Looking for two to four players interested in participating in a campaign.
Premise
The Laborn Trading Association is a large merchant guild that transports goods and cargo across the Realm of Kings. Their emblem–a pair of crossed fern fronds–can be found on many bustling caravans, fat wagons, and heavy ships serving under their command. However, these are dangerous times, and the distances between Kingdoms can be great indeed. As such, it is only prudent that they hire seasoned adventurers and trained professionals to valiantly and effortlessly guard their cargo and employees. With their vast financial empire, the Laborn Trading Association can truly afford to pay the absolute best of the best.
They certainly wouldn't wriggle about to save themselves a few copper pieces by hiring woefully unprepared adventurers with little in the way of other options, right?
...right?
Information
1. Please check the forums regularly 2. In the event that more applicants arise than spaces, I will be deciding based on backstory. (Not necessarily length.) Although those who apply sooner will have a heavy bias towards being selected. 3. Homebrew content must be approved by me first. 4. We will be starting at level 6.
Applying
To apply, leave a post with the following information
• Character name • Race • Class • Appearance • Personality • Backstory (Including how your character came to work for the LTA) • Character sheet • Ability scores
This post has potentially manipulated dice roll results.
Hey,
Sounds like an interesting campaign and a perfect fit for a character idea I've had! Just going to start off by rolling some ability scores and then completing the application from there!
EDIT: Updated it now with completed application.
• Character name - Illanjura • Race - Wood Elf • Class - Rogue(Scout) 4/Fighter 2(Intention is to focus primarily on fighter levels going forward) • Appearance - Relatively tall for a wood elf Illanjura is athletic and clearly used to the outdoors as the Olive tint to her fair skin shows. She wears simple but sturdy clothing and armour with few adornments and in natural colours and she carry's the apparel of an outdoors man about herself. A quick glance from even a casual observer tells you that she spends her time in the wilds and is clearly very comfortable with such. • Personality - Illanjura leaves the moral and philosophical stances for others, she keeps out of conflict whenever she can. She tends to keep out of other peoples business unless it concerns her directly but she does not suffer a fool and is quick to point out when someone is wrong(in her opinion at least). She holds her honour highly and if she gives her word or agrees a contract then she will make sure that she fulfil's it, though she is very careful in how she makes promises and will not let anyone twist such things to get her involved in what she did not agree to. • Backstory (Including how your character came to work for the LTA) -
Illanjura has never taken sides. Raised by her father who hoped she would join him in the ranks of the military she is adept with both blade and bow, though her true talents lie in stealth and observation. When she finally came of age her father was left disappointed when she refused to sign up as a solider, instead she forged her own path and steered clear of the motivations of other people. Initially she found work as a hunter, spending most of her time in the wilds and providing food and hides for coin when she returned. Occasionally when she returned others would ask for her help as a guide, for she had come to learn the lay of the land well in her homeland, and so she accepted to lead them for coin.
Before long she found more work as a guide and a scout than as a hunter, although she usually found a way to return with a few hides and meats on each of her trips. The military had come to notice these talents, for she excelled in a way none of their own scouts had, and soon it was them who paid her coin. Always there was one condition, no matter who paid the coin to employ her as a mercenary scout, whatever their reason for hiring her she would not get involved. She was a scout and a guide, nothing more, nothing less. She would accept no other obligations. On many of these excursions they encountered enemy forces and the military, and in particular her own father, would attempt to persuade her to join them in battle. Always she would refuse. Their cause was not her own, she was content that she had done her job. She would often lurk on the outskirts of the skirmishes and once the fighting had concluded return to aid those who had survived back home, honouring her contract despite staying clear of the conflict.
Over time she came to grow tired of the pleas from the military and her father for her to join their forces, her stubbornness to accept their pleas winning out against the small part of her that she could feel was changing the more she watched the fighting. And so she left, travelling far away to lands where she was not known and she knew no one. Now she seeks out work as a scout and guide for whoever has the coin, most likely traders and merchants who seek guides and protection for their caravans. And thus this is how she came to work for the LTA, seeing a notice for scouts and protection she sought them out right away. • Character sheet - https://ddb.ac/characters/7296514/EWlTU7 • Ability scores - Including racial bonuses and adjustments - 14 18 10 12 14 10 (Base rolls for reference: 15127141218 )
I'm jumping in on this, because this looks incredibly interesting! Got a great character idea in mind and everything!
Character Name: Honwen Val Race: Human Class: Fighter Appearance: Honwen is somewhat average for a human in terms of height, and the years of training he endured has given him broad shoulders and a wide back. He has moderately long hair that's often tied in a messy knot at the back of his head, and he's usually seen wearing his black and green leather armour when not in any normal attire. Around his shoulders is a large fur-tipped cloak that belonged to his father. Besides his usual traveling gear, he also has has a red sash around his waist to remind him of his mother.
Personality: Despite his past and all the turmoil that he's been through, Honwen is an amiable individual. He smiles easily and although he rarely ever trusts anyone outside his circle, he tends to be friendly to everyone he meets. Those that see him would describe him as someone with a carefree-like demeanour, and a happy go lucky attitude. They'd only be half right however, as beneath all that, his countless hours of rigorous training has taught him to be calculating and fierce. He's known to anger quickly, a simple wrong word could set him off, but at the same time he also learned to control his ferocity and not let it blind him.
Backstory: Honwen was born beyond the borders of civilization. His early years were with the wilds in a small community of humans that roamed the wilds, and led somewhat nomadic lives. There were no walls, and the only rules that his parents set to him when he was young was not to wander off too far and to come back before nightfall, and to never leave when the community was migrating. Generations of tradition were taught to him around campfires through story and songs, of great heroes and extraordinary legends. Before long, the young Honwen was dreaming of becoming those heroes, having his name sung by his people, praised for his heroic deeds. He would often imagine himself fighting off a great beast, or even a massive dragon, saving his people from inevitable doom.
However, when doom did come to his people, he was not at all ready for it. A young teen at the time, he watched as a trading caravan came into their current territory, and having been assigned as one of the guards, he intercepted them along with the other scouts. After a brief exchange, they were brought in and told they could spend the night around their fire if they let them trade in goods. An agreement was set, and for the first time in his life, Honwen saw gold and riches beyond his wildest dreams, one of the merchants telling him that it was petty change compared to what cities carried in wealth. Honwen was wonderstruck. He spent that night questioning the merchants on the massive cities they would often see in the horizon, asking them to speak of what was inside, and they spoke at length; every minute drew on his curiosity even more and he kept asking until one of the merchants said that if they came back this way on their return trip, they would let him come along to visit.
