This post has potentially manipulated dice roll results.
Drusk will move 15' south (SW corner in contact with the cube), and bash with his mace.
Attack: 21 Damage: 9
Initiative: 12
Random d20 (if needed): 11
(OOC: For Jorin's rolls, I think the problem was the Initiative was added before the previous rolls. I wouldn't mess with it anymore, but I've been careful to put any new rolls at the end of the edited post to avoid the wonky roll behavior.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
OOC > LOL! No worries. I'll take the critical hit to save and the 6 for Second Wind for burning your Inspiration that I saw when I made my first comment.
This post has potentially manipulated dice roll results.
Hildigrim fires another arrow at the glowing cube of jelly.
Shortbow attack: 22; damage: 9 piercing damage
Sneak attack if appropriate: 1
Ready movement: If the jelly should somehow get within 10 feet of him, the halfling will scurry into the narrow entrance to avoid getting swallowed up again.
Party vs. "Skellies and Jellies" Round 3 RESOLUTION phase
Starting map (same as above):
Resolution:
Thrashing about inside the cube, Jorin manages to find purchase on the floor, and with a mighty heave (24), shoves himself out of the cube. As he lands, and rolls across the ground, the cube slaps at him with an extruded piece of itself (AOO, 8) but misses, hitting the ground instead.
Hildi shoots an accurate arrow over the rolling Jorin (24), sinking it deep into the distracted mass (5 dmg), as the barbarian comes to his feet and takes a deep breath (Second Wind +6 hp) and brandishes his axes.
As Vanja backpedals away, the cube surges at Drusk, who fends it off with his shield (Save 14), but is forced back in doing so. He swings his mace at it (22) as Vanja conjures and throws a ball of flame (24), and both hit, ripping into it (5 dmg) and sizzling against its slimy surface (4 fire dmg).
Finally, now that Jorin and Vanja are out of the way, Pascal opens his mouth wide and a coruscating bolt of bright chaos shoots out and rips into the cube, leaving a faint sizzling sound as it dissipates (14 dmg + 1 acid)!
Next: Declaration phase for round 4 coming up!
Notes: I took Pascal's action as a Ready action (rather than a Delay) with the trigger for when Jorin was out of the cube and out of the way. The cube chose to try to eat Drusk, rather than slap at him. It is very hungry.
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Party vs. "Scattered, shattered bones and Jellies" Round 4 DECLARATION phase
Map:
Sitrep: Everyone is up, Drusk is in contact with the cube, and space is getting tight for the big man.
Drusk - AC 18 - 17/17 hp Hildigrim - AC 14 - 15/15 hp Jorin - AC 17 - 10/21 hp - Rage has ended early (did not attack or take damage in round 3) Pascal - AC 14 - 10/10 hp Vanja - AC 12 - 10/10 hp ---------- Cube - injured, no longer slowed, glowing for 7 more rounds Skeleton 1 - destroyed Skeleton 2 - destroyed Skeleton 3 - destroyed Skeleton 4 - destroyed and charred
Monsters declare! The cube is very aggressive, and no longer slowed.
Notes: No rage for Jorin, unless he starts again. All attack rolls against the cube still have Advantage, thanks to Vanja's Faerie Fire.
Next: Everyone please declare. But add a Dex save (add your Saving Throw Modifier for Dex). - Declare Delay or as many of Action, Move, Bonus Action and/or Reaction as you want - Roll initiative - Roll for your declared actions (to hit with Advantage vs Cube, damage, etc.) - Roll a Dex Save - Concurrent Initiative explainer: https://www.dndbeyond.com/campaigns/277586
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Drusk wants to move clockwise around the cube (staying in melee range) until he is diagonal from the SE corner. Then make a mace bash.
Attack: 21 Damage: 7
Initiative: 8
Dex Save: 19
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
This post has potentially manipulated dice roll results.
Not liking the squeeze the jelly is placing on Drusk, Hildigrim is going to move 25 feet into the room, ending up in the square to the left of the southeast sarcophagus, and then fire again.
I'm not one to root for the monsters, but, "Aw, c'mon, dice!"
(I'd feel the same, if it had a lot of attacks for small damage. But these insta-kill acid whammies are hard to take.)
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
OOC > 6 is a very respectable roll. You should feel good about your barbarian self.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
uhg, all the rolls are changing in my post...The original rolls were 19 for the save, 3 for the second wind, and 3 for the second wind reroll.
Drusk will move 15' south (SW corner in contact with the cube), and bash with his mace.
Attack: 21 Damage: 9
Initiative: 12
Random d20 (if needed): 11
(OOC: For Jorin's rolls, I think the problem was the Initiative was added before the previous rolls. I wouldn't mess with it anymore, but I've been careful to put any new rolls at the end of the edited post to avoid the wonky roll behavior.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
OOC > LOL! No worries. I'll take the critical hit to save and the 6 for Second Wind for burning your Inspiration that I saw when I made my first comment.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
OoC - Hurray, 3 more hp! lol
Hildigrim fires another arrow at the glowing cube of jelly.
Shortbow attack: 22; damage: 9 piercing damage
Sneak attack if appropriate: 1
Ready movement: If the jelly should somehow get within 10 feet of him, the halfling will scurry into the narrow entrance to avoid getting swallowed up again.
Initiative: 13
DEX save: 9
Pascal will delay until someone pulls Jorin out of the ooze. Afterwards, he will release another Chaos Bolt!
Initiative: 5
Attack: 20 Damage: 12 + 6 ... acid... damage...
Dex Save: 15
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Vanja, fresh out of spell slots, will back up into the entryway again, and throw her Produce Flame ball.
Initiative: 13
Produce flame attack: 22 to hit, for 5 fire damage
Dex Save: 9
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
DM rolls for the jelly...
1 - 3
2 - Attack: 20 Damage: 10
and one more...
3 - Attack: 18 Damage: 12
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
Party vs. "Skellies and Jellies"
Round 3
RESOLUTION phase
Starting map (same as above):
Resolution:
Thrashing about inside the cube, Jorin manages to find purchase on the floor, and with a mighty heave (24), shoves himself out of the cube. As he lands, and rolls across the ground, the cube slaps at him with an extruded piece of itself (AOO, 8) but misses, hitting the ground instead.
Hildi shoots an accurate arrow over the rolling Jorin (24), sinking it deep into the distracted mass (5 dmg), as the barbarian comes to his feet and takes a deep breath (Second Wind +6 hp) and brandishes his axes.
As Vanja backpedals away, the cube surges at Drusk, who fends it off with his shield (Save 14), but is forced back in doing so. He swings his mace at it (22) as Vanja conjures and throws a ball of flame (24), and both hit, ripping into it (5 dmg) and sizzling against its slimy surface (4 fire dmg).
Finally, now that Jorin and Vanja are out of the way, Pascal opens his mouth wide and a coruscating bolt of bright chaos shoots out and rips into the cube, leaving a faint sizzling sound as it dissipates (14 dmg + 1 acid)!
Next: Declaration phase for round 4 coming up!
Notes: I took Pascal's action as a Ready action (rather than a Delay) with the trigger for when Jorin was out of the cube and out of the way. The cube chose to try to eat Drusk, rather than slap at him. It is very hungry.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
Party vs. "Scattered, shattered bones and Jellies"
Round 4
DECLARATION phase
Map:
Sitrep: Everyone is up, Drusk is in contact with the cube, and space is getting tight for the big man.
Drusk - AC 18 - 17/17 hp
Hildigrim - AC 14 - 15/15 hp
Jorin - AC 17 - 10/21 hp - Rage has ended early (did not attack or take damage in round 3)
Pascal - AC 14 - 10/10 hp
Vanja - AC 12 - 10/10 hp
----------
Cube - injured, no longer slowed, glowing for 7 more rounds
Skeleton 1 - destroyed
Skeleton 2 - destroyed
Skeleton 3 - destroyed
Skeleton 4 - destroyed and charred
Monsters declare! The cube is very aggressive, and no longer slowed.
Notes: No rage for Jorin, unless he starts again. All attack rolls against the cube still have Advantage, thanks to Vanja's Faerie Fire.
Next: Everyone please declare. But add a Dex save (add your Saving Throw Modifier for Dex).
- Declare Delay or as many of Action, Move, Bonus Action and/or Reaction as you want
- Roll initiative
- Roll for your declared actions (to hit with Advantage vs Cube, damage, etc.)
- Roll a Dex Save
- Concurrent Initiative explainer: https://www.dndbeyond.com/campaigns/277586
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
OoC - Oh right, the acid damage was in round 2! (re: rage ending early)
The wild look fades from Jorin's face as he takes a more disciplined, martial stance. He takes a step forward to lay into the glow cube with his axes!
Drusk wants to move clockwise around the cube (staying in melee range) until he is diagonal from the SE corner. Then make a mace bash.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Not liking the squeeze the jelly is placing on Drusk, Hildigrim is going to move 25 feet into the room, ending up in the square to the left of the southeast sarcophagus, and then fire again.
Shortbow attack: 20; damage: 7 piercing damage
Sneak attack if appropriate: 4
Initiative: 17
DEX save: 16
Vanja will step back one more step into the secret hall, and then throw another ball of fire at the cube.
Initiative: 21
Produce flame attack: 21 to hit, for 3 fire damage
Dex Save: 19
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
Gonna give JcAndD a moment, but here's the cube... (no peeking JcAndD!) :)
1 - -3
2 - 24 / 13
3 - 12
I'm not one to root for the monsters, but, "Aw, c'mon, dice!"
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
(I'd feel the same, if it had a lot of attacks for small damage. But these insta-kill acid whammies are hard to take.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
OoC - As someone who has taken a hit from said acid whammy, I can verify that seeing poor jelly rolls does not make me unhappy
OOC: "Jelly rolls" ... LOL
Whoops! Let me do my thing. Pascal will fire an ice beam again.
Initiative: 19
Attack: 13 Damage: 6
Save: 14
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist