This post has potentially manipulated dice roll results.
With amazing luck, Rak is missed by M6
Round 7 (continued)
Round 6 Rak extra attack adv, vicious greataxe Attack: 24 Damage: 16
Borag doesn't have a 3rd level slot for haste so drop the haste attack and add a new frenzy attack Rak frenzy adv, vicious greataxe Attack: 25 Damage: 25
Borag casts magic missile from a 2nd level slot, 4, 4, 3, 2 M4 Rak reckless adv, Attack: 22 Damage: 20, DC 14 Strength Save or push 10 and prone
Borag finally uses up his last 2nd level slot to cast magic missile M5 hits Rak for half of 20 (10) damage. Rak (4/50)
Round 6 Rak extra attack adv, vicious greataxe Attack: 24 Damage: 16
Borag doesn't have a 3rd level slot for haste so drop the haste attack and add a new frenzy attack Rak frenzy adv, vicious greataxe Attack: 25 Damage: 25
M6 takes 41 damage. M6 (35/76)
Borag casts magic missile from a 2nd level slot, 4, 4, 3, 2
M6 takes 13 damage. M6 (22/76)
Round 8 M6 Rak reckless adv, Attack: 20 Damage: 12, DC 14 Strength Save or push 10 and prone
Rak frenzy adv, vicious greataxe Attack: 17 Damage: 20 Rak extra adv, vicious greataxe Attack: 25 Damage: 19
Borag casts mind sliver 7 M5 Intelligence Save DC 15 vs 2
M6 Rak reckless adv, Attack: 23 Damage: 17, DC 14 Strength Save or push 10 and prone
Round 9 Rak Death Save 20 or take 10 from periapt of wound closure
Unbelievable, Rak was down then he came right back up.
Borag casts sleep M5 Wisdom Save DC 15 vs 14 M5 Borag charge reckless adv, Attack: 24 Damage: 29, DC 14 Strength Save or push 10 and prone
Super lucky, Borag was going to get charged and instead M5 becomes incapacitated.
Round 10 Rak begins to rage1 again and goes intense Rak frenzy adv, vicious greataxe Attack: 14 Damage: 29 Rak extra adv, vicious greataxe Attack: 14 Damage: 17 Borag says, "Wait, he was almost asleep!"
Round 10 Rak begins to rage1 again and goes intense Rak frenzy adv, vicious greataxe Attack: 14 Damage: 29 Rak extra adv, vicious greataxe Attack: 14 Damage: 17
M5 takes 29, 17, total 46 damage. M5 (23/76)
Borag casts Frostbite 2 cold and disadv on next attack M5 Constitution Save DC 15 vs 14
Round 11 Rak goes down again, second death save 7 or take 10 from periapt of wound closure
Rak (0/50, [O][][])
Borag casts magic missile from a 1st slot, 4, 2, 3,
M5 takes 9 damage. M5 (11/76)
M5 Borag charge reckless adv, Attack: 19 Damage: 29, DC 14 Strength Save or push 10 and prone
Borag casts shield AC 15 becomes AC 20. Miss
Round 12 Rak goes down again, second death save 10 or take 10 from periapt of wound closure Borag casts true strike quarterstaff Attack: 16 Damage: Unable to parse dice roll. M5 Borag NoCharge reckless adv, Attack: 23 Damage: 25, DC 14 Strength Save or push 10 and prone
M5 Borag NoCharge reckless adv, Attack: 23 Damage: 20, DC 14 Strength Save or push 10 and prone
Borag takes 20 damage, 3 temps and 17 real. Borag (20/37)
Borag finishs M5 off with a magic missile, his last spell slot! 2, 2, 2
Rak attempts a final death save 7
Borag calls to Melchis, "Come help me pull Rak into a safe spot to rest. There may be more sentinels about.
In a manic frenzy Melchis says, "I can't, it's close, I'm too close to stop now!"
