This post has potentially manipulated dice roll results.
Con save 17
Dex save 2
Diadochi sees the searing flames coming at him and he breathes in. The magic fire launches over him, scorching his hairy hide. He leaps through the flames. In his vision only sees the shadowy silhouette of a Loxodon standing in front of a wall of frames. He swings his war hammer into the the shadow's knee "All Your talk lead us to this?!" He points to the crying child and the flaming wreckage no one else can see. Attack: 14
Yaalins eyes darken further in the flash of light but it alerts her to the incoming bolt of energy, A claw snakes out and snatches the energy from the air before twisting it around and shooting it back out at Shale...
This post has potentially manipulated dice roll results.
Shale v Trip Attack: 11
(Initiative 7)
"All my talk has lead us to this moment, where I can finally open the gate to the apple. Don't you see that?" He says, clearly thinking Diadochi is talking to him. He mutters something in halfling, before his fists glow for a moment and he unleashes a flurry at the opponents around him.
(Against Hn'ti with cracked ribs) Attack: 17 Damage: 10 (Against Hn'ti that was on fire) Attack: 25 Damage: 5 (Against Diadochi) Attack: 20 Damage: 8 (Against Diadochi) Attack: 25 Damage: 8
Sim shouts to Abigail "Be wary they are not as worried as I would expect them to be in their situation!"
Then he turns his mind back to Shale. "So you are telling me there is honestly no other way to open the path to this apple than to murder dozens of people?"
Summary: The room's soft glow ignites into a flare, causing those inside to pull their hands and turn their faces for a brief moment. Sim returns his the thoughts on to Shale, the surface thoughts about keeping people occupied. When he tries to push deeper, there's a brief glimpse of something... before the spell ends. His mind pushing back. Locking down whatever Sim was about to see. Diadochi takes another swing, his hammer slamming into the magical barrier around Shale (10), causing it to crack further. Two of the Hn'ti are blinded, turning their heads away and giving a brief yell. One manages to stab at Shale, the barrier shattering and the spear barely grazing across the Goblin's body. The other tosses a javelin, it flying past Diadochi's side. Shale's hand delicately moves the tip, causing the entire spear to deflect away harmlessly. Yaalin tosses a guiding bolt towards the Goblin Monk, who notices it just in time, ducking low under the blast as it streaks and impacts on the wall. Shale stikes the two Hn'ti warriors on his sides - cracking one in the chest again before bringing his tiny fist into the other's kidney; both of the hn'ti warriors fall from the blows. He then stikes at Diadochi, but impacts his shield twice. Abigail undoes the locks, a few of the goblins inside looking at her pleadingly. Their hands moving out to take her pawed hand in a effort to try and begin to move away. Pushing the ones that are probably in their 'teenager' years ahead of the others. Most are crawling, too sick and drained to do anything. Lafetha, blinded by the flare, aims and throws one of the magical rocks at the chanting goblin. Even blinded, she manages to strike Rot (4).
Setup: Abigail is by some of the cages, off in a corner helping the Goblins. Shale is in a melee with Diadochi. Sim and Lafetha are near each other, by the front of the door. Yaalin is in melee range with Rot, the chanting Goblin.
Sim: Something is tugging at your mind... make a WIS Save v DC 12 or become Stunned. Or chose to fail and gain inspiration.
Lair Action: Shale takes a deep breath, returning into a fighting stance. The yellow ether material in the sky flowing back down around him; reforming that mystic armor around his body. (5 Temp HP) *Cannot be used again until all 3 lair actions have been used*
Abigail attempts to rescue the goblins ((either one if none of them can walk/be dragged, or however many can help drag out of the cage)) and take them as far as she can in one round toward the exit.
Diadochi does a back handed swing into the shadow Loxodon ((that is really Shale)) "You promised we were doing this for Prakan-Dek, these people weren't strong enough to protect their Dek so we needed to come in. The Dek cry out against us. You are Kār khukkhām and you've taken me down with you!" ((that word is in Loxodonian but the disband is for that word apparent it goes to Diadochi's bones)) attack 17 damage 9 if hits then goading strike add 3 .
