((Mulligan - you've been traveling towards the castle, so you've gotten in a long rest at this point))
Reidoth nods at Delg. "Not sure goblins keep much in their heads, but I'm sure you can get them to tell you something," he says, smiling. The smile drops and his face is once again serious. "But these goblins may have a smart leader, so it wouldn't hurt to be careful," he says. He yawns. "In any case, we should be there tomorrow mid morning, so rest up while you can," he says and lays down next to the fire. Almost immediately, soft snores issue from the sleeping druid.
"Indeed. Least he's quiet." Delg shrugs. "I'm going to try and capture one of them, just in case. But we should try to just take as many as we can down."
Mulligan and Delg - your watches pass without incident and you hand off to the next watch and retire for your rest. Shortly before dawn, Ajax takes the last watch as the sun begins to creep over the horizon. Reidoth snores softly through the night. As the first rays of the sun appear, he wakes, grunting, and peers over at Ajax, eyes still heavy-lidded from sleep. "Mornin'," he says gruffly, as he rises and stretches. He begins packing up his meager belongings, then begins preparing a small breakfast.
"The castle isn't far from here," he says. "Perhaps a few hours walk. Best to be alert - the goblins are tricksters and like to lay traps for the unwary."
Delg nods his head as he eats, his eyes going again and again to the skies. Before they leave, he casts Blessing of the Forge on his armor. As they travel, his attention is on the ground and the trees.
Before they get to the castle, he'll stop them. "I say scout around. Make sure we know what's around in case there's more than we can handle."
This post has potentially manipulated dice roll results.
Since Mulligan has had such great luck with stealth rolls lately, he'll dispense with the sneakiness and prowl the perimeter to try to see if he can spot any traps or places where traps are likely to be.
Mulligan - what you see is a castle with 7 towers of differing sizes and heights. Each tower is in various states of collapse. Only the ground floor looks stable enough to be used.
Delg waits for Mulligan to return to learn of possible exits, looking at Reidoth. "You said you would lead us here. And that your concern was for the dragon. Will you fight here?"
Reidoth looks steadily at Delg. "The agreement was help driving off the dragon in exchange for my guidance to the castle and the cave," he says. "I will remain here while you search for your kin."
((Mulligan - you've been traveling towards the castle, so you've gotten in a long rest at this point))
Reidoth nods at Delg. "Not sure goblins keep much in their heads, but I'm sure you can get them to tell you something," he says, smiling. The smile drops and his face is once again serious. "But these goblins may have a smart leader, so it wouldn't hurt to be careful," he says. He yawns. "In any case, we should be there tomorrow mid morning, so rest up while you can," he says and lays down next to the fire. Almost immediately, soft snores issue from the sleeping druid.
Mulligan looks toward Delg. "And we thought Ajax fell asleep fast."
"Indeed. Least he's quiet." Delg shrugs. "I'm going to try and capture one of them, just in case. But we should try to just take as many as we can down."
((Are you posting a watch for the night? If yes, let me know the order))
I'd say lat's decide a watch order and then we use it from now onward (for example @loathe , you can write it in the campaign information?)
I'd say watch: Mulligan first, Delg second, Ajax last (the human at least have some light at sunset and sunrise)
,
Works for me.
((Noted in the campaign notes))
Everyone roll a d6, please
6
And that order works for me.
1
Mulligan and Delg - your watches pass without incident and you hand off to the next watch and retire for your rest. Shortly before dawn, Ajax takes the last watch as the sun begins to creep over the horizon. Reidoth snores softly through the night. As the first rays of the sun appear, he wakes, grunting, and peers over at Ajax, eyes still heavy-lidded from sleep. "Mornin'," he says gruffly, as he rises and stretches. He begins packing up his meager belongings, then begins preparing a small breakfast.
"The castle isn't far from here," he says. "Perhaps a few hours walk. Best to be alert - the goblins are tricksters and like to lay traps for the unwary."
Delg nods his head as he eats, his eyes going again and again to the skies. Before they leave, he casts Blessing of the Forge on his armor. As they travel, his attention is on the ground and the trees.
Before they get to the castle, he'll stop them. "I say scout around. Make sure we know what's around in case there's more than we can handle."
AJax wakes the others up and he is ready to go, after a short breakbast and a quick prayer (especially to the temple of Luck they already visited)
,
The party walks for a few hours and Reidoth indicates the castle is just ahead through the trees.
Anyone who wants to scout first - stealth and perception rolls, please
Since Mulligan has had such great luck with stealth rolls lately, he'll dispense with the sneakiness and prowl the perimeter to try to see if he can spot any traps or places where traps are likely to be.
Perception: 9
Mulligan - what you see is a castle with 7 towers of differing sizes and heights. Each tower is in various states of collapse. Only the ground floor looks stable enough to be used.
Delg waits for Mulligan to return to learn of possible exits, looking at Reidoth. "You said you would lead us here. And that your concern was for the dragon. Will you fight here?"
Reidoth looks steadily at Delg. "The agreement was help driving off the dragon in exchange for my guidance to the castle and the cave," he says. "I will remain here while you search for your kin."
"I thought as such."
Delg follows in Mulligan's path, waving Ajax to follow. When he finally sees him, he stop next to him. "Any sense of how many there are?"
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