OOC - The Stream. The stream that flows past Greenest is shallow (seldom more than 3 feet deep) with a gravel bottom, so characters can move along it without difficulty. Where the banks are clear, the stream is easy to get into or out of. Brush by the stream is dense, and the banks are steep where brush grows. Characters can move only 5 feet per turn through the brush.
Since you used stealth along the stream using the foliage you are aware of the stream's shallow nature.
Piotr settles down to take the shot but a mosquito bites him just as he takes the shot. attack 10, damage 14
initiative 21
You have surprise with advantage. Roll to hit with longbow once more. Also, on init ties, the person with the higher dex goes first. Piotr has dex 20 and pax 16.
Ooc how far away are the next group of three? And would the remaining group of three see us get the dead ppl and move the bodies -may need to hide /search bodies after killing next three
silent: Assume we should attack the cultist first as the will likely have spell casting?
Ooc how far away are the next group of three? And would the remaining group of three see us get the dead ppl and move the bodies -may need to hide /search bodies after killing next three
silent: Assume we should attack the cultist first as the will likely have spell casting?
Their back are to that group as they’re looking down the road.
1 round to pull the bodies back.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
How about with the two bodies together cast minor illusion of just grass/similiar surroundings just over top the bodies so that it looks like it’s just grass (blends into the surroundings?
silent: “ I can cast minor illusion and cover the bodies to make it look like the surrounding area for a min giving us enough time to attack the next three and then we can dispose/search all 5. Thoughts? “
ic: Piotr will whispers to Pax that Piotr will remain on the same side of the river and that Pax should cross the river to join Ven. Piotr also whispers that Pax or Ven should give some signal - like the hoot of an owl - when they are ready to attack. Piotr will then stealthily move upstream to get in position to shoot at the two cultists and guard once he hears the signal from the other two.
ic: Piotr will whispers to Pax that Piotr will remain on the same side of the river and that Pax should cross the river to join Ven. Piotr also whispers that Pax or Ven should give some signal - like the hoot of an owl - when they are ready to attack. Piotr will then stealthily move upstream to get in position to shoot at the two cultists and guard once he hears the signal from the other two.
Piotr / Init 21 / Active spells timer / Concentration / Passive info PP 14 / PI 10/ PIN 14 / Conditions: Stealth 19
Pax / Init 21 / Active spells timer / Concentration Hex 18/3600 seconds / Passive info PP19 / PI 11 / PIN14 / Conditions: stealth 24
Guard / Init 19 / Active spells timer / Concentration / Passive info PP 12 / PI / PIN / Conditions: East side of building
C-D / Init 16 / Active spells timer / Concentration / Passive info PP 10 / PI / PIN / Conditions: East side of building
Venfaen / Init 10 / Active spells timer / Concentration / Passive info PP 13 / PI 13 / PIN 12 / Conditions: Stealth 19
C-C / Init 9 / Active spells timer / Concentration / Passive info PP 10 / PI / PIN / Conditions: East side of building
C-A / Init 4 / Active spells timer / Concentration / Passive info PP 10 / PI / PIN / Conditions: West side of building dead Minor illusion
C-B / Init 4 / Active spells timer / Concentration / Passive info PP 10 / PI / PIN / Conditions: West side of building dead Minor illusion
The Guard is focused on the dragon's movement east near the keep. Cultist C(C-C) starts to turn towards Piotr but gets drawn back to watching the Dragon as the guard says, "The dragon is doing some damage to the keep for sure."
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
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OOC - The Stream. The stream that flows past Greenest is shallow (seldom more than 3 feet deep) with a gravel bottom, so characters can move along it without difficulty. Where the banks are clear, the stream is easy to get into or out of. Brush by the stream is dense, and the banks are steep where brush grows. Characters can move only 5 feet per turn through the brush.
Since you used stealth along the stream using the foliage you are aware of the stream's shallow nature.
Ven Initiative: 10
Time stamp 11 pm
conditions moon light small fires = dimly lit
PP = Passive perception, PI = Passive Investigation, PIN = Passive Insight
Piotr / Init 21 / Active spells timer / Concentration / Passive info PP 14 / PI 10/ PIN 14 / Conditions: Stealth 19
Pax / Init 21 / Active spells timer / Concentration / Passive info PP19 / PI 11 / PIN14 / Conditions: stealth 24
Guard / Init 19 / Active spells timer / Concentration / Passive info PP 12 / PI / PIN / Conditions: East side of building
C-D / Init 16 / Active spells timer / Concentration / Passive info PP 10 / PI / PIN / Conditions: East side of building
Venfaen / Init 10 / Active spells timer / Concentration / Passive info PP 13 / PI 13 / PIN 12 / Conditions: Stealth 19
C-C / Init 9 / Active spells timer / Concentration / Passive info PP 10 / PI / PIN / Conditions: East side of building
C-A / Init 4 / Active spells timer / Concentration / Passive info PP 10 / PI / PIN / Conditions: West side of building
C-B / Init 4 / Active spells timer / Concentration / Passive info PP 10 / PI / PIN / Conditions: West side of building
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
You have surprise with advantage. Roll to hit with longbow once more. Also, on init ties, the person with the higher dex goes first. Piotr has dex 20 and pax 16.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Attack (second roll) 19
Thanks for the explanation of how to settle a tie in initiative - I didn’t know.
(Hopefully something is dead…)
Piotr focuses and sends a shot at the first cultist (C-A) dam 14 drops them without a sound as the stone continues to churn inside the mill.
Pax has init:
30ft to C-B from PAX's position.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Map shows the session is running.
https://www.dndbeyond.com/games/5770161
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
I really wish they would fix sessions from timing out.
Your DM is not currently hosting a game session.
I’ll bonus action hex curse the cultist then Eldritch blast
24 to hit and 15 damage (5 necrotic from hex)
silent: now we need to quickly hide the bodies and search them.
PM sent to group..FYI.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Pax send an eldritch beam at the other cultist boosted with hex properties. It strikes the cultist square and drop them where the stood.
Ven has init hand signals he’s moving over but won’t get all the way. Ven just gets across the stream the water being waist deep on the rock gnome.
init cycles to Piotr and Pax
The guard and 2 cultist seem none the wiser.
actions:
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Ooc how far away are the next group of three? And would the remaining group of three see us get the dead ppl and move the bodies -may need to hide /search bodies after killing next three
silent: Assume we should attack the cultist first as the will likely have spell casting?
Just updating to show hex also started at 11pm
Pax / Init 21 / Active spells timer / Concentration: Hex lasts 1hr / Passive info PP19 / PI 11 / PIN14 / Conditions: stealth 24
Their back are to that group as they’re looking down the road.
1 round to pull the bodies back.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Sounds good.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
How about with the two bodies together cast minor illusion of just grass/similiar surroundings just over top the bodies so that it looks like it’s just grass (blends into the surroundings?
silent: “ I can cast minor illusion and cover the bodies to make it look like the surrounding area for a min giving us enough time to attack the next three and then we can dispose/search all 5. Thoughts? “
Let's see if this helps for planning
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Ooc: thanks for the map/picture!
ic: Piotr will whispers to Pax that Piotr will remain on the same side of the river and that Pax should cross the river to join Ven. Piotr also whispers that Pax or Ven should give some signal - like the hoot of an owl - when they are ready to attack. Piotr will then stealthily move upstream to get in position to shoot at the two cultists and guard once he hears the signal from the other two.
I silently cross the river over to ven and cast an illusion over the bodies
and wait for piotr to get into position (message works 120’ so assume we can still talk most if not all the way)
Noted.
While Piotr gets in position. Pax cast his minor illusion over the body as if they were invisible.
The 2 cultists and guard from Piotr’s position see to be looking towards the keep and the blue dragon continuing its assault on the keep.
Piotr has surprise and advantage. Pax next then Ven:
state your targets folks.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Time stamp 11:00:18 pm
conditions moon light small fires = dimly lit
PP = Passive perception, PI = Passive Investigation, PIN = Passive Insight
Piotr / Init 21 / Active spells timer / Concentration / Passive info PP 14 / PI 10/ PIN 14 / Conditions: Stealth 19
Pax / Init 21 / Active spells timer / Concentration Hex 18/3600 seconds / Passive info PP19 / PI 11 / PIN14 / Conditions: stealth 24
Guard / Init 19 / Active spells timer / Concentration / Passive info PP 12 / PI / PIN / Conditions: East side of building
C-D / Init 16 / Active spells timer / Concentration / Passive info PP 10 / PI / PIN / Conditions: East side of building
Venfaen / Init 10 / Active spells timer / Concentration / Passive info PP 13 / PI 13 / PIN 12 / Conditions: Stealth 19
C-C / Init 9 / Active spells timer / Concentration / Passive info PP 10 / PI / PIN / Conditions: East side of building
C-A / Init 4 / Active spells timer / Concentration / Passive info PP 10 / PI / PIN / Conditions: West side of building dead Minor illusion
C-B / Init 4 / Active spells timer / Concentration / Passive info PP 10 / PI / PIN / Conditions: West side of building dead Minor illusion
The Guard is focused on the dragon's movement east near the keep. Cultist C(C-C) starts to turn towards Piotr but gets drawn back to watching the Dragon as the guard says, "The dragon is doing some damage to the keep for sure."
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;