The rest of the night was filled with song and dance until they all eventually retired. The morning after, Honwen woke up to a world of fire and smoke, the morning sky filled with the screams of the dying. He heard shouting, felt the panic in the air, and the heavy thumps of horse hooves reverberating through the earth. Climbing out of his tent, what he saw was carnage. The caravan was destroyed, his people slaughtered, and the guards that were meant to protect the merchants were off in a skirmish several yards away, getting cut down like reeds. He ran to his parents' tent, but inside he found them clutching each other, their eyes lifeless. His world crashed before him as he looked at the scene stunned. Snapping himself out of it, he took whatever he could, taking his father's cloak and a scarf that his mother always wore, and ran.
Eventually, he came upon a relatively large city and not knowing what else to do, he went inside. Fear and a sense of incredible loss driving him to find any sort of answers that he could. However, the city offered him nothing but hardship and most nights, without coin or anything to trade, he found himself sleeping in the gutters, often having to fend himself off from cutthroats and thugs who tried to steal his father's cloak from him. Several harsh months passed, and Honwen's once strong young body had become emaciated, his hair long and stringy, and his body filled with the dirt and grime of living in the streets. It was during one of his walks that he ran into a merchant that had stayed with his people, and although the man didn't recognize him at first, when Honwen recounted the events, pity took hold of the man.
Days later, Honwen found himself in a massive temple filled with knights and stern men. The merchant shared a few words with an overly dressed man, a bag of coin was exchanged, and the merchant walked out. Promptly he was shown where he would sleep: a small corner in the stables and to him, at the time, it was a roof finally over his head. He spent the next few years cleaning the temple and serving the head Cleric, doing menial chores and running errands. Then seemingly out of nowhere, one of the paladins asked him if he ever held a sword before, to which he responded that he had. Then, heading over to the training grounds, Honwen sparred with the paladin, his weak arms and lack of practice no match to the seasoned warrior. The next day, he was told that his training session would begin.
It began with him running the length of the entire city. As a warm up. Then, grueling hours of training followed until nightfall, and by the end of the first day, he was too sore to move. The next day, he was given a massive breakfast, told to run again, and he did so. And every day afterwards, his days followed that same routine until running entire city became relatively easy for him. Several months later, his training was supplemented with education where finally learned how to read and write, learned a number of things. And after the first year, he finally got a wooden blade in his hand and started training in technique, this went on until he was able to defeat several of the paladins in single sparring matches and at that point, he was asked if he wanted to join them. Knowing that if he did so Helm would not approve of his vengeance, he opted not to, and decided to leave the temple, the Head cleric giving him a bag of coins and an amulet on his way out.
Not knowing where to start, he wandered through the city and came across the LTA, and what better way to find out what happened to his family than to get into the business that had them killed in the first place. He knew it was probably a long shot, but he joined as a caravan guard nonetheless.
Appearance. Male, and a tropical bird. Meaning colorful plumage. A bit under 5' tall.
Personality + Backstory: Being quite old for an Aarakocra at 24 years old, has decided he'd like to spend his final years exploring the world. He spent most of his life protecting the flock, but has now reached the age where the flock feel he should retire. Instead of a simple retirement he has taken to meeting other races, and enjoying what they have to offer.
Quite enjoying the life afforded him of relaxation, he's grown rather attached the the drinks offered at the local taverns. Perhaps too much so. Looking for excitement in his final years, and more coin, Stil took a job to join up with the LTA. Not sure where it'll take him, but ready to go anywhere, he's agreed to take on the most dangerous tasks the Company can throw at him.
Character name:Leon • Race:Aasimar • Class:Walock(Hexblade) • Appearance:Scrawny and young with auburn hair and steel eyes • Personality:Wants to do his best • Backstory (Including how your character came to work for the LTA)I was born in Frostford a town in the northeast of Faerun, I’ve always been slightly different since I was young; a bit scrawnier, taller than the rest. Obviously because of this I was bullied as a kid, as I got older the bullying become worse and worse. One day though they went too far, some of the boys had picked up rocks and were hitting me with them. After they had beaten me nearly to death they ran away, as I was dying I cried out to any higher power for help, what answered me wasn’t exactly was I was thinking, a dark shadowy blade appeared above me. I thought I might be hallucinating but then I heard a voice in my head telling me to rise up, I felt my wound being healed as I stood up the blade flew into my hand. I blacked out here but when I woke I was surrounded by bodies and fire. I looked down and saw that the sword I saw earlier was in my hand it spoke to me again “You’re welcome, I helped you with your problem” I looked around shocked as I dropped the sword it floated up “it’s too late to give me up now, you called out to me for help and I delivered” “I didn’t ask for this, I just didn’t want to die.” a sheath appeared by my side as the sword went into it. “We wouldn’t want someone to find about this we should leave now” As we ventured out of town we took the cold road south until we reached the golden way, the sword who finally told me what to call it “Draughtbane” although whenever I use it I seem to lose control of myself, although it’s powerful I don’t think I should use it very often. After traveling for a couple of months the sword told me to stop, I looked around “Are we here?” “We are close enough, this is Waterdeep be careful though this place isn’t friendly to magic.” I looked around for a while and thought ‘Can you hear me like this?’ “Yes, easily, of course talking to a sword isn’t the most common thing, so I would advise against anything besides this, we will stay here for a while but then we will move further north.” I keep doing as this sword instructs it did save my life, although I still think the cost was way too high although I still don’t feel too sad about the loss. I don’t know why but I don’t think I care too much about them dying, after all my family wasn’t the nicest. From rude names to full abandonment by my father, and my mother cursing me saying I was the fault for everything I guess now I technically was. I looked down at my side and thought to it again ‘So where are we going, you never told me.’ “We’re going to a town where magic isn’t outlawed so you can learn more” I didn’t like where this was going but I had no place to go now besides he has protected me so far, I guess I could trust him a little, it is a him right, or would it be it, sentient swords are weird. While in town I stayed in an inn for a night, during this time I learned more about Draughtbane, firstly swords don’t have a gender though they have a feminine or male voice depending on the sword, Draught as he said I could call him was in fact male. He says I summoned him from a place called the shadowfell I don’t know much about it although it sounds like a place that isn’t too great. Also I learned that sharpening sentient blades are sort of the same as brushing a horse. So I bought a whetstone and made sure to sharpen it. I promised it I would do this everyday if I can. After about a week we left and traveled north to Triboar a pretty good sized town but a nice place nonetheless ‘So what am I going to learn again?’ “Simple you’re going to learn about your powers, now there are orc raids to the west of this town we’re going to practice on them” as we traveled west I noticed signs saying that there were orcs and we should turn back ‘Are you sure this is a good idea?’ “No need to worry if it gets bad enough I’ll help you” I sighed and kept going after all it seems like he knows what he’s doing. After fighting orcs getting better at using the sword, I left the area trying to find work as I went into the nearest town I saw a poster about working for a trading group, I'm sure it's just some escort work but that payment is a bit high for that. Who knows though afterall I have nothing better to do anyway, before heading to the location I purchased a shield from a smith and headed towards the LTA • Character sheet: Leon • Ability scores Ability scores: 91110101117
Appearance - Ravagella (Known as Rav by her comrades in arms), has spent the majority of her life fighting. She is quite tall for a woman, but lean and well muscled. Since long hair is not compatible to the life she leads, she keeps her blue/black hair short. She has clear blue eyes that appear cold to those who don't know her and her face is impassive, giving nothing away.