Borag yells, "Snap out of it!" and slaps the man across the face (dealing no real damage). If you want to live, grab his ankles and let's find a safe place to rest for an hour. Melchis calms down and Borag heals up Rak with a potion 7
Borag spends hit dics to heal 9, 9, 8 Rak spends his last two hit dice to heal 8, 28
Temple of Baphomet Rewards 4,200 XP (2,100 XP each) Rak and Borag total XP (14,825 XP, Level 6)
The team prep..Rng 45ft for Adus and 60ft for Felix;
Adus Initiative: 3 Speed 30; AC 17; HP 42/42; Beak Initiative: 20 Speed 10/60; AC 13; HP 1/1; Felix Initiative: 13 Speed 30; AC 21; HP 45/45; Talon Initiative: 15 Speed 10/60; AC 13; HP 1/1; TR1 Initiative: 19 Speed 30/90; AC 14; HP 114/114;
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The team prep..Rng 45ft for Adus and 60ft for Felix;
Beak Initiative: 20 Speed 10/60; AC 13; HP 1/1; Talon Initiative: 15 Speed 10/60; AC 13; HP 1/1; TR1 Initiative: 19 Speed 30/90; AC 14; HP 114/114; Felix Initiative: 13 Speed 30; AC 21; HP 45/45; Adus Initiative: 3 Speed 30; AC 17; HP 42/42;
Beak Helps; Talon Helps; TR1 Moves 40ft to melee Adus Attack: 23 Damage: 30 (Piercing Damage (If the target is a Medium or smaller creature, it is grappled (escape DC 17) Dire Wolf is Large.) or half (3); Felix isn't close enough so it can't do it's tail attack against Adus or Felix.
Felix move up to Melee TR1; Bonus Action Cast Hex, Cast True Strike, Adamantine Longsword(Sap) Attack: 14 Damage: 17 (Slashing Damage) + 8 (Radiant Damage) + 4 (Necrotic Damage) = Unable to parse dice roll. or half (0); Adus Dire Wolf From Bite Attacks SA1: 22 Damage: 13 (Piercing damage, and the target has the Prone condition if it is Huge or smaller.) or half (6); Damage: 14 (Piercing Damage Prone on hit) or half (7); Crit Damage: 13 (Piercing Damage) or half (6)
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Rnd 1 TR1 hits Adus for 35 dmg so 17 dmg Adus had +12 thp; Adjusted TR1 AC and Speed too; Felix does 37 dmg to TR1;
Beak Initiative: 20 Speed 10/60; AC 13; HP 1/1; Talon Initiative: 15 Speed 10/60; AC 13; HP 1/1; TR1 Initiative: 19 Speed 50; AC 13; HP 77/114; Felix Initiative: 13 Speed 30; AC 21; HP 45/45; Adus Initiative: 3 Speed 30; AC 17; HP 37/42
Rnd 2
Beak Helps; Talon Helps; TR1 Moves 40ft to melee Adus Attack: 11 Damage: 31 (Piercing Damage (If the target is a Medium or smaller creature, it is grappled (escape DC 17) Dire Wolf is Large.) or half (15); Felix move up to Melee TR1; Bonus Action Cast Hex, Cast True Strike, Adamantine Longsword(Sap) Attack: 21 Damage: 8 (Slashing Damage) + 13 (Radiant Damage) + 9 (Necrotic Damage) = 30 or half (15); Adus Dire Wolf From Bite Attacks SA1: 26 Damage: 15 (Piercing damage, and the target has the Prone condition if it is Huge or smaller.) or half (7); Damage: 8 (Piercing Damage Prone on hit) or half (4); Crit Damage: 13 (Piercing Damage) or half (6)
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Rnd 1 TR1 misses Adus; Felix does 30 dmg to TR1; Adus hits for 15 dmg;
Beak Initiative: 20 Speed 10/60; AC 13; HP 1/1; Talon Initiative: 15 Speed 10/60; AC 13; HP 1/1; TR1 Initiative: 19 Speed 50; AC 13; HP 32/114; Felix Initiative: 13 Speed 30; AC 21; HP 45/45; Adus Initiative: 3 Speed 30; AC 17; HP 37/42
Rnd 3
Rnd 3
Beak Helps; Talon Helps; TR1 Moves 40ft to melee Adus Bite Attack: 22 Damage: 36 (Piercing Damage (If the target is a Medium or smaller creature, it is grappled (escape DC 17) Dire Wolf is Large.) or half (18); Tail Attack Felix: 28 Damage: 17 (Bludgeoning Damage) or half (8)
