Hey y'all. I've been workshoping this in my head but I wanted to know if anyone was sort of interested in a Whodunnit kind of Clue-style type of campaign? It'll be more heavily roleplay based but there will be action too. Basically your party (of 5) will be hired to solve the murder mystery of the queen or else you die if you don't. Also you don't know if one of you is the murderer (I'll pm the player who is if there is one at all) or if it's an NPC. COULD BE BOTH! It may or may not happen it's all on the whims of the dice.
Does anyone sound interested in this? I'm a rookie at DMing so this is my first time. You can post your character sheet here if you're ready.
I'd be interested! I'm not on a computer at the moment so I'll create my character sheet later, but a few questions to start off:
- What level are we starting at?
- Thoughts on races/backgrounds that give a free feat?
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Just an author at the end of the day...
Forever healer syndrome. Affected characters: Lutz Winsor (changeling shepherd druid), in the Turn of the Fortune's Wheel Tyrin Othenos Aubrey (tiefling scout), in the War of the Burning Sky Trill "Tritone" Aeolian Aberystwyth (v. human wild magic sorcerer/bard), in Camp Half-Blood
I'd be interested! I'm not on a computer at the moment so I'll create my character sheet later, but a few questions to start off:
- What level are we starting at?
- Thoughts on races/backgrounds that give a free feat?
We'll start at level 1 and sure feats are fine I think. It's pretty casual. I'm still getting used to the game though, so if I do mess up on the gameplay then in the OOC y'all can correct me.
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Okay, the world presents some problems and we don't know what to do / You've come to find your feelings aren't exactly what you knew.
Chin up! / Don't bet on sinking ships because they'll turn your chips to trash. / You've got to set your sights and hopes on setting not to crash!
The truth can seem quite bleak if you don't make your plans unfurl / But I would not let that mar my opinion of the world!
You have to set it to public for it to be viewable.
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Just an author at the end of the day...
Forever healer syndrome. Affected characters: Lutz Winsor (changeling shepherd druid), in the Turn of the Fortune's Wheel Tyrin Othenos Aubrey (tiefling scout), in the War of the Burning Sky Trill "Tritone" Aeolian Aberystwyth (v. human wild magic sorcerer/bard), in Camp Half-Blood
A murder mystery sounds fun but, in addition to the logistical questions above, I have some questions myself:
- What is going to be the balance between combat, exploration and social (encounters)? While all classes can do the three to relative degrees, showing up with a barbarian or fighter to a game that is all social and no combat makes for a very different experience, as well as point people towards certain builds.
- How do you plan to keep the mystery a mystery? For a concrete example: divination magic, definitely at later levels, can circumvent or even invalidate any (old fashioned) investigation tactics and methods.
Hello! I am interested as well! I loved playing Clue, and murder mysteries are fun.
I want to ask:
1)What is the timezone and when do you expect players to play, and how quickly do you expect them to respond?
2) How will you run session zero? Where will you run the PBP?
3) How many players can play in this campaign?
4) What is the time frame of in-game days sessions before the murderer gets away with it?
5) If someone drops out, what is the backup plan? For example, the murderer drops out, or it is down to the last players (2 citizens, one murderer), and a citizen drops out.
Sorry for so many questions, but I think it can help you with this campaign.
Ayyyy good questions! You don't need to apologize for that. Asking is the best way to learn (I'm a tutor so I know). Also it helps me workshop this even more, so thank you!
1) I'm in the Eastern Time Zone, but I'm good with whenever time people play. I was hoping for two posts a day, but honestly life is hard so it you can't do a day that's okay too. I'm pretty loose on rules because it's just for fun, so I don't expect things out of people.
2) Session zero will be recruitment and I was thinking we all start in a tavern and then the queen's knights come and challenge the group sort of to be the ones to figure out the mystery? It will run here on the Play-By-Post forums since that's what I'm used to.
3) I would say 5 players.
4) The time frame is that after each clue/certain amount of posts I guess we'll have a day vote. The knights will come in to ask who you think it is and if you don't vote, then nothing happens, but if you all choose to vote someone in your group out or an NPC, then that person dies (like in Mafia). At least that's what I'm thinking so far.
5) If someone who is the murderer drops out then you win ahah! You will find out the mystery either way I guess. Ya win some ya lose some. If it's just the last two then you fight each other to win!
A murder mystery sounds fun but, in addition to the logistical questions above, I have some questions myself:
- What is going to be the balance between combat, exploration and social (encounters)? While all classes can do the three to relative degrees, showing up with a barbarian or fighter to a game that is all social and no combat makes for a very different experience, as well as point people towards certain builds.
- How do you plan to keep the mystery a mystery? For a concrete example: divination magic, definitely at later levels, can circumvent or even invalidate any (old fashioned) investigation tactics and methods.
- I think it will be like a clue each day with social encounters and sometimes a battle. There will be about five in game days in total. I'm not quite sure how it will go. I'm kind of a we'll see type of person. But if I do turn out wrong with how it's going I'm always willing to change it.
- Hmmm that's true. I guess maybe I should not allow those then, so maybe we all stick to level 1? There could be just achievement based, not XP? Honestly I'm still learning how this game works, so forgive me if I'm wrong. Also, yes you can continue questioning me further because it does help with world-building.
Also thank you all for the questions. I am working it out now.
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Okay, the world presents some problems and we don't know what to do / You've come to find your feelings aren't exactly what you knew.
Chin up! / Don't bet on sinking ships because they'll turn your chips to trash. / You've got to set your sights and hopes on setting not to crash!
The truth can seem quite bleak if you don't make your plans unfurl / But I would not let that mar my opinion of the world!
Backstory: The young sea elf doesn't remember his birth name, taken so young from his family by raiders of his seaside village. He was rescued and given the name of Bjorne Stahle by the Murkwater Clan of tinkerers and raised by the kindly gnomish clan. He trained with the scholars of the extended family and became fascinated with Oghma, the God of Knowledge. After a half century of serving the clan, he decided to expand his horizons by traveling the far shores and learning the sea, so he signed on to the crew of an itinerant merchant ship, the Drowning Gull.
Reason for being in Town:
The ship's owner has recently fell on hard times and has sold the ship to a merchant guild, so Bjorne has decided to move onto other adventures, landing him in his current location. What happens next is at the whim of the gods.
OK, thank you for answering the questions! :D I was slightly worried, but I am glad they helped. I don't have any more right now, but I'll let you know if anymore.
1) That sounds good to me. I think most people will be able to post at least twice. I run AST/EST.
2) That sounds good, too. I guess it is figuring out why the queen wants us specifically. Maybe the queen knows some of our characters, or they are suspects for some reason.
3&4) Oh so it will run like mafia. Ok that seems doable in pbp for sure
5) Oh cool! Yeah I remember when it was just the mafia and citizen mafia would usually win. Having a fight should make it more interesting.
I'm ok with banning divination spells, certain ones, keeping it level 1, or with achievement mechanics.
I think the level we start at might be based on what level the murderer or potential enemies you want.
I guess the level should be enough where the murderer can get their job done efficiently for thier class without the rest of the party knowing right away.
Thank you for the feedback!!! Yeah I think divination spells would be too much so I'll definitely remove that. Yeah maybe level 3 is good you think? I'm still trying to learn DnD so I'm taking a bit to figure it out.
Rollback Post to RevisionRollBack
Okay, the world presents some problems and we don't know what to do / You've come to find your feelings aren't exactly what you knew.
Chin up! / Don't bet on sinking ships because they'll turn your chips to trash. / You've got to set your sights and hopes on setting not to crash!
The truth can seem quite bleak if you don't make your plans unfurl / But I would not let that mar my opinion of the world!
Hey y'all. I've been workshoping this in my head but I wanted to know if anyone was sort of interested in a Whodunnit kind of Clue-style type of campaign? It'll be more heavily roleplay based but there will be action too. Basically your party (of 5) will be hired to solve the murder mystery of the queen or else you die if you don't. Also you don't know if one of you is the murderer (I'll pm the player who is if there is one at all) or if it's an NPC. COULD BE BOTH! It may or may not happen it's all on the whims of the dice.
Does anyone sound interested in this? I'm a rookie at DMing so this is my first time. You can post your character sheet here if you're ready.
Okay, the world presents some problems and we don't know what to do / You've come to find your feelings aren't exactly what you knew.
Chin up! / Don't bet on sinking ships because they'll turn your chips to trash. / You've got to set your sights and hopes on setting not to crash!
The truth can seem quite bleak if you don't make your plans unfurl / But I would not let that mar my opinion of the world!
I'd be interested! I'm not on a computer at the moment so I'll create my character sheet later, but a few questions to start off:
- What level are we starting at?
- Thoughts on races/backgrounds that give a free feat?
Just an author at the end of the day...
Forever healer syndrome. Affected characters:
Lutz Winsor (changeling shepherd druid), in the Turn of the Fortune's Wheel
Tyrin Othenos Aubrey (tiefling scout), in the War of the Burning Sky
Trill "Tritone" Aeolian Aberystwyth (v. human wild magic sorcerer/bard), in Camp Half-Blood
We'll start at level 1 and sure feats are fine I think. It's pretty casual. I'm still getting used to the game though, so if I do mess up on the gameplay then in the OOC y'all can correct me.
Okay, the world presents some problems and we don't know what to do / You've come to find your feelings aren't exactly what you knew.
Chin up! / Don't bet on sinking ships because they'll turn your chips to trash. / You've got to set your sights and hopes on setting not to crash!
The truth can seem quite bleak if you don't make your plans unfurl / But I would not let that mar my opinion of the world!
How would you like us to determine ability scores? Any method ok, provided it isn't broken?
Dhurlakh Borghul
Bugbear
Rogue, but I'm listing the subclass in the character sheet
Link: https://www.dndbeyond.com/characters/121547832
Here's my sheet: Tyrin Aubrey's Character Sheet - D&D Beyond (dndbeyond.com)
I'm willing to switch to sorcerer or artificer if you don't want two rogues in the party! It's an easy switch to sorcerer.
You have to set it to public for it to be viewable.
Just an author at the end of the day...
Forever healer syndrome. Affected characters:
Lutz Winsor (changeling shepherd druid), in the Turn of the Fortune's Wheel
Tyrin Othenos Aubrey (tiefling scout), in the War of the Burning Sky
Trill "Tritone" Aeolian Aberystwyth (v. human wild magic sorcerer/bard), in Camp Half-Blood
Morgran Ironfist
Race: Mountain Dwarf
Class: Wizard
Character Sheet: https://www.dndbeyond.com/characters/121583427/np5i1t
A murder mystery sounds fun but, in addition to the logistical questions above, I have some questions myself:
- What is going to be the balance between combat, exploration and social (encounters)? While all classes can do the three to relative degrees, showing up with a barbarian or fighter to a game that is all social and no combat makes for a very different experience, as well as point people towards certain builds.
- How do you plan to keep the mystery a mystery? For a concrete example: divination magic, definitely at later levels, can circumvent or even invalidate any (old fashioned) investigation tactics and methods.
William Brackwater: Human Fighter - The Windward Isles
Ayyyy good questions! You don't need to apologize for that. Asking is the best way to learn (I'm a tutor so I know). Also it helps me workshop this even more, so thank you!
1) I'm in the Eastern Time Zone, but I'm good with whenever time people play. I was hoping for two posts a day, but honestly life is hard so it you can't do a day that's okay too. I'm pretty loose on rules because it's just for fun, so I don't expect things out of people.
2) Session zero will be recruitment and I was thinking we all start in a tavern and then the queen's knights come and challenge the group sort of to be the ones to figure out the mystery? It will run here on the Play-By-Post forums since that's what I'm used to.
3) I would say 5 players.
4) The time frame is that after each clue/certain amount of posts I guess we'll have a day vote. The knights will come in to ask who you think it is and if you don't vote, then nothing happens, but if you all choose to vote someone in your group out or an NPC, then that person dies (like in Mafia). At least that's what I'm thinking so far.
5) If someone who is the murderer drops out then you win ahah! You will find out the mystery either way I guess. Ya win some ya lose some. If it's just the last two then you fight each other to win!
- I think it will be like a clue each day with social encounters and sometimes a battle. There will be about five in game days in total. I'm not quite sure how it will go. I'm kind of a we'll see type of person. But if I do turn out wrong with how it's going I'm always willing to change it.
- Hmmm that's true. I guess maybe I should not allow those then, so maybe we all stick to level 1? There could be just achievement based, not XP? Honestly I'm still learning how this game works, so forgive me if I'm wrong. Also, yes you can continue questioning me further because it does help with world-building.
Also thank you all for the questions. I am working it out now.
Okay, the world presents some problems and we don't know what to do / You've come to find your feelings aren't exactly what you knew.
Chin up! / Don't bet on sinking ships because they'll turn your chips to trash. / You've got to set your sights and hopes on setting not to crash!
The truth can seem quite bleak if you don't make your plans unfurl / But I would not let that mar my opinion of the world!
You could always just ban certain divination spells.
At level 1, I don’t think divination spells are really a problem. My wizard character has two - detect magic and comprehend languages.
Yeah, but if stuck at lvl 1, my bugbear can't do what he was made to do, either.
Bjorne Stahle's Character Sheet - D&D Beyond (dndbeyond.com)
Name: Bjorne Stahle
Race: Sea Elf
Class: Cleric (Knowledge)
Background: Sage
Backstory: The young sea elf doesn't remember his birth name, taken so young from his family by raiders of his seaside village. He was rescued and given the name of Bjorne Stahle by the Murkwater Clan of tinkerers and raised by the kindly gnomish clan. He trained with the scholars of the extended family and became fascinated with Oghma, the God of Knowledge. After a half century of serving the clan, he decided to expand his horizons by traveling the far shores and learning the sea, so he signed on to the crew of an itinerant merchant ship, the Drowning Gull.
Reason for being in Town:
The ship's owner has recently fell on hard times and has sold the ship to a merchant guild, so Bjorne has decided to move onto other adventures, landing him in his current location. What happens next is at the whim of the gods.
Cats go Moo!
Ability scores: 11 16 14 13 10 10
Cats go Moo!
Thank you for the feedback!!! Yeah I think divination spells would be too much so I'll definitely remove that. Yeah maybe level 3 is good you think? I'm still trying to learn DnD so I'm taking a bit to figure it out.
Okay, the world presents some problems and we don't know what to do / You've come to find your feelings aren't exactly what you knew.
Chin up! / Don't bet on sinking ships because they'll turn your chips to trash. / You've got to set your sights and hopes on setting not to crash!
The truth can seem quite bleak if you don't make your plans unfurl / But I would not let that mar my opinion of the world!