Vision changes. The air is hot. Streaking towards you is a bolt of fire. A large axe comes down, deflecting it before a wide metal-glad hand reaches down. Lifting you up by the collar of your armor. A orc clad in iron plate. Gore. One of the leaders. "Get up. Keep fighting." Glancing back to the battle at hand, you're in a large room. A central room where the Priestess would hold her sermons and worship would happen. In the middle some kind of.. device.
It's going to stop this war. Another shriek, and you turn to see more skeletons and zombies coming at you. Gore smashes one down, as some kind of spirit jumps out of it and into another host body. The last witch... she did something... made some kind of deal... Turning to the powers of death, she seems to not be able to be killed. Inhabiting the dead that are under her control. Flinging flames at your fellow warriors. A jet of acid springs out, striking down your arm with intense pain. The acid burning through your armor, then skin, leaving bone. You swing what seems to be a club into the side of a skeleton, causing it to shatter to bits.
"Go! It's worse if you die!" someone says beside you, looking at your arm, you can't help but to agree. Another shriek. Gore having destroyed the body of the witch again, only for it to inhabit another person who just fell in combat.
You begin to flee. Running past the three druids that are forming a circle around the device. You feel bad. An entire tribe is about to be wiped out. Using their essence to lock away this place. To lock away this witch and her army...
eyes shift to a Hn'ti white. Clouding over as he stands there - slacked. Head turning to stare at the portal. Unable to speak, or to move.
(Shale v Goading Attack: 8)
(Initiative 14) The Hn'ti notice Sim's eyes change and look at the one. Seeming to understand, they move to engage while he's stunned. One throws it's last javelin, before rushing up. The other moves in with it's spear. Attack: 11 Damage: 5 Attack: 22 Damage: 7
Lafetha runs over to Diadochi after she notices him on the ground. She places her hand on his shoulder (or whatever is the equivalent for an elephant) and casts cure wounds11
Summary: Some of Shale's mystical armor reforms around him. Sim feels a pull in his mind; sinking back, he has a vision. Diadochi strikes at Shale, his weapon smashing through the barrier he had up and striking him physically. The two Hn'ti warriors who were hanging back, notice Sim's eyes fall into a trance. They both take the moment to move and engage him, only one managing to score a blow (7). Yaalin clocks Rot (6). Abigail begins to help get the people out of the cages. They're able to walk, but need to use her as a handhold. Little bits that wispy energy continuing to fall out of them and up into the ceiling. Shale, begins to make a move towards Yaalin, but is goaded back into his melee with Diadochi; a flurry of attacks striking at the Loxodon's softer sides (20). One of the blows landing on a pressure point. Lafetha steps up after the attacks, placing her hand on Diadochi's arm, healing him (+6). Rot's words stumble a little bit, but is continuing the ritual.
This post has potentially manipulated dice roll results.
Round 4 (Begin)
Setup: Abigail has moved the first large cage of people back out to the enterance of the chamber. Sim comes back from his vision to find himself engaged with two Hn'ti warriros beside him, one having just stabbed him with a spear. Diadochi is in melee range with Shale, but is stunned for the round. Yaalin is by Rot, where she's been punching him a few times.
Lair Action: Some of the motes of light fly into Shale, seeming to merge with him. He lets out a slow meditative breath as they are absorbed. (Regains Ki Points. 1-3, is 1 Point. 4 - 6 is 2 Points. Can't be used again until other two lair actions have been used. 4)
Con save 17
Dex save 2
Diadochi sees the searing flames coming at him and he breathes in. The magic fire launches over him, scorching his hairy hide. He leaps through the flames. In his vision only sees the shadowy silhouette of a Loxodon standing in front of a wall of frames. He swings his war hammer into the the shadow's knee "All Your talk lead us to this?!" He points to the crying child and the flaming wreckage no one else can see. Attack: 14
Damage: 6
trip attack add 3
He Breathes out 2nd wind 9
Abigail Con Save: 17
I am going to open the gate of the cage...
((since it sounds like that still needs to be done before the goblins have a chance to flee))
Con Save 17
Yaalins eyes darken further in the flash of light but it alerts her to the incoming bolt of energy, A claw snakes out and snatches the energy from the air before twisting it around and shooting it back out at Shale...
