Flare, after hearing that enemies are near will move so that he can be in the front lines and will prepare to cast a guiding bolt on the wizard as he charges forward along side Sarras.
You rush down a long corridor, narrowly avoiding crashing into the walls at several sharp turns. After several hundred feet, you turn the corner and find yourself face-to-face with the orc and wizard. The corridor is about fifteen feet high and five feet wide, allowing little room for combat.
Sarras, and everyone who followed him, roll initiative!
Killroy, slinking along in the shadows behind the charging Sarras, reveals bimself in a blur of steel. The wizard and orc have just exited a room, and the wooden door lies open about ten feet behind them, around a corner. The corridors are fifteen feet high and five feet wide, so you will have to be creative during combat. Good luck.
This post has potentially manipulated dice roll results.
Killroy attempts to throw a dagger over the shoulder of Sarras, remaining about thirty feet away from the wizard and targeting the same, getting a better angle by bouncing off the walls: one foot on the left, another on the right. After that, he continues to shimmy up the walls, getting higher to avoid the attacks of the enemy orc fighter.
The orc parries Sarras' attack with his shield and spits on the floor at his feet.
A human fighter sprints out of the room, diving past her orc companion and taking Sarras by surprise. She buries her sword in his side and deals 13 damage.
A human fighter sprints out of the room, diving past her orc companion and taking Sarras by surprise. She buries her sword in his side and deals 13 damage.
(How exactly does this work in a 5 foot wide tunnel? Normally a medium size creature occupies a 5 foot space. You can move through friendly creatures, but not enemies, and can't end your turn in another creatures space. So would she have to run up next to the orc, make the attaack,t hen back up to not be in his space anymore, thus giving Sarras an opportunity attack back? Or are you letting them stay side by side in a 5 foot wide hall? If so, would that confer any advantage or disadvantage a la larger creatures squeezing into smaller spaces?)
Do you wait in the first room for the enemy or continue through the second door on the east wall?
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Sarras continues to bolt towards his foes, axe at the ready.
Flare, after hearing that enemies are near will move so that he can be in the front lines and will prepare to cast a guiding bolt on the wizard as he charges forward along side Sarras.
Attack: 16 Damage: 14
You rush down a long corridor, narrowly avoiding crashing into the walls at several sharp turns. After several hundred feet, you turn the corner and find yourself face-to-face with the orc and wizard. The corridor is about fifteen feet high and five feet wide, allowing little room for combat.
Sarras, and everyone who followed him, roll initiative!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Flare initiative 14
Initiative: 19 (YES! first good roll of the day!)
Initiative: 10
familiars initiative: 15
I am not sure if Killroy is still active. If he has not posted by tomorrow I will assume command of him.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Initiative: 22
OOC: My bad team! Killroy has been running at the back of the group, following along. Will try to be more active in the near future.
Killroy, slinking along in the shadows behind the charging Sarras, reveals bimself in a blur of steel. The wizard and orc have just exited a room, and the wooden door lies open about ten feet behind them, around a corner. The corridors are fifteen feet high and five feet wide, so you will have to be creative during combat. Good luck.
Killroy!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
You and your familiar will act on the same turn, for the sake of time.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Killroy attempts to throw a dagger over the shoulder of Sarras, remaining about thirty feet away from the wizard and targeting the same, getting a better angle by bouncing off the walls: one foot on the left, another on the right. After that, he continues to shimmy up the walls, getting higher to avoid the attacks of the enemy orc fighter.
Acrobatics: 8
Attack (dagger/range): 10
damage for dagger: 7
(Works for me)
Killroy's dagger strikes the wizard in the leg with a wet thud, and the blood begins to flow.
Sarras!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Sarras charges foward with a dwarfish battle cry striking with his great axe at the orc before him.
Attack: 18 Damage: 10
The orc parries Sarras' attack with his shield and spits on the floor at his feet.
A human fighter sprints out of the room, diving past her orc companion and taking Sarras by surprise. She buries her sword in his side and deals 13 damage.
Flare!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(How exactly does this work in a 5 foot wide tunnel? Normally a medium size creature occupies a 5 foot space. You can move through friendly creatures, but not enemies, and can't end your turn in another creatures space. So would she have to run up next to the orc, make the attaack,t hen back up to not be in his space anymore, thus giving Sarras an opportunity attack back? Or are you letting them stay side by side in a 5 foot wide hall? If so, would that confer any advantage or disadvantage a la larger creatures squeezing into smaller spaces?)
I am pretty loose with combat rules. I think that logically, two friendly character can share a five foot square.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Doesn't leave much room for trying to maneuver or swing weapons :P. But you're the DM
We'll assume they stay out of each others way. Corridor combat is a DM's worst nightmare!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash