Melchis seems to wake up each morning more excited than the previous day. The travel through the jungle is brutal but the party is healthy and resourceful. At a rate of 6 miles per day, they slowly tek across the unforgiving jungle, stopping to rest, sleep, and eat. Opening through bind foliage and turning into a clearing, they find themselves cornered with a raging T-Rex on their heels.
Twenty Days and 120 Miles Rek init 18, Borag init 13, [/monster]Tyrannosaurus Rex[/monster] TR1 init 6
Twenty Days and 120 Miles Rek init 18, Borag init 13, Tyrannosaurus Rex TR1 init 6
Rek (50/50), Borag (37/37), TR1 (136/136)
Round 1 Rak bonus action Adrenaline Rush, to gain +3 temps Rak rage1, frenzy adv, vicious greataxe, Attack: 14 Damage: 16, add frenzy damage 8 Rak extra attack, vicious greataxe, Attack: 26 Damage: 19
Borag casts magic missile from a 6th level slot, eight missiles hit for 4, 4, 3, 4, 4, 4, 4, 4
TR1 targets Rak, Bite Attack: 22 Damage: 27, on hit grappled Strength DC 17 TR1 targets Borag, Tail Attack: 18 Damage: 18
Round 1 Rak bonus action Adrenaline Rush, to gain +3 temps Rak rage1, frenzy adv, vicious greataxe, Attack: 14 Damage: 16, add frenzy damage 8 Rak extra attack, vicious greataxe, Attack: 26 Damage: 19
TR1 takes 16, 8, 19, total 43. TR1 (93/136)
Borag casts magic missile from a 6th level slot, eight missiles hit for 4, 4, 3, 4, 4, 4, 4, 4
TR1 takes 31 damage. TR1 (62/136)
TR1 targets Rak, Bite Attack: 22 Damage: 27, on hit grappled Strength DC 17
Rak takes half of 27 (13) damage. Loses 3 temps and takes 10 real damage. Rak (40/50) Strength Save DC 17 vs 18
TR1 targets Borag, Tail Attack: 18 Damage: 18
Borag casts shield as a reaction, AC 15 becomes AC 20. miss
Round 2 Rak bonus action Adrenaline Rush, to gain +3 temps Rak rage2, frenzy adv, vicious greataxe, Attack: 27 Damage: 57, frenzy added to formula Rak extra attack, vicious greataxe, Attack: 16 Damage: 19
Borag bonus to gain +3 temps, "Burn down the jungle!" Borag casts fireball, 21 TR1 Dexterity Save DC 15 vs 11
TR1 targets Rak, Bite Attack: 26 Damage: 42, on hit grappled Strength DC 17 TR1 targets Borag, Tail Attack: 24 Damage: 24
Round 2 Rak bonus action Adrenaline Rush, to gain +3 temps Rak rage2, frenzy adv, vicious greataxe, Attack: 11 Damage: 14, frenzy added to formula Rak extra attack, vicious greataxe, Attack: 13 Damage: 22
TR1 takes 22 damage. TR1 (40/136)
Borag bonus to gain +3 temps, "Burn down the jungle!" Borag casts fireball, 28 TR1 Dexterity Save DC 15 vs 9
TR1 takes 28 fire damage. TR1 (12/136)
TR1 targets Rak, Bite Attack: 19 Damage: 29, on hit grappled Strength DC 17
Rak takes half of 29 (14) damage. Loses 3 temps and takes 11 real damage. Rak (29/50) Strength Save DC 17 vs 12
TR1 targets Borag, Tail Attack: 18 Damage: 25
Borag casts shield as a reaction, AC 15 becomes AC 20, misses.
Rek (29/50), Borag (37/37), TR1 (12/136)
Round 3 Rak rage3, frenzy adv, vicious greataxe, Attack: 24 Damage: 26, frenzy added to formula Rak extra attack, vicious greataxe, Attack: 24 Damage: 26
Borag casts magic missile from a 3rd level slot, five missiles hit for 4, 2, 4, 2, 3
Twenty Days and 120 Miles Rewards 3,900 XP (1,950 XP each)
When Melchis sees the lake he shouts out in excitement, "We are close. Let's hug the shore and head south. The temple is close. I can feel the magic. We should arrive in only a few days from now."
Heavy Precipitations provides Lightly Obscured Quicksand Pit [Tooltip Not Found] Set DC 10 + 1d4+1 Start of turn sink an additional 1d4
Round 1 Rek 1d4+1 feet trap 5 Rek start of turn 1d4 additional feet 4 Rek bonus action rage1, adv Athletics check DC 19 vs 23 Borag bonus action misty step, teleport to safety. Borag casts [spell]sleep[/sleep] on both crocodiles GC1 Wisdom Save DC 15 vs 3 GC2 Wisdom Save DC 15 vs 4
Round 2 Rak rage2, frenzy adv, vicious greataxe, Attack: 25 Damage: 27 (added frenzy) Rak extra attack, vicious greataxe, Attack: 22 Damage: 17 Borag's wand casts magic missile from a 6rd level slot, eight missiles hit for 3, 2, 2, 2, 5, 2, 4, 2
GC1 takes 27, 17, 22, total 66 damage. GC1 (19/85)
Round 2 (continued) GC1 targets Rak, bite Attack: 22 Damage: 23, on hit grappled (escape DC 16) GC1 targets Rak, tail Attack: 18 Damage: 10, on hit Strength Save DC 16 or [conditions]prone[/conditions] GC2 targets Rak, bite Attack: 16 Damage: 13, on hit grappled (escape DC 16) GC2 targets Rak, tail Attack: 21 Damage: 18, on hit Strength Save DC 16 or [conditions]prone[/conditions]
Round 2 (continued) GC1 targets Rak, bite Attack: 22 Damage: 23, on hit grappled (escape DC 16) GC1 targets Rak, tail Attack: 18 Damage: 10, on hit Strength Save DC 16 or [conditions]prone[/conditions] GC2 targets Rak, bite Attack: 16 Damage: 13, on hit grappled (escape DC 16) GC2 targets Rak, tail Attack: 21 Damage: 18, on hit Strength Save DC 16 or [conditions]prone[/conditions]
Rak takes half of 23 (11), half of 10 (5), half of 13 (6), half of 18 (9), total 31. Rak (19/50)
Round3 Rak yells out to Borag, "Blow me up!" Rak changes to target GC2 who also has him grappled in his mouth. Rak rage3, frenzy adv, vicious greataxe, Attack: 22 Damage: Unable to parse dice roll. (added frenzy) Rak extra attack, vicious greataxe, Attack: 12 Damage: 26 Rak cleave targets GC1, adv vicious, Attack: 27 Damage: 45
Borag's says, "Try not to die! FIREBALL!" Borag casts fireball for 30 fire damage. GC1 Dexterity Save DC 15 vs 1 GC2 Dexterity Save DC 15 vs 5 Rak Dexterity Save DC 15 vs 18
Round3 Rak rage3, frenzy adv, vicious greataxe, Attack: 22 Damage: 22 (added frenzy) Rak extra attack, vicious greataxe, Attack: 15 Damage: 12 Rak cleave targets GC1, adv vicious, Attack: 27 Damage: 33
Rak uses bonus action for Adrenaline Rush +3 temps. GC2 takes 22, 12, total 34 damage. GC2 (51/85) GC1 dies from a massive crit 33 damage. GC1 (-14/85)
Borag casts fireball for 36 fire damage. GC1 Dexterity Save DC 15 vs 10 GC2 Dexterity Save DC 15 vs 11 Rak Dexterity Save DC 15 vs 6
GC1 fails the save and takes 36 fire damage. GC1 (15/85) Rak fails the save and takes 36 fire damage and drops to 1 hp due to relentless endurance. Rak (1/50)
Round 4 (continued) GC2 targets Rak, bite Attack: 28 Damage: 44, on hit grappled (escape DC 16) GC2 targets Borag, tail Attack: 22 Damage: 14, on hit Strength Save DC 16 or [conditions]prone[/conditions]
Round 4 (continued) GC2 targets Rak, bite Attack: 28 Damage: 44, on hit grappled (escape DC 16) GC2 targets Borag, tail Attack: 22 Damage: 14, on hit Strength Save DC 16 or [conditions]prone[/conditions]
Rak goes down from a massive crit for 44 damage. Massive Damage kills Rak at -50 hp but he drops just shy of that with -43 hp (-40 due to adrenaline rush) Borag can't shield the tail so he takes 14 damage and falls prone Strength Save DC 16 vs 8
Borag stands from prone, uses Adreneline rush to gain +3 temps) Borag casts magic missile from a 3rd level slot, five missiles hit 5, 2, 4, 4, 5
Round 4 (continued) GC2 targets Rak, bite Attack: 28 Damage: 44, on hit grappled (escape DC 16) GC2 targets Borag, tail Attack: 22 Damage: 14, on hit Strength Save DC 16 or [conditions]prone[/conditions]
Rak goes down from a massive crit for 44 damage. Massive Damage kills Rak at -50 hp but he drops just shy of that with -43 hp (-40 due to adrenaline rush) Borag can't shield the tail so he takes 14 damage and falls prone Strength Save DC 16 vs 8
Borag stands from prone, uses Adreneline rush to gain +3 temps) Borag casts magic missile from a 3rd level slot, five missiles hit 5, 2, 4, 4, 5
Round 5 Rak first death save 4 becomes a 10 with periapt of wound closure if failed. Borag finishes the crocodile off dealing 20 damage.
Borag laughs at Rak's unconscious body as his passes all three death saves 16 or 10, 20 or 10. Borag and Melchis both take a short rest, Borag uses Arcane Recovery to regain a 3rd level spell. Melchis says, "Should we do something?" Borag says, "Let's make a tent to keep him from drowning in this heavy rain. After a fight like that, we need to rest. let's give him a few hours to sleep it off. In the meantime, I can probably make a fire at the bottom of a hole and make a dirt flume that exits outside of the tent. I've read about this in survival guides but I've never done it before myself. If successful, we could probably cook all this delicious crocodile meat." Melchis agrees and begins to help by collecting dried wood, buried under soaked sand and other wet debris. It takes them 1 hours to craft a suitable tent and make an underground fire pit with flume due to the Survival Skills 20 As for Rak, he will gain 1 hp from resting 4 hours and then he will short rest and spend 1d12+2 doubled for each hit die spent. 8 doubled becomes (16), 6 doubled becomes (12), 13 doubled becomes (26), 5 doubled becomes (10), 10 doubled becomes (20)
Crocodile Sandpits Rewards 3,600 XP (1,800 XP each) Rak and Borag total XP (12,725 XP)
Borag laughs at Rak's unconscious body as his passes all three death saves 16 or 10, 20 or 10.
Because Rak is so lucky, he jumps back to 1 hp on his third death save. Which means that Borag and Melchis don't get a chance to chat and make fun of him for snoozing and that Rak can half the time it takes to dig the hole and make the fire pit and tent to cook the monster meat. Rak can get help from Borag to gain advantage on his Survival Check 15 to get the fire started faster and eating and shelter faster.
Melchis agrees and begins to help by collecting dried wood, buried under soaked sand and other wet debris. It takes them 1 hours to craft a suitable tent and make an underground fire pit with flume due to the Survival Skills 20
Borag is also very lucky with survival and has no trouble helping to make the entire thing only take about 30 minutes to complete.
As for Rak, he will gain 1 hp from resting 4 hours and then he will short rest and spend 1d12+2 doubled for each hit die spent. 8 doubled becomes (16), 6 doubled becomes (12), 13 doubled becomes (26), 5 doubled becomes (10), 10 doubled becomes (20)
During the short rest, Rak heals 16, 12, 26, total 54 healing to be full after only three hit die rolls, thanks to the periapt of wound closure.
When Adus and Felix teamed up in the Free City of Greyhawk, it was initially to make a name for themselves. They started out handling the first issue with the Foul Stream. Succeeding there they moved on to the Miner issues and did well there. They like taking care of issues. They like the coins and fame.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Adus and Felix meet up with Melchis and get hired on after an expensive day in the markets for the duo. They spent all there coins and some gems too to get ready for whatever might come there way.
Jeklea Bay Melchis hires a sturdy ship with a seasoned crew to take you south to the Amedio Jungle, where rumored treasures await. The journey stretches across days, with the crew diligently steering through calm and storm alike. As you enter Jeklea Bay, an eerie silence settles, broken suddenly by the splashing rise of Fishmen Warriors climbing aboard. The sailors, terrified, scatter below deck, while Melchis hides close-by, waiting to see if you need his aid.
All together or broken up into three waves Wave 1, 4x Sahuagins CR 1/2 (100 XP each) Wave 2, 2x Sahuagins CR 1/2 (100 XP each) ......and 1x Sahuagin Priestess CR 2 (450 XP) Wave 3, 1x Water Elemental CR 5 (1,800 XP) Jeklea Bay Rewards (2,850 XP, coin stash 715 gp, 2 sp)
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Adus Initiative: 22 Speed 30; AC 17; HP 42/42; Beak Initiative: 8 Speed 10/60; AC 13; HP 1/1; Felix Initiative: 10 Speed 30; AC 21; HP 45/45; Talon Initiative: 8 Speed 10/60; AC 13; HP 1/1
SA1 Initiative: 5 Speed 30/40; AC 12; HP 22/22; SA2 Initiative: 5 Speed 30/40; AC 12; HP 22/22; SA3 Initiative: 19 Speed 30/40; AC 12; HP 22/22; SA4 Initiative: 20 Speed 30/40; AC 12; HP 22/22;
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Beak Initiative: 17 Speed 10/60; AC 13; HP 1/1; SA4 Initiative: 17 Speed 30/40; AC 12; HP 22/22; SA1 Initiative: 13 Speed 30/40; AC 12; HP 22/22; Talon Initiative: 10 Speed 10/60; AC 13; HP 1/1; Adus Initiative: 8 Speed 30; AC 17; HP 42/42; SA2 Initiative: 5 Speed 30/40; AC 12; HP 22/22; Felix Initiative: 3 Speed 30; AC 21; HP 45/45; SA3 Initiative: 1 Speed 30/40; AC 12; HP 22/22;
Beak Helps; SA4 Moves 30ft dash 25ft to melee; SA1 Moves 30ft dash 25 ft; Talon Helps; Adus Bonus Action Rage 1 of 3;Great Sword(Graze) Attack SA4: 21 Damage: 11 (slashing damage) or half (5); If miss then minimum damage is 5 dmg; Savage attacker Damage: 10 (Fire damage DC 11 Dex save for 1/2) or half (5); Savage attacker Crit Damage: 20 (Slashing Damage) or half (10); SA2 Moves 30ft dash 25 ft; Felix Bonus Action Cast Hex, Cast True Strike, Adamantine Longsword(Sap) Attack SA4 or 1: 12 Damage: 10 (Slashing Damage) + 9 (Radiant Damage) + 7 (Necrotic Damage) = 26 or half (13); SA3 moves 30ft dash 25ft;
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
This post has potentially manipulated dice roll results.
Wave 1 Rnd 1; All in Melee except Familiars; Adus starts raging and hits SA4 for 11 dmg; Felix puts a hex on SA4 and then crits it for 26 dmg killing it.
Beak Initiative: 17 Speed 10/60; AC 13; HP 1/1; SA4 Initiative: 17 Speed 30/40; AC 12; HP dead/22; SA1 Initiative: 13 Speed 30/40; AC 12; HP 22/22; Talon Initiative: 10 Speed 10/60; AC 13; HP 1/1; Adus Initiative: 8 Speed 30; AC 17; HP 42/42; SA2 Initiative: 5 Speed 30/40; AC 12; HP 22/22; Felix Initiative: 3 Speed 30; AC 21; HP 45/45; SA3 Initiative: 1 Speed 30/40; AC 12; HP 22/22;
Wave 1 Rnd 1;
Beak Helps; SA1 Bite Attack Felix: 11 Damage: 5 (Piercing damage) or half (2); SA1 Trident 2h Attack Felix: 8 Damage: 4 (Piercing damage) or half (2); Talon helps; Adus Bonus Action Wildshap to a Dire Wolf From Bite Attacks SA1: 21 Damage: 15 (Piercing damage, and the target has the Prone condition if it is Huge or smaller.) or half (7); Damage: 10 (Piercing Damage Prone on hit) or half (5); Crit Damage: 15 (Piercing Damage) or half (7); SA2 Bite Attack Felix: 23 Damage: 8 (Piercing damage) or half (4); SA2 Trident 2h Attack Felix: 23 Damage: 10 (Piercing damage) or half (5); SA2 Adv only if Felix is wounded; Felix switches to his wounding LS; Felix Bonus Action Cast Hex, Felix Cast True Strike, Felix Longsword of Wounding; Attack SA1 or Next one: 24 Damage: 4 (Slashing Damage) + 7 (Necrotic) + 6 ((Radiant or Slashing) Damage) + 1 (Necrotic) = 18 or half (9); SA3 Bite Attack Felix: 10 Damage: 5 (Piercing damage) or half (2); SA3 Trident 2h Attack Felix: 14 Damage: 7 (Piercing damage) or half (3); SA3 Adv only if Felix is wounded;
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Wave 1 Rnd 2; All in Melee except Familiars; SA1 misses both attacks on Felix; Adus hits for 14 dmg with savage roll better; SA2 misses both attacks; Felix hits for 27 dmg on SA1 killing it; SA3 misses both attacks;
Beak Initiative: 17 Speed 10/60; AC 13; HP 1/1; SA4 Initiative: 17 Speed 30/40; AC 12; HP dead/22; SA1 Initiative: 13 Speed 30/40; AC 12; HP dead/22; Talon Initiative: 10 Speed 10/60; AC 13; HP 1/1; Adus Initiative: 8 Speed 30; AC 17; HP 42/42; SA2 Initiative: 5 Speed 30/40; AC 12; HP 22/22; Felix Initiative: 3 Speed 30; AC 21; HP 45/45; SA3 Initiative: 1 Speed 30/40; AC 12; HP 22/22;
Wave 1 Rnd 3
Beak Helps; Talon helps; Adus Bonus Action stay in Dire Wolf Form Bite Attacks SA2: 15 Damage: 11 (Piercing damage, and the target has the Prone condition if it is Huge or smaller.) or half (Unable to parse dice roll.); Damage: 15 (Piercing Damage Prone on hit) or half (7); Crit Damage: 22 (Piercing Damage) or half (11); SA2 Bite Attack Felix: 11 Damage: 5 (Piercing damage) or half (2); SA2 Trident 2h Attack Felix: 7 Damage: 6 (Piercing damage) or half (3); Felix Bonus Action Cast Hex, Felix Cast True Strike, Felix Longsword of Wounding; Attack SA2 or Next one: 22 Damage: 5 (Slashing Damage) + 7 (Necrotic) + 6 ((Radiant or Slashing) Damage) + 4 (Necrotic) = 22 or half (11); SA3 Bite Attack Felix: 15 Damage: 5 (Piercing damage) or half (2); SA3 Trident 2h Attack Felix: 23 Damage: 8 (Piercing damage) or half (4); SA3 Adv only if Felix is wounded;
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A2 takes 28, 12, total 40 damage and dies.