Personality - Rav only respects those who are proven fighters, but even among those she respects, she is a loner who prefers her own company to that of others. She is very self reliant and is always alert for the next danger. Her only real vice is gambling with dice and she can always be talked into a game when she is not on duty. She rarely smiles and her humour is very black and is often only understood by fellow veterans. On the other side of the coin, she can always be relied on to help those who need it and will be the first in defence of the few friends she managed to make.
Backstory - Born to a prostitute mother and an unknown father, she grew up among the camp followers that followed the royal army. She got her first taste of combat when, at 8 years old, she was drafted to carry messages between platoons in enemy territory. She witnessed the ambush of many soldiers and more killing than most before she was 12. By the time she was 15, she had joined one of the infantry platoons as they were always short of manpower. While being female was a drawback, her fellow soldiers soon learned to respect her abilities and dedication to duty. By the time she was 18, she had made Sergeant and had taken over her platoon when the Lieutenant was killed in action. She made sure all the troops managed to retreat without casualties and reported the loss of the objective to her commanding officer. Far from hurting her career, this caused her to be noticed and promoted to Lieutenant by her 21st Birthday. Her natural ability commanding in the field got her promoted Captain by the time she was 26. However, shortly after her career was cut short by peace in the region and she was one of many who was paid off, not even getting the half-pay that most of the officers received. Despite having money saved, she was forced to look for work. The LTA made the best offer and she soon found herself guarding caravans, far from the conditions of her previous life. Not being one to grumble, she looks forward and hopes another war will break out and give her another chance to fight again.
Appearance: Tobias appears as a non-memorable human. He wears a bandana that covers his pointed ears. He wears his hair long held back from his face by the bandana. He has grown out his beard to cover his face & conceal his elven features even more.
Personality: Tobias has a fiery, passionate personality. He is always willing to help & often leaps into situations that would be better approached cautiously.
Backstory: Tobias is a failed priest. He was taken in by a local parrish; but balked at the restrictions imposed. He wanted to worship Lathander in his own manner. Tobias fled and took to the sea. He soon became a sailor for the Laborn Trading Association. He enjoyed the sea and tending to the crews spiritual needs. Eventually he was led by his conviction to head inland. He became a caravan guard with the LTA and continued his self appointed mission to preach of the light of Lathander and the hope that the Light Bringer bears at each dawn.
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Name: Shimmer
Race: Tiefling
Class: Rogue 1, Sorcerer 5 Draconic Bloodline
Appearance: Reasonably well dressed, with red hair, silver eyes, and black skin slightly covered in silver scales. He also has a pair of horns that point about eight inches straight up. Shimmer stands at 6’2, (6’10 with the horns) and weighs around 195.
Personality: Shimmer likes to meet new people, and would much rather have a friend than an enemy. He may seem like a bit of a show off, but he’s a nice boy at heart, even with his upbringing.
Backstory: Shimmer has been abandoned at the orphanage obviously because of his appearance, what with his pitch black skin and silver eyes, not to mention the horns. He quickly learned that the streets were a better place than that orphanage, and became a young thief. A few years passed, and a benefactor took him in and showed him that there was another way to live. He raised Shimmer, showing him how to live a good life. When the magic came to him, Shimmer’s benefactor took him to a mage he knew to help him learn control over his powers. Shimmer grew up and grew in power, until one day he came home to find it ransacked and his benefactor on the ground, bleeding out. As he was dying he told Shimmer why he’d been attacked. An object of incredible power had been stolen from the benefactor, and with his last breath he tasked Shimmer with finding the object and keeping it safe. Shimmer obviously agreed, and after asking around with the underworld folks he knew, decided to work for the Laborn Trading Association since it seemed more likely to find this object traveling the continent , and getting paid to do it.
Name:John Wick Class: Sorcerer (draconic Bloodline) Race: Animated Armor (Adamantine. [Homebrew]) Backstory: John was a great warrior. Greatly skilled and proud of his bloodline, going back to a Blue Dragon. But, one day, he met his end. He was killed by his own spell, when he was knocked unconscious drunk in the middle of a campfire that he made.He came to in a suit of armor, made of Adamantine. No one cares who he is. He now goes by John Wick, and goes around protecting the innocent. On a faithful day, he saw the LTA needed guards. Doing what he does best, he took the job, and will guard with his life.
Hey, is this still recruiting? I have most of the content bought and have content sharing too if that helps.
Since it's been a few days since you started the thread, I don't wanna take too much time making a character concept. I'm a ForeverDM and can play anything (have quite a lot of ideas floating around) and I'm more than happy to fill a role that the party needs.
If this is still going, hit me with a message and I can have you a character within 2 hours (depending on if we're on massively different timezones).
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"The most important step a person can take is always the next one." -Dalinar Kholin; Oathbringer
Appearance: Aluza has recently figured out how to dye her hair various colors. Currently, it's a deep purple, and at a length that would be ridiculous if she didn't tie it back. She stands at about 3'4", a relatively average height for gnomes. She's dressed in your standard travelling gear, though she's reworked a piece of her scholarly robes into a sash that bears the marking of the university she studied at. Her Dragonmark wraps around her left wrist, though she often covers it up with another piece of cloth she fashioned from her university robes.
Personality: Aluza, like all gnomes, is very inquisitive and fascinated with a particular area of study. Unlike most gnomes, she's managed to reign her curiousity in a bit, just enough so she doesn't overwhelm every person she meets.
Backstory (Including how your character came to work for the LTA):
Born with the Mark of Scribing, Aluza was expected to be trained at the University of Raetsorth in a variety of disciplines, as well as being able to copy ancient tomes of magic precisely, as to preserve their contents for future generations and also not screw up the rituals instructions so that budding mages wouldn't cause themselves to, you know, explode in a great big ball of magical energy that would rend buildings asunder. Aluza entered the university at the age of 20, relatively young for gnomes. Her family had high expectations of her, especially since her being born with the Mark of Scribing had proven that she was destined for greateness.
Aluza, being a gnome, hated the university. It was stuffy, and dim, and full of dull, boring people who never tried anything new ever and just wanted to keep their heads bent over books that they were copying for the millionth time. Aluza, while she was good at the whole "scribing" thing, often found herself far more interested in the books that she was supposed to copy than in the copying itself. Eventually, she came upon a book that dealt with theories of time and how it could be affected using magic. Aluza took to this book in particular, even copying out a version for herself in addition to the one she was already working on. She read through the book every day, hoping to learn more about this strange wizard who had merely written the name "Odarin" in the author's spot. She even went so far as to seek out other books in the library, but her search was exceptionally fruitless- save for one book. A spellbook, bound in leather, had been dropped beneath one of the shelves. How long it had been there, Aluza didn't know. What she did know was that it belonged to this "Odarin," as the handwriting was the same. Also the script inside the cover that said "Property of the Temporal Mage Odarin." But mostly, definitely the handwriting. Probably.
The only issue with the book was that Aluza wasn't all too familiar with the arcane runes that detailed most of the spells within. As she read through, she realized how far behind she was falling on her copywork, and the university administration wasn't too happy with that. They even threatened her with expulsion- not that Aluza would've minded, but expulsion also meant confiscation of any and all books that the university owned copies of, as to keep this knowledge from falling into the wrong hands. So Aluza knew what she had to do. She decided that, since she didn't want the university and the university didn't want her, she would leave, taking Odarin's books with her. And a spare book so she could write everything down herself that she discovered.
Making out of the university safely, Aluza set out to test Odarin's theories. Only she wasn't too keen on magic, and she only had so much money. Enter the Laborn Trading Association. They offered her work, and there were a number of skilled adventurers she could work with to perfect her knowledge of magic. 4 years passed as she accrued her arcane knowledge, and then she began to test Odarin's theories and practices during her work. This job was just going to be another one, like all the others, another opportunity to test this magic.
Ability scores: 10, 10,10,16, 15,14[I'll use point buy, if that's alright...]
[I did some level rearranging, since I decided that the higher-level divination wizard stuff wouldn't be as useful as the divine soul sorcerer features. And it also cuts down on the spells I have to choose.]
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(If you're still selecting players)
Name: Terrelion Revesten
Race: Elf (High)
Class: FIghter (Champion)
Appearance: Terrelion stands just barely over five feet tall, a fact which irks him to no end. His pale, stark white skin seems to glow in the moonlight, and when he stands still he could pass for a marble sculpture. His smoke-gray hair, elegantly maintained, extends just past his shoulder blades. His eyes are pure silver, but in his boyish face they appear more inquisitive than brooding. In contrast with his physical features, he wears rough studded armor, scratched and worn in many places. Beneath his armor are simple cotton clothing, the kind one would expect a farmer to wear to market. The shield he carries might have once been beautiful, but now is a lump of metal covered in scratched paint and dents. The longbow strung around his shoulders is tough and made from gnarled wood. The only piece of equipment he owns that is still beautiful is his rapier, which shines like polished steel (because it is) and has ornate gilding around the hilt, creating a small golden flower as a pommel.
Personality: Terrelion is standoffish, flamboyant, and aggressive. He never passes up an opportunity for a good fight, and occasionally uses his martial prowess to compensate for his height. He hates being underestimated, and often is due to his youth and stature. Due to his youth, he is naive and has a somewhat juvenile sense of honor. His loyalty is his most desirable trait.
Background:
Terrelion Revesten was born to a wealthy, if not extraordinarily so, Elven family. His parents both worked management jobs, pushing papers, signing orders, and reading lists. Although Terrelion showed no particular aptitude towards this line of work, it seemed to be what he was destined for regardless of his own desire.
Throughout the first decade of his schooling, his height and physical weakness made him an easy mark for one of the wealthier children, the eldest child of House Undellion. House Undellion was one of the most powerful Elven families in Terrelion's city, and every attempt Terrelion made to fight back against the bully was met with threats from that family. Eventually, Terrelion fought back, severely injuring the bully. However, the patriarch of the Undellion family, either unaware of or condoning his son's actions, began to exert pressure on Terrelion's parents' business, driving them bankrupt.
The bullying continued, and even worsened. Eventually, Terrelion fought back in a fit of rage, accidentally killing the bully. He ran home, and his destitute parents gave him their blessing and all that they had left. The arms of one of their ancestors, and a small locket containing a picture of their family. Terrelion, only fifty years old, fled his city with mercenaries on his heels. He worked for ten years doing menial work, nothing of note. After that decade, he found himself in an underground fight club, and he relished every moment of it. The adrenaline, the blood, the glory. All of it fed his young ego until he thought himself invincible.
He was then soundly defeated in single combat by a cleric of Dol Dorn, and was no longer able to make money from fighting. And so Terrelion was forced to turn to the Laborn Trading Association for work. It's not flashy, but hopefully it'll get his blood pumping and blood running, all in the name of defense.
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• Character name - Requital
• Race - Tiefling
• Class - Paladin (Oath of Vengeance)
• Appearance - Requital is an alluring mix of intimidating and exotic. She is tall and slender yet well muscled. Her skin, including her horns and tail are crimson red and her long hair and eyes are jet black. She wears well worn but cared for black armor and wields a glaive with a large wicked looking blade. Emblazoned on the amulet around her neck, theblade of her glaive, and the shield on her back is a skeletal arm holding scales announcing to all that she is a Paladin of Kelmvor. Despite all of this she has a rather nice smile ready for most people.
• Personality - I spend money freely and live life to the fullest, knowing that tomorrow I might die. I don’t run from evil. Evil runs from me. I like to know my enemy’s capabilities and weaknesses before rushing into battle. I would sacrifice my life and my soul to protect the innocent. I give into vice easily in order to block out the loss of my loved ones.
• Backstory (Including how your character came to work for the LTA) - Born in a small Tiefling community, Everyone I loved was taken from me when I was 10-11. The town was wiped out be some unkown disaster. I was found by clerics of Kelemvor (a sole survivor) and raised by them. While I took to many of their ideals; hatred of the undead, care for the dead, etc. Their piousness never quite stuck. I did however excel at martial training and when I could I joined the ranks of Kelemvor's Eternal Order swearing an Oath of Vengance against all undead (and privately against whatever took away my family). After swearing the oath I struck out on my own to hunt down any undead and to investigate what happened to my childhood home. I have found that it is slow going alone and thought that joining the LTA may offer me a good way to earn some coin while still staying out in the world to look for answers.