Felix move up to Melee TR1; Bonus Action Cast Hex, Cast True Strike, Adamantine Longsword(Sap) Attack: 13 Damage: 11 (Slashing Damage) + 12 (Radiant Damage) + 3 (Necrotic Damage) = 26 or half (13); Adus Dire Wolf From Bite Attacks SA1: 23 Damage: 16 (Piercing damage, and the target has the Prone condition if it is Huge or smaller.) or half (8); Damage: 13 (Piercing Damage Prone on hit) or half (6); Crit Damage: 15 (Piercing Damage) or half (7)
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Rnd 3 TR1 hits Adus 18 dmg and Hits Felix for 17 dmg; Felix does 26 dmg to TR1; Adus hits for 16 dmg Killing the beast;
Beak Initiative: 20 Speed 10/60; AC 13; HP 1/1; Talon Initiative: 15 Speed 10/60; AC 13; HP 1/1; TR1 Initiative: 19 Speed 50; AC 13; HP dead/114; Felix Initiative: 13 Speed 30; AC 21; HP 28/45; Adus Initiative: 3 Speed 30; AC 17; HP 19/42
Twenty Days and 120 Miles Rewards (3,900 XP, coin stash 975 gp)
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Crocodile Sandpits At last, you reach the edge of the jungle, emerging onto the misty shoreline of a vast lake. Melchis guides you along the water’s edge, but soon dark clouds gather, and a steady drizzle turns into a relentless downpour. Days pass with no break in the rain, and the soft earth becomes treacherous, each step a struggle against the sinking mud. As the rain intensifies, the ground beneath you suddenly gives way, pulling you down into hidden sandpits. Struggling to escape, you claw at the slippery edges, only for the rain to mask the sound of something approaching.
When Melchis sees the lake he shouts out in excitement, "We are close. Let's hug the shore and head south. The temple is close. I can feel the magic. We should arrive in only a few days from now."
Crocodile Sandpits Adus Initiative: 14 Speed 30; AC 17; HP 42/42; Beak Initiative: 17 Speed 10/60; AC 13; HP 1/1; Felix Initiative: 14 Speed 30; AC 21; HP 45/45; Talon Initiative: 13 Speed 10/60; AC 13; HP 1/1; GC1 Initiative: 14 Speed 30/50; AC 14; HP 85/85; GC2 Initiative: 6 Speed 30/50; AC 14; HP 85/85;
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
GC2 Initiative: 19 Speed 30/50; AC 14; HP 85/85; Felix Initiative: 15 Speed 30; AC 21; HP 45/45; Talon Initiative: 5 Speed 10/60; AC 13; HP 1/1; Adus Initiative: 5 Speed 30; AC 17; HP 42/42; Beak Initiative: 4 Speed 10/60; AC 13; HP 1/1; GC1 Initiative: 3 Speed 30/50; AC 14; HP 85/85;
This post has potentially manipulated dice roll results.
The team are ready.
GC2 Initiative: 19 Speed 30/50; AC 14; HP 85/85; Felix Initiative: 15 Speed 30; AC 21; HP 45/45; Talon Initiative: 5 Speed 10/60; AC 13; HP 1/1; Adus Initiative: 5 Speed 30; AC 17; HP 42/42; Beak Initiative: 4 Speed 10/60; AC 13; HP 1/1; GC1 Initiative: 3 Speed 30/50; AC 14; HP 85/85;
GC2 Initiative: 19 Speed 30/50; AC 14; HP 85/85; Felix Initiative: 15 Speed 30; AC 21; HP 45/45; Talon Initiative: 5 Speed 10/60; AC 13; HP 1/1; Adus Initiative: 5 Speed 30; AC 17; HP 42/42; Beak Initiative: 4 Speed 10/60; AC 13; HP 1/1; GC1 Initiative: 3 Speed 30/50; AC 14; HP 85/85;
Rnd 1 GC2 moves to the edge of the quicksand and waits; Felix bonus action misty step, 15 ft from GC2 on solid ground and attacks; Felix Cast True Strike, Adamantine Longsword(Sap) Attack GC2: 18 Damage: 14 (Slashing Damage) + 14 (Radiant Damage) = Unable to parse dice roll. or half (0); Talon Helps; Adus 1d4+1 feet trap 4 Adus start of turn 1d4 additional feet 4
Adus; Athletics check DC 18 vs 24
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
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Retcon, also didn't take a pearl of power, my bad. Luckily, Borag hasn't cast more than two 2nd level spells.
M6 (76/76), Rak (23/50), Borag (37/37), M5 (76/76)
Round 7
M6 Rak reckless adv, Attack: 11 Damage: 14, DC 14 Strength Save or push 10 and prone
With amazing luck, Rak is missed by M6
Round 7 (continued)
Borag doesn't have a 3rd level slot for haste so drop the haste attack and add a new frenzy attack
Rak frenzy adv, vicious greataxe Attack: 25 Damage: 25
Borag finally uses up his last 2nd level slot to cast magic missile
M5 hits Rak for half of 20 (10) damage. Rak (4/50)
M6 takes 41 damage. M6 (35/76)
M6 takes 13 damage. M6 (22/76)
Round 8
M6 Rak reckless adv, Attack: 20 Damage: 12, DC 14 Strength Save or push 10 and prone
Rak frenzy adv, vicious greataxe Attack: 17 Damage: 20
Rak extra adv, vicious greataxe Attack: 25 Damage: 19
Borag casts mind sliver 7
M5 Intelligence Save DC 15 vs 2
M6 Rak reckless adv, Attack: 23 Damage: 17, DC 14 Strength Save or push 10 and prone
Rak falls to 0, then using relentless endurance comes back to 1 hp.
M6 dies.
M5 takes 7 damage. M5 (69/76)
M5 knocks Rak down and unconscious.
Round 9
Rak Death Save 10 or take 10 from periapt of wound closure
Borag casts sleep
M5 Wisdom Save DC 15 vs 8
M5 Borag charge reckless adv, Attack: 19 Damage: 31, DC 14 Strength Save or push 10 and prone
Unbelievable, Rak was down then he came right back up.
Super lucky, Borag was going to get charged and instead M5 becomes incapacitated.
Round 10
Rak begins to rage1 again and goes intense
Rak frenzy adv, vicious greataxe Attack: 14 Damage: 29
Rak extra adv, vicious greataxe Attack: 14 Damage: 17
Borag says, "Wait, he was almost asleep!"
M5 takes 29, 17, total 46 damage. M5 (23/76)
Borag casts Frostbite 2 cold and disadv on next attack
M5 Constitution Save DC 15 vs 14
M5 takes half of 7 (3) due to potent cantrip.
M5 Rak reckless adv, Attack: 19 Damage: 17, DC 14 Strength Save or push 10 and prone
Round 11
Rak goes down again, second death save 1 or take 10 from periapt of wound closure
Borag casts magic missile from a 1st slot, 3, 3, 2,
M5 Borag charge reckless adv, Attack: 25 Damage: 31, DC 14 Strength Save or push 10 and prone
Rak (0/50, [][][]), Borag (37/37), M5 (20/76)
Rak (0/50, [O][][])
M5 takes 9 damage. M5 (11/76)
Borag casts shield AC 15 becomes AC 20. Miss
Round 12
Rak goes down again, second death save 10 or take 10 from periapt of wound closure
Borag casts true strike quarterstaff Attack: 16 Damage: Unable to parse dice roll.
M5 Borag NoCharge reckless adv, Attack: 23 Damage: 25, DC 14 Strength Save or push 10 and prone
Rak (0/50, [O][O][]), Borag (37/37), M5 (11/76)
M5 (6/76)
Borag takes 20 damage, 3 temps and 17 real. Borag (20/37)
Borag finishs M5 off with a magic missile, his last spell slot! 2, 2, 2
Rak attempts a final death save 7
Borag calls to Melchis, "Come help me pull Rak into a safe spot to rest. There may be more sentinels about.
In a manic frenzy Melchis says, "I can't, it's close, I'm too close to stop now!"
Borag yells, "Snap out of it!" and slaps the man across the face (dealing no real damage). If you want to live, grab his ankles and let's find a safe place to rest for an hour. Melchis calms down and Borag heals up Rak with a potion 7
Borag spends hit dics to heal 9, 9, 8
Rak spends his last two hit dice to heal 8, 28
Temple of Baphomet Rewards
4,200 XP (2,100 XP each)
Rak and Borag total XP (14,825 XP, Level 6)
I forgot that it's a new day. 20, 8, 24
The team prep..Rng 45ft for Adus and 60ft for Felix;
Adus Initiative: 3 Speed 30; AC 17; HP 42/42; Beak Initiative: 20 Speed 10/60; AC 13; HP 1/1; Felix Initiative: 13 Speed 30; AC 21; HP 45/45; Talon Initiative: 15 Speed 10/60; AC 13; HP 1/1; TR1 Initiative: 19 Speed 30/90; AC 14; HP 114/114;
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The team prep..Rng 45ft for Adus and 60ft for Felix;
Beak Initiative: 20 Speed 10/60; AC 13; HP 1/1; Talon Initiative: 15 Speed 10/60; AC 13; HP 1/1; TR1 Initiative: 19 Speed 30/90; AC 14; HP 114/114; Felix Initiative: 13 Speed 30; AC 21; HP 45/45; Adus Initiative: 3 Speed 30; AC 17; HP 42/42;
Beak Helps; Talon Helps; TR1 Moves 40ft to melee Adus Attack: 23 Damage: 30 (Piercing Damage (If the target is a Medium or smaller creature, it is grappled (escape DC 17) Dire Wolf is Large.) or half (3); Felix isn't close enough so it can't do it's tail attack against Adus or Felix.
