I will be starting a 2nd campgain just like this one, called Burning Ygdrasil. It will have the exact same content, just a different name for me to differ the two, and let more players in!
Backstory: Brought into Midgard from the Earth Plane, Geord has been a wanderer of Midgard trying to protect it from growing evil. He had a vision from Skadi, when he was a teenager. He didn't quite understood the vision but he knew he was destined for great things. His mother and father were farmers and healers of the land. He learned to be one with the earth and all the inhabitants. Even with the good, he believed that evil is there to balance it out like in nature. As he got older his visions got stronger and stronger. His parents were worried but they knew too that he was destined to be something great. One day, Skadi appeared to him and his parents. He tells him to go to Midgard with him to help. Evil has been growing and there was an inbalance in nature. His parents gave him their blessing and he promise to them that he would return one day. He shakes his fathers hand and hugs him. He kisses his mother on the cheek and hugs her. Skadi then takes him by the hand and a portal appeared. Unlike the earth plane that he lives in where it is mountainous, desertlike, he looks into the portal to see a lush green forest. His eyes widen to see such vegetation as it was difficult to cultivate at home. His parents were masters of the land knew how to farm and cultivate in a difficult terrain. He looks back at them and waves goodbye as he enters the portal with Skadi.
Valriel Delmirev grew was born in a small village on the edge of the Mountain of the Gods. They seemed to reach all the way up into the sky, until they disappeared into the clouds. Val liked to sneak out of the house, and climb up the mountain pass to the old priest Belwin Bodgina's cabin. The dwarf always grumbled when Val came, but let him in every time to tell Val the stories of the gods, especially his god Mimir. Mimir was a god known and respected for his wisdom and council, and his ability to foretell the future. One day, when Val was maybe 10 years old, he left early in the morning to go to Belwin's house, but halfway there, he heard screams behind him in the village.
He turned around, and even from this distance, he could see the huge beings attacking the village. They were taller than any creature that he'd ever seen, towering over the houses, and swinging enormous clubs, sending people flying. They were giants. Val broke into a run, trying to get to his house, desperately hoping that his family was alright. His father, the jovial woodcarver. His mother, the gentle and kind seamstress. His two annoying sisters that he nevertheless loved unconditionally. But it was not to be. When he finally sprinted around the corner to his home, it was destroyed. The roof had been caved in, the walls kicked over, and the door, his father's pride and joy that told the story of how he and mother had met, broken into pieces. In the middle of the wreckage, he could see two small hands clutching each other, and knew who they belonged to. After the giants had left, the dead were found, and given their final rites. Belwin, seeing that Val had nowhere to go, took him in, and moved soon after. He didn't want Val to grow up next to the place his whole family had died, so they went to a ancient temple of the gods that Belwin had studied at in his youth.
There Val learned many things. He learned how to fight, how to survive, but he also learned about the gods, and the giants. He especially studied the giants, their culture, their language, their behaviors. Val spent the next 7 years of his life at this temple. One day, Belwin brought him before a council of the temple, and they decided to grant Val his vestments of a full acolyte, for his single-minded study of everything they had to offer. They told him to set out, and follow the path the gods laid down for him, and Val left. Searching for the path the gods would decide for him to walk.
He is a master thief and was cast out of the Thieves guild as a high ranking member because he wouldn't turn over military documents, not because he was trying to save lives but because he felt he could get a fortune selling them to a rival lord. Now he is being hunted for the documents by the lords guards he stole them from and the thieves guild. But the guild is hesitant because he is formidable and ruthless. Although he is loyal to anyone he calls friend and he never steals from his comrades.
Rollback Post to RevisionRollBack
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
Backstory: Liars lie, and then sometimes find they've been telling the truth all along. Njal used to trick gullible folk, most often women with enough money to be careless with it that he was an important man, a noble with great magical powers who needed their help to restore him to his rightful place at least until he had what he wanted and disappeared not the night never to be seen again. But this son of beggars had no way of knowing that far back in his bloodline a dragon had bestowed a measure of his power and now the same power has surged to the surface in the unlikely shell of a quickwitted but careless charmer, not a noble hero or a great leader of men. But despite his previous actions there is a spark of goodness in Njal and he may be able to live up to his bloodline, if only he can think of others before himself sometimes.
His earlier life has seen him travel widely often with people chasing him out of the town first. Now he is coming to understand his new powers he is seeking some purpose for them, something that might level the scales and give back a little of what he has taken in the past.
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Character: Constantine is a foul-mouthed, disillusioned, cynic who pursues a life or sorcery and danger. His motivation has been attributed to an adrenaline addiction that only the strange and mysterious can sate.
Background: From an early age, John had a feeling that there was something behind the curtain in this world. By day he was earning a coin as a street magician, at night he hunted the supernatural and dug graves. The townspeople even began to consult with him in case something really strange happens. Unfortunately, he was still an ordinary person.
Until one day he heard a voice in his dream, followed by vision.
Voice whispered:
- "Leave the city.. during a full moon.. go on an.. abandoned road."
- "If you... want power... Follow... the white... rabbit... John."
The vision vanished and John woke up.
He stated to himself:
- I'm pretty sure it wasn't a dream. Too goddamn real.
He studied the lunar calendar and realized that the full moon is tomorrow.
He did as he was told, ran after the white rabbit into the forest, finding an old castle.
John enters the castle:
- Someone's home?
- "Yeesss.. but I'm... dying" - voice whispered in John's head.
- Where are you? How can I help you?
- "Take my.. power.. and I.. will live.."
- What power?
- "Power of.. seven.. shadows.."
- I'll take it! Give me it! I want it!
After finishing his last sentence, John dropped unconscious. He woke up in his bed like nothing has happened. And the story begins...
backstory : being a slave most of his life braz look out side and thought about the wildernesses and the challenges that it will bring. And hearing the great ragnarok he will try to stop it
Awesome, I have a rogue I'd like to throw in. I'll post a background up when I get home. Any notes on the setting, or particulars we should know about for character creation?
So my rogue idea turned into a Hexblade warlock... Here's a link to my character sheet: ddb.ac/characters/4065538/crjnSF.
I'll put the backstory in the spoiler below, please let me know what you think :)
Darkness enveloped the boy, clouding his mind like a thick fog. The caw of a raven pierced the silence, a shrill sound which tore the air like a jagged blade. Silver feathers fell from the sky, seemingly made of moonlight such was the radiance of their glow. He blinked as they began to drip red, and the inky shadows became crimson like blood…
Harm Fortuyn was born to parents who held no real love for one another. Eduard Fortuyn, an aging yet highly regarded warrior, was a bitter and violent man. Helena Roosa, a comely and kind woman, was the daughter of a family of labourers. The Roosa family saw a better future for their daughter when Eduard asked for her hand in marriage, and it was without a thought that they agreed to the wedding.
Years passed, and the couple bore a son. He was hale and hearty although very outspoken, and as he grew his mother could sense a wisdom within the child far beyond his years. Eduard was a drunkard and a brute however, and it took only a few years for Helena to grow tired of her husband’s abuse. She dreamed of a better life, of the freedom and fairness which ruled the day in the lands only a few miles to the north of her home. She devised a plan to steal away with her child in the hopes of finding a better life. She would have made a clean break, had her husband not been relieved of his duties early on that fateful day.
Eduard was furious when he returned home to find his wife missing. He took to his horse, and with his hunting hounds began the pursuit of his wife. It was mere hours later that he came upon her, scrambling through the forest with her crying child. She was not alone, of course, and the few slaves who had decided to flee with the lady of the house stood against their vengeful master. Eduard put them down as one would an injured dog, cutting a bloody swath through any who stood against him. Their numbers were greater though, and after felling a half dozen of the rogue slaves the old soldier was overrun. Resorting to desperation, he snatched Harm from his mother’s arms and placed a knife to his throat.
Harm’s vision went black. He saw fluttering shapes within the darkness, and silvery feathers dripping with blood. A raven cawed, and as the boy awoke, he realised was gripping a knife wet with blood. His left arm bore fresh wounds, an intricate pattern of feathers from his fingertips to shoulder which he would later discover he had inflicted upon himself after butchering his father with deadly speed and skill. Concerned with her son’s strange behaviour, Helena took the boy and pressed north.
They reached a small village, and Harm was afforded a more peaceful lifestyle. He learned to fight, as all young men did, but he displayed an uncanny knack for swordplay absent among his peers. The village seer spent much time with the boy and deduced that he had been blessed by Odin himself. As he grew older, Harm spent more time learning of the Allfather while trying to discover why he had received such a blessing. He has now come of age, and is eager to venture forth to discover the full extent of his abilities, and for what purpose Odin has bestowed his gifts.
Your character seems great to me! The only thing I have to say is make sure you use point buy or Standard Array for ability scores. I will Pm you the campaign link
Sounds amazing! Jump into the campaig!
Is that 4?
I will be starting a 2nd campgain just like this one, called Burning Ygdrasil. It will have the exact same content, just a different name for me to differ the two, and let more players in!
Name: Geord Terran
Race: Earth Genasi
Class: Cleric (Nature Domain)
Alignment: Neutral Good (Follower of Skadi)
Background: Outlander
Backstory: Brought into Midgard from the Earth Plane, Geord has been a wanderer of Midgard trying to protect it from growing evil. He had a vision from Skadi, when he was a teenager. He didn't quite understood the vision but he knew he was destined for great things. His mother and father were farmers and healers of the land. He learned to be one with the earth and all the inhabitants. Even with the good, he believed that evil is there to balance it out like in nature. As he got older his visions got stronger and stronger. His parents were worried but they knew too that he was destined to be something great. One day, Skadi appeared to him and his parents. He tells him to go to Midgard with him to help. Evil has been growing and there was an inbalance in nature. His parents gave him their blessing and he promise to them that he would return one day. He shakes his fathers hand and hugs him. He kisses his mother on the cheek and hugs her. Skadi then takes him by the hand and a portal appeared. Unlike the earth plane that he lives in where it is mountainous, desertlike, he looks into the portal to see a lush green forest. His eyes widen to see such vegetation as it was difficult to cultivate at home. His parents were masters of the land knew how to farm and cultivate in a difficult terrain. He looks back at them and waves goodbye as he enters the portal with Skadi.
Angiro Zenjin - Level 4 Half Elf Cleric (Life Domain)
Diangar Legna - Level 1 Aasimar Cleric (Tempest Domain)
Xerim Phimm - Level 1 Dragonborn Cleric (War Domain)
Sariel Phyll - Level 1 Wood Elf Cleric (Trickery Domain)
Geord Terran - Level 1 Earth Genasi Cleric (Nature Domain)
Af Brazenell - Level 5 Tiefling Cleric (Light Domain)
Rafell Sylmith - Level 1 Pallid Elf (Twilight Domain)
Name: Valriel Delmirev
Race: Dragonborn
Class: Ranger
Alignment: Lawful Neutral
Background: Acolyte
Backstory:
Valriel Delmirev grew was born in a small village on the edge of the Mountain of the Gods. They seemed to reach all the way up into the sky, until they disappeared into the clouds. Val liked to sneak out of the house, and climb up the mountain pass to the old priest Belwin Bodgina's cabin. The dwarf always grumbled when Val came, but let him in every time to tell Val the stories of the gods, especially his god Mimir. Mimir was a god known and respected for his wisdom and council, and his ability to foretell the future. One day, when Val was maybe 10 years old, he left early in the morning to go to Belwin's house, but halfway there, he heard screams behind him in the village.
He turned around, and even from this distance, he could see the huge beings attacking the village. They were taller than any creature that he'd ever seen, towering over the houses, and swinging enormous clubs, sending people flying. They were giants. Val broke into a run, trying to get to his house, desperately hoping that his family was alright. His father, the jovial woodcarver. His mother, the gentle and kind seamstress. His two annoying sisters that he nevertheless loved unconditionally. But it was not to be. When he finally sprinted around the corner to his home, it was destroyed. The roof had been caved in, the walls kicked over, and the door, his father's pride and joy that told the story of how he and mother had met, broken into pieces. In the middle of the wreckage, he could see two small hands clutching each other, and knew who they belonged to. After the giants had left, the dead were found, and given their final rites. Belwin, seeing that Val had nowhere to go, took him in, and moved soon after. He didn't want Val to grow up next to the place his whole family had died, so they went to a ancient temple of the gods that Belwin had studied at in his youth.
There Val learned many things. He learned how to fight, how to survive, but he also learned about the gods, and the giants. He especially studied the giants, their culture, their language, their behaviors. Val spent the next 7 years of his life at this temple. One day, Belwin brought him before a council of the temple, and they decided to grant Val his vestments of a full acolyte, for his single-minded study of everything they had to offer. They told him to set out, and follow the path the gods laid down for him, and Val left. Searching for the path the gods would decide for him to walk.
I have a Lvl 1 | Half-Elf | Rogue thief
He is a master thief and was cast out of the Thieves guild as a high ranking member because he wouldn't turn over military documents, not because he was trying to save lives but because he felt he could get a fortune selling them to a rival lord. Now he is being hunted for the documents by the lords guards he stole them from and the thieves guild. But the guild is hesitant because he is formidable and ruthless. Although he is loyal to anyone he calls friend and he never steals from his comrades.
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
Name: Njal Leifson
Class: Sorcerer (Draconic lineage)
Race Human (Variant)
Alignment: CN
Background: Charlatan
Backstory: Liars lie, and then sometimes find they've been telling the truth all along. Njal used to trick gullible folk, most often women with enough money to be careless with it that he was an important man, a noble with great magical powers who needed their help to restore him to his rightful place at least until he had what he wanted and disappeared not the night never to be seen again. But this son of beggars had no way of knowing that far back in his bloodline a dragon had bestowed a measure of his power and now the same power has surged to the surface in the unlikely shell of a quickwitted but careless charmer, not a noble hero or a great leader of men. But despite his previous actions there is a spark of goodness in Njal and he may be able to live up to his bloodline, if only he can think of others before himself sometimes.
His earlier life has seen him travel widely often with people chasing him out of the town first. Now he is coming to understand his new powers he is seeking some purpose for them, something that might level the scales and give back a little of what he has taken in the past.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Name: John Constantine
Race: Half-Elf
Alignment: Chaotic Good
Class: Warlock
Character: Constantine is a foul-mouthed, disillusioned, cynic who pursues a life or sorcery and danger. His motivation has been attributed to an adrenaline addiction that only the strange and mysterious can sate.
Background: From an early age, John had a feeling that there was something behind the curtain in this world. By day he was earning a coin as a street magician, at night he hunted the supernatural and dug graves. The townspeople even began to consult with him in case something really strange happens. Unfortunately, he was still an ordinary person.
Until one day he heard a voice in his dream, followed by vision.
Voice whispered:
- "Leave the city.. during a full moon.. go on an.. abandoned road."
- "If you... want power... Follow... the white... rabbit... John."
The vision vanished and John woke up.
He stated to himself:
- I'm pretty sure it wasn't a dream. Too goddamn real.
He studied the lunar calendar and realized that the full moon is tomorrow.
He did as he was told, ran after the white rabbit into the forest, finding an old castle.
John enters the castle:
- Someone's home?
- "Yeesss.. but I'm... dying" - voice whispered in John's head.
- Where are you? How can I help you?
- "Take my.. power.. and I.. will live.."
- What power?
- "Power of.. seven.. shadows.."
- I'll take it! Give me it! I want it!
After finishing his last sentence, John dropped unconscious. He woke up in his bed like nothing has happened. And the story begins...
Any more spots open? If so, what roles are you looking to fill for party balance?
So far, my second campaign is completely open
Name braazar
class fighter
race gloiath
backstory : being a slave most of his life braz look out side and thought about the wildernesses and the challenges that it will bring. And hearing the great ragnarok he will try to stop it
Awesome, I have a rogue I'd like to throw in. I'll post a background up when I get home. Any notes on the setting, or particulars we should know about for character creation?
It takes place in the realms of norse mythology. Not necessarily Norway, but pretty close in terms of geography
Do you still have room on the second campaign? And would I be able to use one of your pre-made characters?
DM | Tyranny of Dragons
Jank-Dank | Forest Gnome Ranger | The Labyrinth
So my rogue idea turned into a Hexblade warlock... Here's a link to my character sheet: ddb.ac/characters/4065538/crjnSF.
I'll put the backstory in the spoiler below, please let me know what you think :)
Darkness enveloped the boy, clouding his mind like a thick fog. The caw of a raven pierced the silence, a shrill sound which tore the air like a jagged blade. Silver feathers fell from the sky, seemingly made of moonlight such was the radiance of their glow. He blinked as they began to drip red, and the inky shadows became crimson like blood…
Harm Fortuyn was born to parents who held no real love for one another. Eduard Fortuyn, an aging yet highly regarded warrior, was a bitter and violent man. Helena Roosa, a comely and kind woman, was the daughter of a family of labourers. The Roosa family saw a better future for their daughter when Eduard asked for her hand in marriage, and it was without a thought that they agreed to the wedding.
Years passed, and the couple bore a son. He was hale and hearty although very outspoken, and as he grew his mother could sense a wisdom within the child far beyond his years. Eduard was a drunkard and a brute however, and it took only a few years for Helena to grow tired of her husband’s abuse. She dreamed of a better life, of the freedom and fairness which ruled the day in the lands only a few miles to the north of her home. She devised a plan to steal away with her child in the hopes of finding a better life. She would have made a clean break, had her husband not been relieved of his duties early on that fateful day.
Eduard was furious when he returned home to find his wife missing. He took to his horse, and with his hunting hounds began the pursuit of his wife. It was mere hours later that he came upon her, scrambling through the forest with her crying child. She was not alone, of course, and the few slaves who had decided to flee with the lady of the house stood against their vengeful master. Eduard put them down as one would an injured dog, cutting a bloody swath through any who stood against him. Their numbers were greater though, and after felling a half dozen of the rogue slaves the old soldier was overrun. Resorting to desperation, he snatched Harm from his mother’s arms and placed a knife to his throat.
Harm’s vision went black. He saw fluttering shapes within the darkness, and silvery feathers dripping with blood. A raven cawed, and as the boy awoke, he realised was gripping a knife wet with blood. His left arm bore fresh wounds, an intricate pattern of feathers from his fingertips to shoulder which he would later discover he had inflicted upon himself after butchering his father with deadly speed and skill. Concerned with her son’s strange behaviour, Helena took the boy and pressed north.
They reached a small village, and Harm was afforded a more peaceful lifestyle. He learned to fight, as all young men did, but he displayed an uncanny knack for swordplay absent among his peers. The village seer spent much time with the boy and deduced that he had been blessed by Odin himself. As he grew older, Harm spent more time learning of the Allfather while trying to discover why he had received such a blessing. He has now come of age, and is eager to venture forth to discover the full extent of his abilities, and for what purpose Odin has bestowed his gifts.
Your character seems great to me! The only thing I have to say is make sure you use point buy or Standard Array for ability scores. I will Pm you the campaign link
For anyone still interested on joining, we still need 2 players, either a barbarian, fighter, or paladin
Who is in? I can create a dwarf fighter.
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
We have a human warlock and a dwarf wizard. We just need a healer and front line combatant. A cleric could work as well.
I have a palidan would that work we’re starting from level 1