Looking for two to four players interested in participating in a campaign.
Premise
The Laborn Trading Association is a large merchant guild that transports goods and cargo across the Realm of Kings. Their emblem–a pair of crossed fern fronds–can be found on many bustling caravans, fat wagons, and heavy ships serving under their command. However, these are dangerous times, and the distances between Kingdoms can be great indeed. As such, it is only prudent that they hire seasoned adventurers and trained professionals to valiantly and effortlessly guard their cargo and employees. With their vast financial empire, the Laborn Trading Association can truly afford to pay the absolute best of the best.
They certainly wouldn't wriggle about to save themselves a few copper pieces by hiring woefully unprepared adventurers with little in the way of other options, right?
...right?
Information
1. Please check the forums regularly
2. In the event that more applicants arise than spaces, I will be deciding based on backstory. (Not necessarily length.) Although those who apply sooner will have a heavy bias towards being selected.
3. Homebrew content must be approved by me first.
4. We will be starting at level 6.
Applying
To apply, leave a post with the following information
• Character name
• Race
• Class
• Appearance
• Personality
• Backstory (Including how your character came to work for the LTA)
• Character sheet
• Ability scores
Hey,
Sounds like an interesting campaign and a perfect fit for a character idea I've had! Just going to start off by rolling some ability scores and then completing the application from there!
EDIT: Updated it now with completed application.
• Character name - Illanjura
• Race - Wood Elf
• Class - Rogue(Scout) 4/Fighter 2(Intention is to focus primarily on fighter levels going forward)
• Appearance - Relatively tall for a wood elf Illanjura is athletic and clearly used to the outdoors as the Olive tint to her fair skin shows. She wears simple but sturdy clothing and armour with few adornments and in natural colours and she carry's the apparel of an outdoors man about herself. A quick glance from even a casual observer tells you that she spends her time in the wilds and is clearly very comfortable with such.
• Personality - Illanjura leaves the moral and philosophical stances for others, she keeps out of conflict whenever she can. She tends to keep out of other peoples business unless it concerns her directly but she does not suffer a fool and is quick to point out when someone is wrong(in her opinion at least). She holds her honour highly and if she gives her word or agrees a contract then she will make sure that she fulfil's it, though she is very careful in how she makes promises and will not let anyone twist such things to get her involved in what she did not agree to.
• Backstory (Including how your character came to work for the LTA) -
Illanjura has never taken sides. Raised by her father who hoped she would join him in the ranks of the military she is adept with both blade and bow, though her true talents lie in stealth and observation. When she finally came of age her father was left disappointed when she refused to sign up as a solider, instead she forged her own path and steered clear of the motivations of other people. Initially she found work as a hunter, spending most of her time in the wilds and providing food and hides for coin when she returned. Occasionally when she returned others would ask for her help as a guide, for she had come to learn the lay of the land well in her homeland, and so she accepted to lead them for coin.
Before long she found more work as a guide and a scout than as a hunter, although she usually found a way to return with a few hides and meats on each of her trips. The military had come to notice these talents, for she excelled in a way none of their own scouts had, and soon it was them who paid her coin. Always there was one condition, no matter who paid the coin to employ her as a mercenary scout, whatever their reason for hiring her she would not get involved. She was a scout and a guide, nothing more, nothing less. She would accept no other obligations. On many of these excursions they encountered enemy forces and the military, and in particular her own father, would attempt to persuade her to join them in battle. Always she would refuse. Their cause was not her own, she was content that she had done her job. She would often lurk on the outskirts of the skirmishes and once the fighting had concluded return to aid those who had survived back home, honouring her contract despite staying clear of the conflict.
Over time she came to grow tired of the pleas from the military and her father for her to join their forces, her stubbornness to accept their pleas winning out against the small part of her that she could feel was changing the more she watched the fighting. And so she left, travelling far away to lands where she was not known and she knew no one. Now she seeks out work as a scout and guide for whoever has the coin, most likely traders and merchants who seek guides and protection for their caravans. And thus this is how she came to work for the LTA, seeing a notice for scouts and protection she sought them out right away.
• Character sheet - https://ddb.ac/characters/7296514/EWlTU7
• Ability scores - Including racial bonuses and adjustments - 14 18 10 12 14 10 (Base rolls for reference: 15 12 7 14 12 18 )
I'm jumping in on this, because this looks incredibly interesting! Got a great character idea in mind and everything!
Character Name: Honwen Val
Race: Human
Class: Fighter
Appearance: Honwen is somewhat average for a human in terms of height, and the years of training he endured has given him broad shoulders and a wide back. He has moderately long hair that's often tied in a messy knot at the back of his head, and he's usually seen wearing his black and green leather armour when not in any normal attire. Around his shoulders is a large fur-tipped cloak that belonged to his father. Besides his usual traveling gear, he also has has a red sash around his waist to remind him of his mother.
Personality: Despite his past and all the turmoil that he's been through, Honwen is an amiable individual. He smiles easily and although he rarely ever trusts anyone outside his circle, he tends to be friendly to everyone he meets. Those that see him would describe him as someone with a carefree-like demeanour, and a happy go lucky attitude. They'd only be half right however, as beneath all that, his countless hours of rigorous training has taught him to be calculating and fierce. He's known to anger quickly, a simple wrong word could set him off, but at the same time he also learned to control his ferocity and not let it blind him.
Backstory: Honwen was born beyond the borders of civilization. His early years were with the wilds in a small community of humans that roamed the wilds, and led somewhat nomadic lives. There were no walls, and the only rules that his parents set to him when he was young was not to wander off too far and to come back before nightfall, and to never leave when the community was migrating. Generations of tradition were taught to him around campfires through story and songs, of great heroes and extraordinary legends. Before long, the young Honwen was dreaming of becoming those heroes, having his name sung by his people, praised for his heroic deeds. He would often imagine himself fighting off a great beast, or even a massive dragon, saving his people from inevitable doom.
However, when doom did come to his people, he was not at all ready for it. A young teen at the time, he watched as a trading caravan came into their current territory, and having been assigned as one of the guards, he intercepted them along with the other scouts. After a brief exchange, they were brought in and told they could spend the night around their fire if they let them trade in goods. An agreement was set, and for the first time in his life, Honwen saw gold and riches beyond his wildest dreams, one of the merchants telling him that it was petty change compared to what cities carried in wealth. Honwen was wonderstruck. He spent that night questioning the merchants on the massive cities they would often see in the horizon, asking them to speak of what was inside, and they spoke at length; every minute drew on his curiosity even more and he kept asking until one of the merchants said that if they came back this way on their return trip, they would let him come along to visit.
The rest of the night was filled with song and dance until they all eventually retired. The morning after, Honwen woke up to a world of fire and smoke, the morning sky filled with the screams of the dying. He heard shouting, felt the panic in the air, and the heavy thumps of horse hooves reverberating through the earth. Climbing out of his tent, what he saw was carnage. The caravan was destroyed, his people slaughtered, and the guards that were meant to protect the merchants were off in a skirmish several yards away, getting cut down like reeds. He ran to his parents' tent, but inside he found them clutching each other, their eyes lifeless. His world crashed before him as he looked at the scene stunned. Snapping himself out of it, he took whatever he could, taking his father's cloak and a scarf that his mother always wore, and ran.
Eventually, he came upon a relatively large city and not knowing what else to do, he went inside. Fear and a sense of incredible loss driving him to find any sort of answers that he could. However, the city offered him nothing but hardship and most nights, without coin or anything to trade, he found himself sleeping in the gutters, often having to fend himself off from cutthroats and thugs who tried to steal his father's cloak from him. Several harsh months passed, and Honwen's once strong young body had become emaciated, his hair long and stringy, and his body filled with the dirt and grime of living in the streets. It was during one of his walks that he ran into a merchant that had stayed with his people, and although the man didn't recognize him at first, when Honwen recounted the events, pity took hold of the man.
Days later, Honwen found himself in a massive temple filled with knights and stern men. The merchant shared a few words with an overly dressed man, a bag of coin was exchanged, and the merchant walked out. Promptly he was shown where he would sleep: a small corner in the stables and to him, at the time, it was a roof finally over his head. He spent the next few years cleaning the temple and serving the head Cleric, doing menial chores and running errands. Then seemingly out of nowhere, one of the paladins asked him if he ever held a sword before, to which he responded that he had. Then, heading over to the training grounds, Honwen sparred with the paladin, his weak arms and lack of practice no match to the seasoned warrior. The next day, he was told that his training session would begin.
It began with him running the length of the entire city. As a warm up. Then, grueling hours of training followed until nightfall, and by the end of the first day, he was too sore to move. The next day, he was given a massive breakfast, told to run again, and he did so. And every day afterwards, his days followed that same routine until running entire city became relatively easy for him. Several months later, his training was supplemented with education where finally learned how to read and write, learned a number of things. And after the first year, he finally got a wooden blade in his hand and started training in technique, this went on until he was able to defeat several of the paladins in single sparring matches and at that point, he was asked if he wanted to join them. Knowing that if he did so Helm would not approve of his vengeance, he opted not to, and decided to leave the temple, the Head cleric giving him a bag of coins and an amulet on his way out.
Not knowing where to start, he wandered through the city and came across the LTA, and what better way to find out what happened to his family than to get into the business that had them killed in the first place. He knew it was probably a long shot, but he joined as a caravan guard nonetheless.
Character sheet: Honwen Val
Ability scores (w/o racial adjustments and bonuses): Ability scores: 12 10 14 16 14 14
DM - GA's Baldur's Gate
Name: Stil. short for Stilgar
Race: Aarakocra
Class: Monk
Appearance. Male, and a tropical bird. Meaning colorful plumage. A bit under 5' tall.
Personality + Backstory: Being quite old for an Aarakocra at 24 years old, has decided he'd like to spend his final years exploring the world. He spent most of his life protecting the flock, but has now reached the age where the flock feel he should retire. Instead of a simple retirement he has taken to meeting other races, and enjoying what they have to offer.
Quite enjoying the life afforded him of relaxation, he's grown rather attached the the drinks offered at the local taverns. Perhaps too much so. Looking for excitement in his final years, and more coin, Stil took a job to join up with the LTA. Not sure where it'll take him, but ready to go anywhere, he's agreed to take on the most dangerous tasks the Company can throw at him.
Sheet: https://www.dndbeyond.com/profile/kevtr0n/characters/7272663
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Character name:Leon
• Race:Aasimar
• Class:Walock(Hexblade)
• Appearance:Scrawny and young with auburn hair and steel eyes
• Personality:Wants to do his best
• Backstory (Including how your character came to work for the LTA)I was born in Frostford a town in the northeast of Faerun, I’ve always been slightly different since I was young; a bit scrawnier, taller than the rest. Obviously because of this I was bullied as a kid, as I got older the bullying become worse and worse. One day though they went too far, some of the boys had picked up rocks and were hitting me with them. After they had beaten me nearly to death they ran away, as I was dying I cried out to any higher power for help, what answered me wasn’t exactly was I was thinking, a dark shadowy blade appeared above me. I thought I might be hallucinating but then I heard a voice in my head telling me to rise up, I felt my wound being healed as I stood up the blade flew into my hand. I blacked out here but when I woke I was surrounded by bodies and fire. I looked down and saw that the sword I saw earlier was in my hand it spoke to me again “You’re welcome, I helped you with your problem” I looked around shocked as I dropped the sword it floated up “it’s too late to give me up now, you called out to me for help and I delivered” “I didn’t ask for this, I just didn’t want to die.” a sheath appeared by my side as the sword went into it. “We wouldn’t want someone to find about this we should leave now” As we ventured out of town we took the cold road south until we reached the golden way, the sword who finally told me what to call it “Draughtbane” although whenever I use it I seem to lose control of myself, although it’s powerful I don’t think I should use it very often. After traveling for a couple of months the sword told me to stop, I looked around “Are we here?” “We are close enough, this is Waterdeep be careful though this place isn’t friendly to magic.” I looked around for a while and thought ‘Can you hear me like this?’ “Yes, easily, of course talking to a sword isn’t the most common thing, so I would advise against anything besides this, we will stay here for a while but then we will move further north.” I keep doing as this sword instructs it did save my life, although I still think the cost was way too high although I still don’t feel too sad about the loss. I don’t know why but I don’t think I care too much about them dying, after all my family wasn’t the nicest. From rude names to full abandonment by my father, and my mother cursing me saying I was the fault for everything I guess now I technically was. I looked down at my side and thought to it again ‘So where are we going, you never told me.’ “We’re going to a town where magic isn’t outlawed so you can learn more” I didn’t like where this was going but I had no place to go now besides he has protected me so far, I guess I could trust him a little, it is a him right, or would it be it, sentient swords are weird. While in town I stayed in an inn for a night, during this time I learned more about Draughtbane, firstly swords don’t have a gender though they have a feminine or male voice depending on the sword, Draught as he said I could call him was in fact male. He says I summoned him from a place called the shadowfell I don’t know much about it although it sounds like a place that isn’t too great. Also I learned that sharpening sentient blades are sort of the same as brushing a horse. So I bought a whetstone and made sure to sharpen it. I promised it I would do this everyday if I can. After about a week we left and traveled north to Triboar a pretty good sized town but a nice place nonetheless ‘So what am I going to learn again?’ “Simple you’re going to learn about your powers, now there are orc raids to the west of this town we’re going to practice on them” as we traveled west I noticed signs saying that there were orcs and we should turn back ‘Are you sure this is a good idea?’ “No need to worry if it gets bad enough I’ll help you” I sighed and kept going after all it seems like he knows what he’s doing. After fighting orcs getting better at using the sword, I left the area trying to find work as I went into the nearest town I saw a poster about working for a trading group, I'm sure it's just some escort work but that payment is a bit high for that. Who knows though afterall I have nothing better to do anyway, before heading to the location I purchased a shield from a smith and headed towards the LTA
• Character sheet: Leon
• Ability scores Ability scores: 9 11 10 10 11 17
Going to have to pull out of this one, have fun!