Felix move up to Melee TR1; Bonus Action Cast Hex, Cast True Strike, Adamantine Longsword(Sap) Attack: 14 Damage: 17 (Slashing Damage) + 8 (Radiant Damage) + 4 (Necrotic Damage) = Unable to parse dice roll. or half (0); Adus Dire Wolf From Bite Attacks SA1: 22 Damage: 13 (Piercing damage, and the target has the Prone condition if it is Huge or smaller.) or half (6); Damage: 14 (Piercing Damage Prone on hit) or half (7); Crit Damage: 13 (Piercing Damage) or half (6)
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Rnd 1 TR1 hits Adus for 35 dmg so 17 dmg Adus had +12 thp; Adjusted TR1 AC and Speed too; Felix does 37 dmg to TR1;
Beak Initiative: 20 Speed 10/60; AC 13; HP 1/1; Talon Initiative: 15 Speed 10/60; AC 13; HP 1/1; TR1 Initiative: 19 Speed 50; AC 13; HP 77/114; Felix Initiative: 13 Speed 30; AC 21; HP 45/45; Adus Initiative: 3 Speed 30; AC 17; HP 37/42
Rnd 2
Beak Helps; Talon Helps; TR1 Moves 40ft to melee Adus Attack: 11 Damage: 31 (Piercing Damage (If the target is a Medium or smaller creature, it is grappled (escape DC 17) Dire Wolf is Large.) or half (15); Felix move up to Melee TR1; Bonus Action Cast Hex, Cast True Strike, Adamantine Longsword(Sap) Attack: 21 Damage: 8 (Slashing Damage) + 13 (Radiant Damage) + 9 (Necrotic Damage) = 30 or half (15); Adus Dire Wolf From Bite Attacks SA1: 26 Damage: 15 (Piercing damage, and the target has the Prone condition if it is Huge or smaller.) or half (7); Damage: 8 (Piercing Damage Prone on hit) or half (4); Crit Damage: 13 (Piercing Damage) or half (6)
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Rnd 1 TR1 misses Adus; Felix does 30 dmg to TR1; Adus hits for 15 dmg;
Beak Initiative: 20 Speed 10/60; AC 13; HP 1/1; Talon Initiative: 15 Speed 10/60; AC 13; HP 1/1; TR1 Initiative: 19 Speed 50; AC 13; HP 32/114; Felix Initiative: 13 Speed 30; AC 21; HP 45/45; Adus Initiative: 3 Speed 30; AC 17; HP 37/42
Rnd 3
Rnd 3
Beak Helps; Talon Helps; TR1 Moves 40ft to melee Adus Bite Attack: 22 Damage: 36 (Piercing Damage (If the target is a Medium or smaller creature, it is grappled (escape DC 17) Dire Wolf is Large.) or half (18); Tail Attack Felix: 28 Damage: 17 (Bludgeoning Damage) or half (8)
Felix move up to Melee TR1; Bonus Action Cast Hex, Cast True Strike, Adamantine Longsword(Sap) Attack: 13 Damage: 11 (Slashing Damage) + 12 (Radiant Damage) + 3 (Necrotic Damage) = 26 or half (13); Adus Dire Wolf From Bite Attacks SA1: 23 Damage: 16 (Piercing damage, and the target has the Prone condition if it is Huge or smaller.) or half (8); Damage: 13 (Piercing Damage Prone on hit) or half (6); Crit Damage: 15 (Piercing Damage) or half (7)
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Rnd 3 TR1 hits Adus 18 dmg and Hits Felix for 17 dmg; Felix does 26 dmg to TR1; Adus hits for 16 dmg Killing the beast;
Beak Initiative: 20 Speed 10/60; AC 13; HP 1/1; Talon Initiative: 15 Speed 10/60; AC 13; HP 1/1; TR1 Initiative: 19 Speed 50; AC 13; HP dead/114; Felix Initiative: 13 Speed 30; AC 21; HP 28/45; Adus Initiative: 3 Speed 30; AC 17; HP 19/42
Twenty Days and 120 Miles Rewards (3,900 XP, coin stash 975 gp)
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Crocodile Sandpits
At last, you reach the edge of the jungle, emerging onto the misty shoreline of a vast lake. Melchis guides you along the water’s edge, but soon dark clouds gather, and a steady drizzle turns into a relentless downpour. Days pass with no break in the rain, and the soft earth becomes treacherous, each step a struggle against the sinking mud. As the rain intensifies, the ground beneath you suddenly gives way, pulling you down into hidden sandpits. Struggling to escape, you claw at the slippery edges, only for the rain to mask the sound of something approaching.
When Melchis sees the lake he shouts out in excitement, "We are close. Let's hug the shore and head south. The temple is close. I can feel the magic. We should arrive in only a few days from now."
Crocodile Sandpits Adus Initiative: 14 Speed 30; AC 17; HP 42/42; Beak Initiative: 17 Speed 10/60; AC 13; HP 1/1; Felix Initiative: 14 Speed 30; AC 21; HP 45/45; Talon Initiative: 13 Speed 10/60; AC 13; HP 1/1; GC1 Initiative: 14 Speed 30/50; AC 14; HP 85/85; GC2 Initiative: 6 Speed 30/50; AC 14; HP 85/85;
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The team are ready.
GC2 Initiative: 19 Speed 30/50; AC 14; HP 85/85; Felix Initiative: 15 Speed 30; AC 21; HP 45/45; Talon Initiative: 5 Speed 10/60; AC 13; HP 1/1; Adus Initiative: 5 Speed 30; AC 17; HP 42/42; Beak Initiative: 4 Speed 10/60; AC 13; HP 1/1; GC1 Initiative: 3 Speed 30/50; AC 14; HP 85/85;
Heavy Precipitations provides Lightly Obscured
Quicksand Pit
Set DC 10 + 1d4+1
Start of turn sink an additional 1d4
Rnd 1 GC2 moves to the edge of the quicksand and waits;
Adus 1d4+1 feet trap 4
Adus start of turn 1d4 additional feet Unable to parse dice roll.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The team are ready.
GC2 Initiative: 19 Speed 30/50; AC 14; HP 85/85; Felix Initiative: 15 Speed 30; AC 21; HP 45/45; Talon Initiative: 5 Speed 10/60; AC 13; HP 1/1; Adus Initiative: 5 Speed 30; AC 17; HP 42/42; Beak Initiative: 4 Speed 10/60; AC 13; HP 1/1; GC1 Initiative: 3 Speed 30/50; AC 14; HP 85/85;
Heavy Precipitations provides Lightly Obscured
Quicksand Pit
Set DC 10 + 1d4+1
Start of turn sink an additional 1d4
Rnd 1 GC2 moves to the edge of the quicksand and waits;
Adus 1d4+1 feet trap 4
Adus start of turn 1d4 additional feet 1
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The team are ready.
GC2 Initiative: 19 Speed 30/50; AC 14; HP 85/85; Felix Initiative: 15 Speed 30; AC 21; HP 45/45; Talon Initiative: 5 Speed 10/60; AC 13; HP 1/1; Adus Initiative: 5 Speed 30; AC 17; HP 42/42; Beak Initiative: 4 Speed 10/60; AC 13; HP 1/1; GC1 Initiative: 3 Speed 30/50; AC 14; HP 85/85;
Heavy Precipitations provides Lightly Obscured
Quicksand Pit
Set DC 10 + 1d4+1
Start of turn sink an additional 1d4
Rnd 1 GC2 moves to the edge of the quicksand and waits; Felix bonus action misty step, 15 ft from GC2 on solid ground and attacks; Felix Cast True Strike, Adamantine Longsword(Sap) Attack GC2: 18 Damage: 14 (Slashing Damage) + 14 (Radiant Damage) = Unable to parse dice roll. or half (0); Talon Helps;
Adus 1d4+1 feet trap 4
Adus start of turn 1d4 additional feet 4
Adus; Athletics check DC 18 vs 24
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;