It is no beholder at all, but a shape-changing gas spore. As Garazars flames first come into contact with its body, the creature implodes, sending clouds of poisonous fumes throughout the room. Zephiridon, Giska, and Garazar make a Constitution ST.
But matters are about to get worst. The iron door on the eastern wall explodes open, and all hell breaks loose. A hulking, savage half-orc is the first through, tusks and eyes gleaming in the darkness. Hard on his heels a gnome wizard, human monk, and aaracrockra druid sweep in, weapons at the ready. Blood will be spilled this day.
This post has potentially manipulated dice roll results.
The poison begins to eat away at Zephiridons organs, infecting him with a lethal disease. If he is not cured of it within 14 hours, it will have consumed his immune system entirely, resulting in death. The same goes for everyone else infected, but I will roll seperately for each.
The flag comes up when you make a post with a roll and then edit it and add another roll. To avoid this in future just make seperate posts. I will use your original rolls.
The half-orc fighter stands framed in the doorway, roughly 30 feet away. The gnome wizard, aaracrokra druid, and human monk stand in the shadows behind him, posing much more difficult targets.
I have an edit to make about the positioning of your foes.
The half-orc stands in the doorway with the aaracrokra hovering five feet behind him. The monk stands beside the half-orc, in the same room as you, and the gnome is hidden in the east room, out of sight.
It is no beholder at all, but a shape-changing gas spore. As Garazars flames first come into contact with its body, the creature implodes, sending clouds of poisonous fumes throughout the room. Zephiridon, Giska, and Garazar make a Constitution ST.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
But matters are about to get worst. The iron door on the eastern wall explodes open, and all hell breaks loose. A hulking, savage half-orc is the first through, tusks and eyes gleaming in the darkness. Hard on his heels a gnome wizard, human monk, and aaracrockra druid sweep in, weapons at the ready. Blood will be spilled this day.
Roll initiative!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
CON Save: 13
Initiative: 15
Does the entering team also get affected by the gas?
The opposing team has not yet entered the area with the gas. If they do they will also have to make Constitution Saving Throws.
Everyone who fails the DC 15 CON ST takes 4 poison damage.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Initiative 11
Zeph coughs relentlessly, begins to feel light-headed, and falls over unconscious
The poison begins to eat away at Zephiridons organs, infecting him with a lethal disease. If he is not cured of it within 14 hours, it will have consumed his immune system entirely, resulting in death. The same goes for everyone else infected, but I will roll seperately for each.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Giska coughs for a second but shakes his head and get's back into the game! (he rolled a 16) Initiative: 20
Garazar readies himself for combat.
Constitution: 6
Add to Constitution Favored by the Gods: 6
Initiative: 8
(Idk why the roll went from 6 to 3 to 5. DM feel free to use the roll you feel is best.)
(DM the rolls keep changjng when i edited for Favored by the Gods. Original rolls were Con: 4, FBTG: 6 and Initiative: 14)
The flag comes up when you make a post with a roll and then edit it and add another roll. To avoid this in future just make seperate posts. I will use your original rolls.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Garazar takes 1 poison damage and will die from the poison in 8 hours (add your CON modifier to this second roll.)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(+1 hour so 2 hours)
Penelope is the first to act.
The half-orc fighter stands framed in the doorway, roughly 30 feet away. The gnome wizard, aaracrokra druid, and human monk stand in the shadows behind him, posing much more difficult targets.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
You get 25 XP each for defeating the gas spore.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
** Are the gnome wizard, Aaracrokra druid, and human monk visible? If so are they in grouped up within 20 feet of eachother? **
They are all within 20 feet of each other and visible.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(btw Giska is 15 feet in the air)
I have an edit to make about the positioning of your foes.
The half-orc stands in the doorway with the aaracrokra hovering five feet behind him. The monk stands beside the half-orc, in the same room as you, and the gnome is hidden in the east room, out of sight.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash