You have been selected to go and explore the world of Crimzonian. On the way, your ship crash lands on a nearby planet luckily you survive the fall and manage to escape you see a huge terrain of trees and grass, What do you do?
All dice rolls will be rolled by me. When you do a mechanic that involves a dice roll please state the dice number
Ezra dusts himself off and looks around the terrain. "where in the nine hells are we?" he pulls out lyre and starts humming tune while lightly strumming waiting on what to do.
Ezra grabs his hand and pulls him out of the rubble and aids him. The gnome thanks you and gets up as the trees calm down "Thank you, I'm glad that I'm, not the only valuable member here!" He says, "Here take this as a gift!" He casts the spell bless on Kenynu and Ezra now when you make an attack roll you get a +1 bonus :P
The ship is fairly damaged with further inspection you find out all energy in the ship is gone so to go to Crimzonian you have to find a fairly big energy source. As for fixing the actual ship, you need an intel of 60 or more as a collective you currently have 37 intel points so you have to recruit more people if any on this planet or you have to level up, every level all your stats go up by 5
Vizage slow come to as he pushes a large piece of debris off him." I didn't sign up for this ...." He mumbles to himself as he looks around and decide to follow the tiefling that seem to know where they are going.
Clanking's sensors adjust themselves to the planet after the crash, he then tries to stealth himself (+10) and look for a vantage place to look around (perception at +8), he'll follow Ezra if none is nearby or nothing of interest is found
Clanking quietly observes the area and finds a small mountain he climbs it and sees a vast terrain of trees and fog you see nothing interesting at first but just before he gets down he spots a lonely hut made of twigs and bark stuck together with hard dirt. Do you want to go there if so do you tell the others?
The small dwarf introduces himself to Ezra and Vizage "I am a paladin from the town yreot. And also didn't there used to be 5 of us where is the other 2?" Erza and Viizage look around and realizes Clanking and Kenynu are nowhere to be seen.
PS- Keneux has left the campaign for now hopefully he will return.
"I could go look for them, they might got up early and headed off" Vizage scoffs as he summon in trusty steed and attempt to ride around to look for the missing part member.
Cast Find Steed and summon a Blackbear (or warhorse if i cant ride a bear) and send it out to look for other ppl (Perception+3)
Vizage searches the landscape and sees movement near a small mountain you get on your black bear and start to run towards it you see Clanking laying on the top curiously starting to part of the forest you can't see
You all reach a little hut made from twigs and bark moulded together by hardened mud you spot a wooden door with a tiny gold handle from inside you can hear a strange type of music out of tune with no patterns just strums of sound one after another. Bellmont slowly walks towards the door drawing forth his sword with an expressionless face. He whispers to all of you "I'll be the good cop you be bad cop ok..." He raises his hand to knock on the door.
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You have been selected to go and explore the world of Crimzonian. On the way, your ship crash lands on a nearby planet luckily you survive the fall and manage to escape you see a huge terrain of trees and grass, What do you do?
All dice rolls will be rolled by me. When you do a mechanic that involves a dice roll please state the dice number
E.G 1
Ezra dusts himself off and looks around the terrain. "where in the nine hells are we?" he pulls out lyre and starts humming tune while lightly strumming waiting on what to do.
As soon as you strike the first cord the trees start waving violently
I pull out a dagger just in-case and put back my lyre. "you guys coming out anytime soon?"
A piece of scrap flies off a pile of debris and Kenynu emerges from underneath. He searches for danger and any other survivors using his Perception +5
I got alot a doods
Kenynu rolls 9+5=14
Kenynu scans the pile of debris and finds a survivor you get up and scan the land and you see Ezra with a dagger starting at violent trees.
The trapped survivor yells "Please help I'm starting to suffocate!"
Ezra tries to help the survivor out of the wreckage and help his wounds if he has any with a strength of -1 and a medicine of +1
Erza strength roll= 20-1= 19 critical
Ezra medicine roll= 15+1= 16"
Ezra grabs his hand and pulls him out of the rubble and aids him. The gnome thanks you and gets up as the trees calm down "Thank you, I'm glad that I'm, not the only valuable member here!" He says, "Here take this as a gift!" He casts the spell bless on Kenynu and Ezra now when you make an attack roll you get a +1 bonus :P
Are there enough materials to fix up our ship right here or will we need to adventure on this planet before we make it to crimzonian?
The ship is fairly damaged with further inspection you find out all energy in the ship is gone so to go to Crimzonian you have to find a fairly big energy source. As for fixing the actual ship, you need an intel of 60 or more as a collective you currently have 37 intel points so you have to recruit more people if any on this planet or you have to level up, every level all your stats go up by 5
I grab my things and venture out. "anyone want to come with me to find some fuel and maybe map out the planet?"
Vizage slow come to as he pushes a large piece of debris off him." I didn't sign up for this ...." He mumbles to himself as he looks around and decide to follow the tiefling that seem to know where they are going.
Games
PC : Crimzonian as Vizage
Clanking's sensors adjust themselves to the planet after the crash, he then tries to stealth himself (+10) and look for a vantage place to look around (perception at +8), he'll follow Ezra if none is nearby or nothing of interest is found
Perception roll 15+8= 23
stealth roll= 20+10=30
Clanking quietly observes the area and finds a small mountain he climbs it and sees a vast terrain of trees and fog you see nothing interesting at first but just before he gets down he spots a lonely hut made of twigs and bark stuck together with hard dirt. Do you want to go there if so do you tell the others?
The small dwarf introduces himself to Ezra and Vizage "I am a paladin from the town yreot. And also didn't there used to be 5 of us where is the other 2?" Erza and Viizage look around and realizes Clanking and Kenynu are nowhere to be seen.
PS- Keneux has left the campaign for now hopefully he will return.
"I could go look for them, they might got up early and headed off" Vizage scoffs as he summon in trusty steed and attempt to ride around to look for the missing part member.
Cast Find Steed and summon a Blackbear (or warhorse if i cant ride a bear) and send it out to look for other ppl (Perception+3)
Games
PC : Crimzonian as Vizage
roll has to be over 20
seek roll=17+3=20
Vizage searches the landscape and sees movement near a small mountain you get on your black bear and start to run towards it you see Clanking laying on the top curiously starting to part of the forest you can't see
Clanking gets back down and relays what he's found to the group.
Clanking runs to everyone else and states he has found a structure
Bellmont The gnome paladin puts a smirk on his face as he shouts "Adventure!!" grabs all of your hands and pulls you towards the structure
Ezra happily runs ahead of Bellmont
You all reach a little hut made from twigs and bark moulded together by hardened mud you spot a wooden door with a tiny gold handle from inside you can hear a strange type of music out of tune with no patterns just strums of sound one after another. Bellmont slowly walks towards the door drawing forth his sword with an expressionless face. He whispers to all of you "I'll be the good cop you be bad cop ok..." He raises his hand to knock on the door.