Cleave A3 takes 22 damage and 16, total 38. A3 (5/68)
Rak takes half of 20 (10) damage. Rak (19/50)
A3 takes 7 damage and dies.
Ten Days and 60 Miles Rewards
2,100 XP (1050 XP each)
Melchis seems to wake up each morning more excited than the previous day. The travel through the jungle is brutal but the party is healthy and resourceful. At a rate of 6 miles per day, they slowly tek across the unforgiving jungle, stopping to rest, sleep, and eat. Opening through bind foliage and turning into a clearing, they find themselves cornered with a raging T-Rex on their heels.
Twenty Days and 120 Miles
Rek init 18, Borag init 13, [/monster]Tyrannosaurus Rex[/monster] TR1 init 6
Rek (50/50), Borag (37/37), TR1 (136/136)
Round 1
Rak bonus action Adrenaline Rush, to gain +3 temps
Rak rage1, frenzy adv, vicious greataxe, Attack: 14 Damage: 16, add frenzy damage 8
Rak extra attack, vicious greataxe, Attack: 26 Damage: 19
Borag casts magic missile from a 6th level slot, eight missiles hit for 4, 4, 3, 4, 4, 4, 4, 4
TR1 targets Rak, Bite Attack: 22 Damage: 27, on hit grappled Strength DC 17
TR1 targets Borag, Tail Attack: 18 Damage: 18
TR1 takes 16, 8, 19, total 43. TR1 (93/136)
TR1 takes 31 damage. TR1 (62/136)
Rak takes half of 27 (13) damage. Loses 3 temps and takes 10 real damage. Rak (40/50)
Strength Save DC 17 vs 18
Borag casts shield as a reaction, AC 15 becomes AC 20. miss
Round 2
Rak bonus action Adrenaline Rush, to gain +3 temps
Rak rage2, frenzy adv, vicious greataxe, Attack: 27 Damage: 57, frenzy added to formula
Rak extra attack, vicious greataxe, Attack: 16 Damage: 19
Borag bonus to gain +3 temps, "Burn down the jungle!"
Borag casts fireball, 21
TR1 Dexterity Save DC 15 vs 11
TR1 targets Rak, Bite Attack: 26 Damage: 42, on hit grappled Strength DC 17
TR1 targets Borag, Tail Attack: 24 Damage: 24
TR1 takes 22 damage. TR1 (40/136)
TR1 takes 28 fire damage. TR1 (12/136)
Rak takes half of 29 (14) damage. Loses 3 temps and takes 11 real damage. Rak (29/50)
Strength Save DC 17 vs 12
Borag casts shield as a reaction, AC 15 becomes AC 20, misses.
Rek (29/50), Borag (37/37), TR1 (12/136)
Round 3
Rak rage3, frenzy adv, vicious greataxe, Attack: 24 Damage: 26, frenzy added to formula
Rak extra attack, vicious greataxe, Attack: 24 Damage: 26
Borag casts magic missile from a 3rd level slot, five missiles hit for 4, 2, 4, 2, 3
Twenty Days and 120 Miles Rewards
3,900 XP (1,950 XP each)
When Melchis sees the lake he shouts out in excitement, "We are close. Let's hug the shore and head south. The temple is close. I can feel the magic. We should arrive in only a few days from now."
Crocodile Sandpits
Rek init 25, Borag init 22, Giant Crocodile GC1 init 3, GC2 init 3
Heavy Precipitations provides Lightly Obscured
Quicksand Pit
[Tooltip Not Found]
Set DC 10 + 1d4+1
Start of turn sink an additional 1d4
Round 1
Rek 1d4+1 feet trap 5
Rek start of turn 1d4 additional feet 4
Rek bonus action rage1, adv Athletics check DC 19 vs 23
Borag bonus action misty step, teleport to safety.
Borag casts [spell]sleep[/sleep] on both crocodiles
GC1 Wisdom Save DC 15 vs 3
GC2 Wisdom Save DC 15 vs 4
Rek climbs out raging and looking through the rain at something to kill.
GC1 and GC2 both become incapacitated and must make end of turn saves to avoid sleep.
GC1 Wisdom Save DC 15 vs 17
GC2 Wisdom Save DC 15 vs 19
Rek (50/50), Borag (37/37), GC1 (85/85, inc), GC2 (85/85, inc)
Round 2
Rak rage2, frenzy adv, vicious greataxe, Attack: 25 Damage: 27 (added frenzy)
Rak extra attack, vicious greataxe, Attack: 22 Damage: 17
Borag's wand casts magic missile from a 6rd level slot, eight missiles hit for 3, 2, 2, 2, 5, 2, 4, 2
GC1 takes 27, 17, 22, total 66 damage. GC1 (19/85)
Round 2 (continued)
GC1 targets Rak, bite Attack: 22 Damage: 23, on hit grappled (escape DC 16)
GC1 targets Rak, tail Attack: 18 Damage: 10, on hit Strength Save DC 16 or [conditions]prone[/conditions]
GC2 targets Rak, bite Attack: 16 Damage: 13, on hit grappled (escape DC 16)
GC2 targets Rak, tail Attack: 21 Damage: 18, on hit Strength Save DC 16 or [conditions]prone[/conditions]
Rak takes half of 23 (11), half of 10 (5), half of 13 (6), half of 18 (9), total 31. Rak (19/50)
Rek (19/50), Borag (37/37), GC1 (19/85), GC2 (85/85)
Round3
Rak yells out to Borag, "Blow me up!"
Rak changes to target GC2 who also has him grappled in his mouth.
Rak rage3, frenzy adv, vicious greataxe, Attack: 22 Damage: Unable to parse dice roll. (added frenzy)
Rak extra attack, vicious greataxe, Attack: 12 Damage: 26
Rak cleave targets GC1, adv vicious, Attack: 27 Damage: 45
Borag's says, "Try not to die! FIREBALL!"
Borag casts fireball for 30 fire damage.
GC1 Dexterity Save DC 15 vs 1
GC2 Dexterity Save DC 15 vs 5
Rak Dexterity Save DC 15 vs 18
Rak uses bonus action for Adrenaline Rush +3 temps.
GC2 takes 22, 12, total 34 damage. GC2 (51/85)
GC1 dies from a massive crit 33 damage. GC1 (-14/85)
GC1 fails the save and takes 36 fire damage. GC1 (15/85)
Rak fails the save and takes 36 fire damage and drops to 1 hp due to relentless endurance. Rak (1/50)
Rek (1/50), Borag (37/37), GC1 (dead), GC2 (15/85)
Round 4 (continued)
GC2 targets Rak, bite Attack: 28 Damage: 44, on hit grappled (escape DC 16)
GC2 targets Borag, tail Attack: 22 Damage: 14, on hit Strength Save DC 16 or [conditions]prone[/conditions]
Rak goes down from a massive crit for 44 damage. Massive Damage kills Rak at -50 hp but he drops just shy of that with -43 hp (-40 due to adrenaline rush)
Borag can't shield the tail so he takes 14 damage and falls prone Strength Save DC 16 vs 8
Borag stands from prone, uses Adreneline rush to gain +3 temps)
Borag casts magic missile from a 3rd level slot, five missiles hit 5, 2, 4, 4, 5
Round 5
Rak first death save 4 becomes a 10 with periapt of wound closure if failed.
Borag finishes the crocodile off dealing 20 damage.
Borag laughs at Rak's unconscious body as his passes all three death saves 16 or 10, 20 or 10.
Borag and Melchis both take a short rest, Borag uses Arcane Recovery to regain a 3rd level spell.
Melchis says, "Should we do something?"
Borag says, "Let's make a tent to keep him from drowning in this heavy rain. After a fight like that, we need to rest. let's give him a few hours to sleep it off. In the meantime, I can probably make a fire at the bottom of a hole and make a dirt flume that exits outside of the tent. I've read about this in survival guides but I've never done it before myself. If successful, we could probably cook all this delicious crocodile meat."
Melchis agrees and begins to help by collecting dried wood, buried under soaked sand and other wet debris. It takes them 1 hours to craft a suitable tent and make an underground fire pit with flume due to the Survival Skills 20
As for Rak, he will gain 1 hp from resting 4 hours and then he will short rest and spend 1d12+2 doubled for each hit die spent. 8 doubled becomes (16), 6 doubled becomes (12), 13 doubled becomes (26), 5 doubled becomes (10), 10 doubled becomes (20)
Crocodile Sandpits Rewards
3,600 XP (1,800 XP each)
Rak and Borag total XP (12,725 XP)
Because Rak is so lucky, he jumps back to 1 hp on his third death save. Which means that Borag and Melchis don't get a chance to chat and make fun of him for snoozing and that Rak can half the time it takes to dig the hole and make the fire pit and tent to cook the monster meat. Rak can get help from Borag to gain advantage on his Survival Check 15 to get the fire started faster and eating and shelter faster.
Borag is also very lucky with survival and has no trouble helping to make the entire thing only take about 30 minutes to complete.
During the short rest, Rak heals 16, 12, 26, total 54 healing to be full after only three hit die rolls, thanks to the periapt of wound closure.
Adus and Felix are recruited for the adventure.
When Adus and Felix teamed up in the Free City of Greyhawk, it was initially to make a name for themselves. They started out handling the first issue with the Foul Stream. Succeeding there they moved on to the Miner issues and did well there. They like taking care of issues. They like the coins and fame.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Adus and Felix meet up with Melchis and get hired on after an expensive day in the markets for the duo. They spent all there coins and some gems too to get ready for whatever might come there way.
Jeklea Bay
Melchis hires a sturdy ship with a seasoned crew to take you south to the Amedio Jungle, where rumored treasures await. The journey stretches across days, with the crew diligently steering through calm and storm alike. As you enter Jeklea Bay, an eerie silence settles, broken suddenly by the splashing rise of Fishmen Warriors climbing aboard. The sailors, terrified, scatter below deck, while Melchis hides close-by, waiting to see if you need his aid.
All together or broken up into three waves
Wave 1, 4x Sahuagins CR 1/2 (100 XP each)
Wave 2, 2x Sahuagins CR 1/2 (100 XP each)
......and 1x Sahuagin Priestess CR 2 (450 XP)
Wave 3, 1x Water Elemental CR 5 (1,800 XP)
Jeklea Bay Rewards (2,850 XP, coin stash 715 gp, 2 sp)
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Distance 60ft It's a bit vessel.
Wave 1 Rnd 1
Adus Initiative: 22 Speed 30; AC 17; HP 42/42; Beak Initiative: 8 Speed 10/60; AC 13; HP 1/1; Felix Initiative: 10 Speed 30; AC 21; HP 45/45; Talon Initiative: 8 Speed 10/60; AC 13; HP 1/1
SA1 Initiative: 5 Speed 30/40; AC 12; HP 22/22; SA2 Initiative: 5 Speed 30/40; AC 12; HP 22/22; SA3 Initiative: 19 Speed 30/40; AC 12; HP 22/22; SA4 Initiative: 20 Speed 30/40; AC 12; HP 22/22;
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Distance 60ft It's a bit vessel.
Wave 1 Rnd 1
Beak Initiative: 17 Speed 10/60; AC 13; HP 1/1; SA4 Initiative: 17 Speed 30/40; AC 12; HP 22/22; SA1 Initiative: 13 Speed 30/40; AC 12; HP 22/22; Talon Initiative: 10 Speed 10/60; AC 13; HP 1/1; Adus Initiative: 8 Speed 30; AC 17; HP 42/42; SA2 Initiative: 5 Speed 30/40; AC 12; HP 22/22; Felix Initiative: 3 Speed 30; AC 21; HP 45/45; SA3 Initiative: 1 Speed 30/40; AC 12; HP 22/22;
Beak Helps; SA4 Moves 30ft dash 25ft to melee; SA1 Moves 30ft dash 25 ft; Talon Helps; Adus Bonus Action Rage 1 of 3;Great Sword(Graze) Attack SA4: 21 Damage: 11 (slashing damage) or half (5); If miss then minimum damage is 5 dmg; Savage attacker Damage: 10 (Fire damage DC 11 Dex save for 1/2) or half (5); Savage attacker Crit Damage: 20 (Slashing Damage) or half (10); SA2 Moves 30ft dash 25 ft; Felix Bonus Action Cast Hex, Cast True Strike, Adamantine Longsword(Sap) Attack SA4 or 1: 12 Damage: 10 (Slashing Damage) + 9 (Radiant Damage) + 7 (Necrotic Damage) = 26 or half (13); SA3 moves 30ft dash 25ft;
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Wave 1 Rnd 1; All in Melee except Familiars; Adus starts raging and hits SA4 for 11 dmg; Felix puts a hex on SA4 and then crits it for 26 dmg killing it.
Beak Initiative: 17 Speed 10/60; AC 13; HP 1/1; SA4 Initiative: 17 Speed 30/40; AC 12; HP dead/22; SA1 Initiative: 13 Speed 30/40; AC 12; HP 22/22; Talon Initiative: 10 Speed 10/60; AC 13; HP 1/1; Adus Initiative: 8 Speed 30; AC 17; HP 42/42; SA2 Initiative: 5 Speed 30/40; AC 12; HP 22/22; Felix Initiative: 3 Speed 30; AC 21; HP 45/45; SA3 Initiative: 1 Speed 30/40; AC 12; HP 22/22;
Wave 1 Rnd 1;
Beak Helps; SA1 Bite Attack Felix: 11 Damage: 5 (Piercing damage) or half (2); SA1 Trident 2h Attack Felix: 8 Damage: 4 (Piercing damage) or half (2); Talon helps; Adus Bonus Action Wildshap to a Dire Wolf From Bite Attacks SA1: 21 Damage: 15 (Piercing damage, and the target has the Prone condition if it is Huge or smaller.) or half (7); Damage: 10 (Piercing Damage Prone on hit) or half (5); Crit Damage: 15 (Piercing Damage) or half (7); SA2 Bite Attack Felix: 23 Damage: 8 (Piercing damage) or half (4); SA2 Trident 2h Attack Felix: 23 Damage: 10 (Piercing damage) or half (5); SA2 Adv only if Felix is wounded; Felix switches to his wounding LS; Felix Bonus Action Cast Hex, Felix Cast True Strike, Felix Longsword of Wounding; Attack SA1 or Next one: 24 Damage: 4 (Slashing Damage) + 7 (Necrotic) + 6 ((Radiant or Slashing) Damage) + 1 (Necrotic) = 18 or half (9); SA3 Bite Attack Felix: 10 Damage: 5 (Piercing damage) or half (2); SA3 Trident 2h Attack Felix: 14 Damage: 7 (Piercing damage) or half (3); SA3 Adv only if Felix is wounded;
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Wave 1 Rnd 2; All in Melee except Familiars; SA1 misses both attacks on Felix; Adus hits for 14 dmg with savage roll better; SA2 misses both attacks; Felix hits for 27 dmg on SA1 killing it; SA3 misses both attacks;
Beak Initiative: 17 Speed 10/60; AC 13; HP 1/1; SA4 Initiative: 17 Speed 30/40; AC 12; HP dead/22; SA1 Initiative: 13 Speed 30/40; AC 12; HP dead/22; Talon Initiative: 10 Speed 10/60; AC 13; HP 1/1; Adus Initiative: 8 Speed 30; AC 17; HP 42/42; SA2 Initiative: 5 Speed 30/40; AC 12; HP 22/22; Felix Initiative: 3 Speed 30; AC 21; HP 45/45; SA3 Initiative: 1 Speed 30/40; AC 12; HP 22/22;
Wave 1 Rnd 3
Beak Helps; Talon helps; Adus Bonus Action stay in Dire Wolf Form Bite Attacks SA2: 15 Damage: 11 (Piercing damage, and the target has the Prone condition if it is Huge or smaller.) or half (Unable to parse dice roll.); Damage: 15 (Piercing Damage Prone on hit) or half (7); Crit Damage: 22 (Piercing Damage) or half (11); SA2 Bite Attack Felix: 11 Damage: 5 (Piercing damage) or half (2); SA2 Trident 2h Attack Felix: 7 Damage: 6 (Piercing damage) or half (3); Felix Bonus Action Cast Hex, Felix Cast True Strike, Felix Longsword of Wounding; Attack SA2 or Next one: 22 Damage: 5 (Slashing Damage) + 7 (Necrotic) + 6 ((Radiant or Slashing) Damage) + 4 (Necrotic) = 22 or half (11); SA3 Bite Attack Felix: 15 Damage: 5 (Piercing damage) or half (2); SA3 Trident 2h Attack Felix: 23 Damage: 8 (Piercing damage) or half (4); SA3 Adv only if Felix is wounded;
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;