You are surrounded by stampeding deep cows, requiring a DC 10 Athletics or Acrobatics check before each of your turns to avoid being knocked prone.
For an action, you may make a DC 10 Athletics or Acrobatics check to mount a deep cow. While you are mounted on a deep cow you must make a DC 10 Animal Handling check at the beginning of each of your turns to steer the deep cow 30 feet in a direction of your choice. If you fail the check the deep cow runs in a random direction and you must make a DC 10 Athletics or Acrobatics check or be knocked prone.
Bear gets back on her feet and deftly hurdles a few cows in order to get to the shepherds. When she reaches the first one, she swings with her greataxe.
Movement: Yawgou is going to use the cow to travel 30ft out to the side and away from the direction of the opposing charge in hopes of splitting the pair up or setting up a flanking maneuver. He'll be looking to see whether one of them breaks off after him.
The second shepherd attempts to bring about the deep cow it is riding to bear down on Yawgou. Animal Handling: 7
The shepherd is flung clear of the cow. Athletics: 21
Landing on its feet, it disregards its original target, Yawgou, and barrels through the sea of deep cows to swing its crooked stave at Belzaphira. Attack: 15 Damage: 9
Movement: Assuming he sees the creature disregard him, Yawgou will now attempt to double back to flank the creature that is currently engaged with Belzaphira.
Animal Handling: 14
Action: (Not sure how far I am from the creature now, but I'd like to be as far as possible to cast Sacred Flame. 7 radiant damage if it fails the DC 13 DEX save.)
This post has potentially manipulated dice roll results.
Yawgou's quarterstaff takes the bloated shepherd in the mouth and it spits out blood. Then it swings it's crook in a wide arc, aimed at Yawgou's head. Attack: 23 Damage: 6 + 3 poison damage.
Initiative: 21
Initiative: 4
Initiative Order:
Bear 21
Yawgou 14
Shepherds 12
Belzaphira 4
You are surrounded by stampeding deep cows, requiring a DC 10 Athletics or Acrobatics check before each of your turns to avoid being knocked prone.
For an action, you may make a DC 10 Athletics or Acrobatics check to mount a deep cow. While you are mounted on a deep cow you must make a DC 10 Animal Handling check at the beginning of each of your turns to steer the deep cow 30 feet in a direction of your choice. If you fail the check the deep cow runs in a random direction and you must make a DC 10 Athletics or Acrobatics check or be knocked prone.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(OOC: Just wanted to say stampeding herd is my bad. Didn't work out the way I thought it would, but I guess that's D&D!)
(Hey, it livened up the battle!)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
DC 10 acrobatics: 25
Bear gets back on her feet and deftly hurdles a few cows in order to get to the shepherds. When she reaches the first one, she swings with her greataxe.
Greataxe attack: 23; damage: 8 slashing damage
Acrobatics to avoid being knocked prone: 16
Action: Acrobatics to mount deep cow: 10
Animal Handling: 21
Movement: Yawgou is going to use the cow to travel 30ft out to the side and away from the direction of the opposing charge in hopes of splitting the pair up or setting up a flanking maneuver. He'll be looking to see whether one of them breaks off after him.
(Great roll @DirtyDogP)
Taking a hit to the face and staying on its mount with difficulty, the grey, bloated shepherd swings a bone-studded crook at Bear. Attack: 8 Damage: 6
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
The second shepherd attempts to bring about the deep cow it is riding to bear down on Yawgou. Animal Handling: 7
The shepherd is flung clear of the cow. Athletics: 21
Landing on its feet, it disregards its original target, Yawgou, and barrels through the sea of deep cows to swing its crooked stave at Belzaphira. Attack: 15 Damage: 9
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Movement: Assuming he sees the creature disregard him, Yawgou will now attempt to double back to flank the creature that is currently engaged with Belzaphira.
Animal Handling: 14
Action: (Not sure how far I am from the creature now, but I'd like to be as far as possible to cast Sacred Flame. 7 radiant damage if it fails the DC 13 DEX save.)
(Actually Belzaphira is up but I'll use that for Yawgou's action.)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Belzaphira tries to maintain her seat on the creature she mounted last time (animal handling: 13).(OOC Ignore that, missed that she got hit!)
Belzaphira falls to the ground after getting cracked with the staff, and tries to avoid dying. (Death Saving Throw: 15)
Dexterity ST: 9
The creature moans piteously as it is enwreathed in searing celestial flames.
Bear!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
DC 10 acrobatics: 9
Following her swing, one of the herd catchers her hip and knocks her to the ground. She gets to her feet as quickly as possible.
If she can still reach one of the shepherds on her turn:
Greataxe attack: 15; damage: 10 slashing damage +2 damage due to rage
Bear bearies (I know what I did there) her greataxe in the creatures skull, slaying it instantly.
The remaining shepherd swings a crooked stave at Yawgou. Attack: 14 Damage: 8
Belzaphira!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Belzaphira Death ST: 6
Top of the order with Bear!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Once again, if she can still reach one of the shepherds on her turn:
Greataxe attack: 5; damage: 4 slashing damage +2 damage due to rage
YAWGOU
After the remaining creature misses its stave attack, Yawgou counters with a two-handed swing from his quarterstaff. Attack: 12 Damage: 3
Yawgou's quarterstaff takes the bloated shepherd in the mouth and it spits out blood. Then it swings it's crook in a wide arc, aimed at Yawgou's head. Attack: 23 Damage: 6 + 3 poison damage.
Belzaphira Death ST: 1
Bear!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
DC 10 acrobatics (forgot last time): 18
Bear Hislia growls as she lunges at the shepherd again.
Greataxe attack: 17; damage: 13 slashing damage +2 damage due to rage