(He can see the gap between the armors and the swords.)
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
This post has potentially manipulated dice roll results.
OoC - Huzzah!
Isk draws a small bead of roiling, blue and white energy from the haft of his glaive. He throws it into the room, amidst the gathering of animated arms and armor. It hits the floor and detonates in a cacophonous ringing, sending thunderous waves of energy into the metallic foes.
Shatter - DC13 constitution save, at disadvantage for them being made of metal. 17 Thunder damage or half as much on a successful save.
(I had a busy day yesterday and now I am quite free *fINALLY*)
Reverie darts to look at the rug that wraps around Trimyrai, surprised about its attack. But she also realizes it would be harder for her to get him out. "Trimyrai, hold on!" She says before she attacks the sword 2 with her heavy crossbow.
Attack, Heavy Crossbow - 24Damage - 9
Rollback Post to RevisionRollBack
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
DM rolls for saves (wow, that is painful to look at):
Dex - 5, Con - 1, 9, 2
Froskan: Something is funky with his snowball spell, because once again it barely manifests. Both flying swords get coated in ice for 5 damage.
Reverie: Gets a critical on the southern-most sword, for 16 damage (doubling the damage die). This combined with the snowball freezing causes it to shatter.
Iskander: Casts Shatter between the metallic foes. With disadvantage, both armors and the remaining sword take 17 thunder damage. Sword1 also shatters to metal bits.
Both swords are gone, so Trimyrai and Jack are up. Trim is wrapped up by the rug (post 1929), and both armors haven't moved out of that room yet (post 1931).
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
( Restrained still allows you to attack, but with disadvantage.
If you use Athletics and are successful in breaking the grapple, you won't take bludgeoning damage next round.)
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Both armors march out of the northern room and towards the party. Armor1 moves to Reverie, but her Paladin defensive skills deflect both of the attacks. Armor2 steps up to Iskander, and one of its arm clubs through the Mage Armor for 6 damage.
Round 2
The rug tries to wrap itself around Trimyrai again. With a critical hit (!), it is successful.
Trimyrai is restrained by the rug as it wraps around him a second time (same as post 1929). Both Trim and Jack are in melee range of the rug.
Armor1 has taken 17 damage, and is in melee range of Reverie.
Armor2 has taken 17 damage, and is in melee range of Iskander. Iskander has taken 6 damage (18/24)
The entire party can post. Initiative order: rug (it has gone); Froskan, Reverie, Iskander, Trimyrai, Jack; 2 armors
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
This post has potentially manipulated dice roll results.
OoC - Wow! That shatter spell gave them the business, lol
Isk cheers in delight as the effect of his spell far exceeds his expectations. He attacks Armor2 with a straight thrust of his glaive. Attack: 15 Damage: 12
This post has potentially manipulated dice roll results.
(Reverie will draw her scimitar and attack armor1 on round 2. Attack: 22 Damage: 5 )
Froskan: is upset that his snowball spell has not been working well. His hot anger is somehow making the air even colder around him. With a growl, the hardened chunk of ice breaks through armor2 (critical for 18 damage), crushing it. (It moves no more.)
Reverie: would like to help Trimyrai, but needs to get rid of armor1 first. She misses, but she can draw her dagger on round 3 (for the bonus attack).
Iskander: was about to attack armor2, but switches at the last moment to armor1 (10' away). His strike glances of the plate armor. (miss)
Trimyrai: is wrapped up, letting out a "you can't be serious" before being engulfed. He is unable to break free.
Jack: is having trouble striking the rug without hitting Trimyrai worse. (miss)
Armor2 is kaput. Armor1 clubs Reverie with both arms. Attack1: 20 Damage: 5, Attack2: 5 Damage: 7 Reverie avoids one arm, but gets hit solidly for 8 damage by the other.
Round 3
The rug squeezes Trimyrai, doing 10 bludgeoning damage, and maintaining the grapple/restraint.
Iskander still at 18/24 hp. Reverie 20/28 hp. Trimyrai 12/25 hp.
Trimyrai is still restrained by the rug (same as post 1929). Both Trim and Jack are in melee range of the rug. Jack has figured out that if he strikes the rug while it is grappling Trimyrai, half the damage goes to each of them.