Wow. All melee :P
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
I have some alright range with my spells, and I can summon almost any weapon
Ability scores: 13 16 13 11 6 13
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
If room for an unconventional healer.
Name: Tobias
Race: Half-Elf
Class:
Warlock 3 Celestial
Sorcerer 3 Divine Soul
Appearance: Tobias appears as a
non-memorable human. He wears a bandana that covers his pointed ears. He wears his hair long held back from his face by the bandana. He has grown out his beard to cover his face & conceal his elven features even more.
Personality:
Tobias has a fiery, passionate personality. He is always willing to help & often leaps into situations that would be better approached cautiously.
Character Sheet: https://ddb.ac/characters/7372141/HPFs2n
Ability scores: 17 11 14 14 14 15
Backstory:
Tobias is a failed priest. He was taken in by a local parrish; but balked at the restrictions imposed. He wanted to worship Lathander in his own manner. Tobias fled and took to the sea. He soon became a sailor for the Laborn Trading Association. He enjoyed the sea and tending to the crews spiritual needs. Eventually he was led by his conviction to head inland. He became a caravan guard with the LTA and continued his self appointed mission to preach of the light of Lathander and the hope that the Light Bringer bears at each dawn.
Wraith, warlock lvl 2 - Eternal War Campaign
Talon, warlock lvl 2 - LMOP
Name: Shimmer
Race: Tiefling
Class: Rogue 1, Sorcerer 5 Draconic Bloodline
Appearance: Reasonably well dressed, with red hair, silver eyes, and black skin slightly covered in silver scales. He also has a pair of horns that point about eight inches straight up. Shimmer stands at 6’2, (6’10 with the horns) and weighs around 195.
Personality: Shimmer likes to meet new people, and would much rather have a friend than an enemy. He may seem like a bit of a show off, but he’s a nice boy at heart, even with his upbringing.
Character Sheet: https://ddb.ac/characters/6997611/t4mCE3
Ability Score: 10 13 8 14 11 15
Backstory: Shimmer has been abandoned at the orphanage obviously because of his appearance, what with his pitch black skin and silver eyes, not to mention the horns. He quickly learned that the streets were a better place than that orphanage, and became a young thief. A few years passed, and a benefactor took him in and showed him that there was another way to live. He raised Shimmer, showing him how to live a good life. When the magic came to him, Shimmer’s benefactor took him to a mage he knew to help him learn control over his powers. Shimmer grew up and grew in power, until one day he came home to find it ransacked and his benefactor on the ground, bleeding out. As he was dying he told Shimmer why he’d been attacked. An object of incredible power had been stolen from the benefactor, and with his last breath he tasked Shimmer with finding the object and keeping it safe. Shimmer obviously agreed, and after asking around with the underworld folks he knew, decided to work for the Laborn Trading Association since it seemed more likely to find this object traveling the continent , and getting paid to do it.
When you answer PM i'll fill out application.
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Name:John Wick
Class: Sorcerer (draconic Bloodline)
Race: Animated Armor (Adamantine. [Homebrew])
Backstory: John was a great warrior. Greatly skilled and proud of his bloodline, going back to a Blue Dragon. But, one day, he met his end. He was killed by his own spell, when he was knocked unconscious drunk in the middle of a campfire that he made.He came to in a suit of armor, made of Adamantine. No one cares who he is. He now goes by John Wick, and goes around protecting the innocent. On a faithful day, he saw the LTA needed guards. Doing what he does best, he took the job, and will guard with his life.
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Class:
Name:
Race:
Ability Scores:Ability scores: 11 12 12 15 13 15
Backstory:
Hey, is this still recruiting? I have most of the content bought and have content sharing too if that helps.
Since it's been a few days since you started the thread, I don't wanna take too much time making a character concept. I'm a ForeverDM and can play anything (have quite a lot of ideas floating around) and I'm more than happy to fill a role that the party needs.
If this is still going, hit me with a message and I can have you a character within 2 hours (depending on if we're on massively different timezones).
"The most important step a person can take is always the next one." - Dalinar Kholin; Oathbringer
Character name: Aluza Raulnor
Race: Mark of Scribing Gnome
Classes: Divine Soul Sorcerer 4/Divination Wizard 2
Appearance: Aluza has recently figured out how to dye her hair various colors. Currently, it's a deep purple, and at a length that would be ridiculous if she didn't tie it back. She stands at about 3'4", a relatively average height for gnomes. She's dressed in your standard travelling gear, though she's reworked a piece of her scholarly robes into a sash that bears the marking of the university she studied at. Her Dragonmark wraps around her left wrist, though she often covers it up with another piece of cloth she fashioned from her university robes.
Personality: Aluza, like all gnomes, is very inquisitive and fascinated with a particular area of study. Unlike most gnomes, she's managed to reign her curiousity in a bit, just enough so she doesn't overwhelm every person she meets.
Backstory (Including how your character came to work for the LTA):
Born with the Mark of Scribing, Aluza was expected to be trained at the University of Raetsorth in a variety of disciplines, as well as being able to copy ancient tomes of magic precisely, as to preserve their contents for future generations and also not screw up the rituals instructions so that budding mages wouldn't cause themselves to, you know, explode in a great big ball of magical energy that would rend buildings asunder. Aluza entered the university at the age of 20, relatively young for gnomes. Her family had high expectations of her, especially since her being born with the Mark of Scribing had proven that she was destined for greateness.
Aluza, being a gnome, hated the university. It was stuffy, and dim, and full of dull, boring people who never tried anything new ever and just wanted to keep their heads bent over books that they were copying for the millionth time. Aluza, while she was good at the whole "scribing" thing, often found herself far more interested in the books that she was supposed to copy than in the copying itself. Eventually, she came upon a book that dealt with theories of time and how it could be affected using magic. Aluza took to this book in particular, even copying out a version for herself in addition to the one she was already working on. She read through the book every day, hoping to learn more about this strange wizard who had merely written the name "Odarin" in the author's spot. She even went so far as to seek out other books in the library, but her search was exceptionally fruitless- save for one book. A spellbook, bound in leather, had been dropped beneath one of the shelves. How long it had been there, Aluza didn't know. What she did know was that it belonged to this "Odarin," as the handwriting was the same. Also the script inside the cover that said "Property of the Temporal Mage Odarin." But mostly, definitely the handwriting. Probably.
The only issue with the book was that Aluza wasn't all too familiar with the arcane runes that detailed most of the spells within. As she read through, she realized how far behind she was falling on her copywork, and the university administration wasn't too happy with that. They even threatened her with expulsion- not that Aluza would've minded, but expulsion also meant confiscation of any and all books that the university owned copies of, as to keep this knowledge from falling into the wrong hands. So Aluza knew what she had to do. She decided that, since she didn't want the university and the university didn't want her, she would leave, taking Odarin's books with her. And a spare book so she could write everything down herself that she discovered.
Making out of the university safely, Aluza set out to test Odarin's theories. Only she wasn't too keen on magic, and she only had so much money. Enter the Laborn Trading Association. They offered her work, and there were a number of skilled adventurers she could work with to perfect her knowledge of magic. 4 years passed as she accrued her arcane knowledge, and then she began to test Odarin's theories and practices during her work. This job was just going to be another one, like all the others, another opportunity to test this magic.
Character sheet!
Ability scores:
10, 10, 10, 16, 15, 14[I'll use point buy, if that's alright...][I did some level rearranging, since I decided that the higher-level divination wizard stuff wouldn't be as useful as the divine soul sorcerer features. And it also cuts down on the spells I have to choose.]
(If you're still selecting players)
Name: Terrelion Revesten
Race: Elf (High)
Class: FIghter (Champion)
Appearance: Terrelion stands just barely over five feet tall, a fact which irks him to no end. His pale, stark white skin seems to glow in the moonlight, and when he stands still he could pass for a marble sculpture. His smoke-gray hair, elegantly maintained, extends just past his shoulder blades. His eyes are pure silver, but in his boyish face they appear more inquisitive than brooding. In contrast with his physical features, he wears rough studded armor, scratched and worn in many places. Beneath his armor are simple cotton clothing, the kind one would expect a farmer to wear to market. The shield he carries might have once been beautiful, but now is a lump of metal covered in scratched paint and dents. The longbow strung around his shoulders is tough and made from gnarled wood. The only piece of equipment he owns that is still beautiful is his rapier, which shines like polished steel (because it is) and has ornate gilding around the hilt, creating a small golden flower as a pommel.
Personality: Terrelion is standoffish, flamboyant, and aggressive. He never passes up an opportunity for a good fight, and occasionally uses his martial prowess to compensate for his height. He hates being underestimated, and often is due to his youth and stature. Due to his youth, he is naive and has a somewhat juvenile sense of honor. His loyalty is his most desirable trait.
Background:
Terrelion Revesten was born to a wealthy, if not extraordinarily so, Elven family. His parents both worked management jobs, pushing papers, signing orders, and reading lists. Although Terrelion showed no particular aptitude towards this line of work, it seemed to be what he was destined for regardless of his own desire.
Throughout the first decade of his schooling, his height and physical weakness made him an easy mark for one of the wealthier children, the eldest child of House Undellion. House Undellion was one of the most powerful Elven families in Terrelion's city, and every attempt Terrelion made to fight back against the bully was met with threats from that family. Eventually, Terrelion fought back, severely injuring the bully. However, the patriarch of the Undellion family, either unaware of or condoning his son's actions, began to exert pressure on Terrelion's parents' business, driving them bankrupt.
The bullying continued, and even worsened. Eventually, Terrelion fought back in a fit of rage, accidentally killing the bully. He ran home, and his destitute parents gave him their blessing and all that they had left. The arms of one of their ancestors, and a small locket containing a picture of their family. Terrelion, only fifty years old, fled his city with mercenaries on his heels. He worked for ten years doing menial work, nothing of note. After that decade, he found himself in an underground fight club, and he relished every moment of it. The adrenaline, the blood, the glory. All of it fed his young ego until he thought himself invincible.
He was then soundly defeated in single combat by a cleric of Dol Dorn, and was no longer able to make money from fighting. And so Terrelion was forced to turn to the Laborn Trading Association for work. It's not flashy, but hopefully it'll get his blood pumping and blood running, all in the name of defense.
Character Sheet: Terrelion Revesten
Ability Scores: Ability scores: 12 11 18 6 9 14
• Character name - Requital
• Race - Tiefling
• Class - Paladin (Oath of Vengeance)
• Appearance - Requital is an alluring mix of intimidating and exotic. She is tall and slender yet well muscled. Her skin, including her horns and tail are crimson red and her long hair and eyes are jet black. She wears well worn but cared for black armor and wields a glaive with a large wicked looking blade. Emblazoned on the amulet around her neck, theblade of her glaive, and the shield on her back is a skeletal arm holding scales announcing to all that she is a Paladin of Kelmvor. Despite all of this she has a rather nice smile ready for most people.
• Personality - I spend money freely and live life to the fullest, knowing that tomorrow I might die. I don’t run from evil. Evil runs from me. I like to know my enemy’s capabilities and weaknesses before rushing into battle. I would sacrifice my life and my soul to protect the innocent. I give into vice easily in order to block out the loss of my loved ones.
• Backstory (Including how your character came to work for the LTA) - Born in a small Tiefling community, Everyone I loved was taken from me when I was 10-11. The town was wiped out be some unkown disaster. I was found by clerics of Kelemvor (a sole survivor) and raised by them. While I took to many of their ideals; hatred of the undead, care for the dead, etc. Their piousness never quite stuck. I did however excel at martial training and when I could I joined the ranks of Kelemvor's Eternal Order swearing an Oath of Vengance against all undead (and privately against whatever took away my family). After swearing the oath I struck out on my own to hunt down any undead and to investigate what happened to my childhood home. I have found that it is slow going alone and thought that joining the LTA may offer me a good way to earn some coin while still staying out in the world to look for answers.
• Character sheet - Requital Character Sheet
• Ability scores - Ability scores: 7 11 8 6 15 12
From those rolls I end up with Str:15 Dex:14 Con:15 Int:12 Wis:9 Cha:20
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Elon Andrael- High Elf sorcerer- Waterdeep Dragon Heist
Tomac- goliath barbarian- Yet Another Storm Kings Thunder