Guiding Bolt Attack: 15 Damage: 8
(Initiative 14)
The Hn'ti attempt to save...
Con Save: 12, 15, 8, 19
Two of the Hn'ti are blinded by the light, holding their heads. One tosses out it's final javelin:
Attack: 22 Damage: 6
The other continues to try and stab Shale with a spear, fighting alongside Diadochi:
Attack: 18 Damage: 6
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Shale v Trip Attack: 11
(Initiative 7)
"All my talk has lead us to this moment, where I can finally open the gate to the apple. Don't you see that?" He says, clearly thinking Diadochi is talking to him. He mutters something in halfling, before his fists glow for a moment and he unleashes a flurry at the opponents around him.
(Against Hn'ti with cracked ribs) Attack: 17 Damage: 10
(Against Hn'ti that was on fire) Attack: 25 Damage: 5
(Against Diadochi) Attack: 20 Damage: 8
(Against Diadochi) Attack: 25 Damage: 8
Reaction Ability
16
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Con Save 13
Sim shouts to Abigail "Be wary they are not as worried as I would expect them to be in their situation!"
Then he turns his mind back to Shale. "So you are telling me there is honestly no other way to open the path to this apple than to murder dozens of people?"
Then pushes deeper
"Tell me what the apple is and why you want it!"
Lafetha (Auto-action)....
Tosses one of the magic stones over at Rot. (2 remaining)
Attack: 18 Damage: 8
(Con Roll: 14 / Disadvantage Roll if applicable: 8)
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
(Initiative 2)
Rot continues to cast.
(Shale v Detect Thoughts deeper push: 19)
Round 2 (End)
Summary: The room's soft glow ignites into a flare, causing those inside to pull their hands and turn their faces for a brief moment. Sim returns his the thoughts on to Shale, the surface thoughts about keeping people occupied. When he tries to push deeper, there's a brief glimpse of something... before the spell ends. His mind pushing back. Locking down whatever Sim was about to see. Diadochi takes another swing, his hammer slamming into the magical barrier around Shale (10), causing it to crack further. Two of the Hn'ti are blinded, turning their heads away and giving a brief yell. One manages to stab at Shale, the barrier shattering and the spear barely grazing across the Goblin's body. The other tosses a javelin, it flying past Diadochi's side. Shale's hand delicately moves the tip, causing the entire spear to deflect away harmlessly. Yaalin tosses a guiding bolt towards the Goblin Monk, who notices it just in time, ducking low under the blast as it streaks and impacts on the wall. Shale stikes the two Hn'ti warriors on his sides - cracking one in the chest again before bringing his tiny fist into the other's kidney; both of the hn'ti warriors fall from the blows. He then stikes at Diadochi, but impacts his shield twice. Abigail undoes the locks, a few of the goblins inside looking at her pleadingly. Their hands moving out to take her pawed hand in a effort to try and begin to move away. Pushing the ones that are probably in their 'teenager' years ahead of the others. Most are crawling, too sick and drained to do anything. Lafetha, blinded by the flare, aims and throws one of the magical rocks at the chanting goblin. Even blinded, she manages to strike Rot (4).
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Round 3
Setup: Abigail is by some of the cages, off in a corner helping the Goblins. Shale is in a melee with Diadochi. Sim and Lafetha are near each other, by the front of the door. Yaalin is in melee range with Rot, the chanting Goblin.
Sim: Something is tugging at your mind... make a WIS Save v DC 12 or become Stunned. Or chose to fail and gain inspiration.
Lair Action: Shale takes a deep breath, returning into a fighting stance. The yellow ether material in the sky flowing back down around him; reforming that mystic armor around his body. (5 Temp HP)
*Cannot be used again until all 3 lair actions have been used*
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Returning her attentions to rot yaalin slams another fist into his side (non-leathal)
Attack: 24 Damage: 5
Abigail attempts to rescue the goblins ((either one if none of them can walk/be dragged, or however many can help drag out of the cage)) and take them as far as she can in one round toward the exit.
