Fey Ancestry - You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Wind Speaker - The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial. (Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran.)
Tempestuous Magic - Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks.
Equipment:
Explorer's Pack (a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, and fifty feet of hempen rope), an arcane focus, a flute, five gold pieces, two daggers, and a light crossbow with twenty bolts
Background Trait: All Eyes on You -Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.
Personality Traits: I have different assumptions from those around me concerning personal space. I begin or end my day with small traditional rituals that are unfamiliar to those around me.
Ideals: Adventure. I'm far from home, and everything is strange and wonderful!
Bonds: My freedom is my most precious possession. I' ll never let anyone take it from me again.
Flaws: I have a weakness for the new intoxicants and other pleasures of this land.
Character Backstory:
Axlimar was born in a small fishing village along Lake Mulsantir. His father was an elven fisherman and his mother was a human shaman. She was tasked with keeping the peace between the region’s spirits and the villagers. He grew learning much about spirits and Rashemi customs.
Unfortunately for him and the village, these lessons never really sunk in. He always wanted to see these “spirits” that his mother communicated with everyday. He found a map to a sacred cave that supposedly was the den of a great spirit, called a telthor wolf. He ventured in alone, to see if these spirits really do exist. To him, the cave seemed abandoned of any life. Strange pots, vases, and stacks of rocks laid bare throughout the den. Upset, Axlimar started destroying the pots and vases, thinking that this might summon any spirits. When no spirits came, he returned home, convinced that such spirits were a myth.
The next morning, Axlimar went out fishing with his father. The lake seemed barren, as they caught nothing. Returning to the village, they found a massacre. Dozens of villagers laid scattered about the village, massacred and mutilated by claw marks and bites. Horrified, him and his father took what they could and fled, heading east towards the capital city. While the telthor wolf didn’t know who desecrated its den, it tracked the scent back to Axlimar’s village, and slaughtered everyone in its path as a lesson.
For reasons unknown, Axlimar’s father disappeared just a few days after they arrived, leaving him alone in a strange city. Axlimat believed the massacre to be his fault, due to destroying the items in the cave. Horrified by this thought, he did his best to suppress the memory, and decided to start a new life. He found a poster of a fantastical city named Luskan, where any person’s dream could be realized, and the streets were practically paved in gold. Intrigued by such an amazing place, he secured passage to Luskan, and began a long journey from Mulsantir to Luskan.
The journey took nearly two years before he even arrived at Baldur’s Gate. During this time, he studied about the Sword Coast, its customs, and language. Arriving in Baldur’s Gate, he was ecstatic to finally be so close to the fabled city of Luskan. He boarded a ship, and patiently waited the three week voyage to Luskan.
The trip to Luskan by boat almost proved to be the death of him and those aboard the ship. A week into their journey, the ship came into the path of a terrible storm. Lightning surged around the ship for several hours, before a lightning bolt came into contact with the ship. Either by the fate of Talos himself or some other force, Axlimar was fated for that lightning bolt. The power would’ve killed any common mortal, and it certainly seemed to have killed Axlimar. The blast surged through Axlimar in a brilliant flash of light, leaving him unconscious on the deck.
During Axlimar’s unconsciousness, something changed within himself. His hair changed color, turning from a raven’s black to a storm’s grey. Several days passed before Axlimar came to, and a changed man. Something ancient awoke within himself due to the lightning bolt, manifesting itself through him as an ability to bend the Weave to his own whim and speak the tongue of the elements.
He arrived in Luskan a few days later, still a little shellshocked from the lightning bolt and speaking in strange tongues. He also quickly learned that the streets of Luskan were not paved in gold. In fact, many of them weren’t paved at all. And people like him were expected to pave them. Disappointed, but without money, Axlimar spent his first few months performing hard labor to make a living, all the while learning more about his new powers. Now, nearly a year later from first arriving in Luskan, he spends most of his time in bars and taverns, telling tall tales of home with his thick, Rashemi accent, performing minor magic tricks to amaze the crowds of those he meets.
