Since Narstin healed Beegred, before his initiative, can he act this round?
Most DMs say yes, but I've had a few that wanted to wait for the round after the healing spell. Figured I should check.
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
"I wasn't sleeping! I was just... resting my eyes. But I thank you anyways, Narstin."
Beegred uses half his movement to stand up from prone. Since there is still a filament on him (I think), he can't move away from this spider-ish bug monster. Sounds like more stabbing is in store.
Magic short sword Attack: 10 Damage: 8
Off-hand scimitar Attack: 20 Damage: 4
Beegred is grappled by the creature's claw Filament. He has zero movement, hence he can't stand up. But the attacks are still valid.
For Derendil's fate... Although Beegred wanted to get as many people in the party to safety as possible, he thinks that Derendil needs to be put down. One homicidal craze-out too many. That's why he was willing to shoot arrows instead of closing to melee range and doing non-lethal damage.
If someone (Narstin or Eldeth?) wants to keep him alive, he won't fight it. Beegred is conflicted on this one. (Everyone still has a Goodberry that can be used for 1 HP of healing.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
I did not go into this fight with the intent to have him killed. I even rolled to see if the encounter would involve NPC difficulties or not. But I don't want you to think I just wanted an NPC gone and placed you all in an impossible situation to have my way, so here's an OOC filler on Derendil's backstory.
Derendil was among the servant/slaves of the Drow in Velkinvelve. He has always been a quaggoth. The whole gold elf prince from the kingdom of Nelrindenvane in the high forest is a planted memory/compulsion/whatever... put there by a creature that the party has yet to discover. In fact, I did some research and could not find any mention of a kingdom of Nelrindenvane or a gold elf kingdom in the High Forest, in Faerun lore. Any search only brings up references to Out of the Abyss.
The time that Rodolfo brought Derendil into his pocket plane (Rope Trick), I ruled that the connection to the creature that planted the memory was broken (different plane) and he reverted to his quaggoth intelligence/habits/routine. Then when he returned to the material plane, the connection was re-established.
So Derendil had this planted/false memory that allowed him to speak Elvish and gave him memories and intelligence, but it always fought with his Quaggoth tendencies, habits and natural instincts. The module also pushes the DM to make Derendil more and more paranoid as time passes, imagining plots and schemes everywhere that keep him cursed in quaggoth form and trapped in the underdark.
THEN!
You all fought Yestabrod, Derendil got hit with the spores and failed his CON save. He developed a new random flaw:
“I see an altered version of reality, with my mind convincing itself that things are true even in the face of overwhelming evidence to the contrary.”
Given that, I doubled down on the planted memory shtick, and the '... my mind convincing itself that things are true even in the face of overwhelming evidence...' made the save for any kind of persuasion that much higher. To be frank, it would have taken spells like Calm Emotions to buy windows of time where he would have been controllable, or other spells that would have removed the Yestabrod infection altogether.
I fully intended to have a reckoning with him once on the surface, as you might have all tried to find a kingdom that didn't exist. But random chance changed the scenario and that's how it played out.
That is an interesting twist....however Derendil was a loose cannon that needed to be dealt with - more often than not he was just as dangerous to us as any thing we were fighting IMHO.....I hope no one minds that I put him down for good.
Between the spores and the (random) roll for NPC complications, this seemed like a very appropriate situation for Derendil.
When I am DM-ing, part of the fun for me is to take the completely random die rolls and players choices, and try to make it feel like it was part of the story all along.
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Yah, Narstin would have lvoed to be able to find another solution besides putting Derendil down, but...there didn't seem to be a lot of options. We're wandering the underdark, low on supplies, with no way to control the crazy quaggoth, and he's attacking us in the middle of fighting other monsters. Doesn't love it, he had resigned himself to it's necessity in order to protect the rest of ht eparty that derendil is trying to kill.
Decide how you want to proceed. Keep moving to the stash? Take a short or long rest?
Your characters are intelligent enough to know you're in a heavily 'wooded' area densely populated with creatures the Myconids cultivate for defensive purposes. If you do more than take a short rest here, I will roll for an encounter.
Move to the stash before resting, but take one minute to check if that fishing-spider-monster had other victims with useful stuff that can be salvaged.
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
I'd say move on. If it isn't convenient, then no need to take the risk. More important to get to the safe place (and get to Level 4!).
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Hmm Skameros can carry a lot (510 pounds total - and he's carrying 115 pounds currently so just under 300 pounds more) - but I don't suppose turning your tank in to a pack mule is that wise in case of attack - but if we can maybe fashion a large backpack for him where he can shrug it off for combat easily or something....he could carry more supplies.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Hmm Skameros can carry a lot (510 pounds total - and he's carrying 115 pounds currently so just under 300 pounds more) - but I don't suppose turning your tank in to a pack mule is that wise in case of attack - but if we can maybe fashion a large backpack for him where he can shrug it off for combat easily or something....he could carry more supplies.
I just remembered... Before Tozer went crazy and got a yeast infection, he had a backpack. (Narstin and Beegred are currently pack-less.) Would the party have grabbed that, at the same time we were checking the bodies in the ground?
If the DM ruling is the party forgot to do that, I guess it was a frantic situation...
Also, did someone add the box and the gemstones to their inventory (from official thread post 1971 )? I'm willing to keep track of the party's funds, unless someone has a strong desire to do that.
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
I'd say move on. If it isn't convenient, then no need to take the risk. More important to get to the safe place (and get to Level 4!).
Unless I missed adding the XP from somewhere, I'm 173 shy of level 4 :( (Can't remember if beegred would hvae gotten any xp that Narstin didn't at some point? Or if I just missed adding it one time. Any chance Kerrec has a list of all the xp we've gained somewhere without digging back through the thread?)
Tozer and Xilyrah split from the party when the Chasme attacked and killed Krizzibond during a long rest. They weren't affected by the buzzing (that's how I remember it) and just walked off weapons in hand once the Chasme carried off it's meal.
As far as I'm concerned, their bags, bedrolls and other supplies would have been left behind. They would have walked away with their weapon(s) and the clothes/armor on their backs and nothing else.
Since Narstin healed Beegred, before his initiative, can he act this round?
Most DMs say yes, but I've had a few that wanted to wait for the round after the healing spell. Figured I should check.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
No, that would really put a damper on clerics healing instead of fighting. Take your action.
Beegred is grappled by the
creature's clawFilament. He has zero movement, hence he can't stand up. But the attacks are still valid.When the forum does that, edit the post and add another dice roll at the end of the post. Just a junk roll, something like 1d2.
Oh I didn't even notice it did that....hang on
Oh sure...now I can hit him.....stupid dice roller
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
For Derendil's fate... Although Beegred wanted to get as many people in the party to safety as possible, he thinks that Derendil needs to be put down. One homicidal craze-out too many. That's why he was willing to shoot arrows instead of closing to melee range and doing non-lethal damage.
If someone (Narstin or Eldeth?) wants to keep him alive, he won't fight it. Beegred is conflicted on this one. (Everyone still has a Goodberry that can be used for 1 HP of healing.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Derendil is dead.
I did not go into this fight with the intent to have him killed. I even rolled to see if the encounter would involve NPC difficulties or not. But I don't want you to think I just wanted an NPC gone and placed you all in an impossible situation to have my way, so here's an OOC filler on Derendil's backstory.
Derendil was among the servant/slaves of the Drow in Velkinvelve. He has always been a quaggoth. The whole gold elf prince from the kingdom of Nelrindenvane in the high forest is a planted memory/compulsion/whatever... put there by a creature that the party has yet to discover. In fact, I did some research and could not find any mention of a kingdom of Nelrindenvane or a gold elf kingdom in the High Forest, in Faerun lore. Any search only brings up references to Out of the Abyss.
