself, humming a little unknown tune.
It is early morning as you return to Westhaven. As you approach from the main road, you see the first glimmers of torch light reflecting off of the large wooden guard tower. It casts a faint orange light down toward the gate's entrance. A handful of people rustle in the tents just outside Westhavens borders, newcomers awaiting registration as citizens of Westhaven, a process you are all too familiar with. approaching the gate, A guard at the tower awaits your approach and lets out a familiar voice... This was one of the guards Aria had brought with her.
"Still alive! I can't believe you all decided to keep poking around in that pit... Find anything worthwhile? He looks down, past your line of sight behind Westhaven's wooden walls. "Talon, open the gates!"
You hear the deep thuds of heavy lumber clanging against each other as braces are removed and the double wooden gates are pulled outward one at a time by a young male guard with long black hair
As he stared at each of you, you give no response as you approach through the gates after a long night of combat and mystery. Your bodies ache and yearn for rest as you pass through the threshold to safety. And although your mind seeks rest, certain thoughts can’t escape your mind… that stone door, where does it lead? Where are the other three artifacts? Up until now, Westhaven was indeed a haven from the Norean Wilderness. But now, with such fell creatures lurking so close to home… is the village really safe? Perhaps more answers can be found from a few of the local scholars and sages…
nevertheless, you have the few hours of darkness before daylight ahead of you. How will you use them?
Calim beckons his companions to follow him to the Haven’s Anvil. Nothing fancy could be said about the forge and hammer, but it’s fire is stoked and Calim knows where a stash of whisky has been waiting for an auspicious day.
”Care to raise a glass with me, fellow travelers?” He motions to a few sturdy looking tin tumblers stacked on a tidy table to the right of the entrance. “Feel free to choose some of my Son’s mead under the little cellar hatch there if it is more your fancy. But, this requires a bit of solemnizing.”
“Feel free to set out any tools or weapons that need attending. Elena is masterful and I’ll leave a note to have her ring them to a shine.”
He motions to the others and waits to see if this group might welcome Terock hospitality. His hope is, this might be a new bonded team. This might be a fresh start, his fresh start.
Volneer is not really paying attention, but he gathers enough information to choose the mead. Raising his glass to Calim, he says, "Too the blacksmith who was brave enough to venture beneath the earth to fight the forces of evil." and drinks his glass.
Kneecap follows Calim to the hammer sits and has his first drink. After a second drink, he looks at Caleb nods, and says this is your son's whiskey eh? Is there a story here you want to talk about. Me I'm a son, I'm sure my dad would have many stories if he was still here. Another drink? I'm listening.
"I am not quite ready to share that story with you all, just yet," Calim blanches at the request, "This was a bottle to celebrate a day that never came." Just for a microsecond, Calim looks out into the middle distance, touching on a tender memory. He quickly recovers, "Yes. Another drink is perfectly fine. And then...we must find a place to put you all up for some rest. We are all going to need our strength to continue our quest to defend this place."
Calim points them in a direction of ((the local inn...DM fills in the details)). "As I said, feel free to leave anything you need here for repairs and we can continue our conversation over some food and maybe a place to sit ourselves down."
The older gentleman winces and groans a bit as he hefts off his armor and peels off portions of his gambeson, stitched in a crimson design to hide the soaked blood. But, as he lays down each successive piece of his armaments, it is clear to see that he is hurt and his age is much more visible. He ducks briefly behind a stall to, presumably, bind himself a bit and find a fresh tunic. Calim reemerges with an honest smile, lighter his pack and gear. He places a note on the table that hold the cups and stands at the door, inviting them to once again follow.
Calim has left his broad sword to be conditioned and sharpened by his daughter (to stave off any effects of the acid attack). He has also left a note to ask her to do the same for any of the other adventurers.
As Dorn quickly takes and downs his drink, he looks around, and says “excuse me friends… I must return to my retainers, and fill them in of my—our— findings… Aria, let us return to the inn.”. As he proceeds out the door, he’s startled by a guard and a young woman standing in the doorway, apparently just about to knock. Dorn is tired, and although he’s curious… just just sizes them up as he takes his leave. the guard states “ there you are miss. This is the group that went down there in that hole… hope you find what yer lookin for”. And he takes his leave
"Thanks!" the young woman at the door says to the guard. She is dressed in a loose tunic of a creamy white color with a bright red vest, dark brown pants, and leather boots. Atop a bright red sash around her waist, a leather belt is adorned with many stone and metal trinkets dangling from it along with pouches and a small dagger. In fact, red-colored earrings dangle from her ears as well, though they are frequently hidden amongst her long, flowing locks of brown hair that does not quite reach her waist. Also, an elaborate necklace with a green stone at the middle hangs from her neck. She is certainly not lacking for ornamentation, though little of it looks expensive.
"I'll get right to the point," she says as she now starts to glance around at all of you gathered here in Calim's forge. "I've been studying up on the native humans here and heard you all ventured down into that sinkhole south of town to investigate! And you found something down there? I'd really love to hear more about it!" She sounds very enthusiastic about this. "I mean, I bet I could help you too! I'm kind of an investigator myself... well, sort of. Among other things. But I'm sure I could help!"
It's at this point she finally stops for breath. But it isn't long before she jumps right back in again. "I am Sabina Featherwound by the way. Almost forgot to introduce myself!" She stands at the doorway, a smile on her face, and her hazel brown eyes searching amongst those present to see what the response will be.
OOC - Roll for the Experimental Elixir she made this morning: 3 - rolled on character sheet.
"Mistress Featherwand." Calim nods quickly lowering his head only slightly, not sure of her status and how much deference he should offer. "We are only just a thrown together team to defend this, my hamlet. I don't know if I speak for the others; but, I say the only requirement to join our team is the willingness to put yourself in harms way."
"You can hold your own in a tight spot?" Calim looks slightly embarrassed to be quizzing her, "should a situation come to blows, can you either defend or take cover with all due alacrity?"
He doesn't really wait for the answer. "I won't ask much more of you at present moment, as all of us are headed to share our individual expertise, plan for a new descent and rest from the scuffles we have just come from."
He notably doesn't offer his hand, doesn't try to escort or direct her. A father of a strong willed and independent daughter, Calim has learned that there is no room for undervaluing any when magics, wits and weapons fly.
CHA roll...just to see how Calim might have comported himself 14 (13+1)
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As Callim wedges into the stone, he feels a sense of divine aid from Kneecap, and soon feels the symbol dislodge from the throne as it rapidly shoots out from its housing and flings into the hands of Volneer.
Volneer has the Stone Symbol (X)
While Volneer gathers up the stone symbol, he wracks his memory to remember what it might mean.
History 10 (6+4)
Does the stone symbol look like one of the symbols from the stone door?
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
you can surmise that this may fit in the stone doors in the large chamber
"Friends," Calim looks worn and weary as he speaks, "I suggest that we take a moment and regain ourselves...then we will see if this might be the key to that final chamber." He beckons them to follow him as he heads out to the hallway. He lights a torch of his own on the way out, holds his greatsword in one hand effortfully slides his shield into a slot on his back.
"We are pawns in a greater game, I am sensing. It might be worth our breathing fresh air a bit, before diving back into our fated roles."
Dorn states: "Perhapse when we get back to westhaven, we start asking around and doing the research about this buried temple, and see what we can come up with about that artifact. Come, escedura. we've all earned some rest."
Calim heads back the way of the entrance, past all the chambers that had been filled with horrors. He had only just breathed this foul air for the first time. He had only just rummaged in his old things for these tools of war, decades of dust replaced by viscera and gore. He had only just been dreaming of adventuring again, regaining his footing, bleeding for honor once more. And now, it had already started. These halls lay silent because he, and these brave others, dared to descend into this demon hole. He felt something long forgot, pride of self...accomplishment.
As he passes by his makeshift alarm he is careful not to trip it and, with a nod to the mysterious occupants beyond, he mutters under his breath, "We'll be with you shortly."
The fresher air he thought would be a desperate relief feels more like the spoils of war, earned, toiled for.
Calim takes a mental inventory of all the things he needs to replace and prepare for the fight to continue. He has found himself again.
as you all reach the round room you entered through, you all see the double-doors across the north wall... With one artifact in hand, the thoughts of where the other three may be fill your mind. as you gaze up into the night sky, you recognize that dawn is coming shortly. its a short climb through fallen foliage and trees to reach the road back to Westhaven. Do you all return to westhaven?
“Let’s get out of this smell pit” Kneecap says and will offer Guidance to each of us as we climb up the fallen trees.
DEX CHECK 16 (15-1+2)
As Calim climbs out of the pit, near bounding regardless of his heavy armor, his internal map pings him directly to home in Westhaven. Noting if others are following only slightly, he heads toward his family shop with a sense of purpose in his step. With each stride away from danger, he is filled with a gathering passion to return.
"I can be an advocate again, a defender, the arm to correct and contend with evil," Calim thinks to himself, humming a little unknown tune.
Volneer is lost in thought as he climes the trees, distracted by the change of his magic within.
DEX Check: 21
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
It is early morning as you return to Westhaven. As you approach from the main road, you see the first glimmers of torch light reflecting off of the large wooden guard tower. It casts a faint orange light down toward the gate's entrance. A handful of people rustle in the tents just outside Westhavens borders, newcomers awaiting registration as citizens of Westhaven, a process you are all too familiar with. approaching the gate, A guard at the tower awaits your approach and lets out a familiar voice... This was one of the guards Aria had brought with her.
"Still alive! I can't believe you all decided to keep poking around in that pit... Find anything worthwhile? He looks down, past your line of sight behind Westhaven's wooden walls. "Talon, open the gates!"
You hear the deep thuds of heavy lumber clanging against each other as braces are removed and the double wooden gates are pulled outward one at a time by a young male guard with long black hair
.
As he stared at each of you, you give no response as you approach through the gates after a long night of combat and mystery. Your bodies ache and yearn for rest as you pass through the threshold to safety. And although your mind seeks rest, certain thoughts can’t escape your mind… that stone door, where does it lead? Where are the other three artifacts? Up until now, Westhaven was indeed a haven from the Norean Wilderness. But now, with such fell creatures lurking so close to home… is the village really safe? Perhaps more answers can be found from a few of the local scholars and sages…
nevertheless, you have the few hours of darkness before daylight ahead of you. How will you use them?
Calim beckons his companions to follow him to the Haven’s Anvil. Nothing fancy could be said about the forge and hammer, but it’s fire is stoked and Calim knows where a stash of whisky has been waiting for an auspicious day.
”Care to raise a glass with me, fellow travelers?” He motions to a few sturdy looking tin tumblers stacked on a tidy table to the right of the entrance. “Feel free to choose some of my Son’s mead under the little cellar hatch there if it is more your fancy. But, this requires a bit of solemnizing.”
“Feel free to set out any tools or weapons that need attending. Elena is masterful and I’ll leave a note to have her ring them to a shine.”
He motions to the others and waits to see if this group might welcome Terock hospitality. His hope is, this might be a new bonded team. This might be a fresh start, his fresh start.
Volneer is not really paying attention, but he gathers enough information to choose the mead. Raising his glass to Calim, he says, "Too the blacksmith who was brave enough to venture beneath the earth to fight the forces of evil." and drinks his glass.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
OCC: sorry I'm traveling so a bit slow.
Kneecap follows Calim to the hammer sits and has his first drink. After a second drink, he looks at Caleb nods, and says this is your son's whiskey eh? Is there a story here you want to talk about. Me I'm a son, I'm sure my dad would have many stories if he was still here. Another drink? I'm listening.
