Pat swings twice with his longsword (first attack Attack: 13 Damage: 12 / Second Attack Attack: 17 Damage: 11). Assuming his first attack misses he uses is Precision Attack (6) for a total attack roll of '19'
Pat swings twice with his longsword (first attack Attack: 13 Damage: 12 / Second Attack Attack: 17 Damage: 11). Assuming his first attack misses he uses is Precision Attack (6) for a total attack roll of '19'
OOC: This damage is void. You're stunned due to Haste wearing off.
Folzi grimaces as the caster seems to have put up some sort of shield to lessen the half-orc's blows. Undaunted though, the gnome's daggers go to work on his target.
Hrain has been missed out of both the last two rounds (I just realised!) I'm going to ignore the first one but I'm going to muscle in on this round though. If both are still up he targets cc3, obviously if not then he targets cc2
Attack 1 2610 magical piercing damage
Attack 2 1512 magical piercing damage
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
As the last Chroma Caster fall the prisoners begin to wail. Abe then comes from behind the party. He's pretty burnt having taken all the fireball damage but the old tortle is still on his feet!
"We've got to have raised some alarm! Please....move quickly," he adds going to the first tied hostage and cutting their bonds.
It's an elderly looking elf with a wizened appearance but brilliant copper eyes. Abe removes thier gag next and the elf holds up his wrists, the party sees all too well manacles!
"I can't break there enhancement here friend," Abe says in Elvish. "Come we must go," he adds motioning the party to help with the other two tied to chairs and the two just bound to a column holding up the roof.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Folzi takes his dagger and cuts the bonds of anyone still tied up (or, uses his thieves' tools, if needed to free anyone 18). "C'mon folks! Time to get out of here!"He makes his way over to the door and looks for a way to slow down anyone that may follow.
OOC: Would like to attempt to jam the lock, if the door has one 18
The party unties the hostages and Folzi successfully jams the lock oj the only door out of the room! Working together the party and Abe get the hostages below and through the dungeons before entering tunnel. Moving the short distance to the second entrance where they moved around the rubble the party has to scout ahead in the temple's catacombs before they can attempt to move silently to thw tree they arrived by.
Abe takes the rear again supporting the elderly male elf. There are six people in total the party needs to help with one unconscious person and five that can walk but barely up into the temple's catacombs.
"We have to be careful. The temple should be clear but there's no way of knowing others haven't taken refuge there," Abe explains looking to Lyra and Folzi who are the stealthiest among the party.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Folzi moves silently through the grate by climbing up the roots growing into the abandoned sewer. Above he sees a similar area as before in the bowles of the temple of Meiliki he notices nothing amiss. The grate is still ajar but there is no one there. The other party has moved on including the other tortles! The temple is eerily quiet.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
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OOC: I need to know what Chroma Casters y'all are targeting please.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: CC2
CC3 save against Blight 24;
CC2 claps his hands together gesture like removing a blade from his side with a quick gesturing casting blade ward on himself.
CC3 casts scorching ray hurling three balls of fire at Pat, Hrain, Lyra
Pat Attack: 22 Damage: 10
Hrain Attack: 8 Damage: 12
Lyra Attack: 19 Damage: 9
OOC: Who are you attacking?!
Round 3
Pat up!
Folzi on deck.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Pat’s rolls should be on CC2 as per PM thread. Are you looking for another set of rolls?
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
OOC: Noted.
Pat's still up!
Folzi still on dec !
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: This damage is void. You're stunned due to Haste wearing off.
Pat's still up!
Folzi on deck.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Ok thanks for that.
Pat shakes his head and then swings twice with his long sword at CC2 (first attack = Attack: 24 Damage: 9 / second attack =Attack: 22 Damage: 7
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
Both Pat's attacks hit but an arcane magic deficits most the damage! CC2 still fighting!
Folzi up!
Lyra on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Folzi grimaces as the caster seems to have put up some sort of shield to lessen the half-orc's blows. Undaunted though, the gnome's daggers go to work on his target.
CC2
Attack: 27 Damage: 9
Offhand: 18 Damage: 4
Sneak Attack: 16
Hey!!!!
Hrain has been missed out of both the last two rounds (I just realised!) I'm going to ignore the first one but I'm going to muscle in on this round though. If both are still up he targets cc3, obviously if not then he targets cc2
Attack 1 26 10 magical piercing damage
Attack 2 15 12 magical piercing damage
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
OOC: Really? I'm so sorry Phade! Wow!
Folzi strikes true as CC2 falls dead while Hrian's blows land true but CC3 remains standing.
Their hostages writhing in their chairs still tied and gagged. They're of elven decent and look like they are clinging to life.
Lyra's up!
CC3 on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Lyra will hurl another Chromatic Orb at CC3 and then use 2 SP to do the same as a bonus action again (both dealing acid damage).
1st Attack: 26 Damage: 15
2nd Attack: 15 Damage: 11
CC3 DEAD.
Combat over. Post at will.
As the last Chroma Caster fall the prisoners begin to wail. Abe then comes from behind the party. He's pretty burnt having taken all the fireball damage but the old tortle is still on his feet!
"We've got to have raised some alarm! Please....move quickly," he adds going to the first tied hostage and cutting their bonds.
It's an elderly looking elf with a wizened appearance but brilliant copper eyes. Abe removes thier gag next and the elf holds up his wrists, the party sees all too well manacles!
"I can't break there enhancement here friend," Abe says in Elvish. "Come we must go," he adds motioning the party to help with the other two tied to chairs and the two just bound to a column holding up the roof.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Hrain immediately darts over to one of the tied captives and works on releasing them. "Come with us, we can all rest when we are back in safety."
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Pat stands on guard while the others free the captives
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
Lyra follows Hrain and helps untying the hostages, while shes trying to harken whether any new sounds arise around the party.
Perception: 5
Folzi takes his dagger and cuts the bonds of anyone still tied up (or, uses his thieves' tools, if needed to free anyone 18). "C'mon folks! Time to get out of here!" He makes his way over to the door and looks for a way to slow down anyone that may follow.
OOC: Would like to attempt to jam the lock, if the door has one 18
The party unties the hostages and Folzi successfully jams the lock oj the only door out of the room! Working together the party and Abe get the hostages below and through the dungeons before entering tunnel. Moving the short distance to the second entrance where they moved around the rubble the party has to scout ahead in the temple's catacombs before they can attempt to move silently to thw tree they arrived by.
Abe takes the rear again supporting the elderly male elf. There are six people in total the party needs to help with one unconscious person and five that can walk but barely up into the temple's catacombs.
"We have to be careful. The temple should be clear but there's no way of knowing others haven't taken refuge there," Abe explains looking to Lyra and Folzi who are the stealthiest among the party.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"I'll be back to let you know what I find." Folzi gives the tortle a nod and quietly heads off to scout ahead.
Stealth: 27
Perception: 22
Folzi moves silently through the grate by climbing up the roots growing into the abandoned sewer. Above he sees a similar area as before in the bowles of the temple of Meiliki he notices nothing amiss. The grate is still ajar but there is no one there. The other party has moved on including the other tortles! The temple is eerily quiet.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.