"Let's turn over more stones in this godforsaken place, I am certain we will find some kind of monster scurry out from the shadows who holds the secrets needed to enter this room. Perhaps we can head back down the left corridor in the first room we found combatants, my thought is that it might be some sort of an antechamber that holds the secrets of these cultists. I'm keen to root out all the evil here, it doesn't matter much about the order."
Using his hempen rope to string up a shovel and a pot, Calim builds a quick make-shift alarm directly in front of the door, so that unless someone was very carefully avoiding them...they would make a clanking sound if someone should enter from this door.
Survival: 18 (14+4)
"At least we will have some chance to hear if someone opens comes up on us from behind. That puts my mind a bit more at ease as we delve further into this dank place.
Calim cinches up his doublet tighter after a visible shiver and focuses his attention to the southern door again...awaiting his comrade's responses.
Callim masterfully fashions a makeshift trap, seemingly from years of veteran experience and it is indeed quite a spectacle to watch. As he finishes, the sound trap is carefully secured and hidden around the perimeter of the stone door. Dorn hears the suggestions of the crew, and leads the party back into the south room where they first encountered the cultists. a familiar territory, where the now dead ooze and cultists lay lifeless among the destroyed rubble.
After Volneer watches Calim masterfully set an alarm, he has an idea. “Lets put in a distraction, in case they examine the door for traps.” He than pulls a hunting trap out of his pack and sets it sloppily in front of the door, purposely making it obvious, but making it difficult to avoid without hitting the alarm that Calim had set.
OOC: I don’t know why it won’t let me format… and don’t know what check to make… I would argue deception because I’m trying to make it obvious but look hidden, but there’s a survival too.
After Volneer watches Calim masterfully set an alarm, he has an idea. “Lets put in a distraction, in case they examine the door for traps.” He than pulls a hunting trap out of his pack and sets it sloppily in front of the door, purposely making it obvious, but making it difficult to avoid without hitting the alarm that Calim had set.
OOC: I don’t know why it won’t let me format… and don’t know what check to make… I would argue deception because I’m trying to make it obvious but look hidden, but there’s a survival too.
No worries. My formatting tools don’t work on my phone either. And no need to do a check for the hunting trap, if it’s your intention for it to be seen. You can do so successfully
“Shall we continue onwards? How about the passage to the east, I believe it leads to a door Volneer found earlier before we fought those walking mushrooms.” Kneecap offers. “I believe you said it ended at a door?” looking at Volneer, then he adds “are you OK man? You look like your swallowed a bucket of sea water!”
Volneer stands back and admires his work. “Yes, I followed a passage and it ended in a wooden door that seemed much easier to open than this one. And in response to your concern, I am fine, my magic is wild and sometimes…terrifying.”
“Shall we continue onwards? How about the passage to the east, I believe it leads to a door Volneer found earlier before we fought those walking mushrooms.”
Aria listens to the young dwarf's words intently, exclaims "I think we should."
Dorn tries to get the groups attention, before mentioning "Listen to me, before we venture any further we must form a tight group should we face any more... creatures. Aria and I can protect anyone from harm if you are within reach, so we fight as one... yes? I fear we may not survive another unlucky encounter such as the last."
“How about a proper marching order then?” Looking at Dorn. “You first then Aria, Volneer then Claim, and a dwarf caboose? How does that sound for all?”
Volneer looks at kneecap and says, "With all due respect, I want to move with as much stealth as possible. I can see in the dark, and I believe you can too. If I can take the lead, and you can be in the back, we should be able to move without light."
“Were you thinking of going ahead of the group as a scout Volneer? Because then you could rely on dark vision, but you would be separated from the group. Dorn had recommended staying together, the order I proposed was for that idea. If we do move together, we’ll need a light source as more than half our party won’t be able to see in the dark, but we won't be very stealthy." Kneecap says.
“Does that make sense? I’m OK with what we think is best, but I think we need a light source either way.”
"You will find with me that I am loud and hit hard. That is my special skill. It would be wise for me to hang back a bit and let the sneak folk scout out. Perhaps I should even pull up the rear and watch for any secret attacks. Also, remember to scan for traps ahead. They might even be expecting us, we haven't exactly been subtle."
Calim falls back to the rear of the group and surveys from behind. He keeps a vigilant eye.
Volneer responds to their ideas. "I agree that we should stay together, but I believe we should be as quiet as possible. If I lead, and Kneecap follows behind, we should be able to guide the rest of the party in the dark. I believe Dorn can be sneaky if he has to. If I lead, Dorn follows me, And Kneecap follows him, perhaps even led by rope, Calim could hang back a little bit and come if we call for aid or if it's safe. I have a spell that I believe will allow us to find traps, and if we follow this way we should be able to surprise them, at least a little. However, I would follow if you would like to charge forward, with spells and swords blazing."
OOC: Volneer is suggesting that he can lead Dorn with a rope, Kneecap can follow the two of them, and Calim will hang back and wait for a signal. Volneer will use mage hand to scan the hallway for traps but will follow the others if they want to move the other way.
Calim taps them in agreement and hunkers down in a defensive position.
"I'll let out a signal if I fall into some troubles. Go ahead and be quick about it. I don't like this place one bit."
Calim is READIED with hand ax and shield out. He will also find a way to wedge himself into a corner (DM's discretion where) and try to be a bit deceptive as a pile of battle items. SURVIVAL 15 (11+4) or DECEPTION (10+1) again DM's discretion.
"I can hold my own against a few foes here, if worse comes to worse. Go and scout our path."
“OK, let’s try it your way, the quiet way. I’m thinking Aria you should stay with Calim towards the back unless that messes with his disguise as a pile of weapons! Haha” the dwarf launches into a laugh, perhaps too loudly for this empty hall.
“I’ll let Dorn decide if he wants a rope tied around himself. No one ties up a dwarf, though I can tie a pretty mean bowline, half hitch and reef knot.” Kneecap adds, after finishing his laughter.
"I am not too keen on the idea... but we will try it your way. Volneer, myself, Aria, and Kneecap. and Callim will guard here and wait for the signal."
As you travel down the dark and dank hall, the familiar smell of earth and mildew fills the air. as you get closer to the end of the hall, you begin to hear the sound of clinking metal in a sporadic pattern, seemingly without rhythm. as you round the corner at the end of the hall you're met with a wooden door. It's evident that the source of the sound is beyond this threshold.
Volneer looks behind himself and whispers, "Well, we've succeeded at sneaking up on this door. However, I believe this won't lead to anything but a fight. Any objections to lighting the door on fire and calling Calim?"
"We may have the element of surprise... blasting the door down may give us away if there is a fight to be had. But I'm not against a full frontal assault."
Dorn will equip his shield and dagger, ready to follow Volneers lead.
Calim comes running, desperately trying to still his clanging armor as he hurries toward his comrades.
STEALTH @ DISADVANTAGE - 6 (rolls 10 & 7-1)
Calim has all the grace of a pile of armor and rags, as he hurls himself toward his party. The good news is that his shield and sword are ready for combat and he looks fresh for a fight.
Whispering a bit too loudly, "Calim is ready."
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"Let's turn over more stones in this godforsaken place, I am certain we will find some kind of monster scurry out from the shadows who holds the secrets needed to enter this room. Perhaps we can head back down the left corridor in the first room we found combatants, my thought is that it might be some sort of an antechamber that holds the secrets of these cultists. I'm keen to root out all the evil here, it doesn't matter much about the order."
Using his hempen rope to string up a shovel and a pot, Calim builds a quick make-shift alarm directly in front of the door, so that unless someone was very carefully avoiding them...they would make a clanking sound if someone should enter from this door.
Survival: 18 (14+4)
"At least we will have some chance to hear if someone opens comes up on us from behind. That puts my mind a bit more at ease as we delve further into this dank place.
Calim cinches up his doublet tighter after a visible shiver and focuses his attention to the southern door again...awaiting his comrade's responses.
Callim masterfully fashions a makeshift trap, seemingly from years of veteran experience and it is indeed quite a spectacle to watch. As he finishes, the sound trap is carefully secured and hidden around the perimeter of the stone door. Dorn hears the suggestions of the crew, and leads the party back into the south room where they first encountered the cultists. a familiar territory, where the now dead ooze and cultists lay lifeless among the destroyed rubble.
After Volneer watches Calim masterfully set an alarm, he has an idea. “Lets put in a distraction, in case they examine the door for traps.” He than pulls a hunting trap out of his pack and sets it sloppily in front of the door, purposely making it obvious, but making it difficult to avoid without hitting the alarm that Calim had set.
OOC: I don’t know why it won’t let me format… and don’t know what check to make… I would argue deception because I’m trying to make it obvious but look hidden, but there’s a survival too.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
No worries. My formatting tools don’t work on my phone either. And no need to do a check for the hunting trap, if it’s your intention for it to be seen. You can do so successfully
Dorn observes Volneers high level intellect and admires. "Ahh, very smart. Many would not think of such things."
“Shall we continue onwards? How about the passage to the east, I believe it leads to a door Volneer found earlier before we fought those walking mushrooms.” Kneecap offers. “I believe you said it ended at a door?” looking at Volneer, then he adds “are you OK man? You look like your swallowed a bucket of sea water!”
Volneer stands back and admires his work. “Yes, I followed a passage and it ended in a wooden door that seemed much easier to open than this one. And in response to your concern, I am fine, my magic is wild and sometimes…terrifying.”
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Aria listens to the young dwarf's words intently, exclaims "I think we should."
Dorn tries to get the groups attention, before mentioning "Listen to me, before we venture any further we must form a tight group should we face any more... creatures. Aria and I can protect anyone from harm if you are within reach, so we fight as one... yes? I fear we may not survive another unlucky encounter such as the last."
“How about a proper marching order then?” Looking at Dorn. “You first then Aria, Volneer then Claim, and a dwarf caboose? How does that sound for all?”
Volneer looks at kneecap and says, "With all due respect, I want to move with as much stealth as possible. I can see in the dark, and I believe you can too. If I can take the lead, and you can be in the back, we should be able to move without light."
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
“Were you thinking of going ahead of the group as a scout Volneer? Because then you could rely on dark vision, but you would be separated from the group. Dorn had recommended staying together, the order I proposed was for that idea. If we do move together, we’ll need a light source as more than half our party won’t be able to see in the dark, but we won't be very stealthy." Kneecap says.
“Does that make sense? I’m OK with what we think is best, but I think we need a light source either way.”
"You will find with me that I am loud and hit hard. That is my special skill. It would be wise for me to hang back a bit and let the sneak folk scout out. Perhaps I should even pull up the rear and watch for any secret attacks. Also, remember to scan for traps ahead. They might even be expecting us, we haven't exactly been subtle."
Calim falls back to the rear of the group and surveys from behind. He keeps a vigilant eye.
Perception 5 (3+2)
Volneer responds to their ideas. "I agree that we should stay together, but I believe we should be as quiet as possible. If I lead, and Kneecap follows behind, we should be able to guide the rest of the party in the dark. I believe Dorn can be sneaky if he has to. If I lead, Dorn follows me, And Kneecap follows him, perhaps even led by rope, Calim could hang back a little bit and come if we call for aid or if it's safe. I have a spell that I believe will allow us to find traps, and if we follow this way we should be able to surprise them, at least a little. However, I would follow if you would like to charge forward, with spells and swords blazing."
OOC: Volneer is suggesting that he can lead Dorn with a rope, Kneecap can follow the two of them, and Calim will hang back and wait for a signal. Volneer will use mage hand to scan the hallway for traps but will follow the others if they want to move the other way.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Calim taps them in agreement and hunkers down in a defensive position.
"I'll let out a signal if I fall into some troubles. Go ahead and be quick about it. I don't like this place one bit."
Calim is READIED with hand ax and shield out. He will also find a way to wedge himself into a corner (DM's discretion where) and try to be a bit deceptive as a pile of battle items.
SURVIVAL 15 (11+4) or DECEPTION (10+1) again DM's discretion.
"I can hold my own against a few foes here, if worse comes to worse. Go and scout our path."
“OK, let’s try it your way, the quiet way. I’m thinking Aria you should stay with Calim towards the back unless that messes with his disguise as a pile of weapons! Haha” the dwarf launches into a laugh, perhaps too loudly for this empty hall.
“I’ll let Dorn decide if he wants a rope tied around himself. No one ties up a dwarf, though I can tie a pretty mean bowline, half hitch and reef knot.” Kneecap adds, after finishing his laughter.
"I am not too keen on the idea... but we will try it your way. Volneer, myself, Aria, and Kneecap. and Callim will guard here and wait for the signal."
As you travel down the dark and dank hall, the familiar smell of earth and mildew fills the air. as you get closer to the end of the hall, you begin to hear the sound of clinking metal in a sporadic pattern, seemingly without rhythm. as you round the corner at the end of the hall you're met with a wooden door. It's evident that the source of the sound is beyond this threshold.
Volneer looks behind himself and whispers, "Well, we've succeeded at sneaking up on this door. However, I believe this won't lead to anything but a fight. Any objections to lighting the door on fire and calling Calim?"
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
"We may have the element of surprise... blasting the door down may give us away if there is a fight to be had. But I'm not against a full frontal assault."
Dorn will equip his shield and dagger, ready to follow Volneers lead.
Volneer is going to fire bolt the wooden door and call out to Calim to come support. He then moves back 5 feet to let Dorn and Kneecap in.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Calim comes running, desperately trying to still his clanging armor as he hurries toward his comrades.
STEALTH @ DISADVANTAGE - 6 (rolls 10 & 7-1)
Calim has all the grace of a pile of armor and rags, as he hurls himself toward his party. The good news is that his shield and sword are ready for combat and he looks fresh for a fight.
Whispering a bit too loudly, "Calim is ready."