Armor1 has taken 17 damage, and is in melee range of Reverie.
The entire party can post. Initiative order: rug (it has gone); Froskan, Reverie, Iskander, Trimyrai, Jack; armor1
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
This post has potentially manipulated dice roll results.
Jack swings more at the rug. “lets get you out of there!” Trim is inspired by his heroic ability to swing a sword! (Bardic inspiration!)
Attack: 17 Damage: 5
(I hit, at least.)
(woah woah woah, half damage? Nevermind, let me redo that. I didn’t see that bit.)
Jack is about to swing when he notices he will hurt Trim in doing so. “Ok, let’s... hm... let’s try this!” He plays a Chaotic Beat, disturbing the Rug.
(Don’t you hate writer’s block? i can’t think of lyrics. Let’s just say he plays his drum really loud.)
(DC13 wisdom save or take 15 and run away. Half on save.)
Trim is still inspired by Jack’s amazing Drum skills! (Bardic inspiration!)
(Unfortunately “no” for Hellish Rebuke. Trim is blinded too, and that spell requires seeing the target.)
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Isk continues his assault on Armor1 while yelling, "Hang on Trim! We just need to clear this armor out of the way..." before making another thrust with the glaive. Attack: 13 Damage: 6
(He can see the gap between the armors and the swords.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
OoC - Huzzah!
Isk draws a small bead of roiling, blue and white energy from the haft of his glaive. He throws it into the room, amidst the gathering of animated arms and armor. It hits the floor and detonates in a cacophonous ringing, sending thunderous waves of energy into the metallic foes.
Shatter - DC13 constitution save, at disadvantage for them being made of metal. 17 Thunder damage or half as much on a successful save.
(Since I go before any other allies and the swords are in sight of me, but nothing else)
Froskan calls up another flurry of snowballs to pelt the two floating swords by the door. (DC13 dex save or 5 damage)
(I had a busy day yesterday and now I am quite free *fINALLY*)
Reverie darts to look at the rug that wraps around Trimyrai, surprised about its attack. But she also realizes it would be harder for her to get him out. "Trimyrai, hold on!" She says before she attacks the sword 2 with her heavy crossbow.
Attack, Heavy Crossbow - 24 Damage - 9
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet
Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
DM rolls for saves (wow, that is painful to look at):
Dex - 5, Con - 1, 9, 2
Froskan: Something is funky with his snowball spell, because once again it barely manifests. Both flying swords get coated in ice for 5 damage.
Reverie: Gets a critical on the southern-most sword, for 16 damage (doubling the damage die). This combined with the snowball freezing causes it to shatter.
Iskander: Casts Shatter between the metallic foes. With disadvantage, both armors and the remaining sword take 17 thunder damage. Sword1 also shatters to metal bits.
Both swords are gone, so Trimyrai and Jack are up. Trim is wrapped up by the rug (post 1929), and both armors haven't moved out of that room yet (post 1931).
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Jack looks at the rug smothering Trim. “I’ve got ye, don’t worry.” He attempts to slice at the Rug with all his might!
Attack: 7 Damage: 6
and will probably miss.
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(i'm restrained right? so i can only attempt to break free of the grapple?)
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
( Restrained still allows you to attack, but with disadvantage.
If you use Athletics and are successful in breaking the grapple, you won't take bludgeoning damage next round.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Athletics: 11
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Trimyrai: Gets his arms free and rips the rug off his body. No longer grappled or restrained.
Jack: The rug slithers away from Jack's strike, catching him off guard.
More DM rolls:
Not getting attacked: Jack (1,2) or Trimyrai (3,4) - 1; Froskan (1,2), Reverie (3,4) or Iskander (5,6) - 2
Armor1 two strikes - Attack1: 17 Damage: 8, Attack2: 5 Damage: 3
Armor2 two strikes - Attack1: 19 Damage: 5, Attack2: 15 Damage: 5
Rug smother attack: 20
Both armors march out of the northern room and towards the party. Armor1 moves to Reverie, but her Paladin defensive skills deflect both of the attacks. Armor2 steps up to Iskander, and one of its arm clubs through the Mage Armor for 6 damage.