Who is the Rashemite?
Axlimar shares equal features of both Rashemi heritage and elven heritage. His is tall, standing at 1.9 meters, and lithe, weighing in at 79 kilograms. His hair was once black, but has since shifted to a steel blue color since he was struck by lightning. His eyes have shifted color, taking on the colors of a cloudy sky, and they shift to the colors of a dark storm when he is either angry or serious. He wears a fine wolf hide as a cloak, and likes dressing in neutral colors with exotic accessories adorned.
Axlimar is a friendly soul, one who is very trusting of people and takes them at their word. This is problematic living in Luskan, where most try to take advantage of his friendly and trusting personality. This hasn't left him with much, but he's learned to appreciate the simple joys in life and appreciates the few relationships he does have. Relationships have been hard for Axlimar to form in Luskan, due to his exotic nature and broken Common. He bonds easily with those who share a common language and similar viewpoints on life. While he appreciates the simple life of storytelling and performing, his soul has begun yearning for excitement, such as what he had back at home in Rashemen, or during his pilgrimage to Luskan.
I actually work at that time but I get off around 11 if your playing that late i can jump in late if your okay with that. other than that i am off mon, tues after 6, and thursday after 6
I think we are doing this play by post, so he will start another thread for the actual coordination of how we play with our characters and do our best to make sure those with more time don't hog the show. ::chuckles:: There are a few examples here in the Play By Post forum. The other one I am doing is A Natural Order and we have people in some wonky time zones and work different times so by posting when we can, we get the story flowing. Minor OOC for quick discussion winds up in it, but for the most part it is char RP and reporting of our dice rolls since we are using a dice roller.
This post is where we will do the longer OOC stuff.
I'm sure he picked Friday so he could have the IC post readied and whatever else needed to have some fun here. I'm looking forward to see how this one goes. It's been awhile since I've played a rogue and not in 5e.
So onto who knows who how which we can discuss now and be ready for the official start of this Friday. I still have to check out what you all created. I'm pretty easy flowing so throw ideas at me of how you think you know Cliste and if I think I can pull it off, I'll roll with it. Examples of how I roll in a PbP game can be found in the A Natural Order game going on. My char here is nothing like the one there by a LONG shot other than they have a nefarious side.
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PbP - Beregost Blues - Portia Starflower, Half Elf, Cleric, Life Domain PbP - Tome of Annhilation - Vistani Mocanu, Human, Bard
I'm easy going too. I'm pretty flexible with me schedule, so I can be on sporadically everyday. I'll make sure to keep my posts limited so as to not detract from other player's time.
As for how others might know my character. He's very outgoing and knows nothing of personal space, and his outlandish appearance and thick accent (think heavy Russian) only draw more attention to himself. He can be found in bars, performing minor magic tricks with his newfound powers and telling tall tales of home in exchange for a bed, meal, or drink. He doesn't have much in terms of wealth, but he is a hopeful optimist that his luck will change soon. His "Common" is pretty broken, so if you speak a common language with him (Sylvan, Primordial, Auran, or Elvish), he'll instantly bond, grateful to to be able to speak freely with someone.
Peren only just arrived in Luskan, so he probably won't know anybody - though it seems he will become good friends with Axlimar (Elvish and Sylvan languages are common). I'll try to not steal the spotlight by posting too frequently, but should be available most of the time.
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I think I'm game for most fridays and can post with some frequency to keep things rolling, I'm living in Luskan for the past year or so, cose to the Arcane Brotherhood and Ship Kurt, so I might know some of you guys, specially from drinking competitions lol
Kayn is going to be a Knight of House Talamari (local to Luskan) investigating rumors of the Arcane Brotherhood's misdealings on assignment from the Hall of Warriors (the local Tempus temple in Luskan). So he'll prolly know a bit about the contingent of wild berserkers in the city.
Just ironing out some minor details and with six players I have six individual and custom introductions that could bring everyone together. This game will begin with action and suspense. Using some of the tools of this site, I am working on encounters as we speak.
I'm curious how you want me to handle my Retainers. I don't mind roleplaying them and controlling them as needed. Most of the time it'll be me sending them on tasks or getting them out of the way of combat. Often times they won't even be around because I've already sent them on some errand. If you prefer full control, I have no issue with that.
Kayn is going to be a Knight of House Talamari (local to Luskan) investigating rumors of the Arcane Brotherhood's misdealings on assignment from the Hall of Warriors (the local Tempus temple in Luskan). So he'll prolly know a bit about the contingent of wild berserkers in the city.
Dagnabbit:Hey now boy! Who you calling berserker?! We're the Gutbuster Brigade! The mightiest, strongest, most loyal and trained of all the Delzun Kin! Me myself trained directly under Fist and Fury the Queens of Gauntlgrym! Gutbuster Brigade marched with me King Bruenor from Kelvin's Cairn till Mithral Hall and from there to here fighitn' an' singin' and drikin' and...oh...I see...but is not because we enjoy drinkin' fightin' an' singin' that we are Berserker!
OOC: Well, I think I should try to get some history in my sheet...lots to teach the young folk about the exploits of the Delzun Kin and Kith! hehehe
LOL at the response Dagnabbit. I could picture something like this before you wrote it. ;)
Here's what I am thinking based on some of us being regular tavern crawlers or there to watch what we are interested in. ;)
I think Cliste would know Dagnabbit the best and there could be a rivalry as both are dicers. I found that humorous after I realized you had bone dice too. Even more so since she flaunts her elf side to jibe him and well because she is female. She has no issues using either to her advantage when gaming. He might also get annoyed because she is a very calm person even when things are getting exciting for good or bad reasons over a dice game or other tavern encounter. Let alone the way her hands move have made people accuse her of cheating at the dice.
She probably knows Axlimar since he is usually telling tales, friendly to EVERYONE, even got in her personal space enough to annoy her though she has found no reason to pull a dagger on him..... yet! LOL! She probably talks to him in Elvish as soon as she figures out he speaks that language more readily than common.
And Kayn is just that guy that seems to follow the "berserker" dwarves around a lot. She'd be at least watching him from a distance.
Anyway, those are my ideas for the ones that have been more regular in Luskan as known even if only by acquaintance in the taverns.
Eric and Peren would definitely catch her attention as different and not regulars when they show up.
BTW, never did give a description. She's about 5'6", dark hair, blue eyes, lightly tanned and a lithe build. The way she moves is like one with a great deal of flexibility.
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PbP - Beregost Blues - Portia Starflower, Half Elf, Cleric, Life Domain PbP - Tome of Annhilation - Vistani Mocanu, Human, Bard
I'm curious how you want me to handle my Retainers. I don't mind roleplaying them and controlling them as needed. Most of the time it'll be me sending them on tasks or getting them out of the way of combat. Often times they won't even be around because I've already sent them on some errand. If you prefer full control, I have no issue with that.
You'll be in full control of your retainers. In the beginning of the game, I see use from them. I have single story plot hooks and design for each player. Using them will allow for the finding of information, errands and tasks becoming serviceable and the sharing of information between players who are kept in the loop. Anything outside of combat is ok other than what you might require from them.
Finished my character's backstory. I went with medium length haha. I just couldn't do shorter.
For his relations with the other party members, I'm thinking thus:
Kayn - He doesn't know anything of Tempus, nor real religion outside of worshipping the spirits. He hasn't met Kayn yet.
Cliste - A trusted friend, for he has few here. Appreciates being able to speak freely with her in Elvish, and the friendly face and warm smile. From his perspective.
Dagnabbit - He'd never met a dwarf in Rashemen, and knows little of their culture. He'll try to be extra friendly to the dwarf, since he seems like a small ember that could burst into a raging fire with the slightest breeze.
Eric - A being a pure curiosity. He has only heard rumours of other planes of existence, and knows nothing of the Plane of Water. He hasn't met Eric yet.
Peren - He doesn't even know what a Firbolg is... probably thinks Peren is just a large human with a brutish norse and hunched back from working too much. He hasn't met Peren yet.
It seems you have a lot of people, congrats! I'm posting this because I want notifications so I can read this story! :)
- Dro Coborel in Firedeath MUST die
Thank you, your interest is appreciated.
Sweet! I'm proposing my character to be a Storm Sorcerer named Axlimar Thunderstruck. I'll update this post with his information.
Character Sheet:
Axlimar Thunderstruck Chaotic Good Half-Elf Sorcerer (Storm Sorcery)
STR 8 DEX 16 CON 14 INT 12 WIS 10 CHA 16 (Saves CON & CHA)
Advantages: Charmed; Resistances: Cannot be put to sleep with magic
Armor Class: 13 (10+DEX)
Skills: Arcana +3, Insight +2, Intimidation +5, Nature +3, Perception +2, Performance +5
Senses: Darkvision 60 ft.; Proficiency: Sorcerer, Flute; Languages: Common, Elvish, Sylvan, Primordial, Celestial
Spells:
Traits:
Equipment:
Explorer's Pack (a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, and fifty feet of hempen rope), an arcane focus, a flute, five gold pieces, two daggers, and a light crossbow with twenty bolts
Weight Carried 22 lbs. Encumbered 40 lbs. Heavily Encumbered 80 lbs. Max Carrying 120 lbs. Push/Drag/Lift 240 lbs.
Character Background:
Far Traveller: Rashemen
Background Trait: All Eyes on You - Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.
Personality Traits: I have different assumptions from those around me concerning personal space. I begin or end my day with small traditional rituals that are unfamiliar to those around me.
Ideals: Adventure. I'm far from home, and everything is strange and wonderful!
Bonds: My freedom is my most precious possession. I' ll never let anyone take it from me again.
Flaws: I have a weakness for the new intoxicants and other pleasures of this land.
Character Backstory:
Axlimar was born in a small fishing village along Lake Mulsantir. His father was an elven fisherman and his mother was a human shaman. She was tasked with keeping the peace between the region’s spirits and the villagers. He grew learning much about spirits and Rashemi customs.
Unfortunately for him and the village, these lessons never really sunk in. He always wanted to see these “spirits” that his mother communicated with everyday. He found a map to a sacred cave that supposedly was the den of a great spirit, called a telthor wolf. He ventured in alone, to see if these spirits really do exist. To him, the cave seemed abandoned of any life. Strange pots, vases, and stacks of rocks laid bare throughout the den. Upset, Axlimar started destroying the pots and vases, thinking that this might summon any spirits. When no spirits came, he returned home, convinced that such spirits were a myth.
The next morning, Axlimar went out fishing with his father. The lake seemed barren, as they caught nothing. Returning to the village, they found a massacre. Dozens of villagers laid scattered about the village, massacred and mutilated by claw marks and bites. Horrified, him and his father took what they could and fled, heading east towards the capital city. While the telthor wolf didn’t know who desecrated its den, it tracked the scent back to Axlimar’s village, and slaughtered everyone in its path as a lesson.
For reasons unknown, Axlimar’s father disappeared just a few days after they arrived, leaving him alone in a strange city. Axlimat believed the massacre to be his fault, due to destroying the items in the cave. Horrified by this thought, he did his best to suppress the memory, and decided to start a new life. He found a poster of a fantastical city named Luskan, where any person’s dream could be realized, and the streets were practically paved in gold. Intrigued by such an amazing place, he secured passage to Luskan, and began a long journey from Mulsantir to Luskan.
The journey took nearly two years before he even arrived at Baldur’s Gate. During this time, he studied about the Sword Coast, its customs, and language. Arriving in Baldur’s Gate, he was ecstatic to finally be so close to the fabled city of Luskan. He boarded a ship, and patiently waited the three week voyage to Luskan.
The trip to Luskan by boat almost proved to be the death of him and those aboard the ship. A week into their journey, the ship came into the path of a terrible storm. Lightning surged around the ship for several hours, before a lightning bolt came into contact with the ship. Either by the fate of Talos himself or some other force, Axlimar was fated for that lightning bolt. The power would’ve killed any common mortal, and it certainly seemed to have killed Axlimar. The blast surged through Axlimar in a brilliant flash of light, leaving him unconscious on the deck.
During Axlimar’s unconsciousness, something changed within himself. His hair changed color, turning from a raven’s black to a storm’s grey. Several days passed before Axlimar came to, and a changed man. Something ancient awoke within himself due to the lightning bolt, manifesting itself through him as an ability to bend the Weave to his own whim and speak the tongue of the elements.
He arrived in Luskan a few days later, still a little shellshocked from the lightning bolt and speaking in strange tongues. He also quickly learned that the streets of Luskan were not paved in gold. In fact, many of them weren’t paved at all. And people like him were expected to pave them. Disappointed, but without money, Axlimar spent his first few months performing hard labor to make a living, all the while learning more about his new powers. Now, nearly a year later from first arriving in Luskan, he spends most of his time in bars and taverns, telling tall tales of home with his thick, Rashemi accent, performing minor magic tricks to amaze the crowds of those he meets.
Who is the Rashemite?
Axlimar shares equal features of both Rashemi heritage and elven heritage. His is tall, standing at 1.9 meters, and lithe, weighing in at 79 kilograms. His hair was once black, but has since shifted to a steel blue color since he was struck by lightning. His eyes have shifted color, taking on the colors of a cloudy sky, and they shift to the colors of a dark storm when he is either angry or serious. He wears a fine wolf hide as a cloak, and likes dressing in neutral colors with exotic accessories adorned.
Axlimar is a friendly soul, one who is very trusting of people and takes them at their word. This is problematic living in Luskan, where most try to take advantage of his friendly and trusting personality. This hasn't left him with much, but he's learned to appreciate the simple joys in life and appreciates the few relationships he does have. Relationships have been hard for Axlimar to form in Luskan, due to his exotic nature and broken Common. He bonds easily with those who share a common language and similar viewpoints on life. While he appreciates the simple life of storytelling and performing, his soul has begun yearning for excitement, such as what he had back at home in Rashemen, or during his pilgrimage to Luskan.
I actually work at that time but I get off around 11 if your playing that late i can jump in late if your okay with that. other than that i am off mon, tues after 6, and thursday after 6
I think we are doing this play by post, so he will start another thread for the actual coordination of how we play with our characters and do our best to make sure those with more time don't hog the show. ::chuckles:: There are a few examples here in the Play By Post forum. The other one I am doing is A Natural Order and we have people in some wonky time zones and work different times so by posting when we can, we get the story flowing. Minor OOC for quick discussion winds up in it, but for the most part it is char RP and reporting of our dice rolls since we are using a dice roller.
This post is where we will do the longer OOC stuff.
I'm sure he picked Friday so he could have the IC post readied and whatever else needed to have some fun here. I'm looking forward to see how this one goes. It's been awhile since I've played a rogue and not in 5e.
So onto who knows who how which we can discuss now and be ready for the official start of this Friday. I still have to check out what you all created. I'm pretty easy flowing so throw ideas at me of how you think you know Cliste and if I think I can pull it off, I'll roll with it. Examples of how I roll in a PbP game can be found in the A Natural Order game going on. My char here is nothing like the one there by a LONG shot other than they have a nefarious side.
PbP - Beregost Blues - Portia Starflower, Half Elf, Cleric, Life Domain
PbP - Tome of Annhilation - Vistani Mocanu, Human, Bard
I'm easy going too. I'm pretty flexible with me schedule, so I can be on sporadically everyday. I'll make sure to keep my posts limited so as to not detract from other player's time.
As for how others might know my character. He's very outgoing and knows nothing of personal space, and his outlandish appearance and thick accent (think heavy Russian) only draw more attention to himself. He can be found in bars, performing minor magic tricks with his newfound powers and telling tall tales of home in exchange for a bed, meal, or drink. He doesn't have much in terms of wealth, but he is a hopeful optimist that his luck will change soon. His "Common" is pretty broken, so if you speak a common language with him (Sylvan, Primordial, Auran, or Elvish), he'll instantly bond, grateful to to be able to speak freely with someone.
Peren only just arrived in Luskan, so he probably won't know anybody - though it seems he will become good friends with Axlimar (Elvish and Sylvan languages are common). I'll try to not steal the spotlight by posting too frequently, but should be available most of the time.
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Here's my Extended Signature!
My character is an immigrant from the plain of water so I probably won't know anyone
I think I'm game for most fridays and can post with some frequency to keep things rolling, I'm living in Luskan for the past year or so, cose to the Arcane Brotherhood and Ship Kurt, so I might know some of you guys, specially from drinking competitions lol
Check out the many mes here!
Kayn is going to be a Knight of House Talamari (local to Luskan) investigating rumors of the Arcane Brotherhood's misdealings on assignment from the Hall of Warriors (the local Tempus temple in Luskan). So he'll prolly know a bit about the contingent of wild berserkers in the city.
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Just ironing out some minor details and with six players I have six individual and custom introductions that could bring everyone together. This game will begin with action and suspense. Using some of the tools of this site, I am working on encounters as we speak.
I'm curious how you want me to handle my Retainers. I don't mind roleplaying them and controlling them as needed. Most of the time it'll be me sending them on tasks or getting them out of the way of combat. Often times they won't even be around because I've already sent them on some errand. If you prefer full control, I have no issue with that.
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Check out the many mes here!
LOL at the response Dagnabbit. I could picture something like this before you wrote it. ;)
Here's what I am thinking based on some of us being regular tavern crawlers or there to watch what we are interested in. ;)
I think Cliste would know Dagnabbit the best and there could be a rivalry as both are dicers. I found that humorous after I realized you had bone dice too. Even more so since she flaunts her elf side to jibe him and well because she is female. She has no issues using either to her advantage when gaming. He might also get annoyed because she is a very calm person even when things are getting exciting for good or bad reasons over a dice game or other tavern encounter. Let alone the way her hands move have made people accuse her of cheating at the dice.
She probably knows Axlimar since he is usually telling tales, friendly to EVERYONE, even got in her personal space enough to annoy her though she has found no reason to pull a dagger on him..... yet! LOL! She probably talks to him in Elvish as soon as she figures out he speaks that language more readily than common.
And Kayn is just that guy that seems to follow the "berserker" dwarves around a lot. She'd be at least watching him from a distance.
Anyway, those are my ideas for the ones that have been more regular in Luskan as known even if only by acquaintance in the taverns.
Eric and Peren would definitely catch her attention as different and not regulars when they show up.
BTW, never did give a description. She's about 5'6", dark hair, blue eyes, lightly tanned and a lithe build. The way she moves is like one with a great deal of flexibility.
PbP - Beregost Blues - Portia Starflower, Half Elf, Cleric, Life Domain
PbP - Tome of Annhilation - Vistani Mocanu, Human, Bard
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Finished my character's backstory. I went with medium length haha. I just couldn't do shorter.
For his relations with the other party members, I'm thinking thus:
You seem to have mixed the relations for Peren and Eric around. Peren is the Firbolg and Eric is the Triton
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Here's my Extended Signature!
Also, the song "Thunderstruck" by AC/DC was heavy motivation for my character. If it wasn't pretty obvious haha
Thanks for the catch! I fixed it.
My backstory is up. I'm also going to modify some spells to include a couple of the UA spells.
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