The time that Rodolfo brought Derendil into his pocket plane (Rope Trick), I ruled that the connection to the creature that planted the memory was broken (different plane) and he reverted to his quaggoth intelligence/habits/routine. Then when he returned to the material plane, the connection was re-established.
So Derendil had this planted/false memory that allowed him to speak Elvish and gave him memories and intelligence, but it always fought with his Quaggoth tendencies, habits and natural instincts. The module also pushes the DM to make Derendil more and more paranoid as time passes, imagining plots and schemes everywhere that keep him cursed in quaggoth form and trapped in the underdark.
THEN!
You all fought Yestabrod, Derendil got hit with the spores and failed his CON save. He developed a new random flaw:
“I see an altered version of reality, with my mind convincing itself that things are true even in the face of overwhelming evidence to the contrary.”
Given that, I doubled down on the planted memory shtick, and the '... my mind convincing itself that things are true even in the face of overwhelming evidence...' made the save for any kind of persuasion that much higher. To be frank, it would have taken spells like Calm Emotions to buy windows of time where he would have been controllable, or other spells that would have removed the Yestabrod infection altogether.
I fully intended to have a reckoning with him once on the surface, as you might have all tried to find a kingdom that didn't exist. But random chance changed the scenario and that's how it played out.
That is an interesting twist....however Derendil was a loose cannon that needed to be dealt with - more often than not he was just as dangerous to us as any thing we were fighting IMHO.....I hope no one minds that I put him down for good.
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Between the spores and the (random) roll for NPC complications, this seemed like a very appropriate situation for Derendil.
When I am DM-ing, part of the fun for me is to take the completely random die rolls and players choices, and try to make it feel like it was part of the story all along.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Yah, Narstin would have lvoed to be able to find another solution besides putting Derendil down, but...there didn't seem to be a lot of options. We're wandering the underdark, low on supplies, with no way to control the crazy quaggoth, and he's attacking us in the middle of fighting other monsters. Doesn't love it, he had resigned himself to it's necessity in order to protect the rest of ht eparty that derendil is trying to kill.
Decide how you want to proceed. Keep moving to the stash? Take a short or long rest?
Your characters are intelligent enough to know you're in a heavily 'wooded' area densely populated with creatures the Myconids cultivate for defensive purposes. If you do more than take a short rest here, I will roll for an encounter.
I say we move on to the cache
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Move to the stash before resting, but take one minute to check if that fishing-spider-monster had other victims with useful stuff that can be salvaged.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
The cave fisher did not appear to be in its nest. You can roll survival if you want to try to track the nest down.
I'd say move on. If it isn't convenient, then no need to take the risk. More important to get to the safe place (and get to Level 4!).
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Yup, continue moving.
Hmm Skameros can carry a lot (510 pounds total - and he's carrying 115 pounds currently so just under 300 pounds more) - but I don't suppose turning your tank in to a pack mule is that wise in case of attack - but if we can maybe fashion a large backpack for him where he can shrug it off for combat easily or something....he could carry more supplies.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
I just remembered... Before Tozer went crazy and got a yeast infection, he had a backpack. (Narstin and Beegred are currently pack-less.) Would the party have grabbed that, at the same time we were checking the bodies in the ground?
If the DM ruling is the party forgot to do that, I guess it was a frantic situation...
Also, did someone add the box and the gemstones to their inventory (from official thread post 1971 )? I'm willing to keep track of the party's funds, unless someone has a strong desire to do that.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Unless I missed adding the XP from somewhere, I'm 173 shy of level 4 :( (Can't remember if beegred would hvae gotten any xp that Narstin didn't at some point? Or if I just missed adding it one time. Any chance Kerrec has a list of all the xp we've gained somewhere without digging back through the thread?)
Tozer and Xilyrah split from the party when the Chasme attacked and killed Krizzibond during a long rest. They weren't affected by the buzzing (that's how I remember it) and just walked off weapons in hand once the Chasme carried off it's meal.
As far as I'm concerned, their bags, bedrolls and other supplies would have been left behind. They would have walked away with their weapon(s) and the clothes/armor on their backs and nothing else.