"I am not quite ready to share that story with you all, just yet," Calim blanches at the request, "This was a bottle to celebrate a day that never came." Just for a microsecond, Calim looks out into the middle distance, touching on a tender memory. He quickly recovers, "Yes. Another drink is perfectly fine. And then...we must find a place to put you all up for some rest. We are all going to need our strength to continue our quest to defend this place."
Calim points them in a direction of ((the local inn...DM fills in the details)). "As I said, feel free to leave anything you need here for repairs and we can continue our conversation over some food and maybe a place to sit ourselves down."
The older gentleman winces and groans a bit as he hefts off his armor and peels off portions of his gambeson, stitched in a crimson design to hide the soaked blood. But, as he lays down each successive piece of his armaments, it is clear to see that he is hurt and his age is much more visible. He ducks briefly behind a stall to, presumably, bind himself a bit and find a fresh tunic. Calim reemerges with an honest smile, lighter his pack and gear. He places a note on the table that hold the cups and stands at the door, inviting them to once again follow.
Calim has left his broad sword to be conditioned and sharpened by his daughter (to stave off any effects of the acid attack). He has also left a note to ask her to do the same for any of the other adventurers.
As Dorn quickly takes and downs his drink, he looks around, and says “excuse me friends… I must return to my retainers, and fill them in of my—our— findings… Aria, let us return to the inn.”. As he proceeds out the door, he’s startled by a guard and a young woman standing in the doorway, apparently just about to knock. Dorn is tired, and although he’s curious… just just sizes them up as he takes his leave.
the guard states “ there you are miss. This is the group that went down there in that hole… hope you find what yer lookin for”. And he takes his leave
"Thanks!" the young woman at the door says to the guard. She is dressed in a loose tunic of a creamy white color with a bright red vest, dark brown pants, and leather boots. Atop a bright red sash around her waist, a leather belt is adorned with many stone and metal trinkets dangling from it along with pouches and a small dagger. In fact, red-colored earrings dangle from her ears as well, though they are frequently hidden amongst her long, flowing locks of brown hair that does not quite reach her waist. Also, an elaborate necklace with a green stone at the middle hangs from her neck. She is certainly not lacking for ornamentation, though little of it looks expensive.
"I'll get right to the point," she says as she now starts to glance around at all of you gathered here in Calim's forge. "I've been studying up on the native humans here and heard you all ventured down into that sinkhole south of town to investigate! And you found something down there? I'd really love to hear more about it!" She sounds very enthusiastic about this. "I mean, I bet I could help you too! I'm kind of an investigator myself... well, sort of. Among other things. But I'm sure I could help!"
It's at this point she finally stops for breath. But it isn't long before she jumps right back in again. "I am Sabina Featherwound by the way. Almost forgot to introduce myself!" She stands at the doorway, a smile on her face, and her hazel brown eyes searching amongst those present to see what the response will be.
OOC - Roll for the Experimental Elixir she made this morning: 3 - rolled on character sheet.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
"Mistress Featherwand." Calim nods quickly lowering his head only slightly, not sure of her status and how much deference he should offer. "We are only just a thrown together team to defend this, my hamlet. I don't know if I speak for the others; but, I say the only requirement to join our team is the willingness to put yourself in harms way."
"You can hold your own in a tight spot?" Calim looks slightly embarrassed to be quizzing her, "should a situation come to blows, can you either defend or take cover with all due alacrity?"
He doesn't really wait for the answer. "I won't ask much more of you at present moment, as all of us are headed to share our individual expertise, plan for a new descent and rest from the scuffles we have just come from."
He notably doesn't offer his hand, doesn't try to escort or direct her. A father of a strong willed and independent daughter, Calim has learned that there is no room for undervaluing any when magics, wits and weapons fly.
CHA roll...just to see how Calim might have comported himself 14 (13+1)