This post has potentially manipulated dice roll results.
the three gnolls attempt to sneak away from the parties camp undetected.
Gnoll A 8
Gnoll B 6
Gnoll C 17
Versus Gimdir's passive perception of 12
The gnolls passive perception isn't enough to notice Bran's trip wire bell warning system. Each gnoll has a chance to trigger the bell. Low the bell is not triggered, high, they trigger the bell.
Gimdir spies two gnolls prowling up to the camp, just then one of the gnolls he saw and one he didn't trip into the bell alarms, setting off a metallic clinking and clanging. Instantly the party is up and armed as the gnolls turn to flee howling into the darkness.
a pack of 1d6 gnolls comes across the party, if there are less than 5 gnolls they will not attack.
Gnoll Number 3
the three gnolls attempt to sneak away from the parties camp undetected.
Gnoll A 8
Gnoll B 6
Gnoll C 17
Versus Gimdir's passive perception of 12
The gnolls passive perception isn't enough to notice Bran's trip wire bell warning system. Each gnoll has a chance to trigger the bell. Low the bell is not triggered, high, they trigger the bell.
Gnoll A 6
Gnoll B 17
Gnoll C 8
Gimdir spies two gnolls prowling up to the camp, just then one of the gnolls he saw and one he didn't trip into the bell alarms, setting off a metallic clinking and clanging. Instantly the party is up and armed as the gnolls turn to flee howling into the darkness.
Initiative: 15
Bran Initiative: 5
Gnoll Initiative:
A 8
B 13
C 10