Diadochi does a back handed swing into the shadow Loxodon ((that is really Shale)) "You promised we were doing this for Prakan-Dek, these people weren't strong enough to protect their Dek so we needed to come in. The Dek cry out against us. You are Kār khukkhām and you've taken me down with you!" ((that word is in Loxodonian but the disband is for that word apparent it goes to Diadochi's bones)) attack 17 damage 9 if hits then goading strike add 3 .
Sim feels the tugging and decides to relax and let it in.
Sim's...
Vision changes. The air is hot. Streaking towards you is a bolt of fire. A large axe comes down, deflecting it before a wide metal-glad hand reaches down. Lifting you up by the collar of your armor. A orc clad in iron plate. Gore. One of the leaders. "Get up. Keep fighting." Glancing back to the battle at hand, you're in a large room. A central room where the Priestess would hold her sermons and worship would happen. In the middle some kind of.. device.
It's going to stop this war. Another shriek, and you turn to see more skeletons and zombies coming at you. Gore smashes one down, as some kind of spirit jumps out of it and into another host body. The last witch... she did something... made some kind of deal... Turning to the powers of death, she seems to not be able to be killed. Inhabiting the dead that are under her control. Flinging flames at your fellow warriors. A jet of acid springs out, striking down your arm with intense pain. The acid burning through your armor, then skin, leaving bone. You swing what seems to be a club into the side of a skeleton, causing it to shatter to bits.
"Go! It's worse if you die!" someone says beside you, looking at your arm, you can't help but to agree. Another shriek. Gore having destroyed the body of the witch again, only for it to inhabit another person who just fell in combat.
You begin to flee. Running past the three druids that are forming a circle around the device. You feel bad. An entire tribe is about to be wiped out. Using their essence to lock away this place. To lock away this witch and her army...
eyes shift to a Hn'ti white. Clouding over as he stands there - slacked. Head turning to stare at the portal. Unable to speak, or to move.
(Shale v Goading Attack: 8)
(Initiative 14)
The Hn'ti notice Sim's eyes change and look at the one. Seeming to understand, they move to engage while he's stunned. One throws it's last javelin, before rushing up. The other moves in with it's spear.
Attack: 11 Damage: 5
Attack: 22 Damage: 7
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Shale looks as if to break and head after Yaalin again, but instead turns to Diadochi. His fists glowing as he unleashes another flurry upon him.
Attack: 10 Damage: 10
Attack: 24 Damage: 6
Attack: 22 Damage: 7
Attack: 23 Damage: 7
As the last blow hands, a burst of Ki sparks against Diadochi's chest. (CON Save v DC 14, or be Stunned)
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Con save 8
Lafetha runs over to Diadochi after she notices him on the ground. She places her hand on his shoulder (or whatever is the equivalent for an elephant) and casts cure wounds 11
Cure 6
Rot continues to cast...
Round 3 (End)
Summary: Some of Shale's mystical armor reforms around him. Sim feels a pull in his mind; sinking back, he has a vision. Diadochi strikes at Shale, his weapon smashing through the barrier he had up and striking him physically. The two Hn'ti warriors who were hanging back, notice Sim's eyes fall into a trance. They both take the moment to move and engage him, only one managing to score a blow (7). Yaalin clocks Rot (6). Abigail begins to help get the people out of the cages. They're able to walk, but need to use her as a handhold. Little bits that wispy energy continuing to fall out of them and up into the ceiling. Shale, begins to make a move towards Yaalin, but is goaded back into his melee with Diadochi; a flurry of attacks striking at the Loxodon's softer sides (20). One of the blows landing on a pressure point. Lafetha steps up after the attacks, placing her hand on Diadochi's arm, healing him (+6). Rot's words stumble a little bit, but is continuing the ritual.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Round 4 (Begin)
Setup: Abigail has moved the first large cage of people back out to the enterance of the chamber. Sim comes back from his vision to find himself engaged with two Hn'ti warriros beside him, one having just stabbed him with a spear. Diadochi is in melee range with Shale, but is stunned for the round. Yaalin is by Rot, where she's been punching him a few times.
Lair Action: Some of the motes of light fly into Shale, seeming to merge with him. He lets out a slow meditative breath as they are absorbed. (Regains Ki Points. 1-3, is 1 Point. 4 - 6 is 2 Points. Can't be used again until other two lair actions have been used. 4)
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour