After escaping a Drow encampment in the underdark, a group of adventurers have arrived in Blindendstone to find a city far from the glory of its heyday
After Dorian Grey and the fallen Paladin were seen dragging a dead DrowMedusa through the caves of [city]Blindenstone[/city], they were directed to visit a Deep Gnome (svirfneblin) in the outskirts of the city by the name of Naomi Pathshutter. They were told that she is currently studying the elemental phenomenon going on in [city]Blindenstone[/city] and may have interest in this Drow that is obviously affected by some kind of curse.
The characters are currently leaving the city, heading that way...
"Ooof, this is heavy can't you guys give me a hand?"
Dorian before leaving will continue to drag the Drow Medusa, as it begins to stink he will cast Gentle Repose on its body for later use and experiments.
The only people not startled or disgusted are a small group of kids who are more memorized by the dead beast. A few are even asking if they can have one of its probably dangerous poisonous head snakes. They follow you through out the city.
This post has potentially manipulated dice roll results.
"No shoo, go away." Looking around everything is made with stone he will have a hard time finding certain material components "Actually since we're still in the city let's head to a magic shop if this place has one." Dorian will investigate and look for a shop of magic quality.
Being more of a small village at this point, one of the few permanent locations is the Foaming Mug, the only Inn in town that you have been staying at. The village lives by mining Salt, gemstones and rare minerals. Even weapons and tools are hard to come by, most are purchased from Duergar or Dwarven outposts. All items in PHB are double price and weapons and armor have to be special made for your size; they require you to place an order and time to make.
Caravans mostly carry raw materials that are either shipped to other underdark locations or sometimes to the surface. There are no magic shops of any kind.
Helping the necromancer carry the load, Ghash carries his share without straining. Standing erect and keeping stride, he airs that there's nothing to be seen and is otherwise curt with on-lookers. As the kids start to follow, Ghash motions to them with a nod, "We need to put this thing away. We're drawing attention, and it's never safe down here. We might find something of use it we check with the caravans, but they're also a network of eyes, ears, and mouths."
"If your looking for Naomi Pathshutter, I can show you the way. She stays at the Stoneheart Quarry in the outskirts. Its not far, I can help find it if you give me a prize..."
he looks around cautiously and quietly continues:
"...just don't tell my parents, they will make me clean giant fire beetles for a week!"
Dropping his share of the body, Ghash turns to the kid and says, "A prize, huh?"Putting both hands on his hips in a hero pose, he adds, "It'll be our secret. Lead us there, and you'll get a reward unique and special that you'll each treasure for the rest of your lives."
During your stay in Blingdenstone, you noticed these general features
INNER BLINGDENSTONE GENERAL FEATURES
Inner Blingdenstone covers the areas the Deep Gnome (svirfneblin) have recovered from supernatural squatters and other dangers, now secured by mundane and magical means.
Chambers. Blingdenstone is not a single cavern, but a network of interconnected caves and pockets the Deep Gnome (svirfneblin) have widened and worked for use as homes, workshops, vending stalls, places of worship. storerooms, and the like. Other than the private homes of Deep Gnome (svirfneblin) families, all chambers are tall enough for Medium creatures to walk around without difficulty, and common areas are even larger. It is rare for cavern walls to be bare in Blingdenstone. The walls of the large caverns are studded with stairs and ramps leading to balconies and hollows serving as storage or shops. The largest caverns are crisscrossed by walkways allowing Deep Gnome (svirfneblin) and visitors to reach connecting tunnels high above the floor.
Light. The caverns of Inner Blingdenstone are brightly lit with a mix of bioluminescent fungi, caged giant fire beetle, and magic. The light from these chambers spills into short connecting tunnels lacking their own illumination, creating areas of dim light. Longer tunnels have their own light, usually magically produced.
Connecting Tunnels. Deep Gnome (svirfneblin) and other Small races can walk through tunnels with ease, but Medium or larger creatures must duck and squeeze-a feature intended to control invaders' movements. Most tunnels have smooth floors, but those around the periphery of the reclaimed areas are strewn with rubble and debris. Some of the connecting tunnels in Blingdenstone are trapped. The most common traps are collapsing roofs and spiked pits. Many tunnels slope down before rising up again, allowing the gnomes to flood them. All tunnel traps are inactive in Inner Blingdenstone, but the Deep Gnome (svirfneblin) can quickly activate them in case of emergency.
"It's a secret, remember. Just lead us there." He's keeping it nice, but he's starting to get worn down. Returning to take his share of the body, he leaves it at that.
After escaping a Drow encampment in the underdark, a group of adventurers have arrived in Blindendstone to find a city far from the glory of its heyday
OOC: [Just curious, are we picking up right where we left off?]
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAAfter Dorian Grey and the fallen Paladin were seen dragging a dead Drow Medusa through the caves of [city]Blindenstone[/city], they were directed to visit a Deep Gnome (svirfneblin) in the outskirts of the city by the name of Naomi Pathshutter. They were told that she is currently studying the elemental phenomenon going on in [city]Blindenstone[/city] and may have interest in this Drow that is obviously affected by some kind of curse.
The characters are currently leaving the city, heading that way...
"Ooof, this is heavy can't you guys give me a hand?"
Dorian before leaving will continue to drag the Drow Medusa, as it begins to stink he will cast Gentle Repose on its body for later use and experiments.
(1/10 Days)
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiA"What in the name of Entemoch...!?"
is one of the many things you hear among-st the gasping and alarming reactions of all the Deep Gnomes you pass throughout the streets.
"Oh, ah... it's dead don't worry, we killed it." Dorian will try to keep it underwraps as much as he as they leave.
Starting Gold: 110
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAThe only people not startled or disgusted are a small group of kids who are more memorized by the dead beast. A few are even asking if they can have one of its probably dangerous poisonous head snakes. They follow you through out the city.
"No shoo, go away." Looking around everything is made with stone he will have a hard time finding certain material components "Actually since we're still in the city let's head to a magic shop if this place has one." Dorian will investigate and look for a shop of magic quality.
Investigation: 19
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiABeing more of a small village at this point, one of the few permanent locations is the Foaming Mug, the only Inn in town that you have been staying at. The village lives by mining Salt, gemstones and rare minerals. Even weapons and tools are hard to come by, most are purchased from Duergar or Dwarven outposts. All items in PHB are double price and weapons and armor have to be special made for your size; they require you to place an order and time to make.
Caravans mostly carry raw materials that are either shipped to other underdark locations or sometimes to the surface. There are no magic shops of any kind.
Dorian will find a diamond gem worth 50gp, some salt and phosphorus moss if he can find, and a handful of hot peppers if they have any.
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAHelping the necromancer carry the load, Ghash carries his share without straining. Standing erect and keeping stride, he airs that there's nothing to be seen and is otherwise curt with on-lookers. As the kids start to follow, Ghash motions to them with a nod, "We need to put this thing away. We're drawing attention, and it's never safe down here. We might find something of use it we check with the caravans, but they're also a network of eyes, ears, and mouths."
One of the kids say:
"If your looking for Naomi Pathshutter, I can show you the way. She stays at the Stoneheart Quarry in the outskirts. Its not far, I can help find it if you give me a prize..."
he looks around cautiously and quietly continues:
"...just don't tell my parents, they will make me clean giant fire beetles for a week!"
Dropping his share of the body, Ghash turns to the kid and says, "A prize, huh?" Putting both hands on his hips in a hero pose, he adds, "It'll be our secret. Lead us there, and you'll get a reward unique and special that you'll each treasure for the rest of your lives."
During your stay in Blingdenstone, you noticed these general features
INNER BLINGDENSTONE GENERAL FEATURES
Inner Blingdenstone covers the areas the Deep Gnome (svirfneblin) have recovered from supernatural squatters and other dangers, now secured by mundane and magical means.
Chambers. Blingdenstone is not a single cavern, but a network of interconnected caves and pockets the Deep Gnome (svirfneblin) have widened and worked for use as homes, workshops, vending stalls, places of worship. storerooms, and the like. Other than the private homes of Deep Gnome (svirfneblin) families, all chambers are tall enough for Medium creatures to walk around without difficulty, and common areas are even larger. It is rare for cavern walls to be bare in Blingdenstone. The walls of the large caverns are studded with stairs and ramps leading to balconies and hollows serving as storage or shops. The largest caverns are crisscrossed by walkways allowing Deep Gnome (svirfneblin) and visitors to reach connecting tunnels high above the floor.
Light. The caverns of Inner Blingdenstone are brightly lit with a mix of bioluminescent fungi, caged giant fire beetle, and magic. The light from these chambers spills into short connecting tunnels lacking their own illumination, creating areas of dim light. Longer tunnels have their own light, usually magically produced.
Connecting Tunnels. Deep Gnome (svirfneblin) and other Small races can walk through tunnels with ease, but Medium or larger creatures must duck and squeeze-a feature intended to control invaders' movements. Most tunnels have smooth floors, but those around the periphery of the reclaimed areas are strewn with rubble and debris. Some of the connecting tunnels in Blingdenstone are trapped. The most common traps are collapsing roofs and spiked pits. Many tunnels slope down before rising up again, allowing the gnomes to flood them. All tunnel traps are inactive in Inner Blingdenstone, but the Deep Gnome (svirfneblin) can quickly activate them in case of emergency.
"Like a Medusa snake!?" the kid responds eagerly.
"It's a secret, remember. Just lead us there." He's keeping it nice, but he's starting to get worn down. Returning to take his share of the body, he leaves it at that.
"NO MEDUSA SNAKES!"
[How much for the components?]
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiA54 gp, 3 cp