Violet, Quilqwen, Jatrin, your head is foggy and you find it hard to concentrate or form thoughts. The terrain goes past in a blur, making it impossible to keep track of your movement through this forest.
Tailine and Estellen, although your minds are clear enough, the trees, rocks, and even the path seem to shift and change around you. The changes are subtle, and only given the revelations of previous day are you able to notice them. They do however make it extremely difficult to forge a way towards your intended destination.
Tailine, given your lack of proficiency in driving land vehicles it takes most of your focus to ensure you that you don't crash it into one of the many trees. (disadvantage on your survival check to navigate)
Estellen, as the only other unaffected person you can choose to either assist Tailine in their navigation (negating the disadvantage), or perform your own check as you traverse this magical forest. (Everyone else you can also make your own checks, but they will be at disadvantage.)
Sensing the familiar daze Quilqwen focuses and summons a hawk spirit (Spirit totem ability) to aid everyone in searching out a way onward. While looking for a way out the aarakocra also keeps an eye out for any wild lief that might be able to aid them.
(Hawk Spirit gives advantage of perception checks which should cancel out any disadvantage on them.)
Survival : 15
Use first perception if disadvantage is just canceled. Use highest if I have adavntage.
Violet tries to nap in the back of the cart, hoping that some extra shut eye will help dissipate whatever is messing with her head. (probably won't XD)
The going is not easy, the track winds this way and that, even completely disappearing at times. You always eventually pick it back up again, but valuable time is lost in doing so. Several times you take a wrong fork, which eventually leads you to a dead end. The only sounds being the wind through the leaves and the birdsong high above the canopy, but even these sounds are distorted by whatever magic hangs over this place.
No life of any kind is visible as you continue your trek, nor any sign of anything having travelled through here. The place is eerily still and quiet, putting you all on edge. A feeling of wrongness grows within you all as you push forwards, your minds make enemies of the things you only half see, before dismissing them as shadows or branches.
As the gloom of this place descends into dusk, Tailine and Estellen see something made of stone in the distance. They get only a glimpse of it before the darkness shields it from sight.
Tailine will frown at the distant sight of stone. "If that is the same stone we've camped at the past two nights I'm going to scream." Agitated from the unsettling atmosphere and from bickering with Estellen all day she will say, "Do we want to check it out now or in the morning? I worry about how many of us will wake up with muddled heads if we wait until tomorrow. I can see well in the dark to a certain extent. I could move up quietly on my own maybe and see what's there."
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Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
Estellen picks up his staff and peers in the direction of the stone, "I hope it is not, but we ought to check it out now. I will prepare aspelljust in case there is danger. Be prepared to move camp if whatever is befuddling our senses decides to come out and fight."
As you move towards the last point you saw the stone structure you move with reasonable stealth, but you are unable to locate it in the dark. You hear the trees creaking and could swear they were turning to follow your progress if you didn't know better...
Despite losing your place in the dark, given the dim light given off by your Giant Wolf, its not hard to find your way back to the cart.
"Well I suppose we have no choice but to wait and continue in the morning." Unless anyone objects, Tailine will start to unload the wagon so they can set up camp. "If something is trying to keep us here it's not doing a bad job."
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Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
The night is filled with the sound of branches moving and stretching. The loud sounds make sleep hard, everyone expecting something to jump out at any moment, and yet nothing comes. Everyone manages to get at least a little shut eye, but it's not a peaceful rest.
As what little of the dawn light manages to push through the thick canopy, a strange sight greets you. Last night the forest was thick and somewhat difficult to navigate, the track narrow and broken. But now there is a wide, clear path ahead, leading you to what you can now see is an old tower, covered in vines that seem to slowly slither other the stonework as you look at it.
At the base of the tower is a set of large wooden doors, but other than that there are no other entrances or exits, not even windows.
As you wake another surge of something begins to make your minds foggy... Wis save DC 15, on fail disadvantage on ability checks and concentration checks.
Violet rolls her eyes and walks up besides Jatrin, "Who the hell is gonna be living here? Place looks closer to a prison or pillar than anything else." She then checks how sturdy/old the door is, and if it'd be able to be broken in.
(kk)
Violet gives a tired groan and gets about helping with packing up camp, before going back to her spot in the carriage.
Violet, Quilqwen, Jatrin, your head is foggy and you find it hard to concentrate or form thoughts. The terrain goes past in a blur, making it impossible to keep track of your movement through this forest.
Tailine and Estellen, although your minds are clear enough, the trees, rocks, and even the path seem to shift and change around you. The changes are subtle, and only given the revelations of previous day are you able to notice them. They do however make it extremely difficult to forge a way towards your intended destination.
Tailine, given your lack of proficiency in driving land vehicles it takes most of your focus to ensure you that you don't crash it into one of the many trees. (disadvantage on your survival check to navigate)
Estellen, as the only other unaffected person you can choose to either assist Tailine in their navigation (negating the disadvantage), or perform your own check as you traverse this magical forest.
(Everyone else you can also make your own checks, but they will be at disadvantage.)
Quilqwen
Sensing the familiar daze Quilqwen focuses and summons a hawk spirit (Spirit totem ability) to aid everyone in searching out a way onward. While looking for a way out the aarakocra also keeps an eye out for any wild lief that might be able to aid them.
(Hawk Spirit gives advantage of perception checks which should cancel out any disadvantage on them.)
Survival : 15
Use first perception if disadvantage is just canceled. Use highest if I have adavntage.
Perception : 9
Perception : 12
Estellen sits in the cart, looking past Tailine and loudly being a backseat driver as they travel (helping her make the check).
Violet tries to nap in the back of the cart, hoping that some extra shut eye will help dissipate whatever is messing with her head. (probably won't XD)
Tailine endures Estellen's help, trying to focus since driving a cart through the woods is not her forte.
Survival check: 14
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
The going is not easy, the track winds this way and that, even completely disappearing at times. You always eventually pick it back up again, but valuable time is lost in doing so. Several times you take a wrong fork, which eventually leads you to a dead end. The only sounds being the wind through the leaves and the birdsong high above the canopy, but even these sounds are distorted by whatever magic hangs over this place.
No life of any kind is visible as you continue your trek, nor any sign of anything having travelled through here. The place is eerily still and quiet, putting you all on edge. A feeling of wrongness grows within you all as you push forwards, your minds make enemies of the things you only half see, before dismissing them as shadows or branches.
As the gloom of this place descends into dusk, Tailine and Estellen see something made of stone in the distance. They get only a glimpse of it before the darkness shields it from sight.
Tailine will frown at the distant sight of stone. "If that is the same stone we've camped at the past two nights I'm going to scream." Agitated from the unsettling atmosphere and from bickering with Estellen all day she will say, "Do we want to check it out now or in the morning? I worry about how many of us will wake up with muddled heads if we wait until tomorrow. I can see well in the dark to a certain extent. I could move up quietly on my own maybe and see what's there."
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
Estellen picks up his staff and peers in the direction of the stone, "I hope it is not, but we ought to check it out now. I will prepare a spell just in case there is danger. Be prepared to move camp if whatever is befuddling our senses decides to come out and fight."
Stealth: 19
Perception: 9
Tailine will follow, trying to move quietly and keep an eye out.
Stealth: 10
Perception: 10
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
As you move towards the last point you saw the stone structure you move with reasonable stealth, but you are unable to locate it in the dark. You hear the trees creaking and could swear they were turning to follow your progress if you didn't know better...
Despite losing your place in the dark, given the dim light given off by your Giant Wolf, its not hard to find your way back to the cart.
"It feels like something trying to keep us here."
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
"Well I suppose we have no choice but to wait and continue in the morning." Unless anyone objects, Tailine will start to unload the wagon so they can set up camp. "If something is trying to keep us here it's not doing a bad job."
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
The night is filled with the sound of branches moving and stretching. The loud sounds make sleep hard, everyone expecting something to jump out at any moment, and yet nothing comes. Everyone manages to get at least a little shut eye, but it's not a peaceful rest.
As what little of the dawn light manages to push through the thick canopy, a strange sight greets you. Last night the forest was thick and somewhat difficult to navigate, the track narrow and broken. But now there is a wide, clear path ahead, leading you to what you can now see is an old tower, covered in vines that seem to slowly slither other the stonework as you look at it.
At the base of the tower is a set of large wooden doors, but other than that there are no other entrances or exits, not even windows.
As you wake another surge of something begins to make your minds foggy... Wis save DC 15, on fail disadvantage on ability checks and concentration checks.
Quilqwen - WIS Save : 17
wis save: 15 OOC: oof barely made it
"Well atleast it something else for change beside seeing the same stone for 3 times in a row and trees,... alot of trees...."
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
Wis save: 15
"Perhaps the tower holds the answers to whatever is plaguing our journey. One of you go knock while I prepare myself."
Estellen begins casting detect magic as a ritual.
Jatrin goes toward the tower and looks for the entrance while knocking on the door he shouts "Somebody home?!"
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
Wis Save: 15 (XD lol, 3 of us barely made it)
Violet rolls her eyes and walks up besides Jatrin, "Who the hell is gonna be living here? Place looks closer to a prison or pillar than anything else." She then checks how sturdy/old the door is, and if it'd be able to be broken in.
Wisdom Save: 12
Yesterday's clear headedness gone, Tailine will follow the others. She winces as Jatrin yells, "Well... so much for the quiet approach."
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv