Seeing the two run off after the Archer and the Mayor leading the people to the mines. Sim decides to take advantage of the moment and secure the goblin that has been knocked out. "They said they were hired to do a job" he tells Abigail and Lafetha "I must discover who wants either us or this town dead."
If I roll over 10
I will tie up the goblin and take him into the bar to "talk" to him.
If I roll lower
Sim still tries to push his way through to the Goblin as the people attack it hoping he can save it to question it. If it still lives when he gets there. If Abigail beats him there he will say "Abigail! You must stop we need at least one alive to question more would be good to compare their answers!"
Diadochi looks at Yaalin "You've been saying there is something fishy going on here since they've attacked. I think this might be a trap of some sort." ((was the arrow the goblin shoot into the air ignited, or could it be some sort of signal?))
Diadochi will also go into a nonleathal attack Attack: 9 Damage: 3
Reaction: Protection Fighter first attack that comes in on Yaalin has disadvantage.
ROUND 4: The Goblin Archer launches a arrow into the air. After a brief second of flight it begins to emit a loud screeching whistle. The Goblin then makes a sound before stepping out of the way, of two attacks that come at it from Yaalin and Diadochi.
Lafetha steps in front of the villagers by the knocked out Goblin, tossing her hands out to the crowd. It gives them pause, as well as Abigail pause, who had been marking the decapitated Goblin's head as a trophy. Everyone can hear the whistling arrow flying into the air. But Abigail notices a few things as her cat eyes look around. The mob was beginning to head over towards the mine, slowly and carefully. The Runemaker lived over that way, and that section of town was mostly barren. In the dark, it would be a even bigger challenge. But the group was just on the edge of her dark vision.
But reflecting in the light of the fires, Abigail caught... something. The eyes of something not Goblin or Maybe 100 feet out through some smoke by the statue of Jeshur that was in the middle of the town.
Sim moves up between the crowd, also joining in Lefatha's call for keeping the Goblin alive. The villagers seem to agree, shouting a cheer before they begin to head elsewhere to defend the town.
Diadochi & Yaalin: The Goblin looks between the two of you, grabbing it's bow and attempting to strike it straight across Yaalin's face (disadvantage), before disengaging (bonus action), and attempting to jump up and climb up on the rooftops again (athletics). The opening in such close quarters does give Diadochi advantage to his attack roll.
Attack: 6 Damage: 6
Athletics: 5 > 10 is success. If fail, falls to ground prone.
Lafetha, Sim, & Abigail: The mob begins to disperse. There was a arrow that whistled loudly in the air, and Abigail is looking over into the fire and sees something. Your Goblin is still knocked out, and not stomped to death. What do you do?
Seeing the mob has agreed to move on and Abigail didn't chop off the Goblin's head, Sim drags the Goblin into the bar and ties him to a chair. Once he is sure he is secured Sim checks him for any weapons or things he might use to escape and for any information that may explain why he is here.
Round 5: The Goblin takes a swing at Yaalin, but strikes Diadochi's shield. It tries to scamper away, jumping to climb but falls as Yaalin strikes it across the head. Diadochi's hammer comes in, swiping at the Goblin on the ground; cracking against it's head a bit. It's still breathing, but, may not last long without help.
Meanwhile in the courtyard, Sim and Lafetha drag the knocked out goblin near them into the Blood Raven. At first, the find the door barricaded and shut. But together, they smash through the door and the loose amount of debris surrounding it. Inside, while tying the goblin to a chair, they notice a few dozen people still crammed inside screaming and in some mild hysterics.
As they drag the Goblin away, Abigail dashes into the darkness towards the center of town.
Diadochi & Yaalin: The goblin lays at your feet. It's breathing, concussed and out cold, but stable. You're about 60 feet away from the Blood Raven and where you began. The sounds of combat still ring out around you. You can drag it away from here and back to where your friends were, but you know it'll take you awhile. (move 1/2 speed while dragging). Through the commotion, as of right now, it's impossible to tell if anyone is heading towards you. But your gut tells you that you won't be alone for long.
Sim & Lafetha: You can hear the Barkeep behind you trying to keep folks calm, although it isn't working super well. The majority of people in here are drunk, terrified, or both. The Goblin seems to be tied up (advantage on rolls against it breaking free due to you both assisting in it's tying). To wake it, you're going to need some kind of healing spell. Or wait a hour or two.
Abigail: You're 60 feet ahead into what should be considered the town square. Ahead of you, roughly 40 feet away, is the statue of Jeshur. A few townsfolk lay on the ground dead. The torches and fires don't appear to have touched this area, casting it in darkness, and smoke. Your own darkvision ending about 20 feet beyond the statue. A goblin riding a wolf is circling around, seemingly waiting; this one missing about half of it's nose, but seemingly more armed than the others from a moment ago. The wolf's ear twitches as you come closer, but it hasn't stopped to search for you. Yet.
What do you do?
((Going to say initiative not needed as all the current combats have stopped, but may kick up again depending on what happens next.))
Diadochi will look at Yaalin, "we can't stay here and we need to get this fellow to Sim. We'll keep him at the Blood Raven until we can find him. Go on ahead, I'll catch up." Diadochi will pick up the Goblin and double move to the Blood Raven. He opens the door, sees Sims and Lafetha with the tied up goblin, he holds up his own unconscious "Got another one for you, old boy... and youthful lady."
This post has potentially manipulated dice roll results.
Having tied up the goblin Sim looks to Lafetha, "Anything you can do to wake him up?"
I'd like to have a word with him. Sim hears the door open as Diadochi comes in carrying another. "Another one eh? Well that will be interesting. Can you tie him up over there?" Sim asks pointing to the farthest part of the room. "I'd like to figure out what they want while You guys make sure the rest of the town is safe."
Assuming we do wake up the first one I'd like to use persuasion22
"I'm going to give you the a choice tell me why you are here or I will make you wish I had killed you."