Round 2
The rug tries to wrap itself around Trimyrai again. With a critical hit (!), it is successful.
Trimyrai is restrained by the rug as it wraps around him a second time (same as post 1929). Both Trim and Jack are in melee range of the rug.
Armor1 has taken 17 damage, and is in melee range of Reverie.
Armor2 has taken 17 damage, and is in melee range of Iskander. Iskander has taken 6 damage (18/24)
The entire party can post. Initiative order: rug (it has gone); Froskan, Reverie, Iskander, Trimyrai, Jack; 2 armors
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Jack swings at the rug again. “Stop moving! Ye ain’t smothering him on me watch!”
Attack: 15 Damage: 11
(I love your choice of monsters. Constructs are some of my favorites.)
(wow....) Jack’s head pounds as he swings, as his headache from his petrifaction persists, and he misses completely.
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(lol, you can't be serious.)
Athletics: 21 (again)
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
OoC - Wow! That shatter spell gave them the business, lol
Isk cheers in delight as the effect of his spell far exceeds his expectations. He attacks Armor2 with a straight thrust of his glaive. Attack: 15 Damage: 12
Froskan keeps his distance from their foes and launches a ball of ice at armor 2.
Attack: 25 Damage: 18
(Reverie will draw her scimitar and attack armor1 on round 2. Attack: 22 Damage: 5 )
Froskan: is upset that his snowball spell has not been working well. His hot anger is somehow making the air even colder around him. With a growl, the hardened chunk of ice breaks through armor2 (critical for 18 damage), crushing it. (It moves no more.)
Reverie: would like to help Trimyrai, but needs to get rid of armor1 first. She misses, but she can draw her dagger on round 3 (for the bonus attack).
Iskander: was about to attack armor2, but switches at the last moment to armor1 (10' away). His strike glances of the plate armor. (miss)
Trimyrai: is wrapped up, letting out a "you can't be serious" before being engulfed. He is unable to break free.
Jack: is having trouble striking the rug without hitting Trimyrai worse. (miss)
Armor2 is kaput. Armor1 clubs Reverie with both arms. Attack1: 20 Damage: 5, Attack2: 5 Damage: 7 Reverie avoids one arm, but gets hit solidly for 8 damage by the other.
Round 3
The rug squeezes Trimyrai, doing 10 bludgeoning damage, and maintaining the grapple/restraint.
Iskander still at 18/24 hp. Reverie 20/28 hp. Trimyrai 12/25 hp.
Trimyrai is still restrained by the rug (same as post 1929). Both Trim and Jack are in melee range of the rug. Jack has figured out that if he strikes the rug while it is grappling Trimyrai, half the damage goes to each of them.
Armor1 has taken 17 damage, and is in melee range of Reverie.
The entire party can post. Initiative order: rug (it has gone); Froskan, Reverie, Iskander, Trimyrai, Jack; armor1
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Jack swings more at the rug. “lets get you out of there!” Trim is inspired by his heroic ability to swing a sword! (Bardic inspiration!)Attack: 17 Damage: 5(I hit, at least.)(woah woah woah, half damage? Nevermind, let me redo that. I didn’t see that bit.)
Jack is about to swing when he notices he will hurt Trim in doing so. “Ok, let’s... hm... let’s try this!” He plays a Chaotic Beat, disturbing the Rug.
(Don’t you hate writer’s block? i can’t think of lyrics. Let’s just say he plays his drum really loud.)
(DC13 wisdom save or take 15 and run away. Half on save.)
Trim is still inspired by Jack’s amazing Drum skills! (Bardic inspiration!)
(wow that’s horrible damage.)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(can i use hellish rebuke on the rug?)
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
(Unfortunately “no” for Hellish Rebuke. Trim is blinded too, and that spell requires seeing the target.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Trimyrai will attempt to break free of the rugs grapple.
Athletics: 8
Movement: no movement this turn.
Action: attempting to break free of the grapple.
Bonus Action: no bonus action this turn.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Isk continues his assault on Armor1 while yelling, "Hang on Trim! We just need to clear this armor out of the way..." before making another thrust with the glaive. Attack